Plane

From MTG Wiki
(Redirected from Planes)
Jump to navigation Jump to search
For the card type, see Plane (card type).

A plane is a self-contained world or universe of any size found within the Multiverse of Magic: The Gathering. While planes can be governed by any conceivable set of rules and natural laws, or indeed even inconceivable ones, most planes visited in the storyline are comfortably similar to Earth.[1][2]

Most planes are spheres with an atmosphere and one or more suns and moons; they resemble planets. But there is no law of physics common to all planes of the Multiverse.[3] Planes can be infinite expanses of matter, tiny specks of empty space, or logic-defying inversions of normal reality. A plane can contain an entire, sprawling universe or nothing at all.

Description

There are almost infinite planes in the Multiverse, separated from each other by the space known as the Blind Eternities, which is filled with chaotic energies, including aether and mana. The inhabitants of most of these planes have no idea that theirs is not the only universe, or indeed the only world—generally only planeswalkers know that and can travel intentionally between planes.[4][5]

Although planes are sometimes thought to be a separate world occupying the same universe as other planes, each plane is a separate universe in its own right. Each has its sun and a few planes have multiple worlds, possibly with some inhabitable ones.[6] Except artificial planes, most if not all planes can be considered more akin to alternate realities, with Dominaria—previously the center of Multiverse—being the prime reality. However, these realities are usually very different from each other, suggesting that planeswalkers cannot planeswalk between planes that are too similar.

Planes are known to "move" about each other. Additionally, new planes are constantly created, while others drift out of existence.[7] According to Vivien Reid, each has a different starry sky. Sometimes the stars are colored like a rainbow. Sometimes they move, every night, as though they were giant fireflies.[8][9] The Ten Realms of Kaldheim are constantly shifting and moving around the World Tree and can even collide. Such an epic event is called a "doomskar" and causes earthquakes, destabilization, and chaos.[10] The plane of Arcavios was also formed by a collision of two planes and still has two suns.

Natural planes

Natural planes are naturally occurring worlds that came into existence at some point.[11] Most known planes have one central, populated world, that the entire plane is typically named after. However, it is possible that in vast universes with billions of galaxies and stars, other populated worlds also exist.[12]

Worldsoul

Main article: Worldsoul

A Worldsoul is the aware essence of a plane. One can be hurt magically, or manifest itself in various forms. Some magical abilities such as those of Nissa Revane may allow communication with a plane's Worldsoul.

Artificial planes

There are also artificial planes, worlds created usually by planeswalkers by sheer will (e.g. Serra's Realm).[7] The creator of such a world defines all of its rules. These planes are unstable and eventually collapse if there is nothing to sustain their existence (like a constant flow of mana, or technical means such as flowstone). These planes are most likely surrounded by an amount of real space that prevents them from being destroyed by the Blind Eternities. However, this pocket of space eventually wears out, after which the Blind Eternities destroy the plane.

Pocket planes

Pocket planes are small "blisters" or artificial constructs that are split off from regular planes. Examples are Agyrem, Metal Island, Urza's secret room in the Starfield Orb and possibly Zhalfir before its reemergence. Another example may be the "Eversaloon" of Thunder Junction.[13]

Named planes

Unnamed planes

For specific locations on these or other unknown planes, see places of unknown origin, and for a list of characters whose origin plane is unknown, see List of secondary characters/Unknown.

Planes that were visited - or referred to - in the storyline, but not named.

Notes

  1. Hell's status as a separate plane is from early stories. This may be a location on The Abyss.

References

  1. "Planes of Existence", magicthegathering.com, Wizards of the Coast. (Internet Archive snapshot)
  2. "Explore the Many Planes of Existence", magicthegathering.com, Wizards of the Coast.
  3. Wizards of the Coast (March, 2012). "Ask Wizards - March 2012". magicthegathering.com. Wizards of the Coast. Archived from the original on 2020-09-23.
  4. Brady Dommermuth (March 19, 2008). "The Known Mutliverse (sic)". magicthegathering.com. Wizards of the Coast.
  5. Doug Beyer (August 12, 2009). "Topic Potpourri". magicthegathering.com. Wizards of the Coast. Archived from the original on 2020-10-25.
  6. Doug Beyer (November 25, 2009). "Brooms, Planes, and Valakuts: Tales from the Inbox". magicthegathering.com. Wizards of the Coast. Archived from the original on 2020-10-22.
  7. a b Lynn Abbey. (1998). Planeswalker, ISBN-13 978-0786911820, Wizards of the Coast.
  8. a b Django Wexler (2020), "Ikoria: Lair of Behemoths — Sundered Bond", Wizards of the Coast
  9. Wizards of the Coast (April 03, 2020). "The Ikoria: Lair of Behemoths Story on Cards". magicthegathering.com. Wizards of the Coast.
  10. Mark Rosewater (January 11, 2021). "Norsing Around, Part 1". magicthegathering.com. Wizards of the Coast.
  11. Planar Genesis
  12. Brady Dommermuth. (August 16, 2007.) "You Are a Planeswalker", magicthegathering.com, Wizards of the Coast. (Internet Archive snapshot)
  13. Flavor text for Another Round
  14. Jenna Helland (2014), Journey into Nyx: Godsend, Part II, Chapter 10
  15. Teri McLaren (1996). The Cursed Land. Harper Prism
  16. Lynn Abbey (1998), "Planeswalker", Wizards of the Coast
  17. Brady Dommermuth (March 19, 2008). "The Known Mutliverse (sic)". magicthegathering.com. Wizards of the Coast.
  18. a b c d Miguel Lopez (December 10, 2024). "Planeswalker's Guide to Aetherdrift, Part 1". magicthegathering.com. Wizards of the Coast.
  19. Cynthia Ward & Kathy Ice, ed. (1995) - Wellspring, in: Magic: The Gathering - Tapestries, HarperPrism.
  20. R&D Narrative Team (February 14, 2018). "Wool over the Eyes". magicthegathering.com. Wizards of the Coast.
  21. Kimberly J. Kreines (June 8, 2016). "The Archmage of Goldnight". magicthegathering.com. Wizards of the Coast.
  22. R&D Narrative Team (January 31, 2018). "Sabotage". magicthegathering.com. Wizards of the Coast.
  23. Jess Lebow (2003), The Darksteel Eye. Wizards of the Coast.
  24. a b c Ari Marmell (2009). Agents of Artifice, Wizards of the Coast. ISBN-13 978-0786951345
  25. a b c d e f Mark Rosewater (March 7, 2025). "If or when: revisiting Rath and/or Dauthi and Soltari in non-standard legal products?". Blogatog. Tumblr.
  26. Brandon Sanderson (2018). "Children of the Nameless". Wizards of the Coast.
  27. Kelly Digges (October 29, 2014). "The Lithomancer". magicthegathering.com. Wizards of the Coast.
  28. Doug Beyer (2009), "The Wild Son", Wizards of the Coast
  29. Peter Friend & Kathy Ice, ed. (1995) - Not Just Another Green World? in: Tapestries, HarperPrism.
  30. Reinhardt Suarez (January 17, 2023). "A Man of Parts". magicthegathering.com. Wizards of the Coast.
  31. James Wyatt (June 17, 2015). "Liliana's Origin: The Fourth Pact". magicthegathering.com. Wizards of the Coast.
  32. Nik Davidson (November 5, 2014). "The First World Is the Hardest". magicthegathering.com. Wizards of the Coast. Archived from the original on 2017-11-23.
  33. K. Arsenault Rivera (August 14, 2023). "Wilds of Eldraine - Episode 5: Broken Oaths". magicthegathering.com. Wizards of the Coast.
  34. Django Wexler (August 21, 2019), The Gathering Storm, Chapter Eleven.
  35. Wizards of the Coast. "Lore from the M3C face commanders (Omo, Satya, Ulalek, and Disa)". Reddit.
  36. Jenna Helland (September 5, 2012). "The Shadows of Prahv, Part 2". magicthegathering.com. Wizards of the Coast. Archived from the original on 2020-08-31.
  37. Seanan McGuire (September 03, 2021). "Tangles". magicthegathering.com. Wizards of the Coast.