Ravnica
- For the set often referred to by this name, see Ravnica: City of Guilds.
Ravnica | |
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[[File:{{#setmainimage:Visions of ravnica.jpg}}|250px]] | |
Information | |
First seen | Ravnica: City of Guilds |
Last seen | Guilds of Ravnica |
Planeswalkers | Domri Rade, Ral Zarek, Vraska |
Rabiah Scale | 1[1] |
Status | Stable |
Ravnica is a plane whose main planet is covered in a large city, also referred to as Ravnica.[2][3] It takes its flavor from that of Eastern Europe. Ravnica is the setting of the Ravnica block, Return to Ravnica block and Guilds of Ravnica block expansions.
Description
Ravnica is a worldwide cityscape; an ecumenopolis consisting of a patchwork of grand halls, decrepit slums, and ancient ruins, with layer upon layer of stonework.[4] Law magic and the metaphysics of hierarchy are deeply woven into the very fabric of the plane, enabling cooperating leaders to achieve feats of greatness.[5]
Of the world's countless civic centers, one looms large above all others: the City of Ravnica, a metropolis so vast that its name has long since become synonymous with the entire plane. Centuries of Ravnican business — powered in many cases by Izzet boilerworks and other guilds’ foundries — have saturated Ravnica’s atmosphere with all manner of industrial pollution.[6] Prior to the events of Dissension, the city and plane of Ravnica had been ruled by the Ravnican guilds and governed by the Guildpact for more than ten millennia.
Ravnica has two moons.[7] While much of its surface is urbanized, subterranean oceans exist.
Ravnica and the Multiverse
As a plane, Ravnica was affected by the Rift Crisis on Nexus of the Multiverse, Dominaria. As a consequence, it became isolated from the rest of the Multiverse, in a seal similar to the Shard of the Twelve Worlds, but with Ravnica as the only plane.[8][9] On the surface of this 'micro-shard' is a blister, a piece of folded aether that traps all Ravnican souls upon death, forcing them to become spirits and ghosts that manifest themselves on Ravnica's physical plane.[10][11] This phenomenon might also improve the lifespan of its inhabitants; for example, Agrus Kos was a normal human, who was over 120 years old, an age likely roughly equivalent to 65–70 years on Earth.
History
The Erstwhile
A delicate and sophisticated race known as the Erstwhile once were an important soldier faction in Ravnica. They were laid to rest in coffins in Umerilek, Mausoleum of the Erstwhile.[12] They returned as Zombie Attendants of Vraska.
Government and law: Guildpact
Ten thousand years before the events of Ravnica, City of Guilds, the plane of Ravnica boasted untold violence and brutality, with various factions constantly waging war against one or more of the others. Realizing that this neverending war would ultimately destroy everything, a council between ten factions was held, where the leader Azor I suggested establishing a living, breathing enchantment that would end the violence and ensure the survival of the factions. While some of the order-phobic factions had initial disagreements, the other nine leaders eventually concurred that such a pact was the best chance of survival. Each of the ten factions signed the Guildpact, and over time, these factions became the ten guilds of Ravnica.
The power of the Guildpact is subtle; it prevents any guild from dabbling into the business of any other guild or disturbing the stable power balance among the ten by twisting circumstance and coincidence to nullify the disruptive guild's actions. While the Guildpact is credited with bringing relative peace and prosperity to the plane, sporadic clashes between guilds do still occur. Despite any conflicts between the guilds at a particular time though, the anniversary of the Guildpact's signing is celebrated every year with a day-long festival, where all the people lay down their weapons and make merry. This celebration is called The Festival of the Guildpact.
Not all of Ravnica's citizens are a member of a guild; the vast majority have no attachment. However, the guilds are a required part of daily life, and their presence is felt everywhere on Ravnica.
The Interregnum
In the novel Agents of Artifice, it came to pass that the guilds were officially disbanded. Many of the guilds were forcefully torn down due to the long simmering unrest the guildless held towards their masters. There were however, remainders of the guilds present.
The Return
The former guilds, however, were not long to rest, and they reestablished, many under new leadership. Some adopted a new purpose, as the original guildpact had bound them to a specific task for over ten thousand years, and the guildless dissented some of their morally questionable activities. Most guilds, however, follow the same basic structure they always had, as habit and traditions are forces at least as strong as the guildpact.[13]
Demographics
Guilds
- The Azorius Senate is the legislative and judicial body of Ravnican bureaucracy. (White/Blue)
- The Boros Legion is a standing army that protects the Guildpact and contains the League of Wojek, the official peacekeepers of the City of Ravnica. (Red/White)
- House Dimir is a shadowy and manipulative guild that most believe no longer exists (and some who knew have had their knowledge wiped out), it provides illegal but necessary services. (Blue/Black)
- The Cult of Rakdos, considered a necessary evil by some, is composed of thrill-killers who provide the heavy labor force of the plane. (Black/Red)
- The Golgari Swarm manages food production and organic waste disposal. (Black/Green)
- The Gruul Clans have fallen from their former glory as the keepers of Ravnica’s wilds and now are nothing but a loose affiliation of berserker clans. (Red/Green)
- The Izzet League is responsible for civil engineering works and new magical developments. (Blue/Red)
- The Orzhov Syndicate regulates trade and banking, among others. (White/Black)
- The Selesnya Conclave promotes the strongest religion and its ledev guards patrol the rural areas. (Green/White)
- The Simic Combine provides medical assistance and performs biological research. (Green/Blue)
Geography
- The Center of Ravnica. The hub of the great city and the entire plane. One of the only exposed areas of Ravnica’s original surface of any significant size. This site is actually the top of a mountain. At street level, it is flat, solid ground where many important halls and monuments are located
- The Transguild Promenade[14]
- Avaric, a district once in thrall to the Orzhov Syndicate. Deeply resents the guilds.
- Bitter End Tavern
- The Azorious District on the waterfront. Also known as the Tenth District.[15]
- Sumala, a giant meditation garden and home to some of the most magnificent Selesnyan architecture and scenic artistry.
- Kasarna training grounds.[16]
- The Great Concourse. This is a massive series of interwoven roadways that are elevated through and high above the forest canopy.
- The Ghost Quarter of Agyrem, a "blister" on the plane of Ravnica.[13]
- The Schism, a rift
- The Samok Stand, a grove of towering trees slowly reclaiming the city. Defended by predators.
- The Rubblebelt, a discontinuous archipelago of wasteland zones outside of the Tenth District. Claimed by the Gruul Clans.
- The Rubblefield, once a wealthy district destroyed by a wurm.
- Zonot One. Speaker Zegana's home zonot. Zonot One is the smallest zonot and has a somewhat somber feeling compared to others.
- Zonot Four. The largest of the zonots has the marine troll Trifon as its speaker.
- Zonot Five, a tourist destination, where the guildless can come to see the ocean as well as to observe Simic life.
- The Helical Stair, an enormous column of marine plant matter
- Jezeru, an entire district covered in shallow water. An attempt to bring the Simic aboveground.
Trivia
- Ravnicas currency is referred to as zibs and zinos.
- Ravnica means "plain" in Serbo-Croatian, it's pronounced "rahv-NEE-tsah", coming from the word ravan, meaning flat, level.
Planeswalker visitors
Notes and references
- ↑ Error on call to {{WebRef}}: Parameters url and title must be specifiedMark Rosewater (November 29, 2016). "". Tumblr.
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- ↑ Planes of Existence: Ravnica
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- ↑ seen in Benediction of Moons
- ↑ Future Sight Player's Guide
- ↑ Casually upending a popular lore belief.
- ↑ Dissension, Chapter 8
- ↑ In Agents of Artifice, there is no mention of the Agyrem still overlying Ravnica, so it is quite probable that the Ravnican ghost-world anomaly ended with the Mending, and the ghosts no more linger on the world.
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- ↑ Flavor text for Centaur Healer
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