Roll to visit your attractions: Difference between revisions
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>RivalRowan (Created for Comprehensive Rules completeness) |
>Hunterofsalvation No edit summary |
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{{Infobox action | |||
| first = Sixth Edition | |||
| first_mech = Unfinity | |||
| last = Unfinity | |||
| noreminder = yes | |||
| stats= | |||
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'''Roll to visit your attractions''' is a [[keyword action]] introduced in ''[[Unfinity]]''. It is not included on any cards but is a background mechanic that links the [[open an attraction]] and [[visit]] mechanics together with the [[Attraction]] card.<ref>{{WebRef|url=https://magic.wizards.com/en/news/announcements/comprehensive-rules-changes-2022-10-18|title=Comprehensive Rules Changes|author=[[Jess Dunks]]|publisher=magicthegathering.com|date=October 18, 2022|archiveurl=https://web.archive.org/web/20221121174138/https://magic.wizards.com/en/news/announcements/comprehensive-rules-changes-2022-10-18|archivedate=November 21, 2022}}</ref> Players who control an Attraction have a [[turn-based action]] at the beginning of their precombat main phase that triggers the roll to visit your attractions mechanic. This ability triggers after [[lore counter]]s are put on [[Saga]]s. | '''Roll to visit your attractions''' is a [[keyword action]] introduced in ''[[Unfinity]]''. It is not included on any cards but is a background mechanic that links the [[open an attraction]] and [[visit]] mechanics together with the [[Attraction]] card.<ref>{{WebRef|url=https://magic.wizards.com/en/news/announcements/comprehensive-rules-changes-2022-10-18|title=Comprehensive Rules Changes|author=[[Jess Dunks]]|publisher=magicthegathering.com|date=October 18, 2022|archiveurl=https://web.archive.org/web/20221121174138/https://magic.wizards.com/en/news/announcements/comprehensive-rules-changes-2022-10-18|archivedate=November 21, 2022}}</ref> Players who control an Attraction have a [[turn-based action]] at the beginning of their precombat main phase that triggers the roll to visit your attractions mechanic. This ability triggers after [[lore counter]]s are put on [[Saga]]s. | ||
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Revision as of 09:59, 20 December 2022
Roll to visit your attractions | |
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Keyword Action | |
Introduced |
Unfinity (mechanic) Sixth Edition (keyword) |
Last used | Unfinity |
Reminder Text | No official reminder text |
Scryfall Search | |
keyword:"Roll to visit your attractions" |
Roll to visit your attractions is a keyword action introduced in Unfinity. It is not included on any cards but is a background mechanic that links the open an attraction and visit mechanics together with the Attraction card.[1] Players who control an Attraction have a turn-based action at the beginning of their precombat main phase that triggers the roll to visit your attractions mechanic. This ability triggers after lore counters are put on Sagas.
Rules
From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- 701.49. Roll to Visit Your Attractions
- 701.49a To roll to visit your Attractions, roll a six-sided die. Then if you control one or more Attractions with a number lit up that is equal to that result, each of those Attractions has been “visited” and its visit ability triggers. See rule 717, “Attraction Cards,” and rule 702.159, “Visit.”
References
- ↑ Jess Dunks (October 18, 2022). "Comprehensive Rules Changes". magicthegathering.com. Archived from the original on November 21, 2022.