Shackle

From MTG Wiki
Jump to navigation Jump to search
Shackle
Keyword Ability
Type Activated
Introduced Mystery Booster 2
Last used Mystery Booster 2
Reminder Text Shackle [cost] ([Cost]: Attach to target creature you don't control. Shackle only as a sorcery.)
Statistics
1 card
{W} 100%
Scryfall Search
fulloracle:"Shackle"

Shackle is a keyword ability found on artifacts with the subtype "Equipment". It first appeared on a test card in Mystery Booster 2.

Description

Shackle is a related mechanic to Equip but targets your opponent's creatures instead of your own. Shackling can only be activated at sorcery speed. As with an equipped creature, when the shackled creatures leaves the battlefield, the equipment remains on the battlefield.

Example

Example

Avacyn's Collar, the Symbol of her Church {1}{W}
Artifact — Equipment
Equipped creature can’t attack, block, or transform, and its activated abilities can’t be activated.
Shackle {3} ({3}: Attach to target creature you don’t control. Shackle only as a sorcery.)

Rulings

  • Although it causes an Equipment to become attached to a creature, shackle is not an "equip ability" for the purpose of cards like Fighter Class and Leonin Shikari.[1]
  • Attaching an Equipment to a creature you don't control by using a shackle ability doesn't cause that Equipment to change controllers.
  • Once an Equipment is attached to a creature, that Equipment won't fall off even if the creature changes controllers. The attachment only ends if something explicitly unattaches the Equipment or attaches it to another permanent (such as from you activating the shackle ability again).
  • In the rare case where you control the targeted creature as an Equipment's shackle ability tries to resolve, it won't resolve.

See also

References

  1. Eric Levine (September 20, 2024). "Mystery Booster 2 Release Notes". magicthegathering.com. Wizards of the Coast.