Army: Difference between revisions

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{{stats|Army creation|U=10|B=13|R=8|UB=3|UR=1|BR=2|M=2|L=1}}
{{stats|Army creation|U=13|B=18|R=11|UB=4|BR=4|UR=2|M=3|L=1}}
as of ''[[The Lord of the Rings: Tales of Middle-earth]]''
as of ''[[Modern Horizons III]]''
}}
}}
'''Army''' is a [[black]] [[token]]-only [[creature class]] introduced in ''[[War of the Spark]]''.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/183845628013/will-any-older-cards-be-given-the-army-creature|March 31, 2019}}</ref><ref>{{EzTumblr|http://markrosewater.tumblr.com/post/183845470953/will-army-be-a-token-only-creature-type-made|March 31, 2019}}</ref> Originally, it was combined with [[Zombie]], as in Zombie Army.<ref name="Mechanics">{{DailyRef|feature/war-spark-mechanics-2019-03-31|''War of the Spark'' Mechanics|[[Matt Tabak]]|March 31, 2019}}</ref>
'''Army''' is a [[black]] [[token]]-only [[creature class]] introduced in ''[[War of the Spark]]'', intrinsically tied with the [[Amass]] keyword action.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/183845628013/will-any-older-cards-be-given-the-army-creature|March 31, 2019}}</ref><ref>{{EzTumblr|http://markrosewater.tumblr.com/post/183845470953/will-army-be-a-token-only-creature-type-made|March 31, 2019}}</ref> Originally, it was only combined with [[Zombie]], as in Zombie Army.<ref name="Mechanics">{{DailyRef|feature/war-spark-mechanics-2019-03-31|''War of the Spark'' Mechanics|[[Matt Tabak]]|March 31, 2019}}</ref> Later, Armies of other creatures were created.


==Description==
==Description==
An army is built from the [[amass]] [[keyword action]], which allows you to place a number of [[+1/+1 counter]] on an Army you control and create a 0/0 {{B}} [[Zombie]] Army if you do not already control one. The Army functions together much like how [[R&D]] makes single creature cards that are flavored as a group of beings.<ref name="Army">{{EzTumblr|http://markrosewater.tumblr.com/post/183848982463/so-many-colour-pie-breaks-amass-doesnt-feel-ubr|title=Why force such a mechanic into these colors?|March 31, 2019}}</ref>
During the resolution of [[amass]]ing [subtype] N, a player checks if they already control an Army. If they don't, they create a 0/0 {{B}} Army token with the listed secondary subtype. Then the player puts N +1/+1 counters on an Army. The Army functions together much like how [[R&D]] makes single creature cards that are flavored as a group of beings.<ref name="Army">{{EzTumblr|http://markrosewater.tumblr.com/post/183848982463/so-many-colour-pie-breaks-amass-doesnt-feel-ubr|title=Why force such a mechanic into these colors?|March 31, 2019}}</ref>


Amass was designed so you'd control one Army at most at any given time. But there are several ways around that. You could [[copy]] an Army you control, or maybe you control a [[Changeling|creature with all creature types]].
Amass was designed so you'd control one Army at most at any given time, but there are several ways around this. You could [[copy]] an Army you control, take control of anothers' Army or maybe you control a [[Changeling|creature with all creature types]].


If Amass ever would return, [[Mark Rosewater]] considered it a possibility that it would create an Army of another creature type.<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/678169606544818176/hey-mark-was-talking-to-some-friends-and-got|title=If we ever see it again would it still be zombie armies?|March 8, 2022}}</ref> However, this would necessitate some tweaking of the mechanic.<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/678201258626203648/if-amass-were-to-return-with-a-new-tribe-would|title=If amass were to return with a new tribe, would the original be erratad in some way?|March 8, 2022}}</ref> In [[The Lord of the Rings: Tales of Middle-earth]], Army was paired with [[Orc]]s.<ref>{{DailyRef|making-magic/crafting-the-ring-part-1|Crafting the Ring, Part 1|[[Mark Rosewater]]|May 30, 2023}}</ref> Older cards received an update to now say "amass Zombies N."<ref name="LTR Mechanics">{{DailyRef|feature/the-lord-of-the-rings-tales-of-middle-earth-mechanics|''The Lord of the Rings: Tales of Middle-earth'' Mechanics|[[Matt Tabak]]|May 5, 2023}}</ref>
While Army is the marker for the Amass mechanic to work, [[Mark Rosewater]] expressed that Amass could create an Army of another creature type, using errata on the Amass cards in ''[[War of the Spark]]''.<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/678169606544818176/hey-mark-was-talking-to-some-friends-and-got|title=If we ever see it again would it still be zombie armies?|March 8, 2022}}</ref><ref>{{EzTumblr|https://markrosewater.tumblr.com/post/678201258626203648/if-amass-were-to-return-with-a-new-tribe-would|title=If amass were to return with a new tribe, would the original be erratad in some way?|March 8, 2022}}</ref> In [[The Lord of the Rings: Tales of Middle-earth]], Army was paired with [[Orc]]s.<ref>{{DailyRef|making-magic/crafting-the-ring-part-1|Crafting the Ring, Part 1|[[Mark Rosewater]]|May 30, 2023}}</ref> The next set, ''[[Commander Masters]]'', added Amass [[Sliver]]s, flavorfully pairing it with [[Afflict]]. Older cards received an update to now say "amass Zombies N."<ref name="LTR Mechanics">{{DailyRef|feature/the-lord-of-the-rings-tales-of-middle-earth-mechanics|''The Lord of the Rings: Tales of Middle-earth'' Mechanics|[[Matt Tabak]]|May 5, 2023}}</ref> The mechanic now appends race subtypes to the Army when cross-set Amassers are combined.


==Notable Armies==
==Notable Armies==
;Amonkhet  
;Amonkhet  
*[[Eternal|The Dreadhorde]]
*[[Eternal|The Dreadhorde]]
;''[[The Lord of the Rings: Tales of Middle-earth]]''
*[https://lotr.fandom.com/wiki/Isengarders Saruman's Army]
*[https://lotr.fandom.com/wiki/Morgul-host Morgul-host]


==Tokens==
==Tokens==

Latest revision as of 00:04, 27 May 2024

Army
Creature Type
(Subtype for creature/kindred cards)
Statistics
0 cards
56 Army creation cards
{U} 23.2% {B} 32.1% {R} 19.6% {U/B} 7.1% {B/R} 7.1% {U/R} 3.6% {M} 5.4% {land symbol} 1.8%
as of Modern Horizons III
Scryfall Search
type:"Army"

Army is a black token-only creature class introduced in War of the Spark, intrinsically tied with the Amass keyword action.[1][2] Originally, it was only combined with Zombie, as in Zombie Army.[3] Later, Armies of other creatures were created.

Description

During the resolution of amassing [subtype] N, a player checks if they already control an Army. If they don't, they create a 0/0 {B} Army token with the listed secondary subtype. Then the player puts N +1/+1 counters on an Army. The Army functions together much like how R&D makes single creature cards that are flavored as a group of beings.[4]

Amass was designed so you'd control one Army at most at any given time, but there are several ways around this. You could copy an Army you control, take control of anothers' Army or maybe you control a creature with all creature types.

While Army is the marker for the Amass mechanic to work, Mark Rosewater expressed that Amass could create an Army of another creature type, using errata on the Amass cards in War of the Spark.[5][6] In The Lord of the Rings: Tales of Middle-earth, Army was paired with Orcs.[7] The next set, Commander Masters, added Amass Slivers, flavorfully pairing it with Afflict. Older cards received an update to now say "amass Zombies N."[8] The mechanic now appends race subtypes to the Army when cross-set Amassers are combined.

Notable Armies

Amonkhet
The Lord of the Rings: Tales of Middle-earth

Tokens

Token Name Color Type Line P/T Text Box Source Printings
Orc Army Black Creature — Orc Army 0/0
Sliver Army Black Creature — Sliver Army 0/0
Zombie Army Black Creature — Zombie Army 0/0

References