Flurry

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Flurry
Ability Word
Introduced Tarkir: Dragonstorm
Last used Alchemy: Tarkir
Typical Text Flurry — Whenever you cast your second spell each turn, …
Statistics
11 cards
{W} 27.3% {U} 18.2% {R} 36.4% {R/W} 9.1% {M} 9.1%
Scryfall Search
keyword:"Flurry"

Flurry is an ability word introduced in Tarkir: Dragonstorm, where it is tied to the Jeskai Way clan.[1]

Description

Flurry is a triggered ability that gives a bonus effect whenever you cast your second spell in a turn. Flurry abilities can only trigger once each turn, and creatures with flurry have to be under their owner's control when that player casts their second spell for the turn.

Previously, Flurry was an unworded draft theme in Oath of the Gatewatch, Kaldheim, Commander Legends: Battle for Baldur's Gate, and Outlaws of Thunder Junction. It was also featured as the flavor word Flurry of Blows on Monk of the Open Hand (Forgotten Realms). Relatedly, Oath of the Gatewatch had Surge as a keyword ability, which similarly encouraged playing two spells. There are also have been various other single cards that have "second spell cast" abilities. Fittingly, the theme has been focused three times in blue, and twice each in white and red. There are no current plans to errata older cards.[2]

Rulings

  • The flurry ability will resolve before the spell that caused it to trigger.[1]
  • If a permanent with flurry was cast as your second spell for the turn, it won't trigger its flurry ability when it enters.
  • Spells that were cast before a permanent with flurry count. If that permanent was the first spell you cast that turn, the next spell you cast that turn is your second spell.[3]

Examples

Example

Devoted Duelist {1}{R}
Creature — Goblin Monk
Haste
Flurry — Whenever you cast your second spell each turn, this creature deals 1 damage to each opponent.
2/1

See also

References