Cult of Rakdos

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Cult of Rakdos
[[File:{{#setmainimage:Rakdos Logo.png}}|150px]]
Alternative Names
The Thrill-Killers,[1]
The Kill-Guilders[1]
Lore Information
Parun Rakdos
Guild Leader Rakdos
Guild Champion Izolda (also known as Lyzolda; deceased)
Exava (demoted)
Hekara
Guild Hall Rix Maadi
Game Information
Colors {B}{R}
Mechanics Hellbent
(Dissension)
Unleash
(Return to Ravnica)
Spectacle
(Ravnica Allegiance)
Featured Sets
Dissension
Return to Ravnica
Ravnica Allegiance
Signet Flavor Text
"Made of bone and boiled in blood, a Rakdos signet is not considered finished until it has been used as a murder weapon." — Rakdos Signet
Scryfall Search
watermark:"Rakdos"

The Cult of Rakdos is the black/red guild from the plane and city of Ravnica. Introduced in Dissension,[2][3] the guild is also featured in Return to Ravnica and Ravnica Allegiance.

Rakdos basic lands from Ravnica Allegiance

Background

Founded by parun Rakdos, an ancient demon, the Cult of Rakdos's purpose is twofold: to attend to menial labor and the services industry, which includes some less-than-savory offerings, such as assassination, as well as more agreeable ones, such as the catering and entertainment industries; and to placate the demon and prevent him from instilling chaos in the populace outside of his followers.[4][5][6] Members of the demon-worshipping guild are referred to as cultists.[4] Rakdos sleeps for months to years at a time, but when he is awake, he demands entertainment, to which his Cult drive themselves to greater and greater extremes to gain his approval.[7] With his multi-millennia of existence, this is no easy feat, resulting in the sadomasochism and bloodlust amongst the most zealous members. This forms the raison d'être of the Cult of Rakdos.

Like extreme utilitarians or hedonists, the Cult of Rakdos is a guild that places a premium on personal pleasure, or "fun", even if it cruelly causes pain and suffering to others and themselves.[8] Some of the crueler, eviler, and more sadistic members of the Cult directly and intentionally inflict pain on others.[9] Other than being a guild of miscreants, the Cult of Rakdos does have a civic function in Ravnican society per the Guildpact; some members work as manual laborers and even slaves, and the guild overall has a niche as Ravnica's entertainment industry, such as clubs.[9]

Rakdos is the undisputed center of attention of the Cult when he is awake;[10] when the demon is hibernating, however, there is an acting guildmaster.[11] At the time of the Decamillennial, the acting guildmaster was the human sorceress Izolda (or Lyzolda).

Bloodwitches

The Bloodwitches is a cadre of powerful witches who reside in Rix Maadi and are the closest thing to advisors Rakdos has.[9] Most of the political maneuvering that happens in the Rakdos cult happens among these witches, most of whom are female. Rakdos prize chaos and cruelty, so the bloodwitches cultivate these qualities while downplaying their aspirations for power and privilege. Exava currently wields the most power, although she has to work hard to keep it. Other known bloodwitches are Lyzolda (Izolda) and Hekara.

Rings

Formally, the guild has no structure, and is not organized; however, members used to be affiliated with loose groups referred to as "rings", each of which was led by a ringmaster and with its sphere of influence, commodities, and cult followers.[9] There were nine major Rings of Rakdos. The Rings had territories based around the physical locations of their clubs, and they enforced their control over these territories with violence when necessary. Each Ringmaster employed spiker gangs to handle any violence — whether it was controlling it or instigating it.

  • Five Rings serviced diversion clubs. The clubs sold all manner of food and drink and provided twisted circus entertainment, bathhouse amenities, and burlesque revues.
    • Roustabouts were the cult members who staffed the diversion clubs and debauchery clubs or assisted riot mages during festivals.[9]
    • Madcaps were the entertainers of Rakdos, often smaller humanoids who couldn't survive in the Rakdos cult on their own.
  • Three Rings serviced debauchery clubs or carnariums. These offered a variety of entertainment, including tattooing and scarring, pit fighting, and erotic services.
  • One Ring was composed of the pain-inflicting Torturers, controlled by bloodwitches and their masochistic minions and toadies. This was the most depraved Ring, with sacrificial murders both voluntary and involuntary.

Festivals

Riot Mages lead Rakdos festivals.[9] These festivals are dearly loved by Rakdos members and hated by the general public, who are left to clean up the rubble and hold the funerals afterward. Rakdos festivals are not only a reward to cult members, but also a pretense for Rakdos thieves to steal anything they can get their hands on while the residents are distracted.

Ragefest is the premier Rakdos festival, taking place over multiple nights with events across the guild. One of the events, known as Mockturne, features impressions of other guild members and leaders and rotates locations between different clubs.[12]

Troupes

As the Orzhov has bought up more and more of the city's profit center, the rings have given way to troupes, informal casts of fanatical stage performers. The Cult's performances range from satire and mocking the leaders in their shows to having special shows that end with the killing of the individual.[13]

Uncagers

The Rakdos have a reputation for unleashing monstrous horrors onto the streets of Ravnica, and the uncagers are their wranglers. They sometimes work with the performers to provide animals or monsters to participate in performances, but they also do the bidding of the Bloodwitches of Rakdos himself.[13]

History

The Rakdos as featured in Ravnica Allegiance

Ravnica block

At the time of the Decamillennial Celebration, the acting guildmaster, human bloodwitch Izolda, procured spinal fluid from a dragon, blood from Jarad, and blood from Jarad's son Myc to rouse Rakdos from his sleep. Rakdos awakened and wreaked havoc in the streets of Ravnica until the demon crossed the path of Project Kraj. After Project Kraj absorbed Rakdos into its body, sustaining injuries, the comatose Rakdos was thrown back into his lava pit, Rix Maadi, by the Boros angel Feather, uncertain of his return.[14]

Sensing her weakness after the defeat of their demonic guildmaster, Izolda's followers summarily devoured her alive.

Guilds of Ravnica block

Rakdos is still alive, and the guild has transformed from an orgiastic cult into a roving band of hedonistic, anything-goes, circus entertainers.[13] The Cult has no interest in seeing another megalomaniac tyrant gain supreme power over Ravnica. Their greatest fear is that some other guild might gain enough power to impose its own set of values on everyone. For this reason, they destabilize authority by mocking and undermining the other guilds and their leaders ("Ridicule the powerful, empower the ridiculous").

In the War of the Spark, Rakdos initially was not cooperating at all with the anti-Bolas efforts because Hekara, his emissary, was killed.[15] Kaya's group was going around to every non-cooperating guild to convince them to help out in Niv-Mizzet's plan of becoming the new guildpact. Rakdos still refused to cooperate with the plan, but Hekara's corpse was brought back by Tomik and she was revived as a bloodwitch. Hekara said that she would help Kaya's group. Exava tried to object but lost to Hekara in a fight. Rakdos didn't say anything but did not actively prevent Hekara from leaving.

Later he was Gideon Jura's Unlikely Aid when they attacked Nicol Bolas together. He was knocked out of the air by Bolas when Gideon was riding him.[15] He was fine and at the end of the War, making preparations to "lighten the Ravnican people's hearts" and help them forget the horrors of the war with the performances of the Rakdos circus.

The Phyrexian invasion and its aftermath

The Cult fought just as hard as anyone else in Ravnica's defense during the Phyrexian invasion. As Ravnica's recovery progressed and the immediate need for survival and rebuilding gradually faded, Ravnicans sought more and more opportunities to immerse themselves in distractions and relieve some of the grief of the tragedy — and the Cult of Rakdos was more than happy to oblige.[16] Nightclubs and circus tents sprung up seemingly overnight, in addition to impromptu parades and street revels. These freewheeling spectacles were liable to spring up whenever enough guild members were on hand to make one happen, regardless of where they were. It was not uncommon to see elaborate, raucous Rakdos parades promenading through a street still filled with ruined buildings and choked with debris. The number and scope of Rakdos's entertainments grew so rowdy and chaotic that the Boros had been stepping in more and more, leading to increasing clashes between the two guilds.

While Rakdos was resting in his lair, Judith plotted to overthrow him.[17] Though she was unsuccessful, he soon left the plane, traveling via Omenpath to Thunder Junction.

In the game

In developing the identity of the Cult of Rakdos, Aaron Forsythe noted that the Cult of Rakdos revolves around the destruction of everything, with exception to enchantments, a permanent type that neither Black nor Red can deal with.[18] In addition to this, the guild was conceived as one that wanted to hastily play out its hand, and was willing to sacrifice creatures for beneficial effects for itself and detrimental ones for opponents.

On the combination of Black and Red, design team member and Head Magic Designer Mark Rosewater explained that the combination is the synthesis of Red's desire to do as it pleases; disregard for laws, morality, and order; and broad spectrum of emotions and Black's self-centered nature and selfishness.[19] These philosophies are translated into gameplay as aggression and removal.[20] That notwithstanding, Mark Rosewater has stated that, while the Cult of Rakdos certainly contains a vast number of "hedonists", particularly in card form, there are individuals that are comparably (more) civil.[21]

This more civil aspect of the Cult is built upon in the official Magic Story "Life in the Ring", where the Rakdos performer Rinni explains to the Guildless urchin Lunicia that not only does the Cult perform a vital role by keeping Rakdos quiescent, but there is a deeper philosophy to what they do: the Cult's hedonism, and willingness to risk their lives in its pursuit, is an acceptance of death's inevitability and an embrace of the precious gift of life they have been given - as well as a reminder to others that life is both fleeting and precious, and thus should be treated as the gift that it is, no matter how harsh or short it may be.

Guild mechanics

Dissension: Hellbent

Main article: Hellbent

Hellbent is an ability word that is "on" if and when the controller of a card with Hellbent has no cards in their hand. Featured on permanent cards as well as non-permanent cards, Hellbent is coupled with an ability that confers an effect to permanent or non-permanent spells or improves or otherwise changes the effect(s) of permanent or non-permanent spells.

Return to Ravnica: Unleash

Main article: Unleash

During the Return to Ravnica development, one ability considered for the in-game Cult of Rakdos was Paincast, an ability that reduced the cost of spells for each point of life lost by an opponent during the current turn. According to Magic Head Designer Mark Rosewater, it was deemed that the ability created "warped gameplay";[22] and, a more combat-relevant ability, Unleash, replaced it.[23] A form of Paincast would appear on Rakdos, Lord of Riots, who can grant it to all creature cards you cast that turn.

Unleash represents two static abilities, consisting of one that allows the controller of a creature with Unleash to put a +1/+1 counter on it as it enters the battlefield and another that prohibits a creature with Unleash from blocking if it has at least one +1/+1 counter on it, regardless of how it was put on the creature.

Before the official release of Return to Ravnica, Unleash received a poor or mixed reception from players, with some failing to appreciate its complexity and freedom of choice;[24] but, at the prerelease and upon release of the expansion, the mechanic gained more favor, particularly in the Limited format play.

Ravnica Allegiance: Spectacle

Spectacle is a keyword ability that gives spells an alternative cost. You can cast a spell for its spectacle cost if an opponent lost life during the turn.

Creature types

Species and races

Species and races associated with the Cult of Rakdos include:

Classes

Classes associated with the Cult of Rakdos include:

Notable members

Brutus, leader of "Brutus's Improvised Comedy Fun-Time Show".[26]

Gallery

See also

References

  1. a b Cory J. Herndon. (2005.) "Ravnica Cycle, Book I:Ravnica", Wizards of the Coast. ISBN-13 978-0786937929.
  2. Magic Arcana (August 14, 2006). "Dissension Style Guide: Rakdos". magicthegathering.com. Wizards of the Coast.
  3. Magic Arcana (August 17, 2006). "Rakdos Cameos on White Cards". magicthegathering.com. Wizards of the Coast.
  4. a b Dissension: Cult of Rakdos Minisite — Wizards of the Coast
  5. (2006). Dissension Player's Guide. Wizards of the Coast.
  6. Seanan McGuire (January 11, 2024). "Murders at Karlov Manor - Episode 5: Chains of Expectation". magicthegathering.com. Wizards of the Coast.
  7. James Wyatt and Jeremy Crawford (November 2018). "D&D Guildmasters' Guide to Ravnica", Wizards of the Coast
  8. Matt Cavotta (August 17, 2006). "Sympathy for the Demon". magicthegathering.com. Wizards of the Coast.
  9. a b c d e f The Magic Creative Team (September 19, 2012). "Planeswalker’s Guide to Return to Ravnica: Part 3". Magicthegathering.com.
  10. Return to Ravnica: Cult of Rakdos Minisite — Wizards of the Coast
  11. Adam Lee (August 29, 2012). "Ravnica, Then and Now". magicthegathering.com. Wizards of the Coast.
  12. Nicky Drayden (January 23, 2019). "The Illusions of Child's Play". magicthegathering.com. Wizards of the Coast.
  13. a b c James Wyatt (January 2019). "The Art of Magic: The Gathering - Ravnica". Wizards of the Coast
  14. Cory J. Herndon (2006). Dissension. Wizards of the Coast. ISBN-13 978-0786940011.
  15. a b Greg Weisman (April 2019). "War of the Spark: Ravnica". Del Rey.
  16. Emily Teng (February 1, 2024). "Planeswalker's Guide to Murders at Karlov Manor". magicthegathering.com. Wizards of the Coast.
  17. Seanan McGuire (January 15, 2024). "Episode 7: Rot Before Recovery". magicthegathering.com. Wizards of the Coast.
  18. Aaron Forsythe (August 18, 2006). "Most Evil and Most Fun-Loving". magicthegathering.com. Wizards of the Coast.
  19. Mark Rosewater (August 14, 2006). "Hedonism with Attitude". magicthegathering.com. Wizards of the Coast.
  20. Mark Rosewater (December 10, 2012). "Designing for Rakdos". magicthegathering.com. Wizards of the Coast.
  21. Mark Rosewater (August 31, 2012). "Why is the guild being portrayed as a band of murdering screwheads?". Blogatog. Tumblr.
  22. Mark Rosewater (September 24, 2012). "Card Day's Night". magicthegathering.com. Wizards of the Coast.
  23. Mark Rosewater (September 10, 2012). "Return on Investment, Part 2". magicthegathering.com. Wizards of the Coast.
  24. Billy Moreno (December 14, 2012). "Developing, UNLEASHED". magicthegathering.com. Wizards of the Coast.
  25. Greg Weisman (November 2019). "War of the Spark: Forsaken". Del Rey.
  26. Django Wexler (October 23, 2019), The Gathering Storm, Chapter Twenty, Del Rey.
  27. Django Wexler (October 16, 2019). "The Gathering Storm, Chapter Nineteen. Del Rey.

External links