-1/-1 counter: Difference between revisions
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{{Infobox counter | {{Infobox counter | ||
| | | use = [[Power and toughness]] alteration | ||
| | | icon = Minus.svg | ||
| placed = [[Creature]]s | |||
| first = Arabian Nights | | first = Arabian Nights | ||
| last = | | last = Jurassic World Collection | ||
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'''-1/-1 counters''' are the second most common [[counter (marker)|counter]] type in ''[[Magic]]'', following [[+1/+1 counter]]s. They were introduced on the ''[[Arabian Nights]]'' card <c>Unstable Mutation</c>.<ref name="Fits All" /> | '''-1/-1 counters''' are the second most common [[counter (marker)|counter]] type in ''[[Magic]]'', following [[+1/+1 counter]]s. They were introduced on the ''[[Arabian Nights]]'' card <c>Unstable Mutation</c>,<ref name="Fits All">{{DailyRef|making-magic/11-size-fits-all-2008-02-11|+1/+1 Size Fits All|[[Mark Rosewater]]|February 11, 2008}}</ref> and were used as major set themes in ''[[Shadowmoor]]'', ''[[Eventide]]'', [[Scars of Mirrodin block]], and [[Amonkhet block]]. | ||
==Description== | |||
[[File:AKH Punch card.png|thumb|right|[[Punch card]] from ''[[Amonkhet]]'' with -1/-1 counters]] | |||
-1/-1 counters appear in all five colors, but are primarily in black. Flavorwise, putting -1/-1 counters on a creature usually indicates a character being scarred or infected. Shadowmoor's design used replacement effects to signify "damaged" creatures, with a few ways to remove counters flavored as "healing" effects. Scars of Mirrodin used them aggressively on opponent's creatures as "infection", which grew worse with the effect of [[proliferate]]. | |||
For ease of comprehension, [[block]]s tend to focus on only a single type of counter on creatures. -1/-1 counters are used less often than +1/+1 counters because they have less available [[design|design space]], due to their similarity to +1/+1 counters and their capacity to kill creatures and hence a finite number of counters on any given board state.<ref name="Fits All" /><ref name="Why Infrequent">{{EzTumblr|http://markrosewater.tumblr.com/post/94752524348|title=Why are -1/-1 counters so infrequent?|August 14, 2014}}</ref> | |||
As a further concession to mitigate complexity, +1/+1 counters and -1/-1 counters are the only [[power]]/[[toughness]] altering counters used in new products.<ref name="Fits All" /> Additionally, they are never used in the same block, to minimize confusion in [[limited]] play.<ref name="Wither and Undying">{{EzTumblr|http://markrosewater.tumblr.com/post/102675216973|title=Wither and undying in the same set?|November 15, 2014}}</ref><ref name="Block not Standard">{{EzTumblr|http://markrosewater.tumblr.com/post/121078938873|title=Wouldn't the rule...|June 9, 2015}}</ref> A small handful of cards from the earliest sets still use other, [[obsolete counters]]. | |||
At least one set between 2015 and 2022 was expected to use -1/-1 counters.<ref name="When are">{{EzTumblr|http://markrosewater.tumblr.com/post/116155415598|title=When are -1/-1 counters coming back?|April 11, 2015}}</ref> That set was later revealed to be ''[[Amonkhet]]'', which returned to the "scarred" design usage, but with the additional twist of having the effect target, resulting in a flavor of mercilessly passing one's own curse onto others.<ref>{{DailyRef|card-preview/developing-amonkhet-2017-04-04|Developing ''Amonkhet''|[[Dave Humpherys]]|April 4, 2017}}</ref> -1/-1 counters are currently ranked at a 5 on the [[Storm Scale]] for individual cards, and a 7 for use as one of the main mechanics of a set.<ref name="Where would">{{EzTumblr|http://markrosewater.tumblr.com/post/706640107344740352/|title=Where would you say -1,-1 counters are on the storm scale?|2023-01-16}}</ref> | |||
After [[Hour of Devastation|''Hour of Devastation'']], new cards with -1/-1 counters were limited to the single representatives in the supplemental sets ''[[Modern Horizons]], [[Commander 2019]], [[Modern Horizons 2]]'', and the digital [[Alchemy Horizons: Baldur's Gate|''Alchemy Horizons Baldur's Gate'']]. | |||
== Cancellation | ==Cancellation with +1/+1 counters== | ||
When both +1/+1 and -1/-1 counters are present on the same creature, they are immediately removed in matched pairs until only one or the other remains. | When both +1/+1 and -1/-1 counters are present on the same creature, they are immediately removed in matched pairs until only one or the other remains. | ||
{{CR|122.3}} | |||
==Mechanics== | |||
Because +1/+1 counters are the default creature counter,<ref name="The Road">{{DailyRef|making-magic/11-road-2005-09-26|+1/+1 For the Road|[[Mark Rosewater]]|September 26, 2005}}</ref> -1/-1 counters have been used by far fewer mechanics. There are currently three keyworded mechanics using -1/-1 counters, all of them from [[Lorwyn–Shadowmoor block]] or [[Scars of Mirrodin block]]: | |||
== Mechanics == | |||
Because +1/+1 counters are the default creature counter,<ref name="The Road" /> -1/-1 counters have been used by far fewer mechanics. There are currently three keyworded mechanics using -1/-1 counters, all of them from [[Lorwyn–Shadowmoor block]] or [[Scars of Mirrodin block]]: | |||
* [[Infect]] | * [[Infect]] | ||
* [[Persist]] | * [[Persist]] | ||
* [[Wither]] | * [[Wither]] | ||
[[Ruthless]] is the mechanic that Amonkhet block used, however, it is not officially named. | |||
==Trivia== | |||
* [[Arrowhead counter]]s create -1/-1 counters. | |||
==References== | |||
{{reflist}} | |||
{{Counter types}} | {{Counter types}} | ||
[[Category:Counters]] | [[Category:Counters]] |
Latest revision as of 18:33, 31 December 2023
-1/-1 counter | |
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[[File:{{#setmainimage:Minus.svg}}|70x70px]] | |
Counter | |
Use | Power and toughness alteration |
Placed on | Creatures |
Introduced | Arabian Nights |
Last used | Jurassic World Collection |
Scryfall search | |
oracle:"-1/-1 counter" |
-1/-1 counters are the second most common counter type in Magic, following +1/+1 counters. They were introduced on the Arabian Nights card Unstable Mutation,[1] and were used as major set themes in Shadowmoor, Eventide, Scars of Mirrodin block, and Amonkhet block.
Description
-1/-1 counters appear in all five colors, but are primarily in black. Flavorwise, putting -1/-1 counters on a creature usually indicates a character being scarred or infected. Shadowmoor's design used replacement effects to signify "damaged" creatures, with a few ways to remove counters flavored as "healing" effects. Scars of Mirrodin used them aggressively on opponent's creatures as "infection", which grew worse with the effect of proliferate.
For ease of comprehension, blocks tend to focus on only a single type of counter on creatures. -1/-1 counters are used less often than +1/+1 counters because they have less available design space, due to their similarity to +1/+1 counters and their capacity to kill creatures and hence a finite number of counters on any given board state.[1][2]
As a further concession to mitigate complexity, +1/+1 counters and -1/-1 counters are the only power/toughness altering counters used in new products.[1] Additionally, they are never used in the same block, to minimize confusion in limited play.[3][4] A small handful of cards from the earliest sets still use other, obsolete counters.
At least one set between 2015 and 2022 was expected to use -1/-1 counters.[5] That set was later revealed to be Amonkhet, which returned to the "scarred" design usage, but with the additional twist of having the effect target, resulting in a flavor of mercilessly passing one's own curse onto others.[6] -1/-1 counters are currently ranked at a 5 on the Storm Scale for individual cards, and a 7 for use as one of the main mechanics of a set.[7]
After Hour of Devastation, new cards with -1/-1 counters were limited to the single representatives in the supplemental sets Modern Horizons, Commander 2019, Modern Horizons 2, and the digital Alchemy Horizons Baldur's Gate.
Cancellation with +1/+1 counters
When both +1/+1 and -1/-1 counters are present on the same creature, they are immediately removed in matched pairs until only one or the other remains.
From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- 122.3. If a permanent has both a +1/+1 counter and a -1/-1 counter on it, N +1/+1 and N -1/-1 counters are removed from it as a state-based action, where N is the smaller of the number of +1/+1 and -1/-1 counters on it. See rule 704.
Mechanics
Because +1/+1 counters are the default creature counter,[8] -1/-1 counters have been used by far fewer mechanics. There are currently three keyworded mechanics using -1/-1 counters, all of them from Lorwyn–Shadowmoor block or Scars of Mirrodin block:
Ruthless is the mechanic that Amonkhet block used, however, it is not officially named.
Trivia
- Arrowhead counters create -1/-1 counters.
References
- ↑ a b c Mark Rosewater (February 11, 2008). "+1/+1 Size Fits All". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (August 14, 2014). "Why are -1/-1 counters so infrequent?". Blogatog. Tumblr.
- ↑ Mark Rosewater (November 15, 2014). "Wither and undying in the same set?". Blogatog. Tumblr.
- ↑ Mark Rosewater (June 9, 2015). "Wouldn't the rule...". Blogatog. Tumblr.
- ↑ Mark Rosewater (April 11, 2015). "When are -1/-1 counters coming back?". Blogatog. Tumblr.
- ↑ Dave Humpherys (April 4, 2017). "Developing Amonkhet". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (2023-01-16). "Where would you say -1,-1 counters are on the storm scale?". Blogatog. Tumblr.
- ↑ Mark Rosewater (September 26, 2005). "+1/+1 For the Road". magicthegathering.com. Wizards of the Coast.