Defense counter: Difference between revisions

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==Description==
==Description==
Defense counters are exclusively connected to battle cards and represent how much damage attacking players need to win the battle. Battles enter play with the number of defense counters printed on their card. They lose defense counters corresponding to [[damage]] dealt to them.
Defense counters are exclusively connected to battle cards and represent how much damage attacking players need to win the battle. Battles enter play with the number of defense counters printed on their card. They lose defense counters corresponding to [[damage]] dealt to them.
==Rules==
{{CR|122.1g}}


==Cards that interact==
==Cards that interact==

Revision as of 09:25, 8 April 2023

Defense counter
Counter
Placed on Battle
Introduced March of the Machine
Last used March of the Machine
Statistics
38 cards
{C} 2.6% {W} 10.5% {U} 10.5% {B} 13.2% {R} 13.2% {G} 15.8% {W/U} 5.3% {U/B} 2.6% {B/R} 2.6% {R/G} 2.6% {G/W} 2.6% {W/B} 5.3% {U/R} 2.6% {B/G} 2.6% {R/W} 2.6% {G/U} 2.6% {M} 2.6%
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oracle:"Defense counter"

Defense counters are counters that are used to track the defense of battles. They were introduced in March of the Machine.[1]

Description

Defense counters are exclusively connected to battle cards and represent how much damage attacking players need to win the battle. Battles enter play with the number of defense counters printed on their card. They lose defense counters corresponding to damage dealt to them.

Rules

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 122.1g The number of defense counters on a battle on the battlefield indicates how much defense it has. A battle with 0 defense is put into its owner’s graveyard if it isn’t the source of an ability that has triggered but not yet left the stack. This state-based action doesn’t use the stack. See rule 704.

Cards that interact

References

  1. Matt Tabak (March 29, 2023). "March of the Machine Mechanics". magicthegathering.com. Wizards of the Coast.