Guildmage

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Guildmages are wizards, shamans or clerics associated with a guild. There are numerous cycles of guildmages, each of them have two activated abilities.

Mirage

Each guildmage is a 1/1 for M. The activated abilities cost exactly one allied colors of M and forces the mage to tap.[1]

Ravnica block

Each guildmage is a 2/2 for two hybrid mana of that guild. The activated abilities cost some generic mana and exactly one colored mana associated with that guild.[2]

Return to Ravnica and Gatecrash

Each guildmage is a 2/2 for two mana of that guild. The activated abilities cost no or some generic mana and both mana belonging to that guild. Each is named after their respective guildhall.[3][4]

Guilds of Ravnica and Ravnica Allegiance

Each guildmage is a 2/2 for two mana of that guild.[5] The activated abilities cost no or some generic mana and exactly one colored mana associated with that guild. They also force the mage to tap. They are each named after the sub-name of the guild.

Associated cards

References

  1. Magic Arcana (December 9, 2003). "Mirage Guildmages". magicthegathering.com. Wizards of the Coast.
  2. Mark Rosewater (January 16, 2006). "Just The Ten of Us". magicthegathering.com. Wizards of the Coast.
  3. Mark Rosewater (September 17, 2012). "Return on Investment, Part 3". magicthegathering.com. Wizards of the Coast.
  4. Trick Jarrett (November 8, 2012). "Guildmages, Then and Now". magicthegathering.com. Wizards of the Coast.
  5. Mark Rosewater (September 17, 2018). "Guild to Order, Part 2". magicthegathering.com. Wizards of the Coast.