Energy: Difference between revisions
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An '''energy counter''' ({{E}}) is a [[Counter (marker)|counter]] that, unlike most other counters, is placed on [[player]]s rather than [[object]]s. Energy counters are used to pay the cost to activate abilities. | An '''energy counter''' ({{E}}) is a [[Counter (marker)|counter]] that, unlike most other counters, is placed on [[player]]s rather than [[object]]s. Energy counters are used to pay the cost to activate abilities. They were introduced in ''[[Kaladesh]]''.<ref>{{NewRef|kaladesh-mechanics-2016-09-02|''Kaladesh'' Mechanics|[[Matt Tabak]]|September 2, 2016}}</ref> | ||
Energy counters represent [[Aether]], a magical energy that's found throughout the Multiverse, but it's become an integral part of the ecosystem on [[Kaladesh (plane)|Kaladesh]]. Most cards that give you energy counters also give you a way to spend them. Energy counters that you get from one card can be saved up and spent on abilities of other cards. Energy counters don't go away as [[phase]]s or [[step]]s end, or as the [[turn]] ends. The only way for you to lose them is to spend them. | |||
==History== | ==History== |
Revision as of 06:24, 8 September 2016
Energy Counter | |
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Counter | |
Introduced | Kaladesh |
Last used | Kaladesh |
Scryfall search | |
oracle:"Energy Counter" |
An energy counter () is a counter that, unlike most other counters, is placed on players rather than objects. Energy counters are used to pay the cost to activate abilities. They were introduced in Kaladesh.[1]
Energy counters represent Aether, a magical energy that's found throughout the Multiverse, but it's become an integral part of the ecosystem on Kaladesh. Most cards that give you energy counters also give you a way to spend them. Energy counters that you get from one card can be saved up and spent on abilities of other cards. Energy counters don't go away as phases or steps end, or as the turn ends. The only way for you to lose them is to spend them.
History
Energy was originally designed for Mirrodin, but was not printed in that set. R&D tried it again for the Esper mechanic in Shards of Alara, but it was cut there as well. For many years, it was known only as "Mechanic E", after being mentioned as such by Mark Rosewater.[2] After "Mechanic E" was mentioned, many mechanics, notably including the colorless mana symbol , were proposed as being that mechanic. This occasionally led Mark Rosewater to specifically refute those claims.[3] Mark Rosewater finally confirmed that "Mechanic E" would be in Kaladesh a few days before the mechanic was officially revealed.[4]
It was first previewed on the card Aetherworks Marvel at PAX West 2016.[5]
References
- ↑ Template:NewRef
- ↑ Template:NewRef
- ↑ Error on call to {{WebRef}}: Parameters url and title must be specifiedMark Rosewater (December 11, 2015). "". Tumblr.
- ↑ Error on call to {{WebRef}}: Parameters url and title must be specifiedMark Rosewater (August 30 2016). "". Tumblr.
- ↑ Magic Twitch channel (September 2 2016). Magic at PAX: Kaladesh Debut.