Coolness: Difference between revisions

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{{Infobox action
{{Infobox mechanic
| first = Ponies: The Galloping 2
| first = Ponies: The Galloping 2
| reminder = You start at 0% coolness
| text = You start at 0% coolness
| stats={{stats|RW=1}}
| stats={{stats|RW=1}}
| searchtype = fulloracle
| searchtype = fulloracle
}}
}}
'''Coolness''' is an [[acorn]] [[keyword action]] featured on the ''[[Ponies: The Galloping 2]]'' card <c>Rainbow Dash</c>.<ref>{{DailyRef|announcements/join-wizards-and-support-extra-life-2023|Join Wizards and Support Extra Life 2023|[[Wizards of the Coast]]|September 18, 2023}}</ref> The more you attack, the cooler you get. Once you are 100% or more cool, you get an effect.
'''Coolness''' is a [[player]]'s [[attribute]] [[mechanic]] mentioned on the [[acorn]] ''[[Ponies: The Galloping 2]]'' card <c>Rainbow Dash</c>.<ref>{{DailyRef|announcements/join-wizards-and-support-extra-life-2023|Join Wizards and Support Extra Life 2023|[[Wizards of the Coast]]|September 18, 2023}}</ref>  


==Description==
The more you attack, the cooler you get. Once you are 100% or more cool, you get an [[effect]].
==Example==
{{examples|<c>Rainbow Dash</c> {{1}}{{R}}{{W}}<br>Legendary Creature {{-}} Pegasus<br>2/2<br>Flying, Haste<br>Whenever a creature you control with flying and/or haste attacks, you get 20% cooler. ''(You start at 0% coolness)''<br>''Sonic Rainboom'' {{-}} {{T}}: If you're at least 100% cool, add {{mana|WUBRG}}, draw a card, and reset your coolness.}}
{{examples|<c>Rainbow Dash</c> {{1}}{{R}}{{W}}<br>Legendary Creature {{-}} Pegasus<br>2/2<br>Flying, Haste<br>Whenever a creature you control with flying and/or haste attacks, you get 20% cooler. ''(You start at 0% coolness)''<br>''Sonic Rainboom'' {{-}} {{T}}: If you're at least 100% cool, add {{mana|WUBRG}}, draw a card, and reset your coolness.}}
==Trivia==
*"Coolness" is one of the catchphrases of the [https://mlp.fandom.com/wiki/Rainbow_Dash My Little Pony Rainbow Dash] character, together with "awesomeness" and "radicalness". [https://mlp.fandom.com/wiki/Sonic_rainboom_(event) Sonic rainboom] is its signature aerobatic maneuver.
*<c>Rainbow Dash</c> has a templating issue. It mentions 20 %, while it implies to be 20 % points.<ref>{{TwitterRef|AllHailBolas|1703805128329797806|author=Anton|title=People who understand math hate this templating.|date=September 18, 2023}}</ref><ref>{{TwitterRef|WptCMatt|1703874433361056108|author=[[Matt Tabak]]|title=We definitely talked about this at length, but everypony decided this was cooler.|date=September 18, 2023}}</ref>


==References==
==References==

Revision as of 15:03, 21 September 2023

Coolness
Mechanic
Introduced Ponies: The Galloping 2
Last used Ponies: The Galloping 2
Reminder Text You start at 0% coolness
Statistics
1 card
{R/W} 100%
Scryfall Search
fulloracle:"Coolness"

Coolness is a player's attribute mechanic mentioned on the acorn Ponies: The Galloping 2 card Rainbow Dash.[1]

Description

The more you attack, the cooler you get. Once you are 100% or more cool, you get an effect.

Example

Example

Rainbow Dash {1}{R}{W}
Legendary Creature — Pegasus
2/2
Flying, Haste
Whenever a creature you control with flying and/or haste attacks, you get 20% cooler. (You start at 0% coolness)
Sonic Rainboom{T}: If you're at least 100% cool, add {W}{U}{B}{R}{G}, draw a card, and reset your coolness.

Trivia

References