Nivix

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Nivix
Information
Plane Ravnica
Colors Blue manaRed mana
Part of Precinct Four, Tenth District, Ravnica City

Nivix is the Izzet guildhall on Ravnica and the former home and personal aerie of the draconic genius Niv-Mizzet. Rising among the tallest towers in the city, this impressive spire crackles with unstable magical energy and embodies the wild, boundless creativity of the Izzet League.

Description

Nivix is part of Precinct Four.

One of the tallest towers in all of Ravnica, Nivix is an enormous, constantly humming structure that rivals New Prahv in height and prominence within Precinct Four. Each floor of this sprawling guildhall is packed with laboratories, arcane workshops, dormitories, testing chambers, and living quarters for the League’s countless inventors, mages, artificers, and experimental alchemists.[1]

Inside, chaotic experiments run day and night as brilliant minds dream up wild theories and test unstable prototypes, often with unpredictable and explosive results that echo through the tower’s winding halls. None of these experiments are truly isolated, however; Niv-Mizzet himself views them all as parts of a single, vast, ever-shifting project only he fully understands.

The entire complex is protected by what are said to be the most advanced magical sigils and wards ever devised by the Izzet, forming barriers that confound intruders and contain any dangerous mishaps.[2] Senior researchers, trusted mages, and the Firemind’s closest assistants occupy the tower’s upper levels, where Niv-Mizzet’s Aerie crowns the spire — a single, massive chamber, vast enough to suit the comfort of an ancient dragon.[3] Except for a collection of telescopes and optical instruments lining its great window, the Firemind’s Aerie contains remarkably few of the contraptions for which the Izzet are known. Instead, it is full of books, amassed in chaotic heaps and stacked precariously high on shelves.

The base of the tower houses workshops, barracks for the rank-and-file Izzet, and endless testing facilities where apprentices conduct the League’s smaller but no less volatile experiments. The surrounding streets bustle with pubs, taverns, and bars that cater to exhausted chemisters and mages looking to unwind or argue over radical theories late into the night.[4]

History

In 10,075 ZC, (4558 AR), guildmage Ral Zarek was called up to Nivix to meet with Niv-Mizzet. Reporting on the progress on the Implicit Maze-project, Ral was stunned to hear Niv-Mizzet bidding him to stop working on that task and focus on something else instead. Ral complained, but after threats of being eaten, he complied in promising to follow up on his new task - tracking down and identifying the intruder that had read Niv-Mizzet's mind and thus learned many of the maze's secrets. While Ral intended to follow up on his new mission in due time, he prioritized running the Maze and discovering it ended in the Forum of Azor, but without any reward, he was forced to report back to Nivix about his findings. An annoyed Niv-Mizzet told Ral that the Maze was created by Azor himself as a failsafe in case the magical Guildpact was ever broken.[5]

Around 2 years later, the Dimir agent Millena infiltrated Nivix and planted the idea of the Interplanar Beacon in Niv-Mizzet's mind. [6]

In-game references

Represented in:
Associated cards:

In other media

Boom comics

This article or section discusses story elements that are canon only in the BOOM! comic series.
Boom! canon
This article or section discusses story elements that are canon only in the BOOM! comic series. The story discussed here is based on reinterpretations of Magic characters and locations.

In the Battle for Ravnica against Tezzeret, Niv-Mizzet told Ral Zarek to unleash lightning on Nivix, which brought to life the ancient failsafe designed by the Firemind. In its powered-up form, Nivix became a walking tower piloted by the disembodied Niv-Mizzet.[7]

References