Wheel effect
A Wheel effect (also Wheeling or simply a Wheel) is an effect that causes each player to lose their hand and draw a completely new one, usually seven cards. They are named after the original card Wheel of Fortune, and many variations have been printed, primary in either the blue or red section of the color pie,[1] and to a much lesser extent black. It currently only can be found in red.[2] Wheel effects in blue now are typically printed as Timespiraling effects[3].
Description
Wheel effects come in various forms, both in how the hand is dumped and how many cards to draw. Usually, the hand is either discarded or shuffled into the library with the graveyard, and usually, the number of cards drawn is seven, the greatest amount discarded, or the same for each player as they had before. Recent wheel effects in Red have chosen three, and some others have chosen "number discarded plus one".
Wheels are very powerful forms of card advantage because they can easily refill an empty hand back to seven cards. Many of the older ones, such as the original Wheel of Fortune or Timetwister, are banned in Legacy. The symmetry is deceiving; oftentimes your opponent will already have a full hand, making the wheel hugely lopsided. Wheels also destroy the hand with which your opponent started, giving them a new hand that could be terrible, without the possibility of a mulligan.
These both caused wheels to gain notoriety in the Tempest/Urza blocks Standard environment; it was fairly common on turn one to cast a bunch of artifacts that produced cheap mana and then cast Windfall or Time Spiral to refill your hand and wreck your opponent's. Wheel effects contributed to the "just slightly overpowered" Standard environment that caused a formal Development team to be created.
There's a big debate in R&D as to whether this is supposed to be a red ability. It is a raw form of card advantage that is supposed to be something red is bad at. For now, it stays in the red part of the color pie.[1][2] More recently, the compromise has been made for red that the set number is three, seen first on Chandra Ablaze. This gives Red the ability more often and requires a much narrower set of circumstances to utilize than what seven cards would.
List of Wheel effects
White
Blue
- Day's Undoing
- Diminishing Returns
- Echo of Eons
- Finale of Revelation
- Flux
- Forgotten Creation
- Game Plan
- Induced Amnesia
- Jace's Archivist
- Jace, the Living Guildpact
- Magus of the Jar
- Memory
- Midnight Clock
- Soratami Seer
- Sway of the Stars
- Trenzalore Clocktower
- Temporal Cascade
- Time Reversal
- Timetwister
- Time Spiral
- Tolarian Winds
- Very Cryptic Command
- Wheel and Deal
- Whirlpool Drake
- Whirlpool Rider
- Whirlpool Warrior
- Windfall
Black
Red
- Ambergris, Agent of Destruction
- Ambergris, Citadel Agent
- Amber Gristle O'Maul
- Anje's Ravager
- Barbed Shocker
- Bomat Courier (second and third abilities combined)
- Book Devourer
- Cavalier of Flame
- Chance
- Chandra Ablaze
- Chandra, Flamecaller
- Chandra, Flame's Catalyst
- Chandra, Heart of Fire
- Change of Fortune
- Chaos Balor
- Collective Defiance
- Connecting the Dots (abilities combined)
- Dangerous Wager
- Dragon Mage
- Fateful Showdown
- The Flame of Keld (first and second ability combined)
- Fugitive Codebreaker
- Illuminate History
- Imposing Grandeur
- Incendiary Command
- Into the Fire
- Into the Night
- Invasion of Kaldheim
- Khorvath's Fury
- Knollspine Dragon
- Magus of the Wheel
- Mindmoil
- Mishra's Command
- Molten Psyche
- Moonveil Regent
- Neheb, Dreadhorde Champion
- Ox of Agonas
- Ogre-Head Helm
- Path of the Pyromancer
- Phyrexian Dragon Engine ( Unearth cost)
- Phyrexian Harvester
- Reforge the Soul
- Robber Fly
- Ruin Grinder
- Runehorn Hellkite
- Sensation Gorger
- Shattered Perception
- Shocker
- Stoke Genius
- Subira, Tulzidi Caravanner (second and third ability combined)
- Valakut Awakening
- Vindictive Flamestoker
- Wheel of Fate
- Wheel of Fortune
- Wheel of Misfortune
- Winds of Change
Green
Multicolored
- Abian, Luvion Usurper (Test card)
- Ambergris, Agent of Balance
- Ambergris, Agent of Law
- Ambergris, Agent of Progress
- Ambergris, Agent of Tyranny
- Ancient Excavation
- Arjun, the Shifting Flame
- Battlewing Mystic ( with kicker cost)
- Blood for the Blood God!
- Carnage Interpreter (investigate as cards)
- Drastic Revelation
- Emergency Powers
- Flamewar, Brash Veteran//Flamewar, Streetwise Operative
- Great Desert Hellion
- Heartwarming Redemption
- Rix Maadi Reveler ( Spectacle cost)
- Queen Kayla bin-Kroog
- Sail into the West
- Sauron, the Dark Lord
- Sycorax Commander
- Whispering Madness
- Worldpurge
Colorless
Unsets
References
- ↑ a b Mark Rosewater (June 5, 2017). "Mechanical Color Pie 2017". magicthegathering.com. Wizards of the Coast.
- ↑ a b Mark Rosewater (October 18, 2021). "Mechanical Color Pie 2021 Changes". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (May 4, 2022). "Has R&D a term for the effect on Midnight Clock, Memory part of Commit // Memory?". Blogatog. Tumblr.