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{{Infobox plane
{{Infobox plane
| name = Ravnica
| image = Visions of ravnica.jpg
| image = [[Image:Visions of ravnica.jpg|center|thumb]]
| first = [[Ravnica: City of Guilds]]
| first = ''[[Ravnica: City of Guilds]]''
| last = [[Murders at Karlov Manor]]
| last = ''[[Magic Origins]]''
| planeswalkers = [[Domri Rade]], [[Ral Zarek]], [[Vraska]]
| planeswalkers = [[Domri Rade]], [[Ral Zarek]], [[Vraska]]
| status =  
| rabiah = 1
| rabiah_ref = <ref>{{EzTumblr|http://markrosewater.tumblr.com/post/153826844168/the-rabiah-scale|title=The Rabiah Scale|November 29, 2016}}</ref>
| status = Rebuilding
|Expansions featuring this plane=Ravnica: City of Guilds, Guildpact, Dissension, Duel Decks: Izzet vs. Golgari, Return to Ravnica, Gatecrash, Dragon’s Maze, Guilds of Ravnica, Guilds of Ravnica Mythic Edition, War of the Spark Mythic Edition, Guild Kit: Azorius, Guild Kit: Boros, Guild Kit: Dimir, Guild Kit: Golgari, Guild Kit: Gruul, Guild Kit: Izzet, Guild Kit: Orzhov, Guild Kit: Rakdos, Guild Kit: Selesnya, Guild Kit: Simic, Ravnica Allegiance, Ravnica Allegiance Mythic Edition, War of the Spark, Murders at Karlov Manor
}}
}}
{{For|other uses|Ravnica (disambiguation)}}
{{Otheruses}}
'''Ravnica''' is a [[plane]] whose main planet is covered in a large city, also referred to as Ravnica.<ref>{{DailyRef|mtgcom/feature/283|Life in the Big City|[[Rei Nakazawa]]|September 05, 2005}}</ref><ref>{{DailyRef|mtgcom/daily/mc23|Life in the Big City|[[Matt Cavotta]]|January 25, 2006}}</ref>  
{{TOCright}}
'''Ravnica''' (pronounced /'''''RAV'''-nih-kuh''/ IPA: /ˈɹæv.nɪ.kə/)<ref>{{DailyRef|ask-wizards-september-2005-2005-09-01|Ask Wizards|[[Brady Dommermuth]]|September 15, 2005}}</ref> is a [[plane]] whose main planet is covered in a large city, eponymously known as Ravnica.<ref>{{WebRef|url=https://web.archive.org/web/20200815044424/https://magic.wizards.com/en/articles/archive/feature/life-big-city-2005-09-05|title=Life in the Big City|author=[[Rei Nakazawa]]|date=September 05, 2005|publisher=Magicthegathering.com}}</ref><ref>{{WebRef|url=https://web.archive.org/web/20200923033949/https://magic.wizards.com/en/articles/archive/feature/life-big-city-2006-01-25|title=Life in the Big City (2)|author=[[Matt Cavotta]]|date=January 25, 2006|publisher=Magicthegathering.com}}</ref> It takes its flavor from that of Eastern Europe and Slavic folklore, most notably 15th-century Prague.<ref>{{EzTumblr|https://dougbeyermtg.tumblr.com/post/65060749031/on-maros-tumblr-somebody-commented-that-a-western|title=There’s lots of ways a cultural inspiration can show up in a setting|October 25, 2013}}</ref> Ravnica is the setting of the [[Ravnica block]], [[Return to Ravnica block]], ''[[Guilds of Ravnica]]'', ''[[Ravnica Allegiance]]'', ''[[War of the Spark]]'' and ''[[Murders at Karlov Manor]]'' expansions.


==Description==
==Description==
The '''City of Ravnica''' is an [http://en.wikipedia.org/wiki/Ecumenopolis ecumenopolis], a city that spans the entire plane.<ref>{{DailyRef|mtg/daily/feature/211a|On the Origin of Scavenge and Overload|[[Ken Nagle]]|September 3, 2012}}</ref> Centuries of Ravnican business — powered in many cases by [[Izzet]] boilerworks and other guilds’ foundries — have saturated Ravnica’s atmosphere with all manner of industrial pollution.<ref>{{DailyRef|mtgcom/arcana/1001|Ravnica's Wild Weather|[[Magic Arcana]]|January 26, 2006}}</ref> Prior to the events of [[Dissension (novel)|''Dissension'']], the city and plane of Ravnica had been ruled by [[guilds of Ravnica]] and governed by the [[Guildpact (spell)|Guildpact]] for more than ten millennia.
Ravnica is a worldwide cityscape; an [[Wikipedia:Ecumenopolis|ecumenopolis]] consisting of a patchwork of grand halls, decrepit slums, and ancient ruins, with layer upon layer of stonework.<ref>[http://magic.wizards.com/en/story/planes/ravnica Planes of Existence: Ravnica]</ref> It is one of the most densely populated planes in the Multiverse.<ref name="No Sparks Allowed">{{YouTubeRef|sImiwohnUYg|No Sparks Allowed – Aftermath Lore ft Rhystic Studies|[[LRRMTG]]|May 10, 2023}}</ref> Law magic and the metaphysics of hierarchy are deeply woven into the very fabric of the plane, enabling cooperating leaders to achieve feats of greatness.<ref name="sabotage">{{DailyRef|magic-story/sabotage-2018-01-31|Sabotage|[[R&D Narrative Team]]|January 31, 2018}}</ref>


Ravnica is the setting of the [[Ravnica block]] and [[Return to Ravnica block]] expansions (''[[Ravnica: City of Guilds]]'', ''[[Guildpact]]'', ''[[Dissension]]'', ''[[Return to Ravnica]]'', ''[[Gatecrash]]'', and ''[[Dragon's Maze]]'').
Of the world's countless civic centers, one looms large above all others: the '''City of Ravnica''', a metropolis so vast that its name has long since become synonymous with the entire plane. Centuries of Ravnican business—powered in many cases by [[Izzet]] boilerworks and other guilds’ foundries—have saturated Ravnica's atmosphere with all manner of industrial pollution.<ref>{{WebRef|url=https://web.archive.org/web/20210429044910/https://magic.wizards.com/en/articles/archive/arcana/ravnicas-wild-weather-2006-01-26|title=Ravnica’s Wild Weather|author=[[The Magic Creative Team]]|date=January 26, 2006|publisher=Magicthegathering.com}}</ref> Before the events of [[Dissension (novel)|''Dissension'']], the city and plane of Ravnica had been ruled by the [[Ravnican guild]]s and governed by the [[Guildpact (spell)|Guildpact]] for more than ten millennia.


==Geography==
While much of its surface is urbanized, subterranean oceans exist.
The '''Center of Ravnica''', the hub of the great city and the entire plane, is one of the only exposed areas of Ravnica’s original surface of any significant size. Because of this, the walkways of street level are not allowed to come between it and the sky. This site is the top of a mountain, with its base in the [[Undercity]] where [[Rakdos]] mining has changed it over the millennia into a giant column. Within this column is the [[Hellhole]]. At street level, it is flat, solid ground where many important halls and monuments are located, including the <c>Transguild Promenade</c><ref>{{DailyRef|mtg/daily/arcana/1114|Walking the Promenade|[[Monty Ashley]]|November 29, 2012}}</ref> and the [[Implicit Maze|Forum of Azor]]. The Center of Ravnica is divided into ten districts.
 
Ravnica's [[Worldsoul]] is the [[Selesnya]] [[parun]] [[Mat'Selesnya]].
 
===Ravnica and the Multiverse===
As a plane, Ravnica was affected by the [[Temporal crisis of Dominaria|Rift Crisis]] on [[Nexus of the Multiverse]], [[Dominaria (plane)|Dominaria]]. As a consequence, it became isolated from the rest of the [[Multiverse]], in a seal similar to the [[Shard of the Twelve Worlds]], but with Ravnica as the only plane.<ref name="Dissension">[[Cory Herndon]] (2006), ''[[Dissension (novel)|Dissension]]''. Wizards of the Coast.</ref><ref>''[[Future Sight]]'' Player's Guide</ref><ref>[https://twitter.com/stillcary/status/950771427984240640 Casually upending a popular lore belief that the Guildpact was the source.]</ref><ref>{{EzTumblr|http://multiverseinreview.blogspot.com/2021/08/dissension.html#more|title=Dissension|August 14, 2021}}</ref> On the surface of this 'micro-shard' appeared a blister, a piece of folded [[aether]] that trapped all Ravnican souls upon death, forcing them to become [[spirit]]s and ghosts that manifested themselves on Ravnica's physical plane as the {{card|Ghost Quarter||DIS}} of [[Agyrem]].<ref>''[[Dissension (novel)|Dissension]]'', Chapter 8</ref> The separation might also have improved the lifespan of its inhabitants; for example, [[Agrus Kos]] was a normal [[human]], who was over 120 years old, an age likely roughly equivalent to 65–70 years on Earth.
 
After the [[Mending]] the Ravnican ghost-world anomaly was dissolved, and the trapped spirits were able to pass on to the aether.<ref name="Art book"/><ref name="Agyrem">In ''[[Agents of Artifice]]'' onward, there is no mention of the Agyrem still overlaying Ravnica.</ref> Ravnica's dead can still materialize as ghosts on the plane. Most people who are going to return as ghosts don't do so immediately upon their deaths.<ref name="Justice">{{DailyRef|magic-story/episode-4-justice-before-mercy|''Murders at Karlov Manor'' - Episode 4: Justice Before Mercy|[[Seanan McGuire]]|January 10, 2024}}</ref> Loss of the physical body causes disorientation, and adapting to an insubstantial, spectral existence causes even more. The more powerful the magic and will of the deceased, the more quickly they are likely to adapt. It's standard practice for high-ranking Orzhov to ward their souls to keep their rivals from calling them back and binding them after they die.
 
==History==
For millennia, cities covered the plane's surface, until eventually, they ran together into one vast megalopolis.<ref name="RavnicaGuide">(2005). ''[https://archive.org/details/ravnica-city-of-guilds-players-guide-magic-the-gathering-2005 Ravnica: City of Guilds Player's Guide].'' [[Wizards of the Coast]].</ref>
 
===The Erstwhile===
A delicate and sophisticated race of [[elves]] known as the Erstwhile once was an important faction in Ravnica. They were laid to rest in coffins in Umerilek, Mausoleum of the Erstwhile.<ref name="Pride">{{DailyRef|magic-story/pride-kraul-2017-05-31|Pride of the Kraul|[[Alison Luhrs]]|May 31, 2017}}</ref> They returned as [[Zombie]] <c title="Attendants of Vraska">Attendant of Vraska</c>. Their leader is [[Storrev]].


==Politics==
===Government and law: Guildpact===
===Government and law: Guildpact===
[[Image:Izzet Steam Maze.jpg|thumb|<c>Izzet Steam Maze</c>]]
[[Image:Izzet Steam Maze.jpg|thumb|<c>Izzet Steam Maze</c>]]
[[Image:Undercity Reaches.jpg|thumb|<c>Undercity Reaches</c>]]
[[Image:Undercity Reaches.jpg|thumb|<c>Undercity Reaches</c>]]
Ten thousand years before the events of ''[[Ravnica, City of Guilds (book)|Ravnica, City of Guilds]]'', the plane of Ravnica boasted untold violence and brutality, with various factions constantly waging war against one or more of the others. Realizing that this neverending war would ultimately destroy everything, a council between ten factions was held, where the leader [[Azor I]] suggested establishing a living, breathing enchantment that would end the violence and ensure the survival of the factions. While some of the order-phobic factions had initial disagreements, the other nine leaders eventually concurred that such a pact was the best chance of survival. Each of the ten factions signed the Guildpact, and over time, these factions became the ten guilds of Ravnica.
Almost ten thousand years before the events of ''[[Ravnica (novel)|Ravnica]]'', the plane of Ravnica boasted untold violence and brutality, with various factions constantly waging centuries-long war against each other.<ref name="RavnicaGuide"/> Realizing that this neverending war would ultimately destroy everything, a council between ten factions was held, where the leader [[Azor I]] suggested establishing a living, breathing enchantment that would end the violence and ensure the survival of the factions. While some of the order-phobic factions had initial disagreements, the other nine leaders eventually concurred that such a pact was the best chance of survival. Each of the ten factions signed the [[Guildpact (spell)|Guildpact]], and over time, these factions became the [[Ravnican guild|ten guilds of Ravnica]].
 
The power of the Guildpact was subtle; it prevented any guild from dabbling into the business of any other guild or disturbing the stable power balance among the ten by twisting circumstance and coincidence to nullify the disruptive guild's actions. While the Guildpact was credited with bringing relative peace and prosperity to the plane, sporadic clashes between guilds still occurred. Despite any conflicts between the guilds at a particular time though, the anniversary of the Guildpact's signing was celebrated every year with a day-long festival, where all the people laid down their weapons and made merry. This celebration was called ''The Festival of the Guildpact.''
 
Not all of Ravnica's citizens are a member of a guild; about half of the population is [[guildless]].<ref name="D&D Guide"/> However, the guilds are a required part of daily life, and their presence is felt everywhere on Ravnica.
 
===The Decamillennial===
During the [[Decamillennial]] Celebration of 10,000 [[ZC]], the Guildpact was broken. The ancient balance was shattered, and Ravnica was thrown into chaos.
 
===The Interregnum===
In the novel ''[[Agents of Artifice]]'', it came to pass that the guilds were officially disbanded.<ref name="AgentsOfArtifice"/> Many of the guilds were forcefully torn down due to the long-simmering unrest the [[guildless]] held towards their masters. There were, however, remainders of the guilds present.
 
===Return of the guilds===
The former guilds, however, were not long to rest, and they reestablished, many under new leadership. Some adopted a new purpose, as the original Guildpact had bound them to a specific task for over ten thousand years, and the Guildless had grown weary of some of their morally questionable activities. Most guilds, however, follow the same basic structure they always had, as habit and traditions are forces at least as strong as the Guildpact.<ref name="Then and Now">{{DailyRef|feature/ravnica-then-and-now-2012-08-29-0|Ravnica, then and now|[[Adam Lee]]|August 29, 2012}}</ref>
 
===The Guildpact reinstated===
In 10,075 ZC, the [[Niv-Mizzet|Izzet guildmaster]] discovered that Azor I had created a contingency plan that would take effect if the magic of the Guildpact was ever broken. An intricate network of [[leyline]]s sprawled across the districts Ravnica called the [[Implicit Maze]], offered a test to the guilds. If they would cooperate to solve the maze, they would secure the power of a new Guildpact. That power was eventually bestowed upon [[Jace Beleren]], who became the Living Guildpact. Any law that he verbally confirms becomes legally binding.
 
===Outside influence===
As Jace is a [[planeswalker]], his attention never remains focused on Ravnica for long. During his absences, the guilds return to their old habits of fighting with each other over the smallest scraps of influence or territory. Meanwhile [[Nicol Bolas|an outside influence]] has taken control over several guilds, for reasons yet unknown. After Niv-Mizzet reveals his knowledge of the existence of other [[planes]], planeswalkers, and the threat of Nicol Bolas, he has [[Ral Zarek]] turn [[Project Lightning Bug]] into a beacon to call other planeswalkers to help fight Bolas.<ref name="Art book">[[James Wyatt]] (January 2019). "''[[The Art of Magic: The Gathering - Ravnica]]'''". [[Wizards of the Coast]]</ref><ref name="Chapter One">[[Django Wexler]] (June 19, 2019). "''[[The Gathering Storm]]'', Chapter One". Del Rey.</ref>
 
===Guild summit===
[[Ral]]'s efforts to convince the [[Ravnican guild]]s to cooperate with Niv-Mizzet's plan were met with resistance from every quarter.<ref name="Chapter Three">[[Django Wexler]] (June 19, 2019). "''[[The Gathering Storm]]'', Chapter Three". Del Rey.</ref> Even bringing them together for a single meeting seemed next to impossible. Every guild had some members who supported cooperation and others who opposed it. At last, a guild summit was convened at [[New Prahv]] to discuss the growing tensions between the guilds. [[Isperia]] proposed a radical idea: cooperation.<ref><c>Guild Summit</c></ref> After a contentious discussion, Niv-Mizzet arrived to reveal the [[Nicol Bolas|real threat]] they were facing.<ref name="Art book"/> The Firemind then proposed to implement the "fail-safe" and grant him the power of the [[Living Guildpact]]. Although Niv offered to leave the [[Izzet League]] and become a guardian of Ravnica, many distrusted his motives. With that, the summit was adjourned until the following morning.


The power of the Guildpact is subtle; it prevents any guild from dabbling into the business of any other guild or disturbing the stable power balance among the ten by twisting circumstance and coincidence to nullify the disruptive guild's actions.  While the Guildpact is credited with bringing relative peace and prosperity to the plane, sporadic clashes between guilds do still occur. Despite any conflicts between the guilds at a particular time though, the anniversary of the Guildpact's signing is celebrated every year with a day-long festival, where all the people lay down their weapons and make merry. This celebration is called ''The Festival of the Guildpact.''
That night, Vraska met Isperia alone in the conference chamber. Simultaneously fulfilling Bolas's demands and achieving personal revenge, Vraska petrified the sphinx.<ref name="Chapter Ten">[[Django Wexler]] (August 14, 2019). "''[[The Gathering Storm]]'', Chapter Ten". Del Rey.</ref> In the morning, the guildleaders reconvened, only to find Isperia turned to stone. All hopes for cooperation now seemed shattered.  


Not all of Ravnica's citizens are a member of a guild; the vast majority have no attachment. However, the guilds are a required part of daily life, and their presence is felt everywhere on Ravnica.
Not long after, Ral Zarek activated the [[Interplanar Beacon]] and at the same time [[Nicol Bolas]] arrived on the plane.<ref name="Art book"/>


As a plane, Ravnica seems to be isolated from the rest of the [[Multiverse]], in a seal similar to the [[Shard of the Twelve Worlds]], but with Ravnica as the only plane. On the surface of this 'micro-shard' is a blister, a piece of folded [[Æther]] that traps all Ravnican souls upon death, forcing them to become [[spirit]]s and ghosts that manifest themselves on Ravnica's physical plane. This phenomenon might also improve the lifespan of its inhabitants, for example [[Agrus Kos]] is a normal [[human]], who is over 120 years old, an age likely roughly equivalent to 65-70 years on Earth.
===War of the Spark===
{{Main|War of the Spark (event)}}
As the precarious accord among the guilds teetered on the brink of collapse, [[Domri Rade]] led the [[Gruul]] in a concerted effort to tip the world into chaos.<ref name="Art book"/> He amassed an enormous mob to rampage through the city streets, making sure that every guild suffered painful losses to keep them at each other's throats. Some members of the Gruul, especially among the Zhur-Taa clan, thought this to be the [[End-Raze]].
 
The fight between Nicol Bolas and the [[Gatewatch]] turns into an all-out planeswalker war. Dozens of powerful [[planeswalker]]s, from many disparate realities, unite against the [[elder dragon]], who has claimed dominion over Ravnica and is perilously close to completing the [[spell]] that will grant him [[List of gods and deities|godhood]]. As they fight alongside the [[Gatewatch]]—led by [[Chandra Nalaar]], [[Jace Beleren]], and [[Gideon Jura]]—against Bolas and his relentless army of [[Eternal]]s, nothing less than the fate of the [[multiverse]] is at stake.<ref name="Weisman Ravnica novel">[[Greg Weisman]] (April 2019). "''[[War of the Spark: Ravnica]]''". Del Rey.</ref>  Little do the Gatewatch suspect that Bolas has not only accounted for their interference, but he is practically relying on it.<ref name="Art book"/> Bolas arrives and attacks the cityplane, leading to the death of Niv-Mizzet, as well as creating a citadel and a statue of himself. As a reaction, Ral Zarek activates the [[Interplanar Beacon]] to call other planeswalkers to Ravnica. Dovin Baan later activates the Immortal Sun to trap the planeswalkers as Bolas unleashes his army of Eternals to conquer the plane and harvest the planeswalkers' sparks. Heavy damage is done to the city, including the destruction of the Vitu-Ghazi and the Chamber of the Guildpact, with much loss of life, both from citizens and planeswalkers. In the end, Bolas was defeated and a resurrected [[Niv-Mizzet]] became the new Living Guildpact.
 
===Phyrexian Invasion and its aftermath===
During [[New Phyrexia's Invasion of the Multiverse]], [[Vraska]] led the Phyrexian invasion force against her home plane, first directing [[Realmbreaker]] toward the Azorius Senate's guild hall, [[New Prahv]], and the jail in which she once was imprisoned. As vengeance for her fellow gorgons whose eyes were removed, she ordered for Ravnicans to be blinded, letting them scrabble upon the glistening oil-slicked streets. The Golgari were the primary converted force, with the Simic and Izzet foolishly examining the oil. Parts of the [[Undercity (Ravnica)|Undercity]] were raised into its streets, exposed to sunlight for the first time in centuries.<ref name="Weekly Aftermath">{{YouTubeRef|27aI-DaCJyg|WeeklyMTG - March of the Machine: The Aftermath|channel=Magic: The Gathering|date=May 2, 2023}}</ref><ref><c>Undercity Upheaval</c></ref><ref name="No Sparks Allowed">{{YouTubeRef|sImiwohnUYg|No Sparks Allowed – Aftermath Lore ft Rhystic Studies|[[LRRMTG]]|May 10, 2023}}</ref>
 
Various planeswalkers, notably [[Teyo Verada]] and [[Ral Zarek]], helped to repel the invasion, with Zarek able to defeat Vraska and her forces with a sonic weapon attuned against the oil.<ref name="Mother">{{DailyRef|magic-story/episode-3-mother-son-and-story|''March of the Machine'' - Episode 3: Mother, Son, and Story|[[K. Arsenault Rivera]]|March 17, 2023}}</ref><ref>{{DailyRef|magic-story/one-and-the-same|''March of the Machine'' - Ravnica: One and the Same|[[Alison Lührs]]|March 24, 2023}}</ref> Bolstered by the power of the [[Guildpact (spell)|Guildpact]] through the Guildpact Paragons,<ref name="Learning 2">{{DailyRef|making-magic/march-of-the-machine-learning-part-2|March of the Machine Learning, Part 2|[[Mark Rosewater]]|Apr 3, 2023}}</ref><ref name="A Battle for the Ages">{{DailyRef|card-preview/a-battle-for-the-ages-leading-march-of-the-machine-set-design|A Battle for the Ages: Leading March of the Machine Set Design|[[Dave Humpherys]]|Apr 4, 2023}}</ref><ref><c>Guildpact Paragon</c></ref> the guilds and their leaders also fought to defend Ravnica.<ref name="MOM Guide">{{DailyRef|feature/planeswalkers-guide-to-march-of-the-machine|Planeswalker's Guide to ''March of the Machine'': The Phyrexian Invasion of the Multiverse|[[Emily Teng]]|April 11, 2023}}</ref> In the invasion’s destructive wake, Ravnica's balance of power saw a massive shift. Though the [[Niv-Mizzet|Firemind]] reaffirmed his position as Ravnica’s supreme authority and protector,<ref name="Aftermath">{{DailyRef|making-magic/doing-the-aftermath|Doing the Aftermath|[[Mark Rosewater]]|May 2, 2023}}</ref><ref><c>Niv-Mizzet, Supreme</c></ref><ref name="Weekly Aftermath"/> the Golgari were almost totally compleated, the Dimir are rumored to be gone, and distrust of the Simic and Izzet are at an all-time-high.<ref name="No Sparks Allowed"/>
 
A year after the invasion, the guilds were still struggling to find a new equilibrium. Some found themselves stretched thin as their depopulated ranks attempted to address the demands of the populace. Others choose instead to turn inward, electing to focus on sorting out their own internal issues and all but abandoning their original purposes. Still, others took advantage of the ongoing confusion to advance their own agendas. Further complicating an already precarious situation, relationships between the guilds became fractured, leading to disagreements and struggles that tested the fragile state of the plane.<ref name="Guide to MKM"/> After the devastating effects the War of the Spark and the Phyrexian Invasion had on Ravnica, many of the plane's denizens were wary of planeswalkers, considering them responsible for the destruction despite their sacrifices and their dedication towards the world.<ref name="Ghosts">{{DailyRef|magic-story/episode-1-ghosts-of-our-past|''Murders at Karlov Manor'' - Episode 1: Ghosts of Our Past|[[Seanan McGuire]]|December 5, 2023}}</ref> Rather than wait for the guilds to sort themselves out, many of the [[guildless]] began to deliver on services by themselves, even for areas that had traditionally belonged to guilds, such as crime patrols or infrastructure repair. The [[Ravnican Agency of Magicological Investigations]], led by the [[archon]] [[Ezrim]], was pivotal in maintaining the peace on the plane.
 
===Murders at Karlov Manor===
Amid a rising crime wave a year and some months after the Invasion, [[Teysa Karlov]] threw a celebration at Karlov Manor, which was attended by representatives from each guild except for the Golgari; [[Etrata]] of the Dimir attended in secret.<ref name="Ghosts"/><ref name="Monsters">{{DailyRef|magic-story/episode-2-monsters-we-became|''Murders at Karlov Manor'' - Episode 2: Monsters We Became|[[Seanan McGuire]]|January 8, 2024}}</ref> During the celebration, [[Zegana]] was assassinated, and Etrata was arrested as a suspect, though she maintained her innocence. Three days later, Teysa was killed as well.<ref name="Shadows"/> Ezrim enlisted [[Kaya Cassir]] to lead the investigation, and [[detective]] [[Alquist Proft]] helped Etrata to escape to assist in the investigation. In the following days, Teysa's killer was revealed to be a [[guildless]] man and [[Massacre Girl]] attempted to assassinate [[Aurelia]], though both attackers claimed to have no memory of the events, and the [[Izzet]] [[viashino]] [[Kylox]] was murdered when a brainwashed man attempted to assassinate [[Krenko]].<ref name="Explosions">{{DailyRef|magic-story/episode-6-explosions-of-genius|''Murders at Karlov Manor'' - Episode 6: Explosions of Genius|[[Seanan McGuire]]|January 12, 2024}}</ref> Threatening a war between the Boros and Rakdos, Aurelia gave Kaya and her assistant [[Kellan]] 24 hours to find the mastermind behind the killings.
 
During the following day, the Gruul god [[Anzrag]] was released and rampaged through the Agency headquarters, killing multiple agents, and [[Agrus Kos]] was captured by [[Judith]] to cast blame on Rakdos and assist her in usurping the guild.<ref name="Rot Before"/> Before open war could be declared, Proft was able to solve the case. Gathering the guild leaders at [[Vitu-Ghazi]], he revealed that [[Trostani]] {{-}} specifically Oba {{-}} was responsible for organizing the murders in retribution for those she considered traitors to the plane during the Invasion.<ref name="Gods Chaos">{{DailyRef|magic-story/episode-8-gods-of-chaos|Episode 8: Gods of Chaos|[[Seanan McGuire]]|January 16, 2024}}</ref> [[Zegana]], for experimenting with [[Glistening oil|Phyrexian oil]]; [[Teysa Karlov]], for appearing to collaborate in her role as a double agent; and [[Krenko]], for profiting from the conflict.<ref name="MKM Clues">{{YouTubeRef|rlF0REuabuo|Track the Clues. Crack the Case.|channel=[[Magic: The Gathering]]|date=January 16, 2024|creator=[[Blake Rasmussen]]}}</ref>


==Demographics==
==Demographics==
===Guilds===
===Guilds===
{{Main|Guilds of Ravnica}}
{{Main|Ravnican guild}}
* The [[Azorius Senate]] is the legislative and judicial body of Ravnica bureaucracy. (White/Blue)
*The [[Azorius Senate]] ({{W/U}}) is the police force, legislative and judicial body of Ravnican bureaucracy.
* The [[Boros Legion]] is a standing army that protects the Guildpact and contains the [[League of Wojek]], the official peacekeepers of the City of Ravnica. (Red/White)
*The [[Boros Legion]] ({{R/W}}) is a standing army that protects the Guildpact and contains the [[League of Wojek]], the official peacekeepers of the City of Ravnica.
* The [[House Dimir]] is a shadowy and manipulative guild that most believe no longer exists (and some who know have their knowledge wiped out), it provides illegal but necesary services. (Blue/Black)
*[[House Dimir]] ({{U/B}}) was recently thought extinct, and provides illegal but necessary services, while openly serving as couriers, investigators, reporters, and archivists.
* The [[Cult of Rakdos]], considered a necessary evil by some, is composed of thrill-killers who provide the heavy labor force of the plane. (Black/Red)
*The [[Cult of Rakdos]] ({{B/R}}), considered a necessary evil by some, is composed of thrill-killers who provide the heavy labor force, catering, and entertainment of the plane.
* The [[Golgari Swarm]] manages food production and organic waste disposal. (Black/Green)
*The [[Golgari Swarm]] ({{B/G}}) manages food production and organic waste disposal.
* The [[Gruul Clans]] have fallen from their former glory as the keepers of Ravnica’s wilds and now are nothing but a loose affiliation of [[berserker]] clans. (Red/Green)
*The [[Gruul Clans]] ({{R/G}}) have fallen from their former glory as the keepers of Ravnica's wilds and now are nothing but a loose affiliation of [[berserker]] clans who seek to wipe civilization from the plane.
* The [[Izzet League]] is responsible for civil engineering works and new magical developments. (Blue/Red)
*The [[Izzet League]] ({{U/R}}) is responsible for the world city's civil engineering works and new magical developments.
* The [[Orzhov Syndicate]] regulates trade and banking, among others. (White/Black)
*The [[Orzhov Syndicate]] ({{W/B}}) was originally the most widespread religion of Ravnica. Now it regulates trade and banking, among other activities such as law.
* The [[Selesnya Conclave]] promotes the strongest religion and its [[ledev]] guards patrol the rural areas. (Green/White)
*The [[Selesnya Conclave]] ({{G/W}}) promotes what is now the strongest, nature-based religion of Ravnica, and its [[ledev]] guards patrol the rural areas along with being conservationists and charity workers.
* The [[Simic Combine]] provides medical assistance and performs biological research. (Green/Blue)
*The [[Simic Combine]] ({{G/U}}) provides medical assistance and performs biological research.
 
===Inhabitants===
{{columns-list|colwidth=15em|
*[[Angel]]s {{mana|WBR}}
*[[Archon]]s {{mana|WU}}
*[[Avatar]]s {{mana|WUBRG}}
*[[Basilisk]]s {{G}}
*[[Bat]]s {{mana|WB}}
*[[Bear]]s
*[[Beast]]s {{mana|WUBRG}}
**Brushstriders {{G}}
**Drekavacs {{B}}
**Dromads ([[Camel]] Beasts) {{W}}
**Feroxes {{G}}
**Groodions {{mana|BG}}
**Indriks {{G}}
**Kronches {{R}}
**Krovods {{W}}
**Nodorogs {{mana|RG}}
**Trygons {{mana|UG}}
**Ursapines {{G}}
**Zeppelids {{mana|UG}}
*[[Bird]]s {{mana|WUG}}
**Birds-of-paradise {{G}}
**Falcons {{W}}
**Hawks {{W}}
**Moas {{mana|WG}}
**Owl-headed [[Aven]], Only one of whom has ever been known to exist<ref name="ravChap2" />
**Owls {{mana|WU}}
**Rocs {{mana|WU}}
**Songbirds {{W}}
*[[Boar]]s {{mana|RG}}
*[[Cat]]s {{mana|WURG}}
**Arynxes (Cat [[Beast]]s) {{mana|RG}}
**Caracals {{W}}
**[[Felidar]]s
**Lynxes {{W}}
**Maakas {{R}}
**Panthers {{W}}
**Tigers {{W}}
*[[Centaur]]s {{mana|WRG}}
*[[Construct]]s {{C}}
*[[Crab]]s {{mana|UG}}
*[[Crocodile]]s {{mana|UBG}}
**[[Wikipedia:Gharial|Gharial]]s {{U}}
*[[Cyclops|Cyclopes]] {{mana|WURG}}
*[[Demon]]s {{mana|BR}}
**Half-[[Demon]]s<ref name="ravChap1" />
*[[Devil]]s {{mana|BR}}
*[[Dinosaur]]s {{R}}
*[[Djinn]]i {{mana|UR}}
*[[Dog]]s {{mana|WBRG}}
**Mastiffs {{W}}
**Mossdogs ([[Plant]] Dogs) {{G}}
*[[Dragon]]s {{mana|UR}}
**[[Hellkite]]s {{R}}
*[[Drake]]s {{mana|UBRG}}
*[[Dryad]]s {{mana|WG}}
*[[Elemental]]s {{mana|WUBRG}}
**Flame-kin {{mana|WR}}
**[[Weird]]s {{mana|UR}}
*[[Elk]]s {{G}}
*[[Elves]] {{mana|WUBG}}
*[[Faerie]]s {{mana|UR}}
*[[Fish]]es {{mana|UG}}
**Eels {{U}}
**[[Shark]]s {{mana|UG}}
*[[Frog]]s {{mana|UG}}
*[[Fungus|Fungi]] {{mana|BG}}
*[[Gargoyle]]s {{W}}{{C}}
*[[Giant]]s {{mana|WBRG}}
*[[Goblin]]s {{mana|WUBRG}}
*[[Golem]]s {{mana|WR}}{{C}}
*[[Gorgon]]s {{mana|BG}}
*[[Griffin]]s {{mana|WU}}
*[[Hellion]]s {{mana|RG}}
*[[Homunculus]] {{mana|UG}}
*[[Horror]]s {{mana|UBRG}}
**Mindleeches {{mana|UB}}
*[[Horse]]s {{mana|BR}}
*[[Human]]s {{mana|WUBRG}}
*[[Hydra]]s {{mana|WURG}}
*[[Illusion]]s {{U}}
**Narcomoebas
*[[Imp]]s {{mana|BR}}
*[[Insect]]s {{mana|UBRG}}
**Bees
**Beetles {{mana|UG}}
**Centipedes {{B}}
**[[Kraul]] {{mana|BG}}
**Locusts {{B}}
**Longlegs {{mana|BG}}
**Mortipedes {{B}}
**Scarabs {{mana|BG}}
**Solifuges {{mana|RG}}
**Wasps
*[[Jellyfish]] {{mana|UG}}
**Anemones {{U}}
*[[Lammasu]] {{W}}
*[[Leech]]es {{mana|BG}}
*[[Leviathan]]s {{mana|UG}}
**Grozoths {{U}}
*[[Lizard]]s {{mana|UBRG}}
**Molochs {{R}}
**Monitors {{G}}
*[[Loxodon]]s {{mana|WG}}
*[[Merfolk]] {{mana|UG}}
*[[Minotaur]]s {{mana|WR}}
*[[Mutant]]s {{mana|UG}}
**[[Krasis]]es
*[[Naga]]s<ref>[[Ravnica (novel)]], Chapter 9</ref>
*[[Nephilim]] {{mana|WUBRG}}
*[[Nightmare]]s {{mana|UBRG}}
*[[Octopus]]es {{mana|UG}}
*[[Ogre]]s {{mana|BRG}}
*[[Antelope|Okapis]] {{G}}
*[[Ooze]]s {{mana|UBG}}
*[[Orc]]s<ref name="ravChap1" />
*[[Pegasus|Pegasi]] {{W}}
*[[Phoenix]]es {{R}}
*[[Rat]]s {{mana|BR}}
*[[Rhino]]s {{G}}
**Ceratoks
*[[Salamander]]s {{mana|UG}}
*[[Scorpion]]s {{mana|BG}}
*[[Shade]]s {{B}}
*[[Shapeshifter]]s {{mana|UBG}}
**[[Lupul]]
*[[Sheep]]s {{G}}
*[[Skeleton]]s {{mana|UBRG}}
*[[Slug]]s {{B}}
*[[Snake]]s {{mana|UG}}
**Vipers {{G}}
*[[Specter]]s {{mana|UB}}
*[[Sphinx]]es {{mana|WU}}
*[[Spider]]s {{G}}
*[[Spirit]]s {{mana|WUBRG}}
**Banshees {{B}}
**Eidolons {{mana|WUBRG}}
**Rusalkas {{mana|WUBRG}}
*[[Squid]]s
*[[Thrull]]s {{mana|WBR}}
*[[Troll]]s {{mana|BG}}
*[[Turtle]]s {{mana|UG}}
*[[Unicorn]]s {{W}}
*[[Vampire]]s {{mana|WUB}}
**Moroii {{mana|UB}}
*[[Vedalken]] {{mana|WURG}}
*[[Viashino]] {{mana|WURG}}
*Wolf-Men<ref name="ravChap2">[[Ravnica (novel)]], Chapter 2</ref>
*[[Wolf|Wolves]] {{mana|WG}}
*[[Worm]]s {{mana|WUBRG}}
*[[Wurm]]s {{G}}
*[[Zombie]]s {{mana|UBRG}}
}}
 
Ravnica is rumored to contain a handful of [[Wikipedia:Cryptid|cryptids]]:
*The lamplight [[crab]]<ref name="MH2"/>
*The noxbur shroom<ref name="MH2">{{DailyRef|feature/new-legends-modern-horizons-2-2021-06-11|The New Legends of ''Modern Horizons 2''|[[Emily Teng]]|June 11, 2021}}</ref>
*The owlipedosaur<ref name="MH2"/>
*The winnoram<ref name="MKM Legends">{{DailyRef|feature/the-legends-and-characters-of-murders-at-karlov-manor|The Legends (and characters) of Murders at Karlov Manor|[[Emily Teng]]|February 6, 2024}}</ref>
 
===Flora===
{{columns-list|colwidth=15em|
*Asparagus<ref name="Ghosts"/>
*[[Wikipedia:Iris chrysographes|Black irises]]<ref name="Monsters"/>
*[[Wikipedia:Coffea|Coffea]]<ref name="Ghosts"/>
*[[Wikipedia:Kudzu|Kudzu]] {{G}}
*[[Wikipedia:Lavandula|Lavender]]<ref name="Shadows"/>
*[[Wikipedia:Lilium|Lilies]]<ref name="Monsters"/>
*[[Wikipedia:Ipomoea alba|Moonflowers]]<ref name="Rot Before"/>, very white, night-blooming morning glories used at Orzhov funerals.<ref name="Rot DVD">{{WebRef|url=https://seananmcguire.com/blog/2024/01/15/rot-before-recovery-the-dvd-extras/|title=Rot Before Recovery, the DVD extras|author=[[Seanan McGuire]]|date=January 15, 2024|publisher=[[Seanan McGuire]]}}</ref>
*Mourner's stars<ref name="Monsters"/>
*Phantom kisses, black flowers similar to bearded [[Wikipedia:Iris (plant)|irises]] used at Orzhov funerals.<ref name="Rot DVD"/>
*Phytohydras ([[Plant]] [[Hydra]]s) {{mana|WG}}
*[[Wikipedia:Drosera|Sundews]] {{G}}
*The mind-control flower.<ref name="Gods Chaos">{{DailyRef|magic-story/episode-8-gods-of-chaos|Episode 8: Gods of Chaos|[[Seanan McGuire]]|January 16, 2024}}</ref> A bruise-colored bud growing from a white, wormlike root that emits a puff of yellow-gray pollen. Developed by [[Trostani]].
}}
 
===Language===
*Ravi (Common Ravnican) <ref>[[Ravnica (novel)]], Chapter 17</ref><ref name="Pride"/>
**The name "Izzet" sounds similar to the Ravi phrase for "is it?" <ref>[[Guildpact (novel)]], Chapter 7</ref>
**The [[Cult of Rakdos]] speak an archaic, barking, guttural street slang with patois and accents cribbed from various Ravnican cultures that changes quickly and is hardly mutually intelligible with standard Ravi<ref name="Chapter 4">[[Django Wexler]] (June, 2019), ''[[The Gathering Storm]] Chapter Four''. Del Rey.</ref>
***In this dialect "Izolda" translates to "blood witch" <ref>[[Dissension (novel)]], Chapter 11</ref>
**Old Ravi
***In this dialect, "Lupul" translates to "lurker"<ref name="Ravnica">[[Cory J. Herndon]] (2005). ''[[Ravnica (novel)|Ravnica Cycle, Book I: Ravnica]]'', [[Wizards of the Coast]]</ref>
*The Abyssal language of demons and devils
*The Celestial language of angels
*Kraul<ref name="Pride"/>
*Loxodon
*Merfolk
*Minotaur
*A Sylvan language spoken by Centaurs, Dryads, and much of the Selesnya Conclave
*Sphynx
*Vedalken <ref name="D&D Guide" />
*Various Goblin languages <ref name="ravChap1">[[Ravnica (novel)]], Chapter 1</ref>
**These are fairly primitive, with loose grammar and a small vocabulary <ref name="D&D Guide" />
*Ogrish
**This may also be the same as the language spoken by Giants <ref name="D&D Guide" />
*Utvar Grull, a creole with influences of Ogrish, Centaur, and Goblin<ref>[[Guildpact (novel)]], Chapter 6</ref>
**The Centaur language named here may or may not be the same as the Sylvan language
*Troll
*True Draconic, the language spoken by the first [[Dragon]]s before the urbanization of Ravnica<ref>[[Guildpact (novel)]], Chapter 15</ref>
*Elvish
**The Devkarin and Silhana each have their dialect
 
====Writing Systems====
*Azorius Legal Script
**Early versions of this script have been in use for up to thousands of years.<ref>[[Return to Ravnica: The Secretist, Part One]], Inside the Firemind</ref>
 
==Geography==
[[Image:Tenth District.jpg|thumb|A map of the Tenth District]]
The original City of Ravnica was made up of 10 districts, named in simple numerical order. No correlation exists between the ten guilds and the ten districts, all guilds are active in every district. The Tenth District, in particular, is a hotbed of activity where all the guilds maintain their primary headquarters. Beyond the core are countless other districts that originated as outlying cities that eventually melded into the expanding metropolis.<ref name="D&D Guide"/> Examples are '''Irbitov''' and '''Jezeru'''. Among other constellations in Ravnica's sky is Qeeto, the Cat-Thief.<ref name="Guildpact"/>
 
===The Ten Districts===
The ten districts are arranged radially around the center of Ravnica.<ref>[[Guildpact (novel)]], Chapter 1</ref>
 
====The Center====
*The '''Center of Ravnica''' is the hub of the great city and the entire plane. One of the only exposed areas of Ravnica's original surface of any significant size. This site is at the top of a mountain. At the street level, it is a flat, solid ground where many important halls and monuments are located.
 
====The Second District====
*Consists of fashionable and elegant streets.<ref>{{DailyRef|magic-story/catching-2015-07-22|Catching Up|[[Kelly Digges]]|July 22, 2015}}</ref><ref>{{DailyRef|magic-story/unkindness-ravens-2015-07-29|Unkindness of Ravens|[[James Wyatt]]|July 29, 2015}}</ref>
 
====The Sixth District====
*Contains overgrown areas with dank bogs.<ref>{{DailyRef|uncharted-realms/guild-deals-2013-02-12|The Guild of Deals|[[Adam Lee]]|February 13, 2013}}</ref>
 
====The Ninth District====
*Former Azorius territory, but lost after the Guildpact broke. Recently claimed by the Boros from the Gruul and Rakdos with the aid of [[Gideon Jura]].
**The '''One Hundred Steps''', a gateway that connects the Ninth District with the Azorius District.
*'''Merrytown''', a neighborhood burned down by the Rakdos.<ref>[[Jay Moldenhauer-Salazar]] (2006), "''[[The Merrytown Massacre]]''", [[Wizards of the Coast]]</ref>
**'''Titan's Keg Tavern''', rebuilt, often frequented by [[giant]]s.
*'''Old Rav''', older and deeper parts of Ravnica. Realm of the Golgari.
**'''Rozlad Square'''
**'''The First Vineyard''', claims to be the oldest tavern on Ravnica.
 
====The Tenth District====
The Tenth is the hub of most important activity on Ravnica, and this is reflected in grander architecture, busier markets, and wilder traffic in the streets.<ref name="Chapter Six">[[Django Wexler]] (July 11, 2019). "''[[The Gathering Storm]]'', Chapter Six". Del Rey.</ref> To be governed effectively, the Tenth District is broken into six precincts, each the size of a small city.<ref name="D&D Guide"/> '''Precinct One''' (also known as the '''Guildpact Precinct''') is the hub of the wealthy and powerful and '''Precinct Two''' is populated by businesses. In '''Precinct Three''' (the '''Greenbelt'''), nature has encroached on the urban environment, while the scarred streets of '''Precinct Four''' are a proving ground for soldiers and marauders alike. '''Precinct Five''' is characterized by its many schools, libraries, and laboratories, and '''Precinct Six''' is the workers' district with warehouses, docks, and factories.
 
Two major avenues and one alley run across the whole Tenth District, crossing precinct lines:
*The '''<c>Transguild Promenade</c>'''.<ref>{{DailyRef|arcana/walking-promenade-2012-11-29|Walking the Promenade|[[Monty Ashley]]|November 29, 2012}}</ref> Lined with markets and parks.
*'''Tin Street''', a vital center of trade and a popular spot for restaurants and theaters. At some points, it is possible to look down Tin Street and see [[Vitu-Ghazi]]. <ref>[[Ravnica (novel)]], Chapter 20</ref>
**'''<c>Tin Street Market</c>'''. A favorite of [[Vraska]].
***'''Yescu Street''' entrance<ref name="Doppelgang">Flavor text of {{card|Doppelgang}}</ref>
***'''Oak Street''' entrance<ref name="Doppelgang"/>
*'''<c title="Gnat Alley">Gnat Alley Creeper</c>''', Ravnica's longest continuous street. A tunnel-like alley that serves as one of Gruul's most trusted methods of navigating through Ravnica's posh neighborhoods.<ref>{{DailyRef|feature/card-day-may-2013-2013-05-01|Card of the Day - May, 2013|[[Mike McArtor]]|May 1, 2013|archiveurl=https://web.archive.org/web/20211025061606/https://magic.wizards.com/en/articles/archive/feature/card-day-may-2013-2013-05-01|archivedate=October 25, 2021}}</ref> Various lowlifes use its winding passages to infiltrate restricted districts and bypass security checkpoints.
 
Anchored by enormous chains at the juncture of Precincts One, Three, and Four, the '''Millennial Platform''' is a floating observation deck that affords the best overhead view of the District. It houses an exclusive restaurant.
 
There are also several plazas:
*'''Tenth District Plaza''', a popular place for meetings, recreation, shopping, and to be seen. Neutral ground.
**'''{{card|Gateway Plaza||GRN}}'''
**'''Embassy of the Guildpact'''
***'''Chamber of the Guildpact''', the office of the [[Living Guildpact]] and meeting place for the guilds. Destroyed by the [[Planar Bridge]], and again during [[New Phyrexia's Invasion of the Multiverse]].<ref name="The Same">{{DailyRef|magic-story/one-and-the-same|''March of the Machine'' - Ravnica: One and the Same|[[Alison Lührs]]|March 24, 2023}}</ref> It is currently being rebuilt again, although support for the project is low.<ref name="Guide to MKM"/>
**'''<c>Bolas's Citadel</c>''' and the '''<c>God-Pharaoh's Statue</c>''' (during the [[War of the Spark (event)|War of the Spark]]).
**The headquarters of the '''[[Ravnican Agency of Magicological Investigations]]'''. A hovering building that looks like a giant, floating eye and is inaccessible from the ground.<ref name="Shadows">{{DailyRef|magic-story/episode-3-shadows-of-regret|''Murders at Karlov Manor'' - Episode 3: Shadows of Regret|[[Seanan McGuire]]|January 9, 2024}}</ref><ref name="Guide to MKM"/>
*'''Plaza East''', home to many government officials and diplomats.
*'''Plaza West''', known for its nightclubs and restaurants.
**'''Hellbender''', [[Judith]]'s popular Rakdos nightclub.<ref name="Justice"/><ref name="Guide to MKM"/> It is a grandiose structure that appears run-down enough to come across as seedy but is dazzling at night. Its high ceiling is strewn with clear, red, and dark purple [[Wikipedia:Disco ball|hanging glass spheres]] that refract and split light once the candles are set aflame. The dance floor is wide and level and there is a small, curved stage at the far end of the room. Dress code is strictly enforced, and raucousness enthusiastically encouraged.
*'''Plaza South''', (the '''Downside'''). Hub of Commerce in Precinct One.
*'''Anasis Plaza'''.<ref name="Life"/>
 
=====Azorius territory=====
*In the Second Precinct:
**Old '''[[Prahv]]''', the former guildhall. Now a wilderness preserve.
**'''[[New Prahv]]''', the guildhall.
***The '''Jelenn Column complex'''<ref name="Reza">{{DailyRef|magic-story/ascension-reza-2019-02-27|The Ascension of Reza|[[Nicky Drayden]]|February 27, 2019}}</ref>
****The '''Runes Library'''
****The '''Verity Promenade'''
****The '''Pavilion of Justice'''
****The '''Halls of Reason'''
****The '''Cascades of Justice''', a fifteen-story waterfall turning to vapor right before it reaches the main floor of the complex.
****The '''Old Laws Library'''
**The '''South Records Hall'''.<ref name="Most Wanted"/>
**The '''Historical Archives'''<ref name="Reza" />
**The '''[[Implicit Maze|Forum of Azor]]'''.
***The '''<c>Pillar of the Paruns</c>'''.
**'''Whitestone''', an orderly neighborhood named for its rows of alabaster houses.
**'''Griffin Heights''', a neighborhood with two-story houses. Rife with corruption.
**'''Udzec''', a maximum security prison.<ref name="Child's Play"/>
**'''Exner''', a new prison under construction that's supposed to dwarf Udzec.<ref name="Child's Play"/>
**The '''Beacon Tower''', housing the [[Interplanar Beacon]].<ref name="Rallying">{{DailyRef|magic-story/war-spark-ravnica-rallying-reluctant-2019-05-22|War of the Spark: Ravnica – Rallying the Reluctant|[[Greg Weisman]]|May 22, 2019}}</ref><ref name="Chapter Eight">[[Django Wexler]] (July 31, 2019). "''[[The Gathering Storm]]'', Chapter Eight. Del Rey.</ref><ref name="Chapter Nighteen">[[Django Wexler]] (October 16, 2019). "''[[The Gathering Storm]]'', Chapter Nineteen. Del Rey.</ref>
 
*The '''Detention Compound''', a place of correction for criminals.<ref>{{DailyRef|feature/bilagru-will-come-you-2013-03-13|Bilagru Will Come for You|[[Ari Levitch]]|March 13, 2013}}</ref>
*'''Wargate''', another prison.<ref name="Rage">{{DailyRef|magic-story/rage-unsung-2019-01-30|Rage of the Unsung|[[Nicky Drayden]]|January 30, 2019}}</ref>
 
=====Boros territory=====
*In the Second Precinct:
**'''Augustin Station''', the main airship station for the Tenth District.
**A 10-foot-tall '''statue of [[Agrus Kos]]''' has become a meeting place for veterans, the mob, and Dimir spies.<ref name="D&D Guide"/>
 
*In the Fourth Precinct:
**The '''Grand Courtyard'''.
**'''[[Sunhome]]''', the guildhall and headquarters of the Theater of Fortification.
**'''Zobar''', one of the [[Titans of Ravnica]]. Now destroyed.
**'''Horizon Military Academy''', headquarters of the Theater of Recruitment.
**'''[[Centerfort]]''', the headquarters of the [[Wojek League]].
***The Tenth Leaguehall
**The '''Bulwark''', low-rent apartments and shops.
**'''Sawtooth Prison'''
 
*In the Sixth Precinct:
**'''Kamen Fortress''', former headquarters of the Theater of Order. Now the garrison that guards the Smelting District.<ref name="Art book"/>
 
*'''Zelzo Base''', former headquarters of the Theater of Integrity. Now headquarters of the [[Wojek League]].
*'''[[Ferrous Rokiric|Rokiric Pavilion]]'''<ref name="Ravnica"/>
 
=====Orzhov territory=====
*In the First Precinct:
**[[Orzhova]], the guildhall cathedral and seat of the [[Obzedat]].
**The '''Vizkopa Bank''', the center of Orzhov commerce. A massive institution encrusted with guardian [[gargoyle]]s and orbited by the floating [[spirit]]s of Orzhovan debtors.
***The '''Grand Library'''.<ref name="Most Wanted"/>
 
*In the <c title="Sixth Precinct">Wight of Precinct Six</c>:
**Many mansions, banks, trading posts, and churches.
**Near the waterfront:
***'''Medori Park''', a neighborhood with warehouses, and rife with the undead at night.
 
*'''Coiner's Row''', the business district
*The '''Harmony Basilica'''.<ref name="Most Wanted"/>
*'''Kalnika Quarter''' or '''Kalnika District'''
**The '''Dome of Black Dove'''.<ref name="Most Wanted"/>
*The '''<c title="Moon Market">Moonlight Bargain</c>''', an Orzhov black market held every fifth full moon and dedicated to forbidden wares.<ref>{{WebRef|url=http://web.archive.org/web/20070930070138/http://www.wizards.com/default.asp?x=mtgcom/feature/307|title=Signing Onto the Guildpact|author=[[Rei Nakazawa]]|date=January 9, 2006|publisher=Magicthegathering.com}}</ref><ref name="GuildpactGuide">(2006). ''[https://archive.org/details/guildpact-players-guide-magic-the-gathering-2006 Guildpact Player's Guide].'' [[Wizards of the Coast]].</ref>
*The '''Plague Quarter'''
*'''Sage's Row''', a place <c title="critical">Sage's Row Denizen</c> of the guilds.
*'''Shanav Quarter''', a place that's known for its hostility to the Selesnya.
*'''The Basilica of the Opportune''' (destroyed)<ref name="Bound" />
*'''Clover Heights'''. Contained 360 Orzhov citizens in 10,075 Z.C.<ref name="Hidden">{{DailyRef|magic-story/ledger-hidden-fortunes-2019-02-20|The Ledger of Hidden Fortunes|[[Nicky Drayden]]|February 20, 2019}}</ref>
*'''Prosperity Estates'''. Contained 292 Orzhov citizens in 10,075 Z.C.<ref name="Hidden" />
*'''Oligarch's Row'''. Contained 1016 Orzhov citizens in 10,075 Z.C.<ref name="Hidden" />
*'''Penance Place'''.<ref name="Hidden" />
*'''Karlov Cathedral'''<ref name="Guildpact">[[Cory J. Herndon]]. (2006.) ''[[Guildpact (novel)|Ravnica Cycle, Book II: Guildpact]]'', [[Wizards of the Coast]].</ref>, the heart of Orzhov territory.<ref name="Rot Before"/>
**The '''Bone Walk''', is a path made from the polished femur of an ancient stone giant that crosses a mysterious dark water, apparently full of horrible creatures, towards the entrance of Karlov Cathedral.<ref name="Guildpact"/>
*'''Plaza Karlov''' or the '''District of Karlov'''.<ref name="Podcast 52">{{WebRef|url=https://magic-story.transistor.fm/episodes/murders-at-karlov-manor-52-ghosts-of-our-past-recap|title=Murders at Karlov Manor #52: Ghosts of Our Past Recap|work=The Magic Story Podcast|author=[[Harless Snyder]] and [[Natalie Kreider]]|date=January 9, 2024}}</ref> A newly established neighborhood of flagrant wealth and glamorous ostentation.<ref name="Guide to MKM"/> The most popular and most expensive place to live. Elegant, modern manors with warded iron gates flank paved avenues and sprawling grounds. Many businesses and other households located in Plaza Karlov exist solely to support [[Teysa Karlov]]'s decadent lifestyle.
**1 Karlov Place {{-}} '''Karlov Manor'''.<ref name="Ghosts"/> The ostentatious estate of Teysa Karlov, built following the Phyrexian Invasion in 10,079 [[ZC]].<ref>{{DailyRef|card-preview/story-spotlight-cards-for-murders-at-karlov-manor|Story Spotlight Cards for Murders at Karlov Manor|[[Natalie Kreider]] and [[Harless Snyder]]|January 24, 2024}}</ref> A long driveway leads to the manor, designed to impress and intimidate visitors.<ref name="Shadows"/> From its main courtyard, a narrow side door leads to a hall, through which are wide, gently curving stairs. At the top of the stairs is a well-appointed library lined with rare books and gilded manuscripts, with a door leading to its highest balcony. Another shallow set of stairs hidden behind a marble column leads to the grand balcony. Much of the manor is warded against [[ghost]]s as a precaution.<ref name="Monsters"/> A hedge maze sits outside the main building.
*'''Parha''', a run-down industrial quarter given to the Orzhov for demolition and reclamation.<ref name="Ravnica"/>
 
=====Selesnya territory=====
In the Greenbelt (the Third Precinct):
 
*'''[[Vitu-Ghazi]]''', guildhall of the [[Selesnya Conclave]]. After the [[New Phyrexia's Invasion of the Multiverse|Phyrexian Invasion]], the tree was moved to a moor within a park in Selesnya territory.<ref name="Chains"/>
**The '''Museum of Ravnica''' or '''Museum of Ravnican History'''<ref>Flavor text of <c>Relive the Past</c></ref>, a public museum funded by the Orzhov and housed in Vitu-Ghazi that opened after the Phyrexian Invasion.<ref name="Guide to MKM">{{DailyRef|feature/planeswalkers-guide-to-murders-at-karlov-manor|Planeswalker's Guide to ''Murders at Karlov Manor''|[[Emily Teng]]|February 1, 2024}}</ref><ref>Art of {{Card|Relive the Past}}</ref> Commisioned by the Orzhov, it contains artifacts like a copy of the original Guildpact, shattered remnants of the [[Blackblade]], [[lazotep]] fragments from the remains of [[Oketra]], and the {{Card|Glaive of the Guildpact}}.
*The '''Canopy''', a neighborhood covered in trees with buildings around them and on the largest branches.
*The '''Ivory Oaks''', a stand of massive trees guarded by an order of albino Loxodon warrior-priests.
*The '''Selesnya Saproling Nursery'''.<ref name="Most Wanted">{{DailyRef|feature/azorius-ten-most-wanted-2012-10-29|The Azorius Ten Most Wanted|[[Jenna Helland]]|October 29, 2012}}</ref>
*'''Sumala''', a giant meditation garden and home to some of the most magnificent Selesnyan architecture and scenic artistry.
*The '''Kasarna''' training grounds.<ref>Flavor text for <c>Centaur Healer</c></ref>
*The '''Great Concourse'''. This is a massive series of interwoven roadways that are elevated through and high above the forest canopy.
*'''North Ridge Forest'''.<ref name="Bound">{{DailyRef|magic-story/bound-and-bonded-2018-11-14|Bound and Bonded|[[Nicky Drayden]]|November 14, 2018}}</ref>
*'''Concordance''' or the '''Old City''', the oldest section of the precinct.
*'''Beast Haven''', a neighborhood where beasts are trained for labor and sold to customers from around the city.
*'''Initiates' Compound'''.<ref name="Hidden" />
*'''Conclave Assembly'''.<ref name="Hidden" />
 
=====Izzet territory=====
*In the Fourth Precinct:
**[[Nivix]], the guildhall
**The '''Mizzium Foundry''', the only place on Ravnica that manufactures [[Mizzium]].
*'''Ivy Street'''
*'''Mauzam Asylum'''
*'''''The Smoking Wreckage''''', an infamous bar.<ref name="Chapter Seventeen">[[Django Wexler]] (October 2, 2019), ''[[The Gathering Storm]]'', Chapter Seventeen.</ref>
 
*In the [[Undercity]]:
**The '''Boilerpits''', a series of underground passageways formed by intertwined high-pressure metal pipelines. A web of tangled pipes and exposed steam vents, the air is hot, heavy, and remarkably fragrant.<ref name="Explosions"/>
 
*'''Construction Site Zurzic''', a mysterious sky-line changing building under construction near '''Privnik Plaza'''.
*'''Empty Cup Row''', an abandoned building block used by the Izzet for experiments.<ref>[[Jenna Helland]] (2012), ''Epic Experiment'', [[Magicthegathering.com]]</ref>
 
=====Simic territory=====
*In Precinct Five:
**'''Zonot Seven'''. The only zonot inside the boundaries of the Tenth District; was originally a simple lake before the opening of the zonots. It is fed directly by a river passing around an area of land claimed by rogue [[Izzet League|Izzet]] chemists, which the Simic wish to claim as an aquatic thoroughfare.<ref name="Ascension">{{DailyRef|magic-story/ascension-reza-2019-02-27|The Ascension of Reza|[[Nicky Drayden]]|February 27, 2019}}</ref>
**'''[[Zameck]]''', the current guildhall of the [[Simic Combine]].
 
=====Dimir territory=====
*'''[[Dinrova|Dinrova Heights]]''', a massive building used as a meeting place for the high-ranking guild mages of the Dimir.
*'''Bane Alley''', a street where "illegal" services like assassination, extortion or graft are offered by Dimir agents.
*[[Etrata]]'s safehouse is hidden behind a brick wall.<ref name="Chains">{{DailyRef|magic-story/episode-5-chains-of-expectation|''Murders at Karlov Manor'' - Episode 5: Chains of Expectation|[[Seanan McGuire]]|January 11, 2024}}</ref> Originally built by Izzet engineers, the wall opens when tapped in a specific pattern, and shuts when the entrant steps off a pressure plate. Within, the house contains an impeccably clean combination of workshop and bedroom.
*'''Keyhole Village''', a run-down quarter where the harbor workers live.<ref name="Fog"/>
 
*In Precinct Five:
**The '''[[Ismeri Library]]''', an officially guildless public library under Dimir control. Used as a major communication center of the guild.
 
*in the [[Undercity]]:
**'''[[Duskmantle]]''', the restored guildhall. Protected by memory wards.
**'''Nightveil''', the sprawling residence of the Dimir elite. An extensive system of natural caverns that house high-walled mansions.
**'''Fiend's Crawl''', lair of many [[vampire]]s.
 
=====Rakdos territory=====
*In Precinct Six:
**'''Gore House''', a notorious club
**'''Shadowfront Alley''', known for its prostitutes.<ref name="Life">''[[Rei Nakazawa]] (2006), "''[[Life is Beautiful]]''", [[Wizards of the Coast]]''</ref>
 
*In the [[Undercity]]:
**The '''Demon's Vestibule''', the staircase down from the Smelting Quarter. Veins of lava running down the [[wurm]]-carved walls shed a dull-red light. The walls are lined with hundreds of torn and overlapping banners.
**The '''Hellhole''', the housing of the Rakdos.
**'''[[Rix Maadi]]''', the Rakdos guildhall
***The '''Dungeon Ballrooms''', venues for smaller Rakdos parties.<ref name="Sympathy">{{DailyRef|feature/sympathy-demon-2006-08-17|Sympathy for the Demon|[[Matt Cavotta]]|August 17, 2006}}</ref>
***'''The Festival Grounds''', a vast, derelict courtyard in front of Rix Maadi.
***The '''Jester's Crypt''', a dark tunnel where Rakdos takes cultists who displease him. Few ever return.
 
*'''The Broken Toybox''', a tavern and discreet brothel, with some very unusual goings-on in the basement suites.<ref name="Chapter Four">[[Django Wexler]] (June 26, 2019). "''[[The Gathering Storm]]'', Chapter Four". Del Rey.</ref>
*The '''Carnarium Rings'''<ref name="Sympathy"/>
*'''Derision's  Peak''' <ref name="Child's Play">{{DailyRef|magic-story/illusions-childs-play-2019-01-23|The Illusions of Child's Play|[[Nicky Drayden]]|January 23, 2019}}</ref>
*The '''Slaughterhouse''', a large Rakdos venue.<ref name="Sympathy"/>
 
=====Golgari territory=====
*'''Zanikev''', the largest reclamation zone of the Golgari, encompassing several former neighborhoods. Also known as the "Great Rot Farm".
 
*In Precinct Six:
**'''Deadbridge Chasm''', a large sinkhole, used as a public disposal for corpses. The massive platform that spans it is supported by stone arches that are buttressed by vines, fungi, and bonewood.
***'''Wayport''', a trading zone located on a pillar in the chasm.
***'''Benzer's Bridge''', the main thoroughfare for cargo traveling to and from Districts beyond the Tenth.
*The '''Devlin Crevasse''', a vast fissure in the earth that interrupted the Ravnican street plan.<ref name="Chapter Six">[[Django Wexler]] (July 11, 2019). "''[[The Gathering Storm]]'', Chapter Six". Del Rey.</ref>
**'''Madman's Bridge''', a long, thin structure over the Crevasse. On the verge of collapse.
*In the '''[[Undercity]]''':
**'''[[Svogthos]]''', old guildhall. Now abandoned.
**'''[[Korozda]]''', the Maze of Decay. Guildhall of the Golgari, now raised to the surface.<ref name="Rot Before">{{DailyRef|magic-story/episode-7-rot-before-recovery|Episode 7: Rot Before Recovery|[[Seanan McGuire]]|January 15, 2024}}</ref>
***'''Penvar, the Hanging Keep'''. A castle fixed upside down on the ceiling above the entrance of Korozda.<ref name="Precious">{{DailyRef|magic-story/deaths-precious-moments-2018-11-07|Death's Precious Moments|[[Nicky Drayden]]|November 7, 2018}}</ref>
**'''House of the Ochran''', headquarters of the Golgari assassins.
**'''Umerilek''', Mausoleum of the [[Erstwhile]].
**'''Stonefare''', a network of ancient brick tunnels that wind through the Golgari-controlled areas, polluted with sticky slime, fungi, and cobwebs and lined with petrified bodies of gorgon victims.
**The '''Corpsefloat Valves'''. Valves constructed of fungal membranes closing off certain sewerways. They open and close by Golgari command, allowing carcasses and other traffic to float through.
**The '''Felden Pipe Entrance''', drop-off point for corpse haulers.<ref name="Most Wanted"/>
**'''Grek'ospen''', a [[Kraul]] hive in a large cavern.<ref name="Chapter Fourteen">[[Django Wexler]] (September 11, 2019), ''[[The Gathering Storm]]'', Chapter Fourteen.</ref>
 
=====Gruul territory=====
*The '''<c title="Samok Stand">Aerial Predation</c>''', a grove of towering trees slowly reclaiming the city. Defended by predators.
 
=====Neutral territory=====
*In Precinct Five:
**'''Prism University''', a crystal-paned center of learning that concentrates on magical theory and application. Even though the school maintains a formal state of neutrality, it’s an open secret that many guilds have infiltrated the university and planted agents to woo prospective members.
**'''The Thinktank Enclave''', an independent guildless city. It is founded on a thirty-block (but growing) tract of land formed from a raft of Golgari garbage jutting into the river. Formerly run by the Izzet, an emergency prompted the temporary and subsequently permanent sovereignty of this city. It is governed by Grand Arbiter Hendrik "B.H." Azmerak.<ref name="Reza" />
***The '''Blistercoils''', a series of gigantic mizzium coils that generate large amounts of [[mana]].
*In Precinct Six:
**The '''Smelting Quarter''' is the center of Ravnica's industry. It is also home to numerous [[Guildless|unguilded]].
***'''Keyhole Downs''', a place known for its dishonest merchants.<ref name="Fog" /> Rumored to have ties with the Rakdos.
 
=====Unknown=====
*'''Dogsrun''' neighborhood, a genteel rectangle of quiet streets tucked away from the major thoroughfares.<ref name="Chapter Three" />
*'''Lobar Alley'''<ref name="Doppelgang"/>
*'''[[Novijen]]''', the former Simic guildhall. Now destroyed.
*'''Oxblood Alley'''<ref>Flavor text of {{card|Meddling Youths|Murders at Karlov Manor|MKM|#219}}</ref>
*'''[[Parhelion|Parhelion II]]'''
*'''<c>Plaza of Harmony</c>'''
*'''Seven Swords''', a small block of streets lined with large stone townhouses that had seen better days. <ref name="Chapter One" />
**'''Frost Lane'''
**'''Green Street'''
***'''The Silver Curtain''', an abandoned theater (destroyed)
 
===The Red Wastes===
The '''Red Wastes''' are located directly north of Precinct Four
 
*The '''Rubblebelt''', a discontinuous archipelago of wasteland zones outside of the Tenth District. Claimed by the [[Gruul Clans]].
**'''[[Skarrg]]''', the gutted, cratered remains of a massive palace. A place of tradition for the [[Gruul]].
**'''Oakchar''', a fifty-foot-tall, partially petrified oak used to display the skulls of fallen Gruul chieftains.
**'''Axebane Forest''', a sentient forest under the protection of an <c title="order">Axebane Guardian</c> of [[Druid]]s.
**'''The Husk''', headquarters of the Slizt Clan.
**'''Mahovana, The Haven of Moss''', a ruined part of the city, covered by large trees.<ref name="Fog">{{DailyRef|magic-story/under-cover-fog-2018-10-10|Under the Cover of Fog|[[Nicky Drayden]]|October 10, 2018}}</ref>
**'''The Cairn of Years' March''', the ruin of a huge colosseum.
 
===The Mausoleum District===
'''Irbitov''' (the mausoleum district), is an Orzhov-controlled quarter populated with mausoleums, memorial statues, and underground vaults.
 
===The Lake District===
'''Jezeru''' (the Lake District) is an entire district covered in shallow water. It is an attempt to bring the Simic above ground.
 
===The Utvara Reclamation Zone===
*'''[[Utvara]]''', is a harsh land situated outside the main city and formerly controlled by the [[Selesnya Conclave]]. It is roughly egg-shaped.<ref>[[Guildpact (novel)]], Chapter 5</ref>
**Thousands of years ago, Utvara had been a vibrant section of the world with a free zone that rivaled the central metropolis of Ravnica.
**Even earlier, the area had once been a part of the ancient hunting grounds of [[Niv-Mizzet]], whose first lair is supposedly located somewhere within the zone.
**'''Vitar Yescu''', an enormous tree in a state of perpetual flower, planted by the Selesnya Conclave to provide an antigen to the local plague. It was mostly burned to the ground after [[Zomaj Hauc|Zomaj Hauc's]] failed attempt to revive several ancient dragon eggs.<ref name=":0">[[Cory J. Herndon]]. (2006.) ''[[Guildpact (novel)|Ravnica Cycle, Book II: Guildpact]]'', [[Wizards of the Coast]]. ISBN-13 978-0786939893.</ref>
**The '''[[Cauldron]]''', former headquarters of the Izzet.
**The '''Schism''', a rift giving acces to The {{card|Ghost Quarter||DIS}} of '''[[Agyrem]]''' (now healed<ref name="Art book" /><ref name="Agyrem" /><ref name="Then and Now" />).
 
===The Undersea===
Rivers, lakes, and oceans run deep below the surface of Ravnica, Several of them connect to the Simic zonots. They are used as thoroughfares by aquatic races and monsters. This area has traditionally been home to Ravnica's [[merfolk]] and to a variety of marine life but has recently become home to escaped [[Mutant#Simic|krasis]] that have hurt the native ecosystem.<ref name="Unnatural">{{DailyRef|magic-story/principles-unnatural-selection-2019-02-06|The Principles of Unnatural Selection|[[Nicky Drayden]]|February 6, 2019}}</ref>
 
===The Polar Regions===
Where the True [[Djinn]] are kept imprisoned at "polar water stations".<ref name="Guildpact"/>
 
===Other locations outside the Ten Districts ===
*'''Avaric''', a district controlled by the Orzhov but with a deep anti-guild sentiment.<ref name="AgentsOfArtifice"/>
**'''Bitter End Tavern'''
*The '''Bone Walk''', an elevated walkway made from the femur of an ancient stone giant before the [[Guildpact (spell)]] that approaches the Orzhov territory.
*'''Dravhoc''', a district built into a mountain, constructed in terraces.<ref name="AgentsOfArtifice"/>
*'''Eshton's Tavern''', a bar owned by [[List of secondary characters/Ravnica|Eshton]].
*'''Favarial''', a district built across a large body of freshwater. One of the wealthier districts.<ref name="AgentsOfArtifice"/>
*'''Glahia district''', one of the larger districts.<ref name="AgentsOfArtifice">[[Ari Marmell]] (2009). ''[[Agents of Artifice]]'', [[Wizards of the Coast]]. ISBN-13 978-0786951345</ref>
*The '''Nalatras''' alchemical slums.<ref name="AgentsOfArtifice"/>
*'''Lurias''', a district far away from the Center of Ravnica near a "coastline", the meeting place of a swamp used for farming and a large river.<ref name="AgentsOfArtifice"/>
*'''Ovitzia''', a district full of mansions of the wealthy.<ref name="AgentsOfArtifice"/>
*'''Tisya'''
*'''Tovrna''', a backwater part of the city with many factories.<ref name="Chapter Three" /><ref name="Chapter Six" /> Once a power in its own right, it had slipped into somnolence over the centuries,
*The '''Zonots''', sinkholes controlled by the [[Simic Combine]] leading down to the Ravnican oceans. They pass through a dozen layers of the crumbled city.
**'''Zonot One'''. Speaker [[Zegana]]'s home zonot. Zonot One is one of the smallest zonots and has a somewhat somber feeling compared to the others.
**'''Zonot Two'''.
**'''Zonot Three'''. [[Vannifar]]'s home zonot.
***'''Navika''', a laboratory of the Guardian Project, was built/grown in the form of an enormous nautilus shell.
**'''Zonot Four'''. The largest of the zonots. It has the marine troll [[List of secondary characters/Ravnica|Trifon]] as its speaker. Threatened by [[Golgari]] incursions.
**'''Zonot Five''', a tourist destination, where the guildless can come to see the ocean as well as to observe Simic life.
***The '''Helical Stair''', an enormous column of marine plant matter.
**'''Zonot Six'''.
*The '''Steambath Quarter'''
*The '''Wrights' Quarter'''
 
==Economy==
[[File:RNA Treasure.jpg|thumb|An Orzhov coin]]
Ravnica's primary currency is coins referred to as zibs and zinos, with 100 zibs making up 1 zino.<ref name="D&D Guide">[[James Wyatt]] and Jeremy Crawford (November 2018). "''[[D&D Guildmasters' Guide to Ravnica]]''". [[Wizards of the Coast]].</ref> A denomination called "zidos" has also been referenced, although it carries an equal value to zinos and may be a typo or nickname for the silver variant of the currency.<ref name="ravChap2" /> The same is true for a denomination called "zigs" and the similarly named zibs.<ref name="Clans & Legions">{{DailyRef|magic-story/clans-legions-2018-10-24|Clans & Legions|[[Nicky Drayden]]|October 24, 2018}}</ref> Coinage is regulated by Ravnica's guilds, with the Azorius, Boros, and Orzhov operating its primary mints.<ref name="D&D Guide" /> The card <c>Conjured Currency</c> depicts gold coins bearing the Dimir symbol, but it is unclear if these are meant to mimic existing coinage. While real zinos can be made of silver or gold, counterfeits are often made of tin.<ref name="Chapter 11">[[Django Wexler]] (June 2019), ''[[The Gathering Storm]] Chapter Eleven''. Del Rey.</ref> A coin bearing [[Lazav]]'s likeness is given to those elevated to Dimir remainder.<ref>{{DailyRef|uncharted-realms/last-day-2013-06-05|Last Day|[[Colin Kawakami]]|June 5, 2013}}</ref> 24 generations before 10,075 Z.C., the Izzet invented a machine that could turn copper coins into gold.<ref name="Bound" /> The known denominations include:
{| class="article-table"
|+
!Denomination
!Common name
!Description
!Mint
|-
|½ zib
|Half-zib<ref name="ravChap1" />
|
|
|-
|1 zib
|Copper zib<ref name="Hidden" />
|
|Azorius<ref name="D&D Guide" />
|-
|1 zib
|Copper alms-coin
|Distributed by the Orzhov to the poor.
|Orzhov<ref name="D&D Guide" />
|-
|1 zib
|
|A small silver coin.<ref name="ravChap1" /> Possibly Boros.
|
|-
|25 zibs
|Silver 25-zib piece<ref name="Rogue's Passage" />
|Common currency carried by nearly everyone in Ravnica.
|Azorius<ref name="D&D Guide" />
|-
|50 zibs
|Electrum 50-zib piece<ref name="Rogue's Passage" />
|
|Azorius<ref name="D&D Guide" />
|-
|1 zino
|Gold one-zino coin
|Standard coin of the Azorius mint.<ref name="D&D Guide" /> Embossed with the Azorius symbol, redesigned with an elevated symbol just before 10,075 Z.C.<ref name="Rogue's Passage" />
|Azorius<ref name="D&D Guide" />
|-
|1 zino
|Gold zino
|
|Boros<ref name="D&D Guide" /><ref name="Rogue's Passage">{{DailyRef|uncharted-realms/rogues-passage-2012-11-15|Rogue's Passage|[[Tom LaPille]]|November 21, 2012}}</ref>
|-
|1 zino
|Zido
|A square silver coin.<ref name="ravChap1" /> Possibly Boros.
|
|-
|5 zinos
|Gold 5-zino coin
|
|Boros<ref name="D&D Guide" />
|-
|10 zinos
|Platinum 10-zino piece
|
|Orzhov<ref name="D&D Guide" /><ref name="Rogue's Passage" />
|-
|100 zinos
|Platinum 100-zino coin
|
|Orzhov<ref name="D&D Guide" />
|}
 
Boros legionnaires are paid one Boros-minted gold zino per week, while officers are paid a gold 5-zino coin.<ref name="Rogue's Passage" /> A warehouse worker loading heavy cargo might make one zino in a single day, while a professional thief could make 100.<ref name="The Hard Sell" /><ref name="Dissension"/> Based on tithing records, the average salary of the richest 95% of citizens in the Orzhov neighborhoods of Clover Heights, Prosperity Estates, and Oligarch's Row was well over 520 zinos per week in 10,075 Z.C.<ref name="Hidden" /> Orzhov fines can be paid at a rate of two zibs per labor hour.<ref name="Bound" /> The Izzet goblin Observer [[Kaluzax]] had a life savings of 5,732 zinos.<ref name="Guildpact"/> The exact value of Ravnican coinage is unclear, but the prices of various items are known:
{| class="article-table"
|+
!Item
!Value
|-
|Melon
|2 zibs<ref name="Clans & Legions" />
|-
|Loaf of bread
|5 zibs<ref name="Clans & Legions" />
|-
|Cup of coffee
|10 zibs<ref name="D&D Guide" />
|-
|Newspaper
|15 zibs<ref name="Rogue's Passage" />
|-
|Apple
|15 zibs<ref name="Rogue's Passage" />
|-
|Stick of grilled chicken
|25 zibs<ref name="Rogue's Passage" />
|-
|Airship flight from Augustin Station to the Millennial Platform
|50 zibs/passenger<ref name="Rogue's Passage" />
|-
|Cheap Jewelry
|80 zibs<ref name="The Hard Sell">{{DailyRef|uncharted-realms/hard-sell-2013-03-20|The Hard Sell|[[Kelly Digges]]|March 20, 2013}}</ref>
|-
|Bird's nest fungus
|1 zino<ref name="Precious" />
|-
|Airship flight from Augustin Station to any location in the Tenth District
|1 zino<ref name="Rogue's Passage" />
|-
|Airship flight from Augustin Station to any station on the plane
|1 zino/mile<ref name="Rogue's Passage" />
|-
|Guild insignia
|5 zinos<ref name="Rogue's Passage" />
|-
|[[Human]] blood, pasteurized
|9 zinos/qt<ref name="Hidden" />
|-
|Airship flight from Augustin Station to a major station in another district
|10 zinos<ref name="Rogue's Passage" />
|-
|Spiked brass knuckles
|12 zinos<ref name="Hidden" />
|-
|Ornate dagger
|12 zinos<ref name="The Hard Sell" />
|-
|Small silver censer with gold trim
|13 zinos<ref name="Hidden" />
|-
|Gold-plated [[Thrull]] face mask
|16 zinos<ref name="Hidden" />
|-
|Enchanted Cluestone
|17 zinos<ref name="Hidden" />
|-
|Flagon of [[bat]] guano
|17 zinos<ref name="Hidden" />
|-
|Enchanted Rune
|22 zinos<ref name="Hidden" />
|-
|Orzhov silver coin chain
|23 zinos<ref name="Hidden" />
|-
|Spectacles
|25 zinos<ref name="Rogue's Passage" />
|-
|Tainted sigil
|28-75 zinos<ref name="Hidden" />
|-
|Mizzium apparatus
|50 zinos<ref name="Rogue's Passage" />
|-
|{{card|Pyroconvergence|title=Pyroconverger}}
|50 zinos<ref name="Rogue's Passage" />
|-
|Spyglass
|50-100 zinos<ref name="Rogue's Passage" />
|-
|Silk Selesnyan initiate's robes
|68 zinos<ref name="Hidden" />
|-
|Pendulum clock
|100-250 zinos<ref name="Rogue's Passage" />
|-
|Enchanted Dimir communications eyepiece
|109 zinos<ref name="Hidden" />
|-
|<c>Orzhov charm</c>
|155 zinos<ref name="Hidden" />
|}
 
==Culture==
The board game Clans & Legions is popular across the plane. It appears to be similar to [[Wikipedia:Chess|Chess]], although played on a six-by-six board. Pieces include the [[soldier]], skyknight, [[cleric]], and [[angel]], likely analogous to the [[Wikipedia:Pawn_(chess)|pawn]], [[Wikipedia:Knight_(chess)|knight]], [[Wikipedia:Bishop_(chess)|bishop]], and [[Wikipedia:Queen_(chess)|queen]]. Black goes first, and taken pieces are claimed in the attacker's boneyard. One of the most famous plays is Razia's Folly, the only three-move win, equivalent to the [[Wikipedia:Fool%27s_mate|Fool's Mate]]. Once a player clears a board, they declare victory by stating "You're nullified."<ref name="Clans & Legions"/> Another board game, simply called "Guilds," is also popular.<ref name="AgentsOfArtifice"/>
 
Dromad-drawn carriages are a common means of transportation across the city.<ref name="Justice"/>
 
===Cuisine===
Coffee is a popular drink across the plane. It can be spiked with bumbat, an alcoholic drink, or laced with cream or honey.<ref name="Ghosts"/><ref name="Shadows"/> Kasarda is another popular drink. Strudel, bacon-wrapped asparagus, and canapés are all popular party foods. Taffy is sold by street vendors.<ref name="Beauty">{{DailyRef|magic-story/episode-9-beauty-in-destruction|Episode 9: Beauty in Destruction|[[Seanan McGuire]]|January 17, 2024}}</ref>
 
==Trivia==
*[[wiktionary:ravnica|Ravnica]] means "plain" in Serbo-Croatian coming from the word ''[[wiktionary:ravan#Serbo-Croatian|ravan]]'', meaning flat, level, plane. It's pronounced "rahv-NEE-cah" even though "rahv-NEE-tsah" would be the more precise pronunciation since Wizards uses the same phonetics each time to avoid spelling issues.<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/172231932758/how-do-you-pronounce-ixalan-since-the-plane-is}}</ref>
*According to legend, the City of Ravnica (the central metropolis) had been meticulously designed with Izzet precision after the signing of the [[Guildpact (spell)|Guildpact]] as a gift to the other guilds. The city had also been a secret offering to [[Niv-Mizzet]] that would have created a city-sized power sigil giving the [[Izzet League|Magewrights]] ultimate control over the plane. Izzet goblins supposedly fumbled the design just enough to prevent the sigil from working as intended.<ref name=":0" />
*"Zonots" are based on [[Wikipedia:Cenote|cenotes]], natural water-filled pits found in Mexico.<ref>{{EzTumblr|https://dougbeyermtg.tumblr.com/post/48832674379/is-it-just-a-coincidence-zonot-sounds-a-lot-like|title=Is it just a coincidence zonot sounds a lot like cenote?|April 24, 2013}}</ref> The spelling of the word was changed to use Eastern European phonemes.
 
==Planeswalkers and other visitors==
===Native Planeswalkers===
{{columns-list|colwidth=15em|
*[[Domri Rade]]<ref name="Weisman Ravnica novel"/>
*[[Ral Zarek]]<ref name="Weisman Ravnica novel"/>
*[[Vraska]]<ref name="Weisman Ravnica novel"/>
}}


===The Interregnum===
===Planeswalker Visitors===
In the novel [[Agents of Artifice]], it came to pass that the guilds were officially disbanded. Many of the guilds were forcefully torn down due to the long simmering unrest the [[guildless]] held towards their masters. There were however, remainders of the guilds present.
{{columns-list|colwidth=15em|
*[[Ajani Goldmane]]<ref name="Weisman Ravnica novel">[[Greg Weisman]] (April 2019). "''[[War of the Spark: Ravnica]]''". Del Rey.</ref>
*[[Angrath]]<ref name="Weisman Ravnica novel"/>
*[[Arlinn Kord]]<ref name="Weisman Ravnica novel"/>
*[[Ashiok]]<ref>[[James Wyatt]] (October 13, 2020). "[[The Art of Magic: The Gathering - War of the Spark]]". [[Wizards of the Coast|Wizards of the Coast]]</ref>
*[[Azor]]
*[[Baltrice]]
*[[Chandra Nalaar]]<ref name="Weisman Ravnica novel"/>
*[[Dack Fayden]]<ref name="Weisman Ravnica novel"/>
*[[Davriel Cane]]<ref name="Weisman Ravnica novel"/>
*[[Dovin Baan]]<ref name="Weisman Ravnica novel"/>
*[[Garruk Wildspeaker]]
*[[Gideon Jura]]<ref name="Weisman Ravnica novel"/>
*[[Huatli]]<ref name="Weisman Ravnica novel"/>
*[[Isona Maive]]<ref name="Magic 19"/> (non-canon)
*[[Jace Beleren]]<ref name="Weisman Ravnica novel"/>
*[[Jaya Ballard]]<ref name="Weisman Ravnica novel"/>
*[[Jiang Yanggu]]<ref name="Weisman Ravnica novel"/>
*[[Kaito Shizuki]]<ref name="Magic 19">[[Jed MacKay]] (2022). ''[[Magic (BOOM! comic)|Magic]]''. Iss 19. Boom!</ref> (non-canon)
*[[Karn]]<ref name="Weisman Ravnica novel"/>
*[[Kasmina]]
*[[Kaya]]<ref name="Weisman Ravnica novel"/>
*[[Khazi]]
*[[Kiora]]<ref name="Weisman Ravnica novel"/>
*[[Leshrac]]
*[[Liliana Vess]]<ref name="Weisman Ravnica novel"/>
*[[Mu Yanling]]<ref name="Weisman Ravnica novel"/>
*[[Nahiri]]<ref name="Weisman Ravnica novel"/>
*[[Narset]]<ref name="Weisman Ravnica novel"/>
*[[Nicol Bolas]]<ref name="Weisman Ravnica novel"/>
*[[Niko Aris]]<ref name="Magic 17">[[Jed MacKay]] (2022). ''[[Magic (BOOM! comic)|Magic]]''. Iss 17. Boom!</ref> (non-canon)
*[[Nissa Revane]]<ref name="Weisman Ravnica novel"/>
*[[Ob Nixilis]]<ref name="Weisman Ravnica novel"/>
*[[Rowan Kenrith]]<ref name="Magic 19"/> (non-canon)
*[[Saheeli Rai]]<ref name="Weisman Ravnica novel"/>
*[[Samut]]<ref name="Weisman Ravnica novel"/>
*[[Sarkhan Vol]]<ref name="Weisman Ravnica novel"/>
*[[Sifa Grent]]
*[[Sorin Markov]]<ref name="Weisman Ravnica novel"/>
*[[Tamiyo]]<ref>See background for {{card|Tamiyo, the Moon Sage||MED}} (Mythic Edition)</ref><ref name="Weisman Ravnica novel"/>
*[[Teferi Akosa]]<ref name="Weisman Ravnica novel"/>
*[[Teyo Verada]]<ref name="Weisman Ravnica novel"/>
*[[Tezzeret]]
*[[The Wanderer]]<ref name="Weisman Ravnica novel"/>
*[[The Unluckiest]]
*[[Tibalt]]<ref name="Weisman Ravnica novel"/>
*[[Ugin]]<ref name="The Unwritten Now">{{DailyRef|magic-story/chronicle-bolas-unwritten-now-2018-08-15|Chronicle of Bolas: The Unwritten Now|[[Kate Elliott]]|August 15, 2018}}</ref>
*[[Vivien Reid]]<ref name="Weisman Ravnica novel"/>
*[[Will Kenrith]]<ref name="Magic 19"/> (non-canon)
}}
 
===Non-Planeswalker Visitors===
{{columns-list|colwidth=15em|
;From [[Eldraine |Eldraine]]
*[[Kellan]]<ref name="Murders at Karlov Manor Story">[[Seanan McGuire]] (December 2023-January 2024). "''[[Murders at Karlov Manor]]''". Wizards of the Coast.</ref>
 
;From [[Ixalan (plane)|Ixalan]]
*[[Amalia Benavides Aguirre]]<ref name="Murders at Karlov Manor Story">[[Seanan McGuire]] (December 2023-January 2024). "''[[Murders at Karlov Manor]]''". Wizards of the Coast.</ref>
}}
 
==Gallery==
<gallery>
File:RavnicaConcept.jpg|Ravnica concept by [[Anthony Scott Waters]].
File:RavnicaConcept2.jpg|Ravnican mountain concept by [[Anthony Scott Waters]].
File:RavnicaConcept3.jpg|Ravnica concepts by [[Anthony Scott Waters]].
File:RavnicaConcept4.jpg|Ravnica concepts by [[Anthony Scott Waters]].
File:RavnicaConcept5.jpg|Ravnica concepts by [[Anthony Scott Waters]].
File:MKMConcept1.png|Ravnica concept by [[Sam Burley]].
File:MKMConcept2.png|Ravnica in springtime.
File:MKMConcept3.png|The Chamber of the Guildpact.
File:MKMConcept5.png|Hellbender concept by [[Evyn Fong]].
File:MKMConcept6.png|Karlov Manor concept art by [[Leon Tukker]].
File:MKMConcept7.jpg|Karlov Manor's courtyard.
File:MKM ARG complete map.webp|Map of Ravnica, possibly depicting [[Anzrag]]'s mole tunnels.<ref name="MKM Legends"/>
</gallery>


===The Return===
==In-game references==
The former guilds, however, were not long to rest, and they reestablished, many under new leadership and most likely with new purposes, as the original guildpact had bound them to a specific task for over ten thousand years. <ref>{{DailyRef|mtg/daily/feature/210a|Ravnica, Then and Now|[[Adam Lee]]|August 29, 2012}}</ref>
{{in-game
|cards=
*<c>Agyrem</c>
*<c>Grand Ossuary</c>
*<c>Izzet Steam Maze</c>
*<c>Kilnspire District</c>
*<c>Orzhova</c>
*<c>Prahv</c>
*<c>Selesnya Loft Gardens</c>
*<c>Undercity Reaches</c>
|associated=
*<c>Invasion of Ravnica</c>
*<c>Ravnica at War</c>
*<c>Soul of Ravnica</c>
|referred=
*<c>Essence of Antiquity</c>
*{{card|Jace Beleren|Secret Lair|SLD|#=1454}}
*{{card|Judith, the Scourge Diva||MUL|#=45}}
*<c>Onakke Javelineer</c>
*<c>Relive the Past</c>
*<c>Riftburst Hellion</c>
*<c>Selesnya Evangel</c>
*<c>Sumala Sentry</c>
*<c>Troyan, Gutsy Explorer</c>
*{{card|Worldsoul's Rage|Murders at Karlov Manor|MKM|#=244}}
*{{card|Yeva, Nature's Herald||SLD|#=1284}}
}}


==References==
==Notes and references==
{{Reflist}}
{{Reflist}}


==External links==
==External links==
* {{DailyRef|mtg/daily/feature/209|Planeswalker's Guide to ''Return to Ravnica'': Part 1|The Magic Creative Team|August 22, 2012}}
*{{WebRef|url=https://web.archive.org/web/20210116181939/https://magic.wizards.com/en/articles/archive/feature/planeswalkers-guide-return-ravnica-part-1-2012-08-22|title=Planeswalker’s Guide to Return to Ravnica: Part 1|author=[[The Magic Creative Team]]|date=August 22, 2012|publisher=Magicthegathering.com}}
* {{DailyRef|mtg/daily/feature/211c|Planeswalker's Guide to ''Return to Ravnica'': Part 2|The Magic Creative Team|September 05, 2012}}
*{{WebRef|url=https://web.archive.org/web/20201111234135/https://magic.wizards.com/en/articles/archive/feature/planeswalkers-guide-return-ravnica-part-2-2012-09-05|title=Planeswalker’s Guide to Return to Ravnica: Part 2|author=[[The Magic Creative Team]]|date=September 05, 2012|publisher=Magicthegathering.com}}
* {{DailyRef|mtg/daily/feature/213a|Planeswalker's Guide to ''Return to Ravnica'': Part 3|The Magic Creative Team|September 19, 2012}}
*{{WebRef|url=https://web.archive.org/web/20201112021743/https://magic.wizards.com/en/articles/archive/feature/planeswalkers-guide-return-ravnica-part-3-2012-09-19|title=Planeswalker’s Guide to Return to Ravnica: Part 3|author=[[The Magic Creative Team]]|date=September 19, 2012|publisher=Magicthegathering.com}}
* {{DailyRef|mtg/daily/feature/224|Planeswalker's Guide to Gatecrash: Part 1|The Magic Creative Team|December 05, 2012}}
*{{WebRef|url=https://web.archive.org/web/20201112012024/https://magic.wizards.com/en/articles/archive/planeswalkers-guide-gatecrash-part-1-2012-12-05|title=Planeswalker’s Guide to ''Gatecrash'': Part 1|author=[[The Magic Creative Team]]|date=December 05, 2012|publisher=Magicthegathering.com}}
* {{DailyRef|mtg/daily/feature/225|Planeswalker's Guide to Gatecrash: Part 2|The Magic Creative Team|December 12, 2012}}
*{{WebRef|url=https://web.archive.org/web/20201112013835/https://magic.wizards.com/en/articles/archive/planeswalkers-guide-gatecrash-part-2-2012-12-12|title=Planeswalker’s Guide to ''Gatecrash'': Part 2|author=[[The Magic Creative Team]]|date=December 12, 2012|publisher=Magicthegathering.com}}
* {{DailyRef|mtgcom/arcana/894|The Basics of the Setting|[[Magic Arcana]]|August 29, 2005}}
*{{DailyRef|feature/planeswalkers-guide-to-murders-at-karlov-manor|Planeswalker's Guide to ''Murders at Karlov Manor''|[[Emily Teng]]|February 1, 2024}}
* {{DailyRef|mtgcom/arcana/896|The Basics of the Setting, Part II|[[Magic Arcana]]|August 31, 2005}}
*{{DailyRef|arcana/basics-setting-2005-08-29|The Basics of the Setting|[[Magic Arcana]]|August 29, 2005}}
* {{DailyRef|mtgcom/arcana/898|Wallpaper of the Week: ''Ravnica'' Forest|[[Magic Arcana]]|September 02, 2005}}
*{{DailyRef|arcana/basics-setting-part-ii-2005-08-31|The Basics of the Setting, Part II|[[Magic Arcana]]|August 31, 2005}}
* {{DailyRef|mtgcom/arcana/905|''Ravnica'' Style Guide: Anthony S. Waters Land Concepts|[[Magic Arcana]]|September 14, 2005}}
*{{DailyRef|feature/wallpaper-week-ravnica-forest-2005-09-02|Wallpaper of the Week: ''Ravnica'' Forest|[[Magic Arcana]]|September 02, 2005}}
* {{DailyRef|mtgcom/arcana/923|Back-Alley Ravnica|[[Magic Arcana]]|October 10, 2005}}
*{{DailyRef|arcana/ravnica-style-guide-anthony-s-waters-land-concepts-2005-09-14|''Ravnica'' Style Guide: Anthony S. Waters Land Concepts|[[Magic Arcana]]|September 14, 2005}}
*[http://www.wizards.com/Magic/Multiverse/planes.aspx?plane=ravnica "Planes of Existence: Ravnica"] {{Em}} [[Wizards of the Coast]]
*{{DailyRef|feature/back-alley-ravnica-2005-10-10|Back-Alley Ravnica|[[Magic Arcana]]|October 10, 2005}}
*[http://www.wizards.com/magic/#/planes-of-the-multiverse/ravnica/ "Planes of the Multiverse: Ravnica"] {{Em}} [[Wizards of the Coast]]


{{Ravnica|{{!}}*}}
{{Ravnica|{{!}} |state=collapsed}}
{{Ravnica mechanics|state=collapsed}}
{{Planes of the Multiverse}}
{{Planes of the Multiverse}}
[[Category:Planar types]]

Latest revision as of 19:38, 19 June 2024

Ravnica
[[File:{{#setmainimage:Visions of ravnica.jpg}}|250px]]
Information
First seen Ravnica: City of Guilds
Last seen Murders at Karlov Manor
Planeswalkers Domri Rade, Ral Zarek, Vraska
Rabiah Scale 1[1]
Status Rebuilding
For other uses, see Ravnica (disambiguation).

Ravnica (pronounced /RAV-nih-kuh/ IPA: /ˈɹæv.nɪ.kə/)[2] is a plane whose main planet is covered in a large city, eponymously known as Ravnica.[3][4] It takes its flavor from that of Eastern Europe and Slavic folklore, most notably 15th-century Prague.[5] Ravnica is the setting of the Ravnica block, Return to Ravnica block, Guilds of Ravnica, Ravnica Allegiance, War of the Spark and Murders at Karlov Manor expansions.

Description

Ravnica is a worldwide cityscape; an ecumenopolis consisting of a patchwork of grand halls, decrepit slums, and ancient ruins, with layer upon layer of stonework.[6] It is one of the most densely populated planes in the Multiverse.[7] Law magic and the metaphysics of hierarchy are deeply woven into the very fabric of the plane, enabling cooperating leaders to achieve feats of greatness.[8]

Of the world's countless civic centers, one looms large above all others: the City of Ravnica, a metropolis so vast that its name has long since become synonymous with the entire plane. Centuries of Ravnican business—powered in many cases by Izzet boilerworks and other guilds’ foundries—have saturated Ravnica's atmosphere with all manner of industrial pollution.[9] Before the events of Dissension, the city and plane of Ravnica had been ruled by the Ravnican guilds and governed by the Guildpact for more than ten millennia.

While much of its surface is urbanized, subterranean oceans exist.

Ravnica's Worldsoul is the Selesnya parun Mat'Selesnya.

Ravnica and the Multiverse

As a plane, Ravnica was affected by the Rift Crisis on Nexus of the Multiverse, Dominaria. As a consequence, it became isolated from the rest of the Multiverse, in a seal similar to the Shard of the Twelve Worlds, but with Ravnica as the only plane.[10][11][12][13] On the surface of this 'micro-shard' appeared a blister, a piece of folded aether that trapped all Ravnican souls upon death, forcing them to become spirits and ghosts that manifested themselves on Ravnica's physical plane as the Ghost Quarter of Agyrem.[14] The separation might also have improved the lifespan of its inhabitants; for example, Agrus Kos was a normal human, who was over 120 years old, an age likely roughly equivalent to 65–70 years on Earth.

After the Mending the Ravnican ghost-world anomaly was dissolved, and the trapped spirits were able to pass on to the aether.[15][16] Ravnica's dead can still materialize as ghosts on the plane. Most people who are going to return as ghosts don't do so immediately upon their deaths.[17] Loss of the physical body causes disorientation, and adapting to an insubstantial, spectral existence causes even more. The more powerful the magic and will of the deceased, the more quickly they are likely to adapt. It's standard practice for high-ranking Orzhov to ward their souls to keep their rivals from calling them back and binding them after they die.

History

For millennia, cities covered the plane's surface, until eventually, they ran together into one vast megalopolis.[18]

The Erstwhile

A delicate and sophisticated race of elves known as the Erstwhile once was an important faction in Ravnica. They were laid to rest in coffins in Umerilek, Mausoleum of the Erstwhile.[19] They returned as Zombie Attendants of Vraska. Their leader is Storrev.

Government and law: Guildpact

Izzet Steam Maze
Undercity Reaches

Almost ten thousand years before the events of Ravnica, the plane of Ravnica boasted untold violence and brutality, with various factions constantly waging centuries-long war against each other.[18] Realizing that this neverending war would ultimately destroy everything, a council between ten factions was held, where the leader Azor I suggested establishing a living, breathing enchantment that would end the violence and ensure the survival of the factions. While some of the order-phobic factions had initial disagreements, the other nine leaders eventually concurred that such a pact was the best chance of survival. Each of the ten factions signed the Guildpact, and over time, these factions became the ten guilds of Ravnica.

The power of the Guildpact was subtle; it prevented any guild from dabbling into the business of any other guild or disturbing the stable power balance among the ten by twisting circumstance and coincidence to nullify the disruptive guild's actions. While the Guildpact was credited with bringing relative peace and prosperity to the plane, sporadic clashes between guilds still occurred. Despite any conflicts between the guilds at a particular time though, the anniversary of the Guildpact's signing was celebrated every year with a day-long festival, where all the people laid down their weapons and made merry. This celebration was called The Festival of the Guildpact.

Not all of Ravnica's citizens are a member of a guild; about half of the population is guildless.[20] However, the guilds are a required part of daily life, and their presence is felt everywhere on Ravnica.

The Decamillennial

During the Decamillennial Celebration of 10,000 ZC, the Guildpact was broken. The ancient balance was shattered, and Ravnica was thrown into chaos.

The Interregnum

In the novel Agents of Artifice, it came to pass that the guilds were officially disbanded.[21] Many of the guilds were forcefully torn down due to the long-simmering unrest the guildless held towards their masters. There were, however, remainders of the guilds present.

Return of the guilds

The former guilds, however, were not long to rest, and they reestablished, many under new leadership. Some adopted a new purpose, as the original Guildpact had bound them to a specific task for over ten thousand years, and the Guildless had grown weary of some of their morally questionable activities. Most guilds, however, follow the same basic structure they always had, as habit and traditions are forces at least as strong as the Guildpact.[22]

The Guildpact reinstated

In 10,075 ZC, the Izzet guildmaster discovered that Azor I had created a contingency plan that would take effect if the magic of the Guildpact was ever broken. An intricate network of leylines sprawled across the districts Ravnica called the Implicit Maze, offered a test to the guilds. If they would cooperate to solve the maze, they would secure the power of a new Guildpact. That power was eventually bestowed upon Jace Beleren, who became the Living Guildpact. Any law that he verbally confirms becomes legally binding.

Outside influence

As Jace is a planeswalker, his attention never remains focused on Ravnica for long. During his absences, the guilds return to their old habits of fighting with each other over the smallest scraps of influence or territory. Meanwhile an outside influence has taken control over several guilds, for reasons yet unknown. After Niv-Mizzet reveals his knowledge of the existence of other planes, planeswalkers, and the threat of Nicol Bolas, he has Ral Zarek turn Project Lightning Bug into a beacon to call other planeswalkers to help fight Bolas.[15][23]

Guild summit

Ral's efforts to convince the Ravnican guilds to cooperate with Niv-Mizzet's plan were met with resistance from every quarter.[24] Even bringing them together for a single meeting seemed next to impossible. Every guild had some members who supported cooperation and others who opposed it. At last, a guild summit was convened at New Prahv to discuss the growing tensions between the guilds. Isperia proposed a radical idea: cooperation.[25] After a contentious discussion, Niv-Mizzet arrived to reveal the real threat they were facing.[15] The Firemind then proposed to implement the "fail-safe" and grant him the power of the Living Guildpact. Although Niv offered to leave the Izzet League and become a guardian of Ravnica, many distrusted his motives. With that, the summit was adjourned until the following morning.

That night, Vraska met Isperia alone in the conference chamber. Simultaneously fulfilling Bolas's demands and achieving personal revenge, Vraska petrified the sphinx.[26] In the morning, the guildleaders reconvened, only to find Isperia turned to stone. All hopes for cooperation now seemed shattered.

Not long after, Ral Zarek activated the Interplanar Beacon and at the same time Nicol Bolas arrived on the plane.[15]

War of the Spark

As the precarious accord among the guilds teetered on the brink of collapse, Domri Rade led the Gruul in a concerted effort to tip the world into chaos.[15] He amassed an enormous mob to rampage through the city streets, making sure that every guild suffered painful losses to keep them at each other's throats. Some members of the Gruul, especially among the Zhur-Taa clan, thought this to be the End-Raze.

The fight between Nicol Bolas and the Gatewatch turns into an all-out planeswalker war. Dozens of powerful planeswalkers, from many disparate realities, unite against the elder dragon, who has claimed dominion over Ravnica and is perilously close to completing the spell that will grant him godhood. As they fight alongside the Gatewatch—led by Chandra Nalaar, Jace Beleren, and Gideon Jura—against Bolas and his relentless army of Eternals, nothing less than the fate of the multiverse is at stake.[27] Little do the Gatewatch suspect that Bolas has not only accounted for their interference, but he is practically relying on it.[15] Bolas arrives and attacks the cityplane, leading to the death of Niv-Mizzet, as well as creating a citadel and a statue of himself. As a reaction, Ral Zarek activates the Interplanar Beacon to call other planeswalkers to Ravnica. Dovin Baan later activates the Immortal Sun to trap the planeswalkers as Bolas unleashes his army of Eternals to conquer the plane and harvest the planeswalkers' sparks. Heavy damage is done to the city, including the destruction of the Vitu-Ghazi and the Chamber of the Guildpact, with much loss of life, both from citizens and planeswalkers. In the end, Bolas was defeated and a resurrected Niv-Mizzet became the new Living Guildpact.

Phyrexian Invasion and its aftermath

During New Phyrexia's Invasion of the Multiverse, Vraska led the Phyrexian invasion force against her home plane, first directing Realmbreaker toward the Azorius Senate's guild hall, New Prahv, and the jail in which she once was imprisoned. As vengeance for her fellow gorgons whose eyes were removed, she ordered for Ravnicans to be blinded, letting them scrabble upon the glistening oil-slicked streets. The Golgari were the primary converted force, with the Simic and Izzet foolishly examining the oil. Parts of the Undercity were raised into its streets, exposed to sunlight for the first time in centuries.[28][29][7]

Various planeswalkers, notably Teyo Verada and Ral Zarek, helped to repel the invasion, with Zarek able to defeat Vraska and her forces with a sonic weapon attuned against the oil.[30][31] Bolstered by the power of the Guildpact through the Guildpact Paragons,[32][33][34] the guilds and their leaders also fought to defend Ravnica.[35] In the invasion’s destructive wake, Ravnica's balance of power saw a massive shift. Though the Firemind reaffirmed his position as Ravnica’s supreme authority and protector,[36][37][28] the Golgari were almost totally compleated, the Dimir are rumored to be gone, and distrust of the Simic and Izzet are at an all-time-high.[7]

A year after the invasion, the guilds were still struggling to find a new equilibrium. Some found themselves stretched thin as their depopulated ranks attempted to address the demands of the populace. Others choose instead to turn inward, electing to focus on sorting out their own internal issues and all but abandoning their original purposes. Still, others took advantage of the ongoing confusion to advance their own agendas. Further complicating an already precarious situation, relationships between the guilds became fractured, leading to disagreements and struggles that tested the fragile state of the plane.[38] After the devastating effects the War of the Spark and the Phyrexian Invasion had on Ravnica, many of the plane's denizens were wary of planeswalkers, considering them responsible for the destruction despite their sacrifices and their dedication towards the world.[39] Rather than wait for the guilds to sort themselves out, many of the guildless began to deliver on services by themselves, even for areas that had traditionally belonged to guilds, such as crime patrols or infrastructure repair. The Ravnican Agency of Magicological Investigations, led by the archon Ezrim, was pivotal in maintaining the peace on the plane.

Murders at Karlov Manor

Amid a rising crime wave a year and some months after the Invasion, Teysa Karlov threw a celebration at Karlov Manor, which was attended by representatives from each guild except for the Golgari; Etrata of the Dimir attended in secret.[39][40] During the celebration, Zegana was assassinated, and Etrata was arrested as a suspect, though she maintained her innocence. Three days later, Teysa was killed as well.[41] Ezrim enlisted Kaya Cassir to lead the investigation, and detective Alquist Proft helped Etrata to escape to assist in the investigation. In the following days, Teysa's killer was revealed to be a guildless man and Massacre Girl attempted to assassinate Aurelia, though both attackers claimed to have no memory of the events, and the Izzet viashino Kylox was murdered when a brainwashed man attempted to assassinate Krenko.[42] Threatening a war between the Boros and Rakdos, Aurelia gave Kaya and her assistant Kellan 24 hours to find the mastermind behind the killings.

During the following day, the Gruul god Anzrag was released and rampaged through the Agency headquarters, killing multiple agents, and Agrus Kos was captured by Judith to cast blame on Rakdos and assist her in usurping the guild.[43] Before open war could be declared, Proft was able to solve the case. Gathering the guild leaders at Vitu-Ghazi, he revealed that Trostani — specifically Oba — was responsible for organizing the murders in retribution for those she considered traitors to the plane during the Invasion.[44] Zegana, for experimenting with Phyrexian oil; Teysa Karlov, for appearing to collaborate in her role as a double agent; and Krenko, for profiting from the conflict.[45]

Demographics

Guilds

Main article: Ravnican guild
  • The Azorius Senate ({W/U}) is the police force, legislative and judicial body of Ravnican bureaucracy.
  • The Boros Legion ({R/W}) is a standing army that protects the Guildpact and contains the League of Wojek, the official peacekeepers of the City of Ravnica.
  • House Dimir ({U/B}) was recently thought extinct, and provides illegal but necessary services, while openly serving as couriers, investigators, reporters, and archivists.
  • The Cult of Rakdos ({B/R}), considered a necessary evil by some, is composed of thrill-killers who provide the heavy labor force, catering, and entertainment of the plane.
  • The Golgari Swarm ({B/G}) manages food production and organic waste disposal.
  • The Gruul Clans ({R/G}) have fallen from their former glory as the keepers of Ravnica's wilds and now are nothing but a loose affiliation of berserker clans who seek to wipe civilization from the plane.
  • The Izzet League ({U/R}) is responsible for the world city's civil engineering works and new magical developments.
  • The Orzhov Syndicate ({W/B}) was originally the most widespread religion of Ravnica. Now it regulates trade and banking, among other activities such as law.
  • The Selesnya Conclave ({G/W}) promotes what is now the strongest, nature-based religion of Ravnica, and its ledev guards patrol the rural areas along with being conservationists and charity workers.
  • The Simic Combine ({G/U}) provides medical assistance and performs biological research.

Inhabitants

Ravnica is rumored to contain a handful of cryptids:

Flora

Language

  • Ravi (Common Ravnican) [52][19]
    • The name "Izzet" sounds similar to the Ravi phrase for "is it?" [53]
    • The Cult of Rakdos speak an archaic, barking, guttural street slang with patois and accents cribbed from various Ravnican cultures that changes quickly and is hardly mutually intelligible with standard Ravi[54]
      • In this dialect "Izolda" translates to "blood witch" [55]
    • Old Ravi
      • In this dialect, "Lupul" translates to "lurker"[56]
  • The Abyssal language of demons and devils
  • The Celestial language of angels
  • Kraul[19]
  • Loxodon
  • Merfolk
  • Minotaur
  • A Sylvan language spoken by Centaurs, Dryads, and much of the Selesnya Conclave
  • Sphynx
  • Vedalken [20]
  • Various Goblin languages [47]
    • These are fairly primitive, with loose grammar and a small vocabulary [20]
  • Ogrish
    • This may also be the same as the language spoken by Giants [20]
  • Utvar Grull, a creole with influences of Ogrish, Centaur, and Goblin[57]
    • The Centaur language named here may or may not be the same as the Sylvan language
  • Troll
  • True Draconic, the language spoken by the first Dragons before the urbanization of Ravnica[58]
  • Elvish
    • The Devkarin and Silhana each have their dialect

Writing Systems

  • Azorius Legal Script
    • Early versions of this script have been in use for up to thousands of years.[59]

Geography

A map of the Tenth District

The original City of Ravnica was made up of 10 districts, named in simple numerical order. No correlation exists between the ten guilds and the ten districts, all guilds are active in every district. The Tenth District, in particular, is a hotbed of activity where all the guilds maintain their primary headquarters. Beyond the core are countless other districts that originated as outlying cities that eventually melded into the expanding metropolis.[20] Examples are Irbitov and Jezeru. Among other constellations in Ravnica's sky is Qeeto, the Cat-Thief.[60]

The Ten Districts

The ten districts are arranged radially around the center of Ravnica.[61]

The Center

  • The Center of Ravnica is the hub of the great city and the entire plane. One of the only exposed areas of Ravnica's original surface of any significant size. This site is at the top of a mountain. At the street level, it is a flat, solid ground where many important halls and monuments are located.

The Second District

  • Consists of fashionable and elegant streets.[62][63]

The Sixth District

  • Contains overgrown areas with dank bogs.[64]

The Ninth District

  • Former Azorius territory, but lost after the Guildpact broke. Recently claimed by the Boros from the Gruul and Rakdos with the aid of Gideon Jura.
    • The One Hundred Steps, a gateway that connects the Ninth District with the Azorius District.
  • Merrytown, a neighborhood burned down by the Rakdos.[65]
    • Titan's Keg Tavern, rebuilt, often frequented by giants.
  • Old Rav, older and deeper parts of Ravnica. Realm of the Golgari.
    • Rozlad Square
    • The First Vineyard, claims to be the oldest tavern on Ravnica.

The Tenth District

The Tenth is the hub of most important activity on Ravnica, and this is reflected in grander architecture, busier markets, and wilder traffic in the streets.[66] To be governed effectively, the Tenth District is broken into six precincts, each the size of a small city.[20] Precinct One (also known as the Guildpact Precinct) is the hub of the wealthy and powerful and Precinct Two is populated by businesses. In Precinct Three (the Greenbelt), nature has encroached on the urban environment, while the scarred streets of Precinct Four are a proving ground for soldiers and marauders alike. Precinct Five is characterized by its many schools, libraries, and laboratories, and Precinct Six is the workers' district with warehouses, docks, and factories.

Two major avenues and one alley run across the whole Tenth District, crossing precinct lines:

  • The Transguild Promenade.[67] Lined with markets and parks.
  • Tin Street, a vital center of trade and a popular spot for restaurants and theaters. At some points, it is possible to look down Tin Street and see Vitu-Ghazi. [68]
  • Gnat Alley, Ravnica's longest continuous street. A tunnel-like alley that serves as one of Gruul's most trusted methods of navigating through Ravnica's posh neighborhoods.[70] Various lowlifes use its winding passages to infiltrate restricted districts and bypass security checkpoints.

Anchored by enormous chains at the juncture of Precincts One, Three, and Four, the Millennial Platform is a floating observation deck that affords the best overhead view of the District. It houses an exclusive restaurant.

There are also several plazas:

  • Tenth District Plaza, a popular place for meetings, recreation, shopping, and to be seen. Neutral ground.
  • Plaza East, home to many government officials and diplomats.
  • Plaza West, known for its nightclubs and restaurants.
    • Hellbender, Judith's popular Rakdos nightclub.[17][38] It is a grandiose structure that appears run-down enough to come across as seedy but is dazzling at night. Its high ceiling is strewn with clear, red, and dark purple hanging glass spheres that refract and split light once the candles are set aflame. The dance floor is wide and level and there is a small, curved stage at the far end of the room. Dress code is strictly enforced, and raucousness enthusiastically encouraged.
  • Plaza South, (the Downside). Hub of Commerce in Precinct One.
  • Anasis Plaza.[72]
Azorius territory
  • In the Second Precinct:
    • Old Prahv, the former guildhall. Now a wilderness preserve.
    • New Prahv, the guildhall.
      • The Jelenn Column complex[73]
        • The Runes Library
        • The Verity Promenade
        • The Pavilion of Justice
        • The Halls of Reason
        • The Cascades of Justice, a fifteen-story waterfall turning to vapor right before it reaches the main floor of the complex.
        • The Old Laws Library
    • The South Records Hall.[74]
    • The Historical Archives[73]
    • The Forum of Azor.
    • Whitestone, an orderly neighborhood named for its rows of alabaster houses.
    • Griffin Heights, a neighborhood with two-story houses. Rife with corruption.
    • Udzec, a maximum security prison.[75]
    • Exner, a new prison under construction that's supposed to dwarf Udzec.[75]
    • The Beacon Tower, housing the Interplanar Beacon.[76][77][78]
  • The Detention Compound, a place of correction for criminals.[79]
  • Wargate, another prison.[80]
Boros territory
  • In the Second Precinct:
    • Augustin Station, the main airship station for the Tenth District.
    • A 10-foot-tall statue of Agrus Kos has become a meeting place for veterans, the mob, and Dimir spies.[20]
  • In the Fourth Precinct:
    • The Grand Courtyard.
    • Sunhome, the guildhall and headquarters of the Theater of Fortification.
    • Zobar, one of the Titans of Ravnica. Now destroyed.
    • Horizon Military Academy, headquarters of the Theater of Recruitment.
    • Centerfort, the headquarters of the Wojek League.
      • The Tenth Leaguehall
    • The Bulwark, low-rent apartments and shops.
    • Sawtooth Prison
  • In the Sixth Precinct:
    • Kamen Fortress, former headquarters of the Theater of Order. Now the garrison that guards the Smelting District.[15]
Orzhov territory
  • In the First Precinct:
    • Orzhova, the guildhall cathedral and seat of the Obzedat.
    • The Vizkopa Bank, the center of Orzhov commerce. A massive institution encrusted with guardian gargoyles and orbited by the floating spirits of Orzhovan debtors.
      • The Grand Library.[74]
  • In the Sixth Precinct:
    • Many mansions, banks, trading posts, and churches.
    • Near the waterfront:
      • Medori Park, a neighborhood with warehouses, and rife with the undead at night.
  • Coiner's Row, the business district
  • The Harmony Basilica.[74]
  • Kalnika Quarter or Kalnika District
    • The Dome of Black Dove.[74]
  • The Moon Market, an Orzhov black market held every fifth full moon and dedicated to forbidden wares.[81][82]
  • The Plague Quarter
  • Sage's Row, a place critical of the guilds.
  • Shanav Quarter, a place that's known for its hostility to the Selesnya.
  • The Basilica of the Opportune (destroyed)[83]
  • Clover Heights. Contained 360 Orzhov citizens in 10,075 Z.C.[84]
  • Prosperity Estates. Contained 292 Orzhov citizens in 10,075 Z.C.[84]
  • Oligarch's Row. Contained 1016 Orzhov citizens in 10,075 Z.C.[84]
  • Penance Place.[84]
  • Karlov Cathedral[60], the heart of Orzhov territory.[43]
    • The Bone Walk, is a path made from the polished femur of an ancient stone giant that crosses a mysterious dark water, apparently full of horrible creatures, towards the entrance of Karlov Cathedral.[60]
  • Plaza Karlov or the District of Karlov.[85] A newly established neighborhood of flagrant wealth and glamorous ostentation.[38] The most popular and most expensive place to live. Elegant, modern manors with warded iron gates flank paved avenues and sprawling grounds. Many businesses and other households located in Plaza Karlov exist solely to support Teysa Karlov's decadent lifestyle.
    • 1 Karlov Place — Karlov Manor.[39] The ostentatious estate of Teysa Karlov, built following the Phyrexian Invasion in 10,079 ZC.[86] A long driveway leads to the manor, designed to impress and intimidate visitors.[41] From its main courtyard, a narrow side door leads to a hall, through which are wide, gently curving stairs. At the top of the stairs is a well-appointed library lined with rare books and gilded manuscripts, with a door leading to its highest balcony. Another shallow set of stairs hidden behind a marble column leads to the grand balcony. Much of the manor is warded against ghosts as a precaution.[40] A hedge maze sits outside the main building.
  • Parha, a run-down industrial quarter given to the Orzhov for demolition and reclamation.[56]
Selesnya territory

In the Greenbelt (the Third Precinct):

  • Vitu-Ghazi, guildhall of the Selesnya Conclave. After the Phyrexian Invasion, the tree was moved to a moor within a park in Selesnya territory.[87]
    • The Museum of Ravnica or Museum of Ravnican History[88], a public museum funded by the Orzhov and housed in Vitu-Ghazi that opened after the Phyrexian Invasion.[38][89] Commisioned by the Orzhov, it contains artifacts like a copy of the original Guildpact, shattered remnants of the Blackblade, lazotep fragments from the remains of Oketra, and the Glaive of the Guildpact.
  • The Canopy, a neighborhood covered in trees with buildings around them and on the largest branches.
  • The Ivory Oaks, a stand of massive trees guarded by an order of albino Loxodon warrior-priests.
  • The Selesnya Saproling Nursery.[74]
  • Sumala, a giant meditation garden and home to some of the most magnificent Selesnyan architecture and scenic artistry.
  • The Kasarna training grounds.[90]
  • The Great Concourse. This is a massive series of interwoven roadways that are elevated through and high above the forest canopy.
  • North Ridge Forest.[83]
  • Concordance or the Old City, the oldest section of the precinct.
  • Beast Haven, a neighborhood where beasts are trained for labor and sold to customers from around the city.
  • Initiates' Compound.[84]
  • Conclave Assembly.[84]
Izzet territory
  • In the Fourth Precinct:
    • Nivix, the guildhall
    • The Mizzium Foundry, the only place on Ravnica that manufactures Mizzium.
  • Ivy Street
  • Mauzam Asylum
  • The Smoking Wreckage, an infamous bar.[91]
  • In the Undercity:
    • The Boilerpits, a series of underground passageways formed by intertwined high-pressure metal pipelines. A web of tangled pipes and exposed steam vents, the air is hot, heavy, and remarkably fragrant.[42]
  • Construction Site Zurzic, a mysterious sky-line changing building under construction near Privnik Plaza.
  • Empty Cup Row, an abandoned building block used by the Izzet for experiments.[92]
Simic territory
  • In Precinct Five:
    • Zonot Seven. The only zonot inside the boundaries of the Tenth District; was originally a simple lake before the opening of the zonots. It is fed directly by a river passing around an area of land claimed by rogue Izzet chemists, which the Simic wish to claim as an aquatic thoroughfare.[93]
    • Zameck, the current guildhall of the Simic Combine.
Dimir territory
  • Dinrova Heights, a massive building used as a meeting place for the high-ranking guild mages of the Dimir.
  • Bane Alley, a street where "illegal" services like assassination, extortion or graft are offered by Dimir agents.
  • Etrata's safehouse is hidden behind a brick wall.[87] Originally built by Izzet engineers, the wall opens when tapped in a specific pattern, and shuts when the entrant steps off a pressure plate. Within, the house contains an impeccably clean combination of workshop and bedroom.
  • Keyhole Village, a run-down quarter where the harbor workers live.[94]
  • In Precinct Five:
    • The Ismeri Library, an officially guildless public library under Dimir control. Used as a major communication center of the guild.
  • in the Undercity:
    • Duskmantle, the restored guildhall. Protected by memory wards.
    • Nightveil, the sprawling residence of the Dimir elite. An extensive system of natural caverns that house high-walled mansions.
    • Fiend's Crawl, lair of many vampires.
Rakdos territory
  • In Precinct Six:
    • Gore House, a notorious club
    • Shadowfront Alley, known for its prostitutes.[72]
  • In the Undercity:
    • The Demon's Vestibule, the staircase down from the Smelting Quarter. Veins of lava running down the wurm-carved walls shed a dull-red light. The walls are lined with hundreds of torn and overlapping banners.
    • The Hellhole, the housing of the Rakdos.
    • Rix Maadi, the Rakdos guildhall
      • The Dungeon Ballrooms, venues for smaller Rakdos parties.[95]
      • The Festival Grounds, a vast, derelict courtyard in front of Rix Maadi.
      • The Jester's Crypt, a dark tunnel where Rakdos takes cultists who displease him. Few ever return.
  • The Broken Toybox, a tavern and discreet brothel, with some very unusual goings-on in the basement suites.[96]
  • The Carnarium Rings[95]
  • Derision's Peak [75]
  • The Slaughterhouse, a large Rakdos venue.[95]
Golgari territory
  • Zanikev, the largest reclamation zone of the Golgari, encompassing several former neighborhoods. Also known as the "Great Rot Farm".
  • In Precinct Six:
    • Deadbridge Chasm, a large sinkhole, used as a public disposal for corpses. The massive platform that spans it is supported by stone arches that are buttressed by vines, fungi, and bonewood.
      • Wayport, a trading zone located on a pillar in the chasm.
      • Benzer's Bridge, the main thoroughfare for cargo traveling to and from Districts beyond the Tenth.
  • The Devlin Crevasse, a vast fissure in the earth that interrupted the Ravnican street plan.[66]
    • Madman's Bridge, a long, thin structure over the Crevasse. On the verge of collapse.
  • In the Undercity:
    • Svogthos, old guildhall. Now abandoned.
    • Korozda, the Maze of Decay. Guildhall of the Golgari, now raised to the surface.[43]
      • Penvar, the Hanging Keep. A castle fixed upside down on the ceiling above the entrance of Korozda.[97]
    • House of the Ochran, headquarters of the Golgari assassins.
    • Umerilek, Mausoleum of the Erstwhile.
    • Stonefare, a network of ancient brick tunnels that wind through the Golgari-controlled areas, polluted with sticky slime, fungi, and cobwebs and lined with petrified bodies of gorgon victims.
    • The Corpsefloat Valves. Valves constructed of fungal membranes closing off certain sewerways. They open and close by Golgari command, allowing carcasses and other traffic to float through.
    • The Felden Pipe Entrance, drop-off point for corpse haulers.[74]
    • Grek'ospen, a Kraul hive in a large cavern.[98]
Gruul territory
  • The Samok Stand, a grove of towering trees slowly reclaiming the city. Defended by predators.
Neutral territory
  • In Precinct Five:
    • Prism University, a crystal-paned center of learning that concentrates on magical theory and application. Even though the school maintains a formal state of neutrality, it’s an open secret that many guilds have infiltrated the university and planted agents to woo prospective members.
    • The Thinktank Enclave, an independent guildless city. It is founded on a thirty-block (but growing) tract of land formed from a raft of Golgari garbage jutting into the river. Formerly run by the Izzet, an emergency prompted the temporary and subsequently permanent sovereignty of this city. It is governed by Grand Arbiter Hendrik "B.H." Azmerak.[73]
      • The Blistercoils, a series of gigantic mizzium coils that generate large amounts of mana.
  • In Precinct Six:
    • The Smelting Quarter is the center of Ravnica's industry. It is also home to numerous unguilded.
      • Keyhole Downs, a place known for its dishonest merchants.[94] Rumored to have ties with the Rakdos.
Unknown
  • Dogsrun neighborhood, a genteel rectangle of quiet streets tucked away from the major thoroughfares.[24]
  • Lobar Alley[69]
  • Novijen, the former Simic guildhall. Now destroyed.
  • Oxblood Alley[99]
  • Parhelion II
  • Plaza of Harmony
  • Seven Swords, a small block of streets lined with large stone townhouses that had seen better days. [23]
    • Frost Lane
    • Green Street
      • The Silver Curtain, an abandoned theater (destroyed)

The Red Wastes

The Red Wastes are located directly north of Precinct Four

  • The Rubblebelt, a discontinuous archipelago of wasteland zones outside of the Tenth District. Claimed by the Gruul Clans.
    • Skarrg, the gutted, cratered remains of a massive palace. A place of tradition for the Gruul.
    • Oakchar, a fifty-foot-tall, partially petrified oak used to display the skulls of fallen Gruul chieftains.
    • Axebane Forest, a sentient forest under the protection of an order of Druids.
    • The Husk, headquarters of the Slizt Clan.
    • Mahovana, The Haven of Moss, a ruined part of the city, covered by large trees.[94]
    • The Cairn of Years' March, the ruin of a huge colosseum.

The Mausoleum District

Irbitov (the mausoleum district), is an Orzhov-controlled quarter populated with mausoleums, memorial statues, and underground vaults.

The Lake District

Jezeru (the Lake District) is an entire district covered in shallow water. It is an attempt to bring the Simic above ground.

The Utvara Reclamation Zone

  • Utvara, is a harsh land situated outside the main city and formerly controlled by the Selesnya Conclave. It is roughly egg-shaped.[100]
    • Thousands of years ago, Utvara had been a vibrant section of the world with a free zone that rivaled the central metropolis of Ravnica.
    • Even earlier, the area had once been a part of the ancient hunting grounds of Niv-Mizzet, whose first lair is supposedly located somewhere within the zone.
    • Vitar Yescu, an enormous tree in a state of perpetual flower, planted by the Selesnya Conclave to provide an antigen to the local plague. It was mostly burned to the ground after Zomaj Hauc's failed attempt to revive several ancient dragon eggs.[101]
    • The Cauldron, former headquarters of the Izzet.
    • The Schism, a rift giving acces to The Ghost Quarter of Agyrem (now healed[15][16][22]).

The Undersea

Rivers, lakes, and oceans run deep below the surface of Ravnica, Several of them connect to the Simic zonots. They are used as thoroughfares by aquatic races and monsters. This area has traditionally been home to Ravnica's merfolk and to a variety of marine life but has recently become home to escaped krasis that have hurt the native ecosystem.[102]

The Polar Regions

Where the True Djinn are kept imprisoned at "polar water stations".[60]

Other locations outside the Ten Districts

  • Avaric, a district controlled by the Orzhov but with a deep anti-guild sentiment.[21]
    • Bitter End Tavern
  • The Bone Walk, an elevated walkway made from the femur of an ancient stone giant before the Guildpact (spell) that approaches the Orzhov territory.
  • Dravhoc, a district built into a mountain, constructed in terraces.[21]
  • Eshton's Tavern, a bar owned by Eshton.
  • Favarial, a district built across a large body of freshwater. One of the wealthier districts.[21]
  • Glahia district, one of the larger districts.[21]
  • The Nalatras alchemical slums.[21]
  • Lurias, a district far away from the Center of Ravnica near a "coastline", the meeting place of a swamp used for farming and a large river.[21]
  • Ovitzia, a district full of mansions of the wealthy.[21]
  • Tisya
  • Tovrna, a backwater part of the city with many factories.[24][66] Once a power in its own right, it had slipped into somnolence over the centuries,
  • The Zonots, sinkholes controlled by the Simic Combine leading down to the Ravnican oceans. They pass through a dozen layers of the crumbled city.
    • Zonot One. Speaker Zegana's home zonot. Zonot One is one of the smallest zonots and has a somewhat somber feeling compared to the others.
    • Zonot Two.
    • Zonot Three. Vannifar's home zonot.
      • Navika, a laboratory of the Guardian Project, was built/grown in the form of an enormous nautilus shell.
    • Zonot Four. The largest of the zonots. It has the marine troll Trifon as its speaker. Threatened by Golgari incursions.
    • Zonot Five, a tourist destination, where the guildless can come to see the ocean as well as to observe Simic life.
      • The Helical Stair, an enormous column of marine plant matter.
    • Zonot Six.
  • The Steambath Quarter
  • The Wrights' Quarter

Economy

An Orzhov coin

Ravnica's primary currency is coins referred to as zibs and zinos, with 100 zibs making up 1 zino.[20] A denomination called "zidos" has also been referenced, although it carries an equal value to zinos and may be a typo or nickname for the silver variant of the currency.[46] The same is true for a denomination called "zigs" and the similarly named zibs.[103] Coinage is regulated by Ravnica's guilds, with the Azorius, Boros, and Orzhov operating its primary mints.[20] The card Conjured Currency depicts gold coins bearing the Dimir symbol, but it is unclear if these are meant to mimic existing coinage. While real zinos can be made of silver or gold, counterfeits are often made of tin.[104] A coin bearing Lazav's likeness is given to those elevated to Dimir remainder.[105] 24 generations before 10,075 Z.C., the Izzet invented a machine that could turn copper coins into gold.[83] The known denominations include:

Denomination Common name Description Mint
½ zib Half-zib[47]
1 zib Copper zib[84] Azorius[20]
1 zib Copper alms-coin Distributed by the Orzhov to the poor. Orzhov[20]
1 zib A small silver coin.[47] Possibly Boros.
25 zibs Silver 25-zib piece[106] Common currency carried by nearly everyone in Ravnica. Azorius[20]
50 zibs Electrum 50-zib piece[106] Azorius[20]
1 zino Gold one-zino coin Standard coin of the Azorius mint.[20] Embossed with the Azorius symbol, redesigned with an elevated symbol just before 10,075 Z.C.[106] Azorius[20]
1 zino Gold zino Boros[20][106]
1 zino Zido A square silver coin.[47] Possibly Boros.
5 zinos Gold 5-zino coin Boros[20]
10 zinos Platinum 10-zino piece Orzhov[20][106]
100 zinos Platinum 100-zino coin Orzhov[20]

Boros legionnaires are paid one Boros-minted gold zino per week, while officers are paid a gold 5-zino coin.[106] A warehouse worker loading heavy cargo might make one zino in a single day, while a professional thief could make 100.[107][10] Based on tithing records, the average salary of the richest 95% of citizens in the Orzhov neighborhoods of Clover Heights, Prosperity Estates, and Oligarch's Row was well over 520 zinos per week in 10,075 Z.C.[84] Orzhov fines can be paid at a rate of two zibs per labor hour.[83] The Izzet goblin Observer Kaluzax had a life savings of 5,732 zinos.[60] The exact value of Ravnican coinage is unclear, but the prices of various items are known:

Item Value
Melon 2 zibs[103]
Loaf of bread 5 zibs[103]
Cup of coffee 10 zibs[20]
Newspaper 15 zibs[106]
Apple 15 zibs[106]
Stick of grilled chicken 25 zibs[106]
Airship flight from Augustin Station to the Millennial Platform 50 zibs/passenger[106]
Cheap Jewelry 80 zibs[107]
Bird's nest fungus 1 zino[97]
Airship flight from Augustin Station to any location in the Tenth District 1 zino[106]
Airship flight from Augustin Station to any station on the plane 1 zino/mile[106]
Guild insignia 5 zinos[106]
Human blood, pasteurized 9 zinos/qt[84]
Airship flight from Augustin Station to a major station in another district 10 zinos[106]
Spiked brass knuckles 12 zinos[84]
Ornate dagger 12 zinos[107]
Small silver censer with gold trim 13 zinos[84]
Gold-plated Thrull face mask 16 zinos[84]
Enchanted Cluestone 17 zinos[84]
Flagon of bat guano 17 zinos[84]
Enchanted Rune 22 zinos[84]
Orzhov silver coin chain 23 zinos[84]
Spectacles 25 zinos[106]
Tainted sigil 28-75 zinos[84]
Mizzium apparatus 50 zinos[106]
Pyroconverger 50 zinos[106]
Spyglass 50-100 zinos[106]
Silk Selesnyan initiate's robes 68 zinos[84]
Pendulum clock 100-250 zinos[106]
Enchanted Dimir communications eyepiece 109 zinos[84]
Orzhov charm 155 zinos[84]

Culture

The board game Clans & Legions is popular across the plane. It appears to be similar to Chess, although played on a six-by-six board. Pieces include the soldier, skyknight, cleric, and angel, likely analogous to the pawn, knight, bishop, and queen. Black goes first, and taken pieces are claimed in the attacker's boneyard. One of the most famous plays is Razia's Folly, the only three-move win, equivalent to the Fool's Mate. Once a player clears a board, they declare victory by stating "You're nullified."[103] Another board game, simply called "Guilds," is also popular.[21]

Dromad-drawn carriages are a common means of transportation across the city.[17]

Cuisine

Coffee is a popular drink across the plane. It can be spiked with bumbat, an alcoholic drink, or laced with cream or honey.[39][41] Kasarda is another popular drink. Strudel, bacon-wrapped asparagus, and canapés are all popular party foods. Taffy is sold by street vendors.[108]

Trivia

  • Ravnica means "plain" in Serbo-Croatian coming from the word ravan, meaning flat, level, plane. It's pronounced "rahv-NEE-cah" even though "rahv-NEE-tsah" would be the more precise pronunciation since Wizards uses the same phonetics each time to avoid spelling issues.[109]
  • According to legend, the City of Ravnica (the central metropolis) had been meticulously designed with Izzet precision after the signing of the Guildpact as a gift to the other guilds. The city had also been a secret offering to Niv-Mizzet that would have created a city-sized power sigil giving the Magewrights ultimate control over the plane. Izzet goblins supposedly fumbled the design just enough to prevent the sigil from working as intended.[101]
  • "Zonots" are based on cenotes, natural water-filled pits found in Mexico.[110] The spelling of the word was changed to use Eastern European phonemes.

Planeswalkers and other visitors

Native Planeswalkers

Planeswalker Visitors

Non-Planeswalker Visitors

Gallery

In-game references

Represented in:
Associated cards:
Referred to:

Notes and references

  1. Mark Rosewater (November 29, 2016). "The Rabiah Scale". Blogatog. Tumblr.
  2. Brady Dommermuth (September 15, 2005). "Ask Wizards". magicthegathering.com. Wizards of the Coast.
  3. Rei Nakazawa (September 05, 2005). "Life in the Big City". Magicthegathering.com.
  4. Matt Cavotta (January 25, 2006). "Life in the Big City (2)". Magicthegathering.com.
  5. Doug Beyer (October 25, 2013). "There’s lots of ways a cultural inspiration can show up in a setting". A Voice for Vorthos. Tumblr.
  6. Planes of Existence: Ravnica
  7. a b c No Sparks Allowed – Aftermath Lore ft Rhystic Studies (Video). YouTube.
  8. R&D Narrative Team (January 31, 2018). "Sabotage". magicthegathering.com. Wizards of the Coast.
  9. The Magic Creative Team (January 26, 2006). "Ravnica’s Wild Weather". Magicthegathering.com.
  10. a b Cory Herndon (2006), Dissension. Wizards of the Coast.
  11. Future Sight Player's Guide
  12. Casually upending a popular lore belief that the Guildpact was the source.
  13. Squirle (August 14, 2021). "Dissension". Multiverse in Review. Tumblr.
  14. Dissension, Chapter 8
  15. a b c d e f g h James Wyatt (January 2019). "The Art of Magic: The Gathering - Ravnica'". Wizards of the Coast
  16. a b In Agents of Artifice onward, there is no mention of the Agyrem still overlaying Ravnica.
  17. a b c Seanan McGuire (January 10, 2024). "Murders at Karlov Manor - Episode 4: Justice Before Mercy". magicthegathering.com. Wizards of the Coast.
  18. a b (2005). Ravnica: City of Guilds Player's Guide. Wizards of the Coast.
  19. a b c Alison Luhrs (May 31, 2017). "Pride of the Kraul". magicthegathering.com. Wizards of the Coast.
  20. a b c d e f g h i j k l m n o p q r s t James Wyatt and Jeremy Crawford (November 2018). "D&D Guildmasters' Guide to Ravnica". Wizards of the Coast.
  21. a b c d e f g h i Ari Marmell (2009). Agents of Artifice, Wizards of the Coast. ISBN-13 978-0786951345
  22. a b Adam Lee (August 29, 2012). "Ravnica, then and now". magicthegathering.com. Wizards of the Coast.
  23. a b Django Wexler (June 19, 2019). "The Gathering Storm, Chapter One". Del Rey.
  24. a b c Django Wexler (June 19, 2019). "The Gathering Storm, Chapter Three". Del Rey.
  25. Guild Summit
  26. Django Wexler (August 14, 2019). "The Gathering Storm, Chapter Ten". Del Rey.
  27. a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj Greg Weisman (April 2019). "War of the Spark: Ravnica". Del Rey.
  28. a b WeeklyMTG - March of the Machine: The Aftermath (Video). Magic: The Gathering. YouTube (May 2, 2023).
  29. Undercity Upheaval
  30. K. Arsenault Rivera (March 17, 2023). "March of the Machine - Episode 3: Mother, Son, and Story". magicthegathering.com. Wizards of the Coast.
  31. Alison Lührs (March 24, 2023). "March of the Machine - Ravnica: One and the Same". magicthegathering.com. Wizards of the Coast.
  32. Mark Rosewater (Apr 3, 2023). "March of the Machine Learning, Part 2". magicthegathering.com. Wizards of the Coast.
  33. Dave Humpherys (Apr 4, 2023). "A Battle for the Ages: Leading March of the Machine Set Design". magicthegathering.com. Wizards of the Coast.
  34. Guildpact Paragon
  35. Emily Teng (April 11, 2023). "Planeswalker's Guide to March of the Machine: The Phyrexian Invasion of the Multiverse". magicthegathering.com. Wizards of the Coast.
  36. Mark Rosewater (May 2, 2023). "Doing the Aftermath". magicthegathering.com. Wizards of the Coast.
  37. Niv-Mizzet, Supreme
  38. a b c d e f Emily Teng (February 1, 2024). "Planeswalker's Guide to Murders at Karlov Manor". magicthegathering.com. Wizards of the Coast.
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  44. a b Seanan McGuire (January 16, 2024). "Episode 8: Gods of Chaos". magicthegathering.com. Wizards of the Coast.
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  47. a b c d e f Ravnica (novel), Chapter 1
  48. Ravnica (novel), Chapter 9
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  58. Guildpact (novel), Chapter 15
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  88. Flavor text of Relive the Past
  89. Art of Relive the Past
  90. Flavor text for Centaur Healer
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  114. See background for Tamiyo, the Moon Sage (Mythic Edition)
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External links