Gotcha: Difference between revisions
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'''Gotcha | {{Infobox ability | ||
| first = Unhinged | |||
| last = Unhinged | |||
| reminder = Whenever (event), you may say "Gotcha!" If you do, return CARDNAME from your graveyard to your hand. | |||
| storm = 10 | |||
| storm_ref=<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/36145076355/|title=Gotcha on the unscale replacing people's mannerisms with actual in-game...|2012-11-20}}</ref> | |||
| stats = {{stats|W=2|U=2|B=2|R=2|G=3}} | |||
| searchtype = fulloracle | |||
}} | |||
'''Gotcha''' is an [[ability word]] which has only been seen in ''[[Unhinged]]''.<ref>{{DailyRef|spoken-word-2004-10-19|The Spoken Word|[[Aaron Forsythe]]|November 19, 2004}}</ref><ref>[http://www.wizards.com/default.asp?x=magic%2Ffaq%2Funhinged ''Unhinged'' FAQTIWDAWCC (Frequently Asked Questions That If We Didn't Answer Would Cause Chaos)]</ref> It allows for [[recursion]] when the player says "Gotcha!" in response to a specified action of the opponent. It is now considered a bad mechanic for [[Un-set]]s due to making the game less fun and social by punishing player actions and interactions, making it the namesake of the [[Gotcha Scale]]. | |||
== | ==Description== | ||
The mechanic groups together [[triggered ability|triggered abilities]] on cards which allow the player to return a card from the [[graveyard]] to their [[hand]] when its owner says "Gotcha!" in response to something an opponent is doing or saying. There is a [[cycle]] of five cards with two-word names related to common game terms, which trigger upon the opponent saying either of the words in the name. Another cycle uses a wider variety of physical or verbal action triggers. And the card <c>Name Dropping</c> essentially gives all cards in the graveyard Gotcha by triggering off their names and returning them to the owner's hand - the only Gotcha that doesn't apply to the card it's on. | |||
<c> | |||
[[Mark Rosewater]] considers Gotcha a design mistake, because the most efficient way to avoid getting Gotcha'ed is to clam up and not talk or interact. This isn't appropriate for a light, fun, friendly format.<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/156833976153/is-there-any-un-cards-you-wish-youd-done|title=Is there any un-cards you wish you'd done differently, or perhaps not at all?|February 05, 2017}}</ref><ref>{{EzTumblr|https://markrosewater.tumblr.com/post/162222761068/why-do-you-consider-gotcha-a-mistake|title=Why do you consider "gotcha" a mistake?|June 24, 2017}}</ref> | |||
</ | |||
{{ | ==Examples== | ||
{{examples|<c>Stop That</c> {{B}}<br>Instant<br>Target player discards a card.<br>Gotcha {{-}} Whenever an opponent audibly flicks the cards in his or her hand, you may say "Gotcha!" If you do, return Stop That from your graveyard to your hand.}} | |||
==Trivia== | |||
* <c>Carnivorous Death-Parrot</c> forces a player to say a sentence that features one word from each card in the “don’t say this word” cycle.<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/87395660648/was-carnivorous-death-parrot-created-in|title=Was Carnivorous Death-Parrot created in conjunction with the Gotcha-cycle?|May 31, 2014}}</ref> | |||
* Unlike other ability words, Gotcha isn't italicized. | |||
==References== | |||
{{Reflist}} | |||
{{Mechanics|misc|state=collapsed}} | |||
{{Acorn|mechanics}} |
Latest revision as of 08:33, 2 March 2023
Gotcha | |
---|---|
Ability Word | |
Introduced | Unhinged |
Last used | Unhinged |
Typical Text | Gotcha — Whenever (event), you may say "Gotcha!" If you do, return CARDNAME from your graveyard to your hand. |
Storm Scale | 10[1] |
Statistics |
11 cards 18.2% 18.2% 18.2% 18.2% 27.3% |
Scryfall Search | |
fulloracle:"Gotcha" |
Gotcha is an ability word which has only been seen in Unhinged.[2][3] It allows for recursion when the player says "Gotcha!" in response to a specified action of the opponent. It is now considered a bad mechanic for Un-sets due to making the game less fun and social by punishing player actions and interactions, making it the namesake of the Gotcha Scale.
Description
The mechanic groups together triggered abilities on cards which allow the player to return a card from the graveyard to their hand when its owner says "Gotcha!" in response to something an opponent is doing or saying. There is a cycle of five cards with two-word names related to common game terms, which trigger upon the opponent saying either of the words in the name. Another cycle uses a wider variety of physical or verbal action triggers. And the card Name Dropping essentially gives all cards in the graveyard Gotcha by triggering off their names and returning them to the owner's hand - the only Gotcha that doesn't apply to the card it's on.
Mark Rosewater considers Gotcha a design mistake, because the most efficient way to avoid getting Gotcha'ed is to clam up and not talk or interact. This isn't appropriate for a light, fun, friendly format.[4][5]
Examples
Example
Stop That
Instant
Target player discards a card.
Gotcha — Whenever an opponent audibly flicks the cards in his or her hand, you may say "Gotcha!" If you do, return Stop That from your graveyard to your hand.
Trivia
- Carnivorous Death-Parrot forces a player to say a sentence that features one word from each card in the “don’t say this word” cycle.[6]
- Unlike other ability words, Gotcha isn't italicized.
References
- ↑ Mark Rosewater (2012-11-20). "Gotcha on the unscale replacing people's mannerisms with actual in-game...". Blogatog. Tumblr.
- ↑ Aaron Forsythe (November 19, 2004). "The Spoken Word". magicthegathering.com. Wizards of the Coast.
- ↑ Unhinged FAQTIWDAWCC (Frequently Asked Questions That If We Didn't Answer Would Cause Chaos)
- ↑ Mark Rosewater (February 05, 2017). "Is there any un-cards you wish you'd done differently, or perhaps not at all?". Blogatog. Tumblr.
- ↑ Mark Rosewater (June 24, 2017). "Why do you consider "gotcha" a mistake?". Blogatog. Tumblr.
- ↑ Mark Rosewater (May 31, 2014). "Was Carnivorous Death-Parrot created in conjunction with the Gotcha-cycle?". Blogatog. Tumblr.