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'''Licids''' are parasitic or symbiotic beings of a sluglike or insectoid nature with six (generally) limbs and a tail that | {{Infobox type | ||
|type=creature | |||
|stats={{stats|W=2|U=3|B=2|R=2|G=2|A=1}} | |||
as of ''[[Exodus]]'' | |||
|beeble=9 | |||
|beeble_ref=<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/188303670838/|title=Where are Licids on the Beeble scale?|October 12, 2019}}</ref><ref>{{EzTumblr|https://markrosewater.tumblr.com/post/627949409326497792|title=Where are licids on the Beeble scale?|August 31, 2020}}</ref> | |||
}} | |||
'''Licid''' is a [[creature type]] that has only appeared in the [[Tempest block]]. | |||
==Description== | |||
Licids are parasitic or symbiotic beings of a sluglike or insectoid nature with six (generally) limbs and a tail, found on the plane of [[Rath]]. In game, they all have the ability to become [[Aura]] [[enchantment]]s targeting other creatures, representing melding with a host. | |||
===Storyline=== | |||
[[File:Licid style book.jpg|right|thumb|Description of licids in the ''Tempest'' style book]] | |||
Licids blur the definition of "interdependent life form". They live most of their lives as solitary creatures, preying upon rodents and [[insect]]s.<ref name="Stepping">[[Pete Venters]] (January 1998). "Dominian Chronicles: Stepping Into Darkness" ''[[The Duelist]]'' #21, 36-37</ref> The species is very unfriendly to its own kind and certain breeds are blood enemies. It is believed that Licids are asexual egg layers that leave their young to fend for themselves. Licids can bond with a host (usually a [[human]]) and then imbue that creature with some [[ability]]. When attached, the Licid's legs sink into the body of the host, and the two creatures gradually meld together at the point of contact. When the Licid leaves the host, it disengages itself without physical harm to either organism. How the Licid benefits from this union is unknown, though it must be important to the creature's life cycle, as every Licid is thought to do this at least once in its life. In some cases, a licid is used by sentient beings for their ability granting capabilities. The [[Vec]] use beneficial Licids to enhance their combat skills, or as part of ceremonies. For example, a calming licid might be used to subdue dangerous criminals, or a quickening licid could be used to increase a warrior's speed. Licid skin, bones and tissue are also regularly used by the Vec as cloth, implements and food. However, the potential harm some varieties of Licid can do leads many potential hosts to avoid all contact with them. | |||
They were likely created or modified for their purpose in Volrath's operating theater in the [[Stronghold (location)|Stronghold]] on [[Rath]].<ref name="Lurk">[[Pete Venters]] (March 1998). "Dominian Chronicles: The Lurker's Guide to the Stronghold." ''[[The Duelist]]'' #24, 26-27</ref> | |||
==Game mechanics== | ==Game mechanics== | ||
All licids have two abilities; an [[activated ability]] that changes the Licid into an [[aura]] enchantment with [[enchant]] creature, and a [[static ability]] that modifies the characteristics of the creature it enchants. Because of this complexity, they are considered a design failure.<ref>{{DailyRef|making-magic/make-no-mistake-2003-11-10|Make No Mistake|[[Mark Rosewater]]|November 10, 2003}}</ref> | |||
All licids have two abilities; an [[activated ability]] that changes the Licid into an [[aura]] enchantment with [[enchant]] creature, and a [[static ability]] that modifies the characteristics of the creature it enchants. | |||
Elements of Licids can be found in [[Reconfigure]], as a creature that has the ability to turn into and back from an attachable permanent. | |||
The | ===Activated ability=== | ||
The activated ability is always of the form "[mana cost], [[Tap]]: [This] loses this ability and becomes an Aura enchantment with enchant creature. [[Attach]] it to [[target]] creature. You may pay M to end this effect." The use of this ability causes the creature to stop being a creature and instead become an Aura attached to a target creature. This can prevent [[lethal damage]] from killing the Licid, and also creates a tapped enchantment, an unusual state for an enchantment that has no effect on its function. This ability also includes a clause for reverting the Licid back to its creature state, which costs one mana of the same color as the Licid (M). | |||
===Static ability=== | |||
The static ability is like that of any normal Aura enchantment, which modifies the characteristics of the creature it enchants either by granting it an additional ability (such as [[flying]]) or by modifying its characteristics (such as its [[control]]ler) or its [[card type]]s. | |||
There is also an uncommon cycle of licids printed in ''[[Stronghold]]'', all of which are all 2/2 creatures with a casting cost of {{2}} | ==List of Licids== | ||
*There is an [[uncommon]] [[cycle]] of licids printed in ''[[Tempest]]'', all of which are 1/1 creatures with a casting cost of {{1}}M. They are <c>Quickening Licid</c>, <c>Stinging Licid</c>, <c>Leeching Licid</c>, <c>Enraging Licid</c>, and <c>Nurturing Licid</c>. | |||
*There is also an uncommon cycle of licids printed in ''[[Stronghold]]'', all of which are all 2/2 creatures with a casting cost of {{2}}M. They are <c>Calming Licid</c>, <c>Gliding Licid</c>, <c>Corrupting Licid</c>, <c>Convulsing Licid</c>, and <c>Tempting Licid</c>. | |||
*Two licids were printed in ''[[Exodus]]''. These are the uncommon <c>Transmogrifying Licid</c> and the [[rare]] <c>Dominating Licid</c>. Transmogrifying Licid is the only Licid [[artifact creature]], and Dominating Licid is the only Licid to have a casting cost requiring two mana of a specific color. | |||
*A cycle of five common Licids were created for the [[Duplicate Sealed]] event at the February 1999 [[Magic Invitational]].<ref>{{WebRef|url=https://www.magiclibrarities.net/699-rarities-magic-invitational-cards-english-cards-index.html|title=Magic Invitational Cards|publisher=[[Magic Librarities]]}}</ref> | |||
==Trivia== | |||
*In the card [[art]], licids are always shown attached to a host. At least one non-licid card contains a licid: <c>Mage il-Vec</c> from ''Exodus''. The [[John Matson]] illustration on this card was originally commissioned for a licid.<ref>{{DailyRef|arcana/ewww-licids-2002-04-15|Ewww... licids|[[Magic Arcana]]|April 15, 2002}}</ref> | |||
*[[Reconfigure]] can be considered as a kind of a modern day licid.<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/691349231125069826|title=Could we ever see Licids again?|July 31, 2022}}</ref> | |||
== | ==References== | ||
{{ | {{reflist}} | ||
{{Creature types|Races}} |
Latest revision as of 23:34, 20 September 2023
Licid | |
---|---|
Creature Type | |
(Subtype for creature/kindred cards) | |
Beeble Scale | 9[1][2] |
Statistics |
12 cards
as of Exodus 16.7% 25% 16.7% 16.7% 16.7% 8.3% |
Scryfall Search | |
type:"Licid" |
Licid is a creature type that has only appeared in the Tempest block.
Description
Licids are parasitic or symbiotic beings of a sluglike or insectoid nature with six (generally) limbs and a tail, found on the plane of Rath. In game, they all have the ability to become Aura enchantments targeting other creatures, representing melding with a host.
Storyline
Licids blur the definition of "interdependent life form". They live most of their lives as solitary creatures, preying upon rodents and insects.[3] The species is very unfriendly to its own kind and certain breeds are blood enemies. It is believed that Licids are asexual egg layers that leave their young to fend for themselves. Licids can bond with a host (usually a human) and then imbue that creature with some ability. When attached, the Licid's legs sink into the body of the host, and the two creatures gradually meld together at the point of contact. When the Licid leaves the host, it disengages itself without physical harm to either organism. How the Licid benefits from this union is unknown, though it must be important to the creature's life cycle, as every Licid is thought to do this at least once in its life. In some cases, a licid is used by sentient beings for their ability granting capabilities. The Vec use beneficial Licids to enhance their combat skills, or as part of ceremonies. For example, a calming licid might be used to subdue dangerous criminals, or a quickening licid could be used to increase a warrior's speed. Licid skin, bones and tissue are also regularly used by the Vec as cloth, implements and food. However, the potential harm some varieties of Licid can do leads many potential hosts to avoid all contact with them.
They were likely created or modified for their purpose in Volrath's operating theater in the Stronghold on Rath.[4]
Game mechanics
All licids have two abilities; an activated ability that changes the Licid into an aura enchantment with enchant creature, and a static ability that modifies the characteristics of the creature it enchants. Because of this complexity, they are considered a design failure.[5]
Elements of Licids can be found in Reconfigure, as a creature that has the ability to turn into and back from an attachable permanent.
Activated ability
The activated ability is always of the form "[mana cost], Tap: [This] loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay M to end this effect." The use of this ability causes the creature to stop being a creature and instead become an Aura attached to a target creature. This can prevent lethal damage from killing the Licid, and also creates a tapped enchantment, an unusual state for an enchantment that has no effect on its function. This ability also includes a clause for reverting the Licid back to its creature state, which costs one mana of the same color as the Licid (M).
Static ability
The static ability is like that of any normal Aura enchantment, which modifies the characteristics of the creature it enchants either by granting it an additional ability (such as flying) or by modifying its characteristics (such as its controller) or its card types.
List of Licids
- There is an uncommon cycle of licids printed in Tempest, all of which are 1/1 creatures with a casting cost of M. They are Quickening Licid, Stinging Licid, Leeching Licid, Enraging Licid, and Nurturing Licid.
- There is also an uncommon cycle of licids printed in Stronghold, all of which are all 2/2 creatures with a casting cost of M. They are Calming Licid, Gliding Licid, Corrupting Licid, Convulsing Licid, and Tempting Licid.
- Two licids were printed in Exodus. These are the uncommon Transmogrifying Licid and the rare Dominating Licid. Transmogrifying Licid is the only Licid artifact creature, and Dominating Licid is the only Licid to have a casting cost requiring two mana of a specific color.
- A cycle of five common Licids were created for the Duplicate Sealed event at the February 1999 Magic Invitational.[6]
Trivia
- In the card art, licids are always shown attached to a host. At least one non-licid card contains a licid: Mage il-Vec from Exodus. The John Matson illustration on this card was originally commissioned for a licid.[7]
- Reconfigure can be considered as a kind of a modern day licid.[8]
References
- ↑ Mark Rosewater (October 12, 2019). "Where are Licids on the Beeble scale?". Blogatog. Tumblr.
- ↑ Mark Rosewater (August 31, 2020). "Where are licids on the Beeble scale?". Blogatog. Tumblr.
- ↑ Pete Venters (January 1998). "Dominian Chronicles: Stepping Into Darkness" The Duelist #21, 36-37
- ↑ Pete Venters (March 1998). "Dominian Chronicles: The Lurker's Guide to the Stronghold." The Duelist #24, 26-27
- ↑ Mark Rosewater (November 10, 2003). "Make No Mistake". magicthegathering.com. Wizards of the Coast.
- ↑ Magic Invitational Cards. Magic Librarities.
- ↑ Magic Arcana (April 15, 2002). "Ewww... licids". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (July 31, 2022). "Could we ever see Licids again?". Blogatog. Tumblr.