Land changer
Land changers are effects or spells that change a land card's land type. Changing lands (Target land becomes the basic land of your choice.) nowadays is primarily a blue ability. It allows blue a way to get access to other colors in multicolor environments.[1]
Description
Note that the land type-changing effects are not the same as the subtype of text-changing effects.
Changing a permanent's land subtypes is special in two ways:
- Unless the effect adds the type "in addition to its other types", not only does it lose all other land types, it also loses all abilities generated by its text and copy effects. For example, an animated Blinkmoth Nexus that "is a Forest" can't tap for , but it still has flying, because that ability was given to it by an effect. On the other hand, a Darksteel Citadel that "is an Island" no longer has indestructible.
- Notwithstanding the above, any land with a basic land type has the mana ability appropriate for the type (unless an effect removes it). For example, if a Gruul Guildgate becomes a Forest, it has ": Add ." (but it can't tap for , because it lost that ability).
Examples
Change to Plains
Creature
- Graceful Antelope
- Tundra Kavu (or becomes an island)
Enchantment
- Celestial Dawn (lands you control)
- Conversion (all mountains)
- Glaciers (all mountains)
- Lush Growth (as well as becomes a Mountain, and Forest)
Change to Island
Artifact
Creature
- Dreamwinder
- Floodchaser
- Kukemssa Serpent
- Stormtide Leviathan (all lands; in addition to their other types)
- Streambed Aquitects
- Tidal Warrior
- Tundra Kavu (or becomes a plains)
Enchantment
Sorcery
- Aquitect's Will (in addition to its other land types)
Change to Swamp
Artifact
Creature
Enchantment
- Blanket of Night (each land; in addition to its other land types)
- Evil Presence
- Tainted Well
- Contaminated Ground
Instant
- Nightcreep (all lands; also all creatures become black)
Land
- Urborg, Tomb of Yawgmoth (each land; in addition to its other land types)
Change to Mountain
Creature
- Magus of the Moon (all nonbasic lands)
Enchantment
- Blood Moon (all nonbasic lands)
- Lush Growth (as well as becomes a Forest, and Plains)
Change to Forest
Creature
- Deepwood Elder
- Gaea's Liege
- Kavu Recluse
- Thelonite Monk(lasts indefinitely)
Enchantment
- Lush Growth (as well as becomes a Mountain, and Plains)
- Song Of The Dryads
Land
- Yavimaya, Cradle of Growth (each land; in addition to its other land types)
Change to the basic land type of your choice
Artifact
- Elsewhere Flask (each land you control)
- Mystic Compass
- Navigator's Compass (in addition to its other types)
Creature
- Dream Thrush
- Grixis Illusionist
- Moonbow Illusionist
- Pixie Illusionist
- Reef Shaman
- Sea Snidd
- Terraformer (each land you control)
- Tideshaper Mystic
Enchantment
- Convincing Mirage
- Illusionary Terrain (choose two basic land types, basic lands of the first chosen type are the second chosen type)
- Phantasmal Terrain
Instant
- Jinx
- Shimmering Mirage
- Vision Charm (change all lands of one type into basic lands of your choice until end of turn)
Land
Change to all basic land types
Enchantment
- Nylea's Presence(in addition to its other types)
- Prismatic Omen (all lands you control, in addition to their other types)
- Dryad of the Ilysian Grove (all lands you control, in addition to their other types)
Change to basic land type
Creature
- Rootpath Purifier (Lands you control and land cards in your library are basic)
Rules
From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- 305. Lands
- 305.1. A player who has priority may play a land card from their hand during a main phase of their turn when the stack is empty. Playing a land is a special action; it doesn’t use the stack (see rule 116). Rather, the player simply puts the land onto the battlefield. Since the land doesn’t go on the stack, it is never a spell, and players can’t respond to it with instants or activated abilities.
- 305.2. A player can normally play one land during their turn; however, continuous effects may increase this number.
- 305.2a To determine whether a player can play a land, compare the number of lands the player can play this turn with the number of lands they have already played this turn (including lands played as special actions and lands played during the resolution of spells and abilities). If the number of lands the player can play is greater, the play is legal.
- 305.2b A player can’t play a land, for any reason, if the number of lands the player can play this turn is equal to or less than the number of lands they have already played this turn. Ignore any part of an effect that instructs a player to do so.
- 305.3. A player can’t play a land, for any reason, if it isn’t their turn. Ignore any part of an effect that instructs a player to do so.
- 305.4. Effects may also allow players to “put” lands onto the battlefield. This isn’t the same as “playing a land” and doesn’t count as a land played during the current turn.
- 305.5. Land subtypes are always a single word and are listed after a long dash. Land subtypes are also called land types. Lands may have multiple subtypes. See rule 205.3i for the complete list of land types.
Example: “Basic Land — Mountain” means the card is a land with the subtype Mountain.
- 305.6. The basic land types are Plains, Island, Swamp, Mountain, and Forest. If an object uses the words “basic land type,” it’s referring to one of these subtypes. An object with the land card type and a basic land type has the intrinsic ability “{T}: Add [mana symbol],” even if the text box doesn’t actually contain that text or the object has no text box. For Plains, [mana symbol] is {W}; for Islands, {U}; for Swamps, {B}; for Mountains, {R}; and for Forests, {G}. See rule 107.4a. See also rule 605, “Mana Abilities.”
- 305.7. If an effect sets a land’s subtype to one or more of the basic land types, the land no longer has its old land type. It loses all abilities generated from its rules text, its old land types, and any copiable effects affecting that land, and it gains the appropriate mana ability for each new basic land type. Note that this doesn’t remove any abilities that were granted to the land by other effects. Setting a land’s subtype doesn’t add or remove any card types (such as creature) or supertypes (such as basic, legendary, and snow) the land may have. If a land gains one or more land types in addition to its own, it keeps its land types and rules text, and it gains the new land types and mana abilities.
- 305.8. Any land with the supertype “basic” is a basic land. Any land that doesn’t have this supertype is a nonbasic land, even if it has a basic land type.
- 305.9. If an object is both a land and another card type, it can be played only as a land. It can’t be cast as a spell.
References
- ↑ Mark Rosewater (June 5, 2017). "Mechanical Color Pie 2017". magicthegathering.com. Wizards of the Coast.