Edict
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Edict | |
---|---|
Mechanic | |
Introduced | Urza's Saga |
Last used | Dominaria |
Scryfall Statistics | |
Edict is a naming convention used by Magic R&D for cards that force a player to sacrifice a creature. The mechanic is typically used on black instants and sorceries. The naming convention started with Diabolic Edict in Tempest. The flavor is a of an authority figure using their official power to force a sadistic choice.
In the wider sense any card which forces a player or opponent to be sacrifice something is called an edict. Some of these effects target multiple player and opponents.
Exceptions to the rule
The following Edicts deviate from the convention:
- Imperial Edict (Portal Three Kingdoms) does not force an opponent to sacrifice but rather chooses a creature that is then destroyed.
- Telim Tor's Edict (Mirage) — a red instant that predates Cruel Edict. It exiles target permanent you own or control, in exchange for a card draw at the beginning of the next turn’s upkeep. It fits in a thematic sense, as the caster "sacrifices" a permanent.
- Yawgmoth's Edict (Urza's Saga) — a black enchantment that drains opponents for one life point whenever they cast a white spell.
- Angelic Edict (Gatecrash) — a white sorcery that exiles a target creature or enchantment.