Transformation

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For the official double-faced card mechanic, see Transform.

Transformation is a slang term used by Magic R&D to describe the following effect: "~ is a (color) (card type) with base power and toughness P/T."[1] This mechanic is primary in blue.

Description

Transformation overwrites the base power and toughness of a creature. It can be caused by almost all card types: instants and sorceries transform temporarily, Auras transform so long as it's enchanting the creature, and transformations from creatures, enchantments and planeswalkers are variable depending on the type of ability. Additionally, there is a sizeable portion that removes all abilities, accompanied with a transformation into a small creature, which acts as a form of removal; for flavor, it may also change the color or subtype to match its helpless new form. This ability used to be in both blue and white, but R&D decided to focus it in blue.[1] The one thing that R&D has taken from blue is destroying or exiling a creature and then giving the controller of that creature a creature token as a means of flavoring transformation. That is now a white ability flavored as giving "compensation" for destroying/exiling the creature. This means all of blue's transformation abilities are auras or limited effects on spells or activations.[2]

Most of the sizes that transformations make are small, with combined power and toughness less than 3 (i.e. 0/2, 1/1, 0/1). Once transformation began seeing use as one-off creature pump effects, 4/4 and 4/3 were common sizes for blue spells to overpower some three or four mana creatures but can't be doubled to break through bigger ones. Green also has a series of transformation spells, but they tend to be more proactive and are used to utilize its smaller creatures later on in the game.

A small number of cards transform permanents into noncreatures, such as an enchantment, a land, a Clue, a Vehicle or a Treasure.

Examples

The table below provides examples of various designs of transformations.

Color Name Type P/T Color Subtype Notes
White mana Baffling Defenses Instant Creature's power becomes 0 Perpetual effect
White mana Darksteel Mutation Aura 0/1 Insect artifact creature Loses all abilities, gains indestructible
White mana Humility Enchantment 1/1 All creatures lose all abilities.
White mana Minimus Containment Aura Treasure artifact Loses all abilities and gains the Treasure ability
Blue mana Behind the Mask Instant 1/1 or 4/3
Blue mana Witness Protection Aura 1/1 G/W Citizen Name becomes Legitimate Businessperson with no abilities
Green mana Gigantomancer Creature 7/7 Until end of turn
Green mana Scale Up Sorcery 6/4 Green mana Wurm
White manaBlue mana Aven Mimeomancer Creature 3/1 Gains flying
As long as it has a feather counter
Green manaWhite mana Kudo, King Among Bears Creature 2/2 Bear, in addition to other types All other creatures until Kudo leaves the battlefield
Green manaBlue mana Oko, Thief of Crowns Planeswalker 3/3 Green mana Elk Permanent effect with no reminding marker
Green manaBlue mana Snakeform Instant 1/1 Green mana Snake Loses abilities
Green manaBlue mana Square Up Instant 4/4
Green manaBlue mana Tanazir Quandrix Creature X/Y X/Y is Tanazir's stats until end of turn

References

  1. a b Mark Rosewater (June 5, 2017). "Mechanical Color Pie 2017". magicthegathering.com. Wizards of the Coast.
  2. Mark Rosewater (October 18, 2021). "Mechanical Color Pie 2021 Changes". magicthegathering.com. Wizards of the Coast. Archived from the original on 2021-10-18.