Freeze

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Freeze
Mechanic
Introduced Homelands
Last used Final Fantasy
Scryfall Statistics

Freeze is a slang term used by Magic R&D to describe spells that tap a target permanent and prevent untapping during its controller's next untap step, or put stun counters on them.[1] This mechanic is represented in art as ice or coldness (e.g. Crippling Chill).

Description

Some cards also apply freeze effects to themselves as a downside, such as the mechanic of Exert.

The use of the "doesn't untap during its controller's next untap step" has been phased out since 2022, and the new templating is through the use of Stun counters, which freeze for as many counters as are on the card. This gave another development tweak for tempo tap spells, as "draw a card" as a rider meant all blue decks would have a reason to take it.

Dehydration

If an enchanted creature doesn't untap so long as it's enchanted, it is called Lockdown or Dehydration. This is one of Blue's primary creature answers in Limited. It's used almost solely on Auras.[1][3] Some higher rarity creatures lock down creatures for as long as they are controlled, like Dungeon Geists.

It is named after the eponymous Dehydration-spell. Older Auras only added the "doesn't untap" aspect, but as Limited developed and its weaknesses became apparent, tapping the target, having Flash, removing abilities and being cheaper were added on. Dehydration-like spells are often combined with set-specific mechanics.

References

  1. a b c d Mark Rosewater (June 5, 2017). "Mechanical Color Pie 2017". magicthegathering.com. Wizards of the Coast.
  2. Mark Rosewater (October 18, 2021). "Mechanical Color Pie 2021 Changes". magicthegathering.com. Wizards of the Coast. Archived from the original on 2021-10-18.
  3. Mark Rosewater (February 15, 2021). "Odd & Ends: Kaldheim, Part 2". magicthegathering.com. Wizards of the Coast.