Stun counter: Difference between revisions
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'''Stun counters''' are a [[counter (marker)|counter]] type in ''[[Magic]]''. They were introduced in ''[[Dominaria United]]''.<ref>{{DailyRef|feature/dominaria-united-mechanics-2022-08-18|''Dominaria United'' Mechanics|[[Matt Tabak]]|August 18, 2022}}</ref> Stun counters prevent tapped permanents from untapping.<ref>{{DailyRef|feature/dominaria-united-release-notes-2022-08-26|''Dominaria United'' Release Notes|[[Jess Dunks]]|August 26, 2022}}</ref> | '''Stun counters''' are a [[counter (marker)|counter]] type in ''[[Magic]]''. They were introduced in ''[[Dominaria United]]''.<ref>{{DailyRef|feature/dominaria-united-mechanics-2022-08-18|''Dominaria United'' Mechanics|[[Matt Tabak]]|August 18, 2022}}</ref> Stun counters prevent tapped permanents from untapping.<ref>{{DailyRef|feature/dominaria-united-release-notes-2022-08-26|''Dominaria United'' Release Notes|[[Jess Dunks]]|August 26, 2022}}</ref> | ||
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If a tapped permanent with a stun counter on it would become untapped, a stun counter will be removed from it instead. This is a [[replacement effect]]. The use of counters makes for better memory tracking, if the source that "froze" is no longer apparent. It also allows for compounding, whereas multiple freeze effects will overlap on itself. | If a tapped permanent with a stun counter on it would become untapped, a stun counter will be removed from it instead. This is a [[replacement effect]]. The use of counters makes for better memory tracking, if the source that "froze" is no longer apparent. It also allows for compounding, whereas multiple freeze effects will overlap on itself. | ||
Stun counters are considered to be [[evergreen]]. | Stun counters are considered to be [[evergreen]]. Applying stun counters to other permanents is considered primarily in [[blue]] and [[secondary]] in [[white]].<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/694590993180377088|title=Where are stun counters on the color pie?|September 5, 2022}}</ref> They are not expected to be used by other colors.<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/720582674578898945|title=Can a color tap and put a stun counter on any permanent they can destroy?|June 19, 2023}}</ref> | ||
==Rules== | ==Rules== | ||
[[File:LCI punch card.jpg|thumb|right|250px|''Lost Caverns'' [[punch card]] with Stun counters]] | |||
{{CR|glossary|Stun Counter}} | {{CR|glossary|Stun Counter}} | ||
122.1d defines how stun counters work: | 122.1d defines how stun counters work: | ||
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*Stun counters exist independently of the effects that created them. If a permanent has no stun counters on it, it will untap as normal. | *Stun counters exist independently of the effects that created them. If a permanent has no stun counters on it, it will untap as normal. | ||
*Stun counters are not [[keyword counter]]s, and they don’t cause the permanents they’re on to gain any abilities. They won’t be affected by effects that cause permanents to lose all abilities | *Stun counters are not [[keyword counter]]s, and they don’t cause the permanents they’re on to gain any abilities. They won’t be affected by effects that cause permanents to lose all abilities | ||
==Trivia== | |||
*In ''[[Magic Online]]'', the counter is colored yellow as its considered a negative effect.<ref name ="magiconline">{{DailyRef|magic-online/counter-development-2018-09-05|Counter Development in Magic Online|Christopher Bellach|September 5, 2018|archiveurl=https://web.archive.org/web/20221011130933/https://magic.wizards.com/en/articles/archive/magic-online/counter-development-2018-09-05|archivedate=October 11, 2022}}</ref> | |||
==References== | ==References== |
Latest revision as of 04:01, 5 June 2024
Stun counter | |
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[[File:{{#setmainimage:Icon Stun-Counter.png}}|70x70px]] | |
Counter | |
Use | Prevent untapping |
Placed on | Permanents |
Introduced | Dominaria United |
Last used | Modern Horizons 3 |
Statistics | |
34 counter creation cards 5.9% 11.8% 67.6% 2.9% 2.9% 2.9% 2.9% 2.9% | |
Scryfall search | |
oracle:"Stun counter" |
Stun counters are a counter type in Magic. They were introduced in Dominaria United.[1] Stun counters prevent tapped permanents from untapping.[2]
Description
Stun counters act similar to a Freeze mechanic.[3] They keep permanents out of the action for an extended period. Freeze effects restrain themselves to prevent the next untap during the untap step, but using stun counters lets the freeze persist beyond the first turn of effect. This is most pertinent for instants and sorceries as opposed to Auras.
If a tapped permanent with a stun counter on it would become untapped, a stun counter will be removed from it instead. This is a replacement effect. The use of counters makes for better memory tracking, if the source that "froze" is no longer apparent. It also allows for compounding, whereas multiple freeze effects will overlap on itself.
Stun counters are considered to be evergreen. Applying stun counters to other permanents is considered primarily in blue and secondary in white.[4] They are not expected to be used by other colors.[5]
Rules
From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- Stun Counter
- A counter that stops a permanent from untapping. See rule 122.1d.
122.1d defines how stun counters work:
From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- 122.1d One or more stun counters on a permanent create a single replacement effect that stops the permanent from untapping. That effect is “If a permanent with a stun counter on it would become untapped, instead remove a stun counter from it.”
Rulings
- Stun counters can be put on permanents that are already tapped.
- A single stun counter will be removed if the permanent tries to untap for any reason, including its controller's untap step, a spell or ability trying to untap it, or even its controller trying to untap it to pay a cost.
- If a permanent has more than one stun counter on it, only one will be removed each time it would become untapped.
- Abilities that trigger when a permanent “becomes untapped” won’t trigger if a stun counter is removed instead.
- If untapping a permanent is part of a cost (such as that of Halo Fountain’s first ability), you may pay that cost by “untapping” a tapped permanent with a stun counter on it. The stun counter will be removed and the creature will remain tapped. However, the cost will still be paid.
- On the other hand, if untapping multiple permanents is part of a cost (such as that of Halo Fountain’s last two abilities), you can’t “untap” the same permanent more than once to pay that cost.
- Stun counters exist independently of the effects that created them. If a permanent has no stun counters on it, it will untap as normal.
- Stun counters are not keyword counters, and they don’t cause the permanents they’re on to gain any abilities. They won’t be affected by effects that cause permanents to lose all abilities
Trivia
- In Magic Online, the counter is colored yellow as its considered a negative effect.[6]
References
- ↑ Matt Tabak (August 18, 2022). "Dominaria United Mechanics". magicthegathering.com. Wizards of the Coast.
- ↑ Jess Dunks (August 26, 2022). "Dominaria United Release Notes". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (August 18, 2022). "Was freeze counter already taken by something else?". Blogatog. Tumblr.
- ↑ Mark Rosewater (September 5, 2022). "Where are stun counters on the color pie?". Blogatog. Tumblr.
- ↑ Mark Rosewater (June 19, 2023). "Can a color tap and put a stun counter on any permanent they can destroy?". Blogatog. Tumblr.
- ↑ Christopher Bellach (September 5, 2018). "Counter Development in Magic Online". magicthegathering.com. Wizards of the Coast. Archived from the original on October 11, 2022.