Annihinfect

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Annihinfect
Keyword Ability
Type Triggered
Introduced Mystery Booster 2
Last used Mystery Booster 2
Reminder Text Annihinfect N (Whenever this creature attacks, defending player sacrifices a permanent for each poison counter they have.)
Statistics
1 card
{C} 100%
Scryfall Search
fulloracle:"Annihinfect"

Annihinfect is a keyword ability that appeared on a test card in the Mystery Booster 2 set. It is essentailly a variation on Annihilator N, where N is the number of poison counters the defending player has.

The ability's name is a combination of Annihilator (the Eldrazi mechanic) and Infect (the Phyrexian mechanic).

Example

Example

Kozilek, Compleated {8}{H}{H}
Legendary Creature — Phyrexian Eldrazi
({H} can be paid with either {C} or 2 life.)
When you cast this spell, each opponent gets two poison counters, then each opponent with more than two cards in hand discards cards equal to the difference.
Annihinfect (Whenever this creature attacks, defending player sacrifices a permanent for each poison counter they have.)
12/12

Rulings

  • Annihinfect abilities trigger and resolve during the declare attackers step. The defending player chooses and sacrifices the required number of permanents before they declare blockers. Any creatures sacrificed this way won't be able to block.[1]
  • If a creature with annihinfect is attacking a planeswalker, and the defending player chooses to sacrifice that planeswalker, the attacking creature continues to attack. It may be blocked. If it isn't blocked, it simply won't deal combat damage to anything.

References

  1. Eric Levine (September 20, 2024). "Mystery Booster 2 Release Notes". magicthegathering.com. Wizards of the Coast.