Coolness: Difference between revisions

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'''Coolness''' is a [[player]]'s [[attribute]] [[mechanic]] mentioned on the [[acorn]] ''[[Ponies: The Galloping 2]]'' card <c>Rainbow Dash</c>.<ref>{{DailyRef|announcements/join-wizards-and-support-extra-life-2023|Join Wizards and Support Extra Life 2023|[[Wizards of the Coast]]|September 18, 2023}}</ref>  
'''Coolness''' is a [[player]]'s [[attribute]] mentioned on the [[acorn]] ''[[Ponies: The Galloping 2]]'' card <c>Rainbow Dash</c>.<ref>{{DailyRef|announcements/join-wizards-and-support-extra-life-2023|Join Wizards and Support Extra Life 2023|[[Wizards of the Coast]]|September 18, 2023}}</ref>  


==Description==
==Description==

Revision as of 15:04, 21 September 2023

Coolness
Mechanic
Introduced Ponies: The Galloping 2
Last used Ponies: The Galloping 2
Reminder Text You start at 0% coolness
Statistics
1 card
{R/W} 100%
Scryfall Search
fulloracle:"Coolness"

Coolness is a player's attribute mentioned on the acorn Ponies: The Galloping 2 card Rainbow Dash.[1]

Description

The more you attack, the cooler you get. Once you are 100% or more cool, you get an effect.

Example

Example

Rainbow Dash {1}{R}{W}
Legendary Creature — Pegasus
2/2
Flying, Haste
Whenever a creature you control with flying and/or haste attacks, you get 20% cooler. (You start at 0% coolness)
Sonic Rainboom{T}: If you're at least 100% cool, add {W}{U}{B}{R}{G}, draw a card, and reset your coolness.

Trivia

References