Duskmourn: House of Horror/Commander decks

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Duskmourn: House of Horror
Commander Decks
Set Information
Set symbol
Symbol description The main set moth on a plaque
Design Annie Sardelis (lead), Daniel Holt, Elizabeth Rice, Michael Zhang
Release date September 27, 2024
Plane Duskmourn
Multiversal
Set size Four 100-card decks
Expansion code DSC[1]
Commander series
Bloomburrow
Commander Decks
Duskmourn: House of Horror
Commander Decks
20 Ways to Win
Magic: The Gathering Chronology
Duskmourn: House of Horror Duskmourn: House of Horror
Commander Decks
Secret Lair Drop Series: Camp Totally Safe Superdrop
Expansion symbol

Four Duskmourn: House of Horror Commander Decks, a.k.a. Duskmourn Commander Decks, were released together with Duskmourn: House of Horror on September 27, 2024.[2]

Description

Each deck introduces 10 never-before-seen Commander cards to Magic: The Gathering. New Duskmourn: House of Horror Commander cards with the DSC set code numbered 1–40 (and their alternative versions numbered 41–67) are permitted in the Commander, Legacy, and Vintage formats. Returning cards with the DSC set code and numbered 68–327 and 368–373 are legal for play in any format where a card with the same name is permitted.[3] The latter six cards are the promos that appear in the Nightmare Bundle. The schemes (#328-367) are only playable in the Archenemy format.

Several reprints in the Commander decks have new art, some of which is suited to the Duskmourn theme:

Archenemy

As a special feature, these Commander decks feature Archenemy cards (#328-367).[2][4] Archenemy is a optional opt-in way to play Commander, and the decks work completely fine outside of Archenemy.

To help reimagine Archenemy for Commander play, R&D made some tweaks to how Archenemy works.[2]

Traditionally, the way that Archenemy has worked with 60-card decks is that the archenemy has 40 life and each of the players has 20. But in Commander, you already start with 40 life. There was also one thing about Archenemy that's always been a bit more a bug than a feature. Because each of the three heroes had their life total, the strategically best thing to do was to take down one player as quickly as possible. But that's not the most fun thing to do. For one, it picks on one player and then leaves that player on the sidelines for the rest of the game.

So, after a lot of iteration from Annie Sardelis and her team, they came up with this rules tweak that helps it play smoothly: the archenemy has 60 life. And the entire hero team also has 60 life. They all win or lose together. While the archenemy still chooses who they attack for any effects where it matters because any of the heroes can block, it becomes a lot more straightforward: the archenemy attacks heroes, and the heroes attack the archenemy, each group with one shared life total.

This does mean a few older schemes function weirdly, such as Mortal Flesh Is Weak. It is recommended to not use those schemes and to play the new shared life going forward. (With 40 and 40 for one on one and 60 and 60 for Commander life totals).

One other small tweak is that you only need 10 schemes to play. Additionally, unlike Archenemy: Nicol Bolas, these decks are built so any of the decks can be the archenemy.

Contents

Duskmourn Commander punch-outs for Locked Doors.

Each package contains[5]:

Miracle Worker

A White manaBlue manaBlack mana deck focusing on enchantments. It features the Miracle mechanic. Aminatou is the face commander.[6]

Miracle Worker

Commander (1)

1 Aminatou, Veil Piercer

The new cards are:

The scheme cards are:

Cards printed in Duskmourn, and therefore having that set symbol and code, are:

The double-sided tokens are:

  • White mana 4/4 Angel creature with flying // Colorless mana Treasure artifact
  • White mana 4/4 Angel creature with flying // White mana 1/1 Glimmer enchantment creature
  • Black mana 2/2 Horror creature // White mana 1/1 Glimmer enchantment creature
  • Blue mana */* Shark creature with flying // Colorless mana Copy
  • Black mana 2/2 Horror creature // Colorless mana Copy
  • W/B 2/1 Inkling creature with flying // Colorless mana 4/4 Scarecrow artifact creature with vigilance
  • White mana 1/1 Glimmer enchantment creature // Colorless mana 4/4 Scarecrow artifact creature with vigilance

Death Toll

A Black manaGreen mana delirium deck. Winter is the face commander.

Death Toll

Commander (1)

1 Winter, Cynical Opportunist

The new cards are:

The scheme cards are:

Cards printed in Duskmourn, and therefore having that set symbol and code, are:

The double-sided tokens are:

  • Green mana 1/1 Insect creature // Colorless mana */* Shapeshifter creature with changeling and deathtouch
  • Green mana 1/1 Insect creature // Green mana */* Ooze creature
  • Green mana 1/1 Insect creature with flying and deathtouch // Green mana 1/2 Spider creature with reach
  • Green mana */* Treefolk creature with reach and “This creature’s power and toughness are each equal to the number of lands you control.” // Green mana 1/2 Spider creature with reach
  • B/G 1/1 Insect creature // Colorless mana */* Shapeshifter creature with changeling and deathtouch
  • Green mana 2/2 Ooze creature // Green mana 1/1 Insect creature with flying and deathtouch
  • Green mana 5/3 Elemental creature // Black mana 2/2 Bird creature with flying
  • Black mana 5/5 Demon creature with flying // Black mana 2/2 Bird creature with flying

Endless Punishment

A Black manaRed mana deck with a "group slug" theme, dealing damage to everyone all the time. Valgavoth is the face commander.

Endless Punishment

The new cards are:

The scheme cards are:

Cards printed in Duskmourn, and therefore having that set symbol and code, are:

The double-sided tokens are:

  • White mana 1/1 Human Soldier creature // Colorless mana 4/4 Scarecrow artifact creature with vigilance
  • Red mana 1/1 Devil creature with with "When this creature dies, it deals 1 damage to any target." // Colorless mana 4/4 Scarecrow artifact creature with vigilance

Jump Scare!

A Green manaBlue mana deck focusing on landfall and manifest. Zimone is the face commander.

Jump Scare!

Commander (1)

1 Zimone, Mystery Unraveler

The new cards are:

The scheme cards are:

Cards printed in the Duskmourn set, and therefore having that set symbol and code, are:

The double-sided tokens are:

  • Green mana 1/1 Insect creature // Manifest helper
  • Green mana 5/5 Wurm creature // G/U 0/0 Fractal creature
  • Green mana 4/4 Phyrexian Beast creature // Manifest helper
  • Green mana 5/5 Wurm creature with trample // Manifest helper
  • Green mana 5/5 Wurm creature with trample // Green mana 1/1 Insect creature
  • G/U 0/0 Fractal creature // Colorless mana 4/4 Scarecrow artifact creature with vigilance
  • Green mana 3/3 Beast creature // Colorless mana 4/4 Scarecrow artifact creature with vigilance

Tokens, emblems and markers

  1. Colorless mana */* Shapeshifter creature with changeling and deathtouch for Formless Genesis.[7]
  2. White mana 4/4 Angel creature with flying for Entreat the Angels and Sigil of the Empty Throne.
  3. White mana 1/1 Human Soldier creature for Bastion of Remembrance
  4. Blue mana */* Shark creature with flying for Shark Typhoon.
  5. Black mana 2/2 Bird creature with flying for Rendmaw, Creaking Nest.
  6. Black mana 5/5 Demon creature with flying for Dark Wings Bring Your Downfall and Demonic Covenant.
  7. Red mana 1/1 Devil creature with with "When this creature dies, it deals 1 damage to any target." for I Call for Slaughter, Spiked Corridor and You Exist Only to Amuse.
  8. Green mana 3/3 Beast creature for Beast Within.
  9. Green mana 5/3 Elemental creature Titania, Nature's Force.
  10. Green mana 1/1 Insect creature for Scute Swarm.
  11. Green mana 1/1 Insect creature for Crawling Sensation
  12. Green mana 1/1 Insect creature with flying and deathtouch for Hornet Queen.
  13. Green mana 2/2 Ooze creature for Rot Like the Scum You Are.
  14. Green mana */* Ooze creature for Convert to Slime.
  15. Green mana 4/4 Phyrexian Beast creature for Ezuri's Predation.
  16. Green mana 1/2 Spider creature with reach for Arachnogenesis and Ishkanah, Grafwidow.
  17. Green mana */* Treefolk creature with reach and “This creature’s power and toughness are each equal to the number of lands you control.” for Wrenn and Seven.
  18. Green mana 5/5 Wurm creature for Sandwurm Convergence.
  19. Green mana 5/5 Wurm creature with trample for Worldspine Wurm.
  20. G/U 0/0 Fractal creature for Oversimplify.
  21. W/B 2/1 Inkling creature with flying for Inkshield.
  22. B/G 1/1 Insect creature for Grist, the Hunger Tide.
  23. Colorless mana 4/4 Scarecrow artifact creature with vigilance for I Am Untouchable, Kneel Before My Legions, My Followers Ascend and Your Own Face Mocks You.

The following tokens and emblems are created by cards in the decks and are thus included with the decks. However, they are not part of the Duskmourn Commander expansion. Instead, they retain the Duskmourn expansion symbol and collector number:

Misprints

References