Creature class

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This page is about subset of creature types. For the enchantment type, see Class.

Creature class or Class for short is a subset of the characteristic "creature type".[1]

Most humanoid creatures have at least two creature types: race and class. Whereas race (such as Human, Elf, or Goblin) is a matter of genetics, a creature's class (such as Soldier, Wizard, or Rogue) represents their function, occupation, career or calling in life.

Token can have a class without a race, while on cards it is a rare exception to see a creature with only just a class.

Statistically speaking, as of Innistrad: Crimson Vow the most common class is Wizard (883), followed by Warrior (843) and then Soldier (751).

Class Description Scryfall
Advisor Tacticians, courtiers, ministers, and others who are known for their wisdom. type:"Advisor"
Alchemist People who practice alchemy, a form of chemistry and speculative philosophy.
Ally People or creatures that have joined together in an association for mutual benefit or to achieve some common purpose. type:"Ally"
Archer Combatants who specialize in fighting with bow and arrows. type:"Archer"
Army A unit that is part of some military service
Artificer Those who specialize in working with artifacts. type:"Artificer"
Assassin Specialists in targeted killing. type:"Assassin"
Barbarian Unorganized fighters, usually from primitive and/or uncivilized cultures. type:"Barbarian"
Bard Performers who improve the qualities of creatures through music. type:"Bard"
Berserker Combatants who enter a frenzy in battle, gaining great speed and battle prowess. type:"Berserker"
Bodyguard People employed to guard an individual, often a high official or VIP, from bodily harm.
Bureaucrat People who run a government and do everything according to the rules.
Citizen Inhabitants of a city or town, usually in a non-fighting capacity.. type:"Citizen"
Cleric Spellcasters who channel the power of their faith in a cause or higher being into potent magic. type:"Cleric"
Coward People who lack courage in facing danger, difficulty, opposition or pain. type:"Coward"
Druid Masters of magic powered by faith, and strongly tied to plants, animals, fertility, the element of earth, and the land about them. type:"Druid"
Elder Used on venerable creatures to denote their importance. type:"Elder"
Flagbearer Soldiers or civilians who bear a standard or flag, which is used as a formal, visual symbol of a military unit on the battlefield. type:"Flagbearer"
Guardian Creatures which guard, protect, or preserve.
Hero Characters who, in the face of danger, display courage and the will for self-sacrifice for some greater good.
Knight Highly-trained combatants who are usually part of a formal army or cavalry, usually specializing in fighting on horseback with a sword or lance. type:"Knight"
Lord Creatures with an occupation of high class or power within a structure or organization.
Mage A magician or learned person.
Mercenary Individuals who sell their services in combat for money. type:"Mercenary"
Minion Those who work the will of overtly evil forces or organizations. type:"Minion"
Monk Individuals who have devoted their lives to quiet introspection and meditation, though many monks are skilled at magic, martial arts, or both. type:"Monk"
Mystic People adept at channeling mana with their faith, learned through careful meditation. type:"Mystic"
Ninja Masters of both stealth and armed combat who may find employment as spies, warriors, mercenaries, and assassins. type:"Ninja"
Noble Members of aristocracy. type:"Noble"
Nomad Members from uncivilized tribes who wander open spaces in closely-knit groups. type:"Nomad"
Peasant Humble people from the countryside.
Pilot Persons who fly a skyship, air balloon, or other vehicle. type:"Pilot"
Pirate Motley fighters and scoundrels who sail the sea and skies to loot and plunder the unexpecting. type:"Pirate"
Praetor Leaders of dark forces. type:"Praetor"
Ranger Warriors who are in tune with nature. type:"Ranger"
Rebel Individuals who fight against an established authority. type:"Rebel"
Rigger Creatures that specialize in the lifting and moving of extremely large or heavy objects. type:"Rigger"
Rogue Those who live by their wits, using stealth and cunning to make their way in life. type:"Rogue"
Samurai Warriors who have sworn their service and their lives to a single authority figure, usually a feudal lord. type:"Samurai"
Scout Individuals who are adept at getting along in the wild, often sharing the benefits of their prowess with others. type:"Scout"
Shaman Protectors and spiritual leaders among the more primitive races. Their magic comes from rituals, lore, and years of practice. type:"Shaman"
Soldier Trained combatants who are part of a formal army. They are adept at fighting in concert and overwhelming the enemy. type:"Soldier"
Spellshaper Spellcasters who devote themselves to perfecting a single spell or selection of spells. type:"Spellshaper"
Tactician People who are good at making plans in order to achieve particular goals.
Townsfolk Humans without a specific occupation.
Warlock Spellcasters who derive their powers from evil forces. type:"Warlock"
Warrior Combatants who fight alone or in loose hordes. type:"Warrior"
Witch People proficient in curses.
Wizard Masters of channeling mana into powerful spells. type:"Wizard"

Unofficial Classes

Some silver-border sets, like Unglued, Unhinged, and Unstable, use creature types which are not included in magic's comprehensive rules, but are part of 'silver-border' games. Because these creature types are not compiled into an authoritative list by Wizards of the Coast, the following table may be incomplete and which silver-border creature types are considered classes is based on intuition rather than offical comment.

Class Description Scryfall
Bureaucrat Members of an organization tasked with insuring regulations are followed and paperwork is filed. type:"bureaucrat"
Child A young version of a creature which has yet to assume another role in society type:"child"
Designer Individuals well suited for the task of creating or maintaining complicated systems. type:"designer"
Gamer Individuals who play games causally or professionally. type:"gamer"
Grandchild Similar to child, a young version of a creature which has yet to assume another role in society; but it is noted as the second generation decendant. type:"grandchild"
Hatificer A specialist in making, mending, destroying, or otherwise manipulating hats. type:"hatificer"
Hero An individual with special abilities which seeks to make society better through extra-ordinary action. type:"hero"
Lady of Proper Etiquette A woman who has learned and adheres to the rules of her society's upper gentry. type:"lady of proper etiquette"
Lord Creatures with an occupation of high class or power within a structure or organization. type:"lord"
Mime A type of entertainer, similar to a clown, except their acts tend to be silent. type:"mime"
Scientist Scholars dedicated to pursuing empirical knowledge through controlled experimentation. type:"scientist"
Spy Similar to the rogue, spies live and die by their wits and eclectic skill set; unlike rogues, spies always act as part of a larger organization. type:"spy"
Townsfolk Members of a sapient race without a specific occupation. type:"townsfolk"
Villain An individual with special abilities which seeks to make society worse overall through extra-ordinary action, often for their direct or indirect benefit. type:"villain"
Waiter An employee at a restuarant, typically tasked with taking customer orders and serving customers their food and drink. type:"waiter"
Wrestler A type of entertainer which create naratives for their audience through simulated contests of strength. type:"wrestler"

References

  1. Wizards of the Coast (January, 2008). "Ask Wizards - January, 2008". magicthegathering.com. Wizards of the Coast.