Creature class
- This page is about subset of creature types. For enchantment type, see Class (subtype).
Creature class or Class for short is a subset of the characteristic "creature type".[1]
Most humanoid creatures have at least two creature types: race and class. Whereas race (such as Human, Elf, or Goblin) is a matter of genetics, a creature's class (such as Soldier, Wizard, or Rogue) represents their function, occupation, career or calling in life.
Token can have a class without a race, while on cards it is a rare exception to see a creature with only just a class.
Statistically speaking, as of Strixhaven: School of Mages the most common class is Wizard (827), followed by Warrior (815) and then Soldier (703).
Class | Description | Scryfall |
---|---|---|
Advisor | Tacticians, courtiers, ministers, and others who are known for their wisdom. | type:"Advisor" |
People who practice alchemy, a form of chemistry and speculative philosophy. | ||
Ally | People or creatures that have joined together in an association for mutual benefit or to achieve some common purpose. | type:"Ally" |
Archer | Combatants who specialize in fighting with bow and arrows. | type:"Archer" |
Army | A unit that is part of some military service | |
Artificer | Those who specialize in working with artifacts. | type:"Artificer" |
Assassin | Specialists in targeted killing. | type:"Assassin" |
Barbarian | Unorganized fighters, usually from primitive and/or uncivilized cultures. | type:"Barbarian" |
Berserker | Combatants who enter a frenzy in battle, gaining great speed and battle prowess. | type:"Berserker" |
People employed to guard an individual, often a high official or VIP, from bodily harm. | ||
People who run a government and do everything according to the rules. | ||
Citizen | Inhabitants of a city or town, usually in a non-fighting capacity.. | type:"Citizen" |
Cleric | Spellcasters who channel the power of their faith in a cause or higher being into potent magic. | type:"Cleric" |
Coward | People who lack courage in facing danger, difficulty, opposition or pain. | type:"Coward" |
Druid | Masters of magic powered by faith, and strongly tied to plants, animals, fertility, the element of earth, and the land about them. | type:"Druid" |
Elder | Used on venerable creatures to denote their importance. | type:"Elder" |
Flagbearer | Soldiers or civilians who bear a standard or flag, which is used as a formal, visual symbol of a military unit on the battlefield. | type:"Flagbearer" |
Creatures which guard, protect, or preserve. | ||
Characters who, in the face of danger, display courage and the will for self-sacrifice for some greater good. | ||
Knight | Highly-trained combatants who are usually part of a formal army or cavalry, usually specializing in fighting on horseback with a sword or lance. | type:"Knight" |
Creatures with an occupation of high class or power within a structure or organization. | ||
A magician or learned person. | ||
Mercenary | Individuals who sell their services in combat for money. | type:"Mercenary" |
Minion | Those who work the will of overtly evil forces or organizations. | type:"Minion" |
Monk | Individuals who have devoted their lives to quiet introspection and meditation, though many monks are skilled at magic, martial arts, or both. | type:"Monk" |
Mystic | People adept at channeling mana with their faith, learned through careful meditation. | type:"Mystic" |
Ninja | Masters of both stealth and armed combat who may find employment as spies, warriors, mercenaries, and assassins. | type:"Ninja" |
Noble | Members of aristocracy. | type:"Noble" |
Nomad | Members from uncivilized tribes who wander open spaces in closely-knit groups. | type:"Nomad" |
Peasant | Humble people from the countryside. | |
Pilot | Persons who fly a skyship, air balloon, or other vehicle. | type:"Pilot" |
Pirate | Motley fighters and scoundrels who sail the sea and skies to loot and plunder the unexpecting. | type:"Pirate" |
Praetor | Leaders of dark forces. | type:"Praetor" |
Ranger | type:"Ranger" | |
Rebel | Individuals who fight against oppression or just to survive. | type:"Rebel" |
Rigger | Creatures that specialize in the lifting and moving of extremely large or heavy objects. | type:"Rigger" |
Rogue | Those who live by their wits, using stealth and cunning to make their way in life. | type:"Rogue" |
Samurai | Warriors who have sworn their service and their lives to a single authority figure, usually a feudal lord. | type:"Samurai" |
Scout | Individuals who are adept at getting along in the wild, often sharing the benefits of their prowess with others. | type:"Scout" |
Shaman | Protectors and spiritual leaders among the more primitive races. Their magic comes from rituals, lore, and years of practice. | type:"Shaman" |
Soldier | Trained combatants who are part of a formal army. They are adept at fighting in concert and overwhelming the enemy. | type:"Soldier" |
Spellshaper | Spellcasters who devote themselves to perfecting a single spell or selection of spells. | type:"Spellshaper" |
People who are good at making plans in order to achieve particular goals. | ||
Humans without a specific occupation. | ||
Warlock | Spellcasters who derive their powers from evil forces. | type:"Warlock" |
Warrior | Combatants who fight alone or in loose hordes. | type:"Warrior" |
People proficient in curses. | ||
Wizard | Masters of channeling mana into powerful spells. | type:"Wizard" |
References
- ↑ Wizards of the Coast (January, 2008). "Ask Wizards - January, 2008". magicthegathering.com. Wizards of the Coast.