Imprisoning
Imprisoning is a slang term used to describe certain spells that stop a creature from being used by its controller without destroying it outright. The two common forms of this are based on Pacifism, an Aura preventing blocking and attacking, and Oblivion Ring, exiling the creature so long as the imprisoning permanent is on the battlefield.[1]
Description
Imprisoning is a primary white mechanic that prevents a creature from being used effectively. The ability is seen on permanents, usually an enchantment, and often carries a connotation of being "jailed", with the potential to be "freed from jail" by removing the permanent that caused the effect. This is sometimes considered "soft removal" since it attempts to nullify the target, but the effect can be reversed.
Auras enchanting the affected creature, preventing it from attacking or blocking, are the most common form of imprisonment and are known as Pacifism-style effects after the original card. This form of imprisonment is vulnerable to the creature using its abilities, being bounced, or being sacrificed, allowing its controller to continue benefiting from it even without enchantment removal. Some Pacifism-style effects can also stop activated abilities or affect planeswalkers. Others only stop half of the usual actions, either attacking or blocking; stopping attacking is more prevalent.
Oblivion Ring-style effects are more powerful and costly, exiling the target until the imprisoning permanent leaves the battlefield. In contrast to Pacifism-style, exiling the target means its passive abilities are lost, no modifications like counters or Auras are kept, tokens are removed entirely, and effects that exploit creatures outside of combat are unavailable. This type of imprisonment can also target a wider range of permanents, and sometimes appears on creatures, who are often flavored as enforcers or jailors. Two different rules text templates have been used for this style: the first used two linked abilities, while the modern version uses a single contingent ability (seen first on Banisher Priest). The former could be exploited when the "leaves" trigger occurred before the "enters" trigger, preventing the targeted creature from receiving its "freedom" as expected.
Pacifism-style
White
- Arrest
- Aurification (gains defender)
- Bonds of Faith
- Bound by Moonsilver
- Bound in Gold
- Bound in Silence
- Cagemail (can't attack)
- Cage of Hands
- Calming Licid (can't attack)
- Candletrap (can't attack)
- Captured by the Consulate (can't attack)
- Caught in the Brights
- Cessation (can't attack)
- Choking Restraints
- Compulsory Rest
- Cooped Up
- Cowed by Wisdom
- Desert's Hold
- Doomed Artisan
- Dreadful Apathy
- Droning Bureaucrats
- Faith's Fetters
- Fog on the Barrow-Downs
- Forced Worship (can't attack)
- Gelid Shackles (can't block, gain defender)
- Gobsmacked
- Guard Duty (gains defender)
- Heliod's Punishment
- Hobble (can't attack. Can't block if a black creature)
- Hold for Ransom
- Immovable Rod
- Intercessor's Arrest
- Kirtar's Desire (can't attack. can't block if you have threshold)
- Light of Day (black creatures)
- Luminous Bonds
- Manacles of Decay
- Nahiri's Binding
- Off Balance
- Oppressive Rays
- Pacifism
- Peacekeeper (creatures can't attack)
- Pious Interdiction
- Planar Disruption
- Prison Sentence
- Prison Term
- Realmbreaker's Grasp
- Recumbent Bliss
- Revoke Privileges
- Seatower Imprisonment
- Serra Bestiary
- Sigarda's Imprisonment
- Sky Tether (gain defender)
- Spectral Grasp
- Stasis Cocoon
- Suppression Bonds
- Swift Reconfiguration
- Trapped in the Tower
- Weight of Conscience (can't attack)
- Whipgrass Entangler
Blue
- Deep Freeze (gains defender)
- Ice Cage
- Lost in Thought
- Volrath's Curse
- Zephyr Net (gains defender)
Black
- Demonic Torment (can't attack)
- Xathrid Gorgon (gains defender)
Red
Green
Multicolor
Colorless
Artifacts
Oblivion Ring-style
White
- Admonition Angel
- Aerial Extortionist
- Alabaster Host Intercessor
- Angel of Condemnation
- Angel of Sanctions
- Annex Sentry
- Baffling End
- Banisher Priest
- Banishing Light
- Banishment
- Banish to Another Universe
- Battle at the Helvault
- Bishop of Binding
- Brutal Cathar
- Cast Out
- Chained to the Rocks
- Chains of Custody
- Circle of Confinement
- Citizen's Arrest
- Conclave Tribunal
- Constricting Sliver
- Crack in Time
- Dusk Rose Reliquary
- Fairgrounds Warden
- Fiend Hunter
- Food Coma
- Get Your Head in the Game
- Glass Casket
- GO TO JAIL
- Hieromancer's Cage
- Impounding Lot-Bot
- In the Trenches
- Isolation Zone
- Ixalan's Binding
- Journey to Nowhere
- Journey to Oblivion
- Leonin Relic-Warder
- Leyline Binding
- Lunarch Inquisitors
- Mysterious Limousine
- Oblivion Ring
- On Thin Ice
- Ossification
- Out of Time
- Palace Jailer
- Parallax Wave
- Portable Hole
- Prayer of Binding
- Prison Realm
- Prowl, Stoic Strategist
- Rasaad, Monk of Selûne
- Savior of Ollenbock
- Seal Away
- Seal from Existence
- Shire Shirriff
- Silkwrap
- Stasis Snare
- Static Net
- Suspension Field
- Temporary Lockdown
- The Princess Takes Flight
- Thopter Arrest
- Touch the Spirit Realm
- Trapjaw Tyrant
- Trial of a Time Lord
- Trove Warden
- Werefox Bodyguard
Blue
Black
Red
Multicolor
Artifacts
References
- ↑ Mark Rosewater (February 13, 2021). "What are some of the things white is better at than any other color?". Blogatog. Tumblr.