Meddling
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Meddling is a slang term used by Magic R&D to describe the ability that names a spell, after which that spell can't be played as long as the card with the ability is on the battlefield.[1] This ability is named after Meddling Mage from Invasion (Chris Pikula's Invitational card). Originally not a common ability (only two were printed in the pre-Mirrodin era), the design space and acceptable applications widened with time.
The ability is usually found on a creature or enchantment. As this is proactive, it is primary in white.[1] Blue is tertiary, with artifacts having a large share of related abilities.
Meddling cards
Prevents casting
- Null Chamber
- Meddling Mage
- Conjurer's Ban
- Voidstone Gargoyle
- Nevermore
- Council of the Absolute
- Comply
- Gideon's Intervention
- Academic Probation
- Curse of Silence
Prevents other effects
- Declaration of Naught - has an activated ability that counters the named spell
- Runed Halo - gives controller protection from the name
- Alhammarret, High Arbiter - prevents casting, can only name a card in an opponent's hand at time of entry
- Pithing Needle - prevents non-mana activated abilities of the named card
- Phyrexian Revoker - prevents activated abilities of the named nonland card
- Sorcerous Spyglass - prevents non-mana activated abilities of the named card
- Disruptor Flute - prevents non-mana activated abilities of the named card and taxes casting it by
- Skyseer's Chariot - taxes activated abilities of the named card for
- Alpine Moon - removes abilities and types of the named nonbasic land
See also
References
- ↑ a b Mark Rosewater (June 5, 2017). "Mechanical Color Pie 2017". magicthegathering.com. Wizards of the Coast.