Station
Station | |
---|---|
Keyword Ability | |
Type | Activated |
Introduced | Edge of Eternities |
Last used | Edge of Eternities Commander |
Reminder Text | Station (Tap another creature you control: Put charge counters equal to its power on this permanent. Station only as a sorcery.) |
Scryfall Statistics | |
Station is a keyword ability introduced in Edge of Eternities to enable the Spacecraft artifact type and the Planet land type.[1][2] It allows Spacecrafts to become artifact creatures once a set threshold of charge counters is placed on them. It also allows planets to gain extra abilities.
Description

When you station, you tap another creature you control and put charge counters equal to its power on a permanent (a Spacecraft or a Planet). The cards gain extra characteristics or abilities at N+. Station can only be used at sorcery speed. While flavored as a variant of Crew, the gameplay puts it closer to the space of Sieges (power-based payoff) and Outlast (committing creatures ahead of time for a larger creature payoff).
The station cost (N+) is visible in a circle lower left of the text box of the card frame. The cost can span from one counter to twenty, but the typical cost to become a creature is seven or eight. Some have two station costs, one at a lower bracket and one higher, with the higher bracket being the one that turns it into a creature. This gives it an appearance like level up cards, but with no mana cost associated, the gameplay is different.
R&D wanted something that would evoke that scale of Spacecraft, and Crew just didn’t cut it. "Magic has a long history of making vehicles, and they’re always kind of like 3/3, 3/4, or whatever," Andrew Brown explained. "But this is space we’re talking about, way bigger than that. So, making a new mechanic that gates the larger power and toughness behind more of a quest lets us get those super huge numbers, like 10/10, 15/15, etc."[3]
Cards interacting with station
Tapestry Warden is the sole card that interacted with station in its original appearance. This designed space may be explored later.[4]
Rules
From the glossary of the Comprehensive Rules (July 25, 2025—Edge of Eternities)
- Station
- A keyword ability that lets you tap creatures to add charge counters to station cards. See rule 702.184, “Station,” and rule 721, “Station Cards.”
From the Comprehensive Rules (July 25, 2025—Edge of Eternities)
- 702.184. Station
- 702.184a Station is an activated ability. “Station” means “Tap another untapped creature you control: Put a number of charge counters on this permanent equal to the tapped creature’s power. Activate only as a sorcery.”
- 702.184b Each card printed with a station ability is known as a station card. It has a nonstandard layout and includes station symbols that are themselves keyword abilities. See rule 721, “Station Cards.”
- 702.184c Static abilities may modify the result of a station ability by causing it to use a characteristic other than the tapped creature’s power to determine the number of counters placed on the permanent with the station ability.
Example: Tapestry Warden has as ability that reads “Each creature you control with toughness greater than its power stations permanents using its toughness rather than its power.”
From the glossary of the Comprehensive Rules (July 25, 2025—Edge of Eternities)
- Station Cards
- Cards with striated text boxes, one or more station symbols, and the station ability. See rule 721, “Station Cards.”
From the Comprehensive Rules (July 25, 2025—Edge of Eternities)
- 721. Station Cards
- 721.1. Each station card has a striated text box and may have one or more power/toughness boxes. The text box of a station card contains one or two station symbols. Station cards also usually have the station keyword ability (see rule 702.184).
- 721.2. A station symbol represents a static ability. The station symbol includes a single number followed by a plus sign, indicated here as “{N+}.” Any abilities printed within the same text box striation as a station symbol are part of its static ability. The same is true of any power and toughness boxes printed within that striation, indicated here as [P/T].
- 721.2a “{N+}[abilities]” means “As long as this permanent has N or more charge counters on it, it has [abilities].”
- 721.2b “{N+}[abilities][P/T]” means “As long as this permanent has N or more charge counters on it, it has [abilities] and is a creature with base power and toughness [P/T] in addition to its other types.”
- 721.2c While in any zone other than the battlefield, station cards do not have power or toughness.
- 721.3. The text box striations have no game significance other than clearly demarcating which abilities and which power/toughness box are associated with which station symbol. Station cards each contain only one text box.
- 721.4. Any ability a station card has that isn’t preceded by a station symbol is treated normally. In particular, each station card has its station ability (see rule 702.184) at all times. That ability may be activated regardless of how many charge counters are on it.
Rulings
- A station card is a card with the station keyword ability. The station keyword means "Tap another untapped creature you control: Put a number of charge counters on this permanent equal to the tapped creature's power. Activate only as a sorcery."[5]
- Use the tapped creature's power as the station ability resolves to determine how many charge counters to put on the permanent with station. If that creature isn't on the battlefield at that time, use its power as it last existed on the battlefield.
- If the tapped creature has negative power, no charge counters are put onto or removed from the permanent with station.
- Each station card has one or more striations in its text box. Each striation is preceded by a station symbol—a circle surrounding a number and a plus sign.
- Each station symbol represents an ability. A station symbol means "As long as this permanent has N or more charge counters on it, it has [abilities]," where N is the number inside the symbol and [abilities] are all the abilities found inside the same striation as that symbol.
- If that station symbol is in the same striation as a power and toughness box, it instead means "As long as this permanent has N or more charge counters on it, it has [abilities] and is a creature with base power and toughness [P/T] in addition to its other types."
- If a station card has a power and toughness box printed in one of the striations in its text box, it's not a creature unless it has the appropriate number of charge counters on it. That card also doesn't have that power and toughness in any zone other than the battlefield.
- If an effect causes a permanent with station to become a creature by some means other than having the appropriate number of charge counters on it, it won't use any power and toughness values printed in its text box. Instead, it will use whatever base power and toughness were set by the effect that made it a creature.
- If another permanent becomes a copy of a permanent represented by a station card, all of its printed abilities, including the ones represented by station symbols, are copied. Its current characteristics and the number of charge counters on it are not copied. The abilities (and in some cases, types, power, and toughness) are determined based on the number of charge counters on the copy.
- The abilities of a permanent with station are based on the number of charge counters it has. This means that if a permanent with station gets charge counters due to some other effect (such as proliferate) or loses charge counters somehow, its abilities change accordingly. The same is true for determining whether that permanent is a creature.
- Even if a permanent with station has equal or greater charge counters than the number in its last station symbol, you can still activate its station ability. Adding more charge counters won't give it additional abilities, but other effects or cards might make those extra counters relevant.
- If a permanent with station becomes a creature, it will be able to attack if it's been under your control continuously since the turn began. That is, it doesn't matter how long it's been a creature, just how long it's been on the battlefield.
Examples
Example 1
The Seriema
Legendary Artifact — Spacecraft
When The Seriema enters, search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It’s an artifact creature at 7+.)
7+ | Flying
Other tapped legendary creatures you control have indestructible.
5/5
Example 2
Evendo, Waking Haven
Land — Planet
This land enters tapped.: Add
.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | ,
: Add
for each creature you control.
Trivia

- Station was originally planned to be an artifact type.[7]
- Station was a replacement mechanic for the Cosmic double-sized cards that were part of the Vision Design for Edge of Eternities.[8][9]
- The test card mechanic Spaceship was a predecessor of station.
See also
References
- ↑ Matt Tabak (July 8, 2025). "Edge of Eternities Mechanics". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (July 14, 2025). "Giving the Players an Edge, Part 2". magicthegathering.com. Wizards of the Coast.
- ↑ Joseph Bradford (June 25, 2025). "Interview: Magic's Design Team Looked At Triple-Sided Cards When Building Edge Of Eternities' Station Mechanic". MMORPG.com.
- ↑ Mark Rosewater (July 25, 2025). "Why didn't EOE have more cards that play with how permanents get stationed?". Blogatog. Tumblr.
- ↑ Eric Levine (July 21, 2025). "Edge of Eternities Release Notes". magicthegathering.com. Wizards of the Coast.
- ↑ Clayton Kroh (July 1, 2025). "Venture Into the Unknown at Your Local WPN Store". magicthegathering.com. Wizards of the Coast.
- ↑ {DailyRef|making-magic/edge-of-eternities-vision-design-handoff-part-2|Edge of Eternities Vision Design Handoff, Part 2|Mark Rosewater & Ethan Fleischer|July 28, 2025}}
- ↑ Mark Rosewater (July 8, 2025). "Giving the Players an Edge, Part 1". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater & Ethan Fleischer (July 21, 2025). "Edge of Eternities Vision Design Handoff, Part 1". magicthegathering.com. Wizards of the Coast.