Coolness: Difference between revisions

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==Description==
==Description==
The more you attack, the cooler you get. Once you are 100% or more cool, you get an [[effect]].
[[Wikipedia:Cool (aesthetic)|Coolness]], or being cool, is an aesthetic of attitude, behavior, comportment, appearance, and style that is generally admired.
 
The more you [[attack]], the cooler you get. Once you are 100% or more cool, you get an [[effect]].


==Example==
==Example==

Revision as of 15:06, 21 September 2023

Coolness
Mechanic
Introduced Ponies: The Galloping 2
Last used Ponies: The Galloping 2
Reminder Text You start at 0% coolness
Statistics
1 card
{R/W} 100%
Scryfall Search
fulloracle:"Coolness"

Coolness is a player's attribute mentioned on the acorn Ponies: The Galloping 2 card Rainbow Dash.[1]

Description

Coolness, or being cool, is an aesthetic of attitude, behavior, comportment, appearance, and style that is generally admired.

The more you attack, the cooler you get. Once you are 100% or more cool, you get an effect.

Example

Example

Rainbow Dash {1}{R}{W}
Legendary Creature — Pegasus
2/2
Flying, Haste
Whenever a creature you control with flying and/or haste attacks, you get 20% cooler. (You start at 0% coolness)
Sonic Rainboom{T}: If you're at least 100% cool, add {W}{U}{B}{R}{G}, draw a card, and reset your coolness.

Trivia

References