Izzet League: Difference between revisions

From MTG Wiki
Jump to navigation Jump to search
>Nivmizzetreborn
(→‎Return to Ravnica block: added missing citations)
>RudleyDudley
mNo edit summary
 
(32 intermediate revisions by 12 users not shown)
Line 13: Line 13:
}}
}}
{{TOCright}}
{{TOCright}}
The '''Izzet League''' is a [[blue]]/[[red]] [[Ravnican guild|guild]] from the plane and city of [[Ravnica]].<ref name="styleguide">{{DailyRef|arcana/guildpact-style-guide-izzet-2006-03-01|''Guildpact'' Style Guide: Izzet|[[Magic Arcana]]|March 01, 2006}}</ref> Introduced in ''[[Guildpact]]'', the guild is also featured in ''[[Return to Ravnica]]'', the ''[[Duel Decks: Izzet vs. Golgari|Izzet vs. Golgari]]'' set<ref>{{DailyRef|arcana/duel-decks-izzet-vs-golgari-2012-08-08|''Duel Decks: Izzet vs. Golgari''|[[Magic Arcana]]|August 08, 2012}}</ref> and ''[[Guilds of Ravnica]]''.
The '''Izzet League''', also known as '''The Magewrights''',<ref name="GuildpactGuide">''[https://archive.org/details/guildpact-players-guide-magic-the-gathering-2006 Guildpact Player's Guide] (2006). ''[[Wizards of the Coast]].</ref> is a [[blue]]/[[red]] [[Ravnican guild|guild]] from the plane and city of [[Ravnica]].<ref name="styleguide">{{DailyRef|arcana/guildpact-style-guide-izzet-2006-03-01|''Guildpact'' Style Guide: Izzet|[[Magic Arcana]]|March 01, 2006}}</ref> Introduced in ''[[Guildpact]]''<ref>{{WebRef|url=http://web.archive.org/web/20070930070138/http://www.wizards.com/default.asp?x=mtgcom/feature/307|title=Signing Onto the Guildpact|author=[[Rei Nakazawa]]|date=January 9, 2006|publisher=Magicthegathering.com}}</ref>, the guild is also featured in ''[[Return to Ravnica]]'', the ''[[Duel Decks: Izzet vs. Golgari|Izzet vs. Golgari]]'' set<ref>{{DailyRef|arcana/duel-decks-izzet-vs-golgari-2012-08-08|''Duel Decks: Izzet vs. Golgari''|[[Magic Arcana]]|August 08, 2012}}</ref> and ''[[Guilds of Ravnica]]''.
[[File:GRN Izzet basic lands.png|right|thumb|300px|Izzet basic lands from ''[[Guilds of Ravnica]]]]
[[File:GRN Izzet basic lands.png|right|thumb|300px|Izzet basic lands from ''[[Guilds of Ravnica]]]]
==Background==
==Background==
The Izzet League are charged with attending to Ravnican civic works,<ref name="Life in the Big City">{{DailyRef|feature/life-big-city-2005-09-05|Life in the Big City|Rei Nakazawa|September 5, 2005}}</ref> including water supply systems, sewers, heating systems, boilers, and roadways.<ref>{{DailyRef|pipes-and-boilers-2006-03-02|Pipes and Boilers|[[Magic Arcana]]|March 02, 2006}}</ref><ref>{{DailyRef|arcana/working-lab-2012-11-13|Working in the Lab|[[Monty Ashley]]|November 13, 2012}}</ref> In addition to carrying out these functions, the Izzet members {{Em}} obsessive, keen, and creative intellectuals, who often have short attention spans <ref>{{DailyRef|arcana/smart-and-little-crazy-2006-01-16|Smart and a little crazy|[[Magic Arcana]]|January 16, 2006}}</ref> {{Em}} are known to perform magical experiments, ever with reckless abandon and sometimes with spectacular but severe results.<ref name="Life in the Big City"/><ref>{{DailyRef|arcana/goblin-forkomancer-2006-02-28|Goblin Forkomancer|[[Magic Arcana]]|February 28, 2006}}</ref><ref>{{DailyRef|feature/building-guilds-izzet-league-2018-10-30|Building the gUilds – Izzet League|Chris Gleeson|October 30, 2018}}</ref> Unlike the other guilds, the Izzet do not openly strive for hegemony of the city and the plane. Instead, integral to the Izzet League, a guild of masters of both theoretical and applied science and spellcraft, is the passionate seeking of, and thirst for, knowledge.<ref>{{DailyRef|making-magic/creative-differences-2006-02-27-0|Creative Differences|Mark Rosewater|February 27, 2006}}</ref> Combined with their drive for discovery and child-like curiosity, the brilliant but capricious and whimsical Izzet magewrights jump to and from ideas as they see fit, discarding old ideas for new ones that attract their attention.<ref name="Life in the Big City"/> In this regard, they can be likened to ambivalent or benevolent mad and absent-minded scientists/professors.<ref>[http://www.wizards.com/magic/displaythemedeck.asp?set=guildpact&decknum=3&lang=en ''Guildpact'' Theme Deck: Izzet Gizmometry] {{Em}} Wizards of the Coast</ref>
The Izzet League is charged with attending to Ravnican civic works,<ref name="Life in the Big City">{{DailyRef|feature/life-big-city-2005-09-05|Life in the Big City|Rei Nakazawa|September 5, 2005|archiveurl=https://web.archive.org/web/20200815044424/https://magic.wizards.com/en/articles/archive/feature/life-big-city-2005-09-05|archivedate=August 15, 2020}}</ref> including water supply systems, sewers, heating systems, boilers, and roadways.<ref name="GuildpactGuide"/><ref>{{DailyRef|pipes-and-boilers-2006-03-02|Pipes and Boilers|[[Magic Arcana]]|March 02, 2006}}</ref><ref>{{DailyRef|arcana/working-lab-2012-11-13|Working in the Lab|[[Monty Ashley]]|November 13, 2012}}</ref> In addition to carrying out these functions, the Izzet members {{Em}} obsessive, keen, and creative intellectuals, who often have short attention spans<ref>{{DailyRef|arcana/smart-and-little-crazy-2006-01-16|Smart and a little crazy|[[Magic Arcana]]|January 16, 2006}}</ref> {{Em}} are known to perform magical experiments, ever with reckless abandon and sometimes with spectacular but severe results.<ref name="Life in the Big City"/><ref>{{DailyRef|arcana/goblin-forkomancer-2006-02-28|Goblin Forkomancer|[[Magic Arcana]]|February 28, 2006}}</ref><ref>{{DailyRef|feature/building-guilds-izzet-league-2018-10-30|Building the gUilds – Izzet League|Chris Gleeson|October 30, 2018}}</ref> In this way, they are an engineering firm run by a particularly enthusiastic research laboratory. Unlike the other guilds, the Izzet do not openly strive for hegemony of the city and the plane. Instead, integral to the Izzet League, a guild of masters of both theoretical and applied science and spellcraft, is the passionate seeking of, and thirst for, knowledge.<ref>{{DailyRef|making-magic/creative-differences-2006-02-27-0|Creative Differences|Mark Rosewater|February 27, 2006}}</ref> Combined with their drive for discovery and child-like curiosity, the brilliant but capricious and whimsical Izzet magewrights jump to and from ideas as they see fit, discarding old ideas for new ones that attract their attention.<ref name="Life in the Big City"/> In this regard, they can be likened to ambivalent or benevolent mad and absent-minded scientists/professors.<ref>[http://www.wizards.com/magic/displaythemedeck.asp?set=guildpact&decknum=3&lang=en ''Guildpact'' Theme Deck: Izzet Gizmometry] {{Em}} Wizards of the Coast</ref>


Similarly to the [[Cult of Rakdos]], the Izzet League, with its worship of its parun and guildmaster of the Izzet League, Niv-Mizzet, has been described as a cult of personality.<ref>{{WebRef|url=http://forums.mtgsalvation.com/showpost.php?p=8696333&postcount=24|title=Which current planeswalkers would make the best couple?|author=Barinellos|date=July 15, 2012|publisher=[[MTG Salvation]]}}</ref>
Similarly to the [[Cult of Rakdos]], the Izzet League, with its worship of its parun and guildmaster of the Izzet League, Niv-Mizzet, has been described as a cult of personality.<ref>{{WebRef|url=http://forums.mtgsalvation.com/showpost.php?p=8696333&postcount=24|title=Which current planeswalkers would make the best couple?|author=Barinellos|date=July 15, 2012|publisher=[[MTG Salvation]]}}</ref>
Line 23: Line 24:
[[Image:Izzet_Mage.jpg|right|125 px|thumb|An Izzet mage from the Wizards of the Coast ''Guildpact'' Style Guide.]]
[[Image:Izzet_Mage.jpg|right|125 px|thumb|An Izzet mage from the Wizards of the Coast ''Guildpact'' Style Guide.]]
{{Main|Niv-Mizzet}}
{{Main|Niv-Mizzet}}
The brilliant of Ravnica flock to Niv-Mizzet, the most intelligent being on Ravnica.<ref name="Fountainhead">{{DailyRef|savor-flavor/niv-mizzet-fountainhead-2006-01-11|Niv-Mizzet, the Fountainhead|Matt Cavotta|January 11, 2006}}</ref> Powerful enough to live to tell the tale of his fight against the [[nephilim]]<ref>{{DailyRef|feature/ravnica-then-and-now-2012-08-29|Ravnica, Then and Now|Adam Lee|August 29, 2012}}</ref> and capable of seizing control of the city and plane of Ravnica,<ref name="Dissension">[[Cory J. Herndon]]. (2006.) ''Ravnica Cycle, Book III: Dissension'', [[Wizards of the Coast]]. ISBN-13 978-0786940011.</ref> Niv-Mizzet is content with not taking over Ravnica, in large part due to his fickleness and odium for monotony, as ruling and running Ravnica would become tedious.<ref name="Fountainhead" />
The brilliant of Ravnica flock to Niv-Mizzet, the most intelligent being on Ravnica.<ref name="Fountainhead">{{WebRef|url=https://web.archive.org/web/20160719215515/http://magic.wizards.com/en/articles/archive/savor-flavor/niv-mizzet-fountainhead-2006-01-11|title=Niv-Mizzet, the Fountainhead|author=[[Matt Cavotta]]|date=January 11, 2006|publisher=Magicthegathering.com}}</ref><ref name="MKM Legends">{{DailyRef|feature/the-legends-and-characters-of-murders-at-karlov-manor|The Legends (and characters) of Murders at Karlov Manor|[[Emily Teng]]|February 6, 2024}}</ref> Powerful enough to live to tell the tale of his fight against the [[nephilim]]<ref name="Ravnica, Then and Now">{{DailyRef|feature/ravnica-then-and-now-2012-08-29-0|Ravnica, Then and Now|Adam Lee|August 29, 2012}}</ref> and capable of seizing control of the city and plane of Ravnica,<ref name="Dissension">[[Cory J. Herndon]]. (2006.) ''[[Dissension (novel)|Ravnica Cycle, Book III: Dissension]]'', [[Wizards of the Coast]]. ISBN-13 978-0786940011.</ref> Niv-Mizzet is content with not taking over Ravnica, in large part due to his fickleness and odium for monotony, as ruling and running Ravnica would become tedious.<ref name="Fountainhead"/>


Although varieties of dragon-kin, such as [[drake]]s, [[wyvern]]s, and [[wurm]]s, are present in Ravnica, Niv-Mizzet is said to be the last true dragon.<ref name="Dissension"/> As would be reasonably expected of him due to his vanity, Niv-Mizzet has numerous lesser clones of himself; other than as his underlings, the full purpose of these dragon clones, however, remains unknown.<ref name="Dissension"/> Testimonies to the significance as well as vanity of Niv-Mizzet are reflected in the uniforms of Izzet League members and the names of inventions or structures, such as [[Mizzium]], a metal invented by Niv-Mizzet; [[Nivix]], the guild hall of the Izzet League;<ref>{{DailyRef|arcana/lurker-nivix-2006-01-17|Lurker of Nivix|[[Magic Arcana]]|January 17, 2006}}</ref> and Izzet, the name of the guild itself.<ref name="Fountainhead" /><ref name="Hey, Look at That">{{DailyRef|depth-look-izze-hey-look-2006-03-01|An In-Depth Look at the Izze- Hey, Look at That!|Matt Cavotta|March 1, 2006}}</ref> The alchemically-boosted clothing of the Izzet are flamboyant, with bright fabrics dyed in the colors of their draconic leader's scales and shiny metals.<ref name="styleguide"/>
Although varieties of dragon-kin, such as [[drake]]s, [[wyvern]]s, and [[wurm]]s, are present in Ravnica, Niv-Mizzet is said to be the last true dragon.<ref name="Dissension"/> As would be reasonably expected of him due to his vanity, Niv-Mizzet has numerous lesser clones of himself; other than as his underlings, the full purpose of these dragon clones, however, remains unknown.<ref name="Dissension"/> Testimonies to the significance as well as vanity of Niv-Mizzet is reflected in the uniforms of Izzet League members and the names of inventions or structures, such as [[Mizzium]], a metal invented by Niv-Mizzet; [[Nivix]], the guild hall of the Izzet League;<ref>{{DailyRef|arcana/lurker-nivix-2006-01-17|Lurker of Nivix|[[Magic Arcana]]|January 17, 2006}}</ref> and Izzet, the name of the guild itself.<ref name="Fountainhead"/><ref name="Hey, Look at That">{{DailyRef|depth-look-izze-hey-look-2006-03-01|An In-Depth Look at the Izze- Hey, Look at That!|Matt Cavotta|March 1, 2006}}</ref> The alchemically-boosted clothing of the Izzet are flamboyant, with bright fabrics dyed in the colors of their draconic leader's scales and shiny metals.<ref name="styleguide"/>


Niv-Mizzet is conducting a scattered, grand meta-project he calls the '''Interlocus'''.<ref name="Guide 2"/> The purpose of the Interlocus—and indeed, its existence at all—is difficult to detect, as the sheer range and number of experiments that feed into it would fail to suggest any kind of pattern to most observers.
Niv-Mizzet is conducting a scattered, grand meta-project he calls the '''Interlocus'''.<ref name="Guide 2"/> The purpose of the Interlocus—and indeed, its existence at all—is difficult to detect, as the sheer range and number of experiments that feed into it would fail to suggest any kind of pattern to most observers.


===Izmundi===
===Izmundi===
The servants of Niv-Mizzet who make up his personal court are referred to as the '''Izmundi'''.<ref name="Guide 2">{{DailyRef|feature/planeswalkers-guide-part-2-2012-09-05|Planeswalker's Guide to ''Return to Ravnica'': Part 2|[[The Magic Creative Team]]|September 05, 2012}}</ref> Niv-Mizzet uses them to guide his machinations and to keep him abreast of the happenings in the wider world. The '''Izmagnus''' are the most powerful members of the Izmundi court, and form a smaller board with five to seven members (some members' identities remain secret) who serve as Niv-Mizzet's closest advisors. Even members of the Izmagnus are not privy to Niv-Mizzet's highest-level plans and goals.
The servants of Niv-Mizzet who make up his court are referred to as the '''Izmundi'''.<ref name="Guide 2">{{DailyRef|feature/planeswalkers-guide-to-return-to-ravnica-part-2|Planeswalker's Guide to ''Return to Ravnica", Part 2|[[Magic Creative Team]]|May 9, 2012}}</ref> Niv-Mizzet uses them to guide his machinations and to keep him abreast of the happenings in the wider world. The '''Izmagnus''' are the most powerful members of the Izmundi court, and form a smaller board with five to seven members (some members' identities remain secret) who serve as Niv-Mizzet's closest advisors. Even members of the Izmagnus are not privy to Niv-Mizzet's highest-level plans and goals.


===Ral Zarek===
===Ral Zarek===
{{Main|Ral Zarek}}
{{Main|Ral Zarek}}


Ral Zarek is a blue and red-aligned planeswalker, born to the city plane of Ravnica and a high ranking guildmage to the Izzet League. During his ascension, he thought to have managed to hide this fact from Niv-Mizzet, a very impressive task. Ral is the chief researcher investigating the ancient codes laid out in the [[Tenth District]], the leylines and secrets that make up the Implicit Maze that so fascinates Niv-Mizzet. Ral then takes the role as the Izzet's maze runner after killing [[Melek]].
Ral Zarek is a blue and red-aligned planeswalker, born to the city plane of Ravnica and a high-ranking guildmage to the Izzet League. During his ascension, he thought to have managed to hide this fact from Niv-Mizzet, a very impressive task. Ral is the chief researcher investigating the ancient codes laid out in the [[Tenth District]], the leylines and secrets that make up the Implicit Maze that so fascinates Niv-Mizzet. Ral then takes the role as the Izzet's maze runner after killing [[Melek]].


===Chemisters, blastseekers and mech-mages===
===Chemisters, blast-seekers and mech-mages===
The Izzet '''chemisters''' are [[alchemist]]s who forge mizzium and other elements into arcane tools.<ref name="Guide 2"/> They experiment with new alloys, energies, and runic markings. The chemisters are highly competitive, which often leads to spirited rivalries and petty in-fighting. '''Blastseekers''' are Izzet mages who wield and control the arcane tools devised by the chemisters. Sometimes the blastseekers manipulate orbs of elemental energy that float in mutual orbits, crackling concentric disks of power, or streams of lava-bubbling water. Izzet blastseekers and chemisters might have up to forty attendants, most of whom are [[vedalken]], due to their natural focus and organizational skills. '''Mech-mages''' make use of all sorts of inventions and artifacts.
The Izzet '''chemisters''' are [[alchemist]]s who forge mizzium and other elements into arcane tools.<ref name="Guide 2"/> They experiment with new alloys, energies, and runic markings. The chemisters are highly competitive, which often leads to spirited rivalries and petty in-fighting. '''Blastseekers''' are Izzet mages who wield and control the arcane tools devised by the chemisters. Sometimes the blastseekers manipulate orbs of elemental energy that float in mutual orbits, crackling concentric disks of power, or streams of lava-bubbling water. Izzet blast-seekers and chemisters might have up to forty attendants, most of whom are [[vedalken]], due to their natural focus and organizational skills. '''Mech-mages''' make use of all sorts of inventions and artifacts.


===Laboratories===
===Laboratories===
The Izzet League is organized into units designated as laboratories that specialize in certain fields of research.<ref name="D&D Guide">[[James Wyatt]] and Jeremy Crawford (November 2018). "''[[D&D Guildmasters' Guide to Ravnica]]''", [[Wizards of the Coast]].</ref> Though they all operate under the general guidance of the lzmundi, each laboratory is typically left alone to conduct its research.
The Izzet League is organized into units designated as laboratories that specialize in certain fields of research.<ref name="D&D Guide">[[James Wyatt]] and Jeremy Crawford (November 2018). "''[[D&D Guildmasters' Guide to Ravnica]]''", [[Wizards of the Coast]].</ref> Though they all operate under the general guidance of the lzmundi, each laboratory is typically left alone to conduct its research.
* The Laboratory of '''Pyrology''' has a prominent facility in the guildhall, [[Nivix]]. Its emphasis is on heat, fire, and explosion.
*The Laboratory of '''Pyrology''' has a prominent facility in the guildhall, [[Nivix]]. Its emphasis is on heat, fire, and explosion.
* The Laboratory of '''Storms and Electricity''' focuses on controlling the weather as well as containing and conducting electrical energy. Its headquarters is in a spire atop Nivix, known as the ''Lightning Rod''.
*The Laboratory of '''Storms and Electricity''' focuses on controlling the weather as well as containing and conducting electrical energy. Its headquarters is in a spire atop Nivix, known as the ''Lightning Rod''.
* Research into smelting and forging, most often using the magical metal known as [[mizzium]], is conducted at the Laboratory of '''Metallurgy''', which has a small outpost in the Tenth District's Smelting Quarter.
*Research into smelting and forging, most often using the magical metal known as [[mizzium]], is conducted at the Laboratory of '''Metallurgy''', which has a small outpost in the Tenth District's Smelting Quarter.
* The magical science of transmuting one substance to another is the study of the Laboratory of '''Alchemy'''.
*The magical science of transmuting one substance to another is the study of the Laboratory of '''Alchemy'''.
* The Laboratory of '''Orientation''', concerned with teleportation and spatial recombination, has multiple Workshops that seem to appear and disappear at random.
*The Laboratory of '''Orientation''', concerned with teleportation and spatial recombination, has multiple Workshops that seem to appear and disappear at random.
* The Laboratory of '''Mimeography''' studies means of duplication.
*The Laboratory of '''Mimeography''' studies means of duplication.
* The Laboratory of '''Continuism''' emphasizes the study of temporal manipulation.
*The Laboratory of '''Continuism''' emphasizes the study of temporal manipulation.
* Research into counter-magic and redirection takes place in the Laboratory of '''Arcane Geometry''', which has a small presence in Prism University in the Tenth District.
*Research into counter-magic and redirection takes place in the Laboratory of '''Arcane Geometry''', which has a small presence in Prism University in the Tenth District.
* The Laboratory of '''Gravitational Inversion''' conducts research on means of flight and maintains a workshop near Augustin Station in the Tenth District.
*The Laboratory of '''Gravitational Inversion''' researches means of flight and maintains a workshop near Augustin Station in the Tenth District.
* The Laboratory of '''Plasma-Dermatology''' places emphasis on the combining of opposing elements, with the purpose of creating creatures called [[weird]]s.
*The Laboratory of '''Plasma-Dermatology''' emphasizes the combining of opposing elements, to create creatures called [[weird]]s.


===Weirds===
===Weirds===
{{Main|Weird}}
{{Main|Weird}}
Supposedly created during the Katazar-Razblat Elemental Symposium, weirds are the semi-sentient, walking-paradox result of a fusion of [[elemental]]s of opposing elements, of fire and water and of earth and electricity.<ref name="Hey, Look at That"/> Weirds are a creature type unique to the Izzet League, and function as ubiquitous lab assistants and "pets" of Izzet League members.<ref name="Hey, Look at That"/>
Supposedly created during the Katazar-Razblat Elemental Symposium, weirds are the semi-sentient, walking-paradox result of a fusion of [[elemental]]s of opposing elements, of fire and water and earth and electricity.<ref name="Hey, Look at That"/> Weirds are a creature type unique to the Izzet League, and function as ubiquitous lab assistants and "pets" of Izzet League members.<ref name="Hey, Look at That"/>


===The Firemind===
===The Firemind===
The Firemind is an extrasensory link with Niv-Mizzet's consciousness and omniscience, between selected, worthy Izzet League subordinates, [[Crixizix]] being one, and Niv-Mizzet himself.<ref name="Dissension"/> Members of the Izzet League who are deemed worthy must first pass a test before they may communicate with Niv-Mizzet.<ref name="Dissension"/>
The Firemind is an extrasensory link with Niv-Mizzet's consciousness and omniscience, between selected, worthy Izzet League subordinates, [[Crixizix]] being one, and Niv-Mizzet himself.<ref name="Dissension"/> Members of the Izzet League who are deemed worthy must first pass a test before they may communicate with Niv-Mizzet.<ref name="Dissension"/>
===Inventions===
{|class="wikitable sortable" 
!Name
!Inventor
!Description
!Cards
|-
|Haemalectric switch
|Possibly [[Ral Zarek]]
|A small, cylindrical device that electrocutes [[Glistening oil]].<ref name="The Same"/><ref name="OTJ Epilogue 1">{{DailyRef|magic-story/epilogue-1-the-invasion-tree|Outlaws of Thunder Junction - Epilogue 1: Bring the End, Part 1|[[Alison Lührs]]|April 1, 2024}}</ref>
|
|-
|Projektor
|[[Kylox]]<ref name="MKM Legends"/>
|A small brass machine with a glass screen that displays notes and drawings.<ref name="Rot Before">{{DailyRef|magic-story/episode-7-rot-before-recovery|Episode 7: Rot Before Recovery|[[Seanan McGuire]]|January 15, 2024}}</ref> Information can be added using an associated stylus tipped with [[mizzium]].
|
*<c>Panoptic Projektor</c>
*<c>Projektor Inspector</c>
|-
|Pyrowork
|
|Shimmering cascades of magic that fill the sky with a dizzying array of colors.<ref name="Ghosts">{{DailyRef|magic-story/episode-1-ghosts-of-our-past|''Murders at Karlov Manor'' - Episode 1: Ghosts of Our Past|[[Seanan McGuire]]|December 5, 2023}}</ref> A magical form of [[Wikipedia:Fireworks|fireworks]].
|
|}


==History==
==History==
Founded by [[parun]] [[Niv-Mizzet]], an ancient, brilliant, capricious, and narcissistic dragon, the Izzet League continuously create and destroy and are obsessively driven by a desire for new discoveries.<ref name="Planes of Existence"/> Being the analogue of scientists and engineers on Ravnica and the masters of innovation and spellcraft, the Izzet are also responsible for the design and implementation of most of Ravnica's infrastructure and inventions.<ref>{{DailyRef|savor-flavor/planes-planechase-2009-12-30|The Planes of ''Planechase''|[[Doug Beyer]]|September 02, 2009}}</ref>
Founded by [[parun]] [[Niv-Mizzet]], an ancient, brilliant, capricious, and narcissistic dragon, the Izzet League continuously creates and destroys and is obsessively driven by a desire for discoveries.<ref name="Planes of Existence"/> Being the analog of scientists and engineers on Ravnica and the masters of innovation and spellcraft, the Izzet are also responsible for the design and implementation of most of Ravnica's infrastructure and inventions.<ref>{{DailyRef|feature/planes-planechase-2009-12-30|The Planes of ''Planechase''|[[Doug Beyer]]|September 02, 2009}}</ref> They are the only guild that comprehends metamagic, which is the understanding of how magic works.<ref name="GuildpactGuide"/>


===Ravnica block===
===Ravnica block===
Introduced in the ''Magic'' storyline in the novel ''[[Guildpact (novel)|Guildpact]]'', the Izzet League are depicted as passionate thinkers, largely via the viewpoint of [[Crixizix|Crix]] (later Crixizix),<ref name="Guildpact">[[Cory J. Herndon]]. (2006.) ''Ravnica Cycle, Book II: Guildpact'', [[Wizards of the Coast]]. ISBN-13 978-0786939893.</ref> a goblin courier who initially serves under a magelord Zomaj Hauc but is later chosen, and promoted, by Niv-Mizzet.<ref name="Dissension"/>
Introduced in the ''Magic'' storyline in the novel ''[[Guildpact (novel)|Guildpact]]'', the Izzet League are depicted as passionate thinkers, largely via the viewpoint of [[Crixizix|Crix]] (later Crixizix),<ref name="Guildpact">[[Cory J. Herndon]]. (2006.) ''[[Guildpact (novel)|Ravnica Cycle, Book II: Guildpact]]'', [[Wizards of the Coast]]. ISBN-13 978-0786939893.</ref> a goblin courier who initially serves under a mage lord Zomaj Hauc but is later chosen, and promoted, by Niv-Mizzet.<ref name="Dissension"/>


===Return to Ravnica block===
===Return to Ravnica block===
After fighting with the nephilim, Niv-Mizzet was not seen for a while. Former guildmages wondered what use this new-found freedom could mean for the Izzet, but without word from their guildmaster, the Izzet League became scattered and chaotic.<ref name="Ravnica, Then and Now">{{DailyRef|feature/ravnica-then-and-now-2012-08-29|Ravnica, Then and Now|Adam Lee|August 29, 2012}}</ref>
After fighting with the Nephilim, Niv-Mizzet was not seen for a while. Former guildmages wondered what use this new-found freedom could mean for the Izzet, but without a word from their guildmaster, the Izzet League became scattered and chaotic.<ref name="Ravnica, Then and Now"/>


Most Ravnicans saw the disappearance of Niv-Mizzet as the end of the Izzet guild. It wasn't until the emergence of large Izzet works being built and strange warehouses humming with manacoils throughout the night that the Ravnicans began to change their presumptions. The ancient dragon parun didn't have to be visible to control his guild. During his absence, he used the power of the [[Firemind]] to reach out to his guildmages with a complex array of new and mysterious projects for the Izzet League to work on.<ref name="Ravnica, Then and Now"/>
Most Ravnicans saw the disappearance of Niv-Mizzet as the end of the Izzet guild. It wasn't until the emergence of large Izzet works being built and strange warehouses humming with manacoils throughout the night that the Ravnicans began to change their presumptions. The ancient dragon parun didn't have to be visible to control his guild. During his absence, he used the power of the [[Firemind]] to reach out to his guildmages with a complex array of new and mysterious projects for the Izzet League to work on.<ref name="Ravnica, Then and Now"/>


===Guilds of Ravnica block===
===Guilds of Ravnica block===
Lately, the Izmundi have been demanding more significant discoveries and faster results, so much so that chemisters have resorted to running experiments day and night for fear of losing their labs.<ref name="Testing">{{DailyRef|magic-story/testing-dark-waters-2018-10-17|Testing the Dark Waters|[[Nicky Drayden]]|October 17, 2018}}</ref> All their efforts are leading to one outcome: the development of superweapons.<ref name="Ravnica art book">[[James Wyatt]] (January 2019). "''[[The Art of Magic: The Gathering - Ravnica]]''". [[Wizards of the Coast]]</ref>
Lately, the Izmundi have been demanding more significant discoveries and faster results, so much so that chemisters have resorted to running experiments day and night for fear of losing their labs.<ref name="Testing">{{DailyRef|magic-story/testing-dark-waters-2018-10-17|Testing the Dark Waters|[[Nicky Drayden]]|October 17, 2018}}</ref> All their efforts are leading to one outcome: the development of superweapons.<ref name="Ravnica art book">[[James Wyatt]] (January 2019). "''[[The Art of Magic: The Gathering - Ravnica]]''". [[Wizards of the Coast]]</ref>


Niv-Mizzet knows about other planes and planeswalkers and has figured out that [[Nicol Bolas|a threat]] to Ravnica is coming. He has started an experiment that should remove the [[Guildpact (spell)|Guildpact]] and let him empower himself, but he needs the help of the other guilds to pull it off.<ref name="Ravnica art book"/> To work on <c title="his research">Firemind's Research</c> he has headed away from the main part of the city and has left [[Ral Zarek]] behind as acting guildleader.<ref>Flavor text for <c>Command the Storm</c></ref> Zarek initially appeared to be secretly in league with [[Nicol Bolas]] but later refused offers of service as relayed through [[Tezzeret]].<ref name="Guide">{{DailyRef|feature/flavorful-guide-guilds-ravnica-2018-10-03|A Flavorful Guide to the Guilds of Ravnica|[[Chas Andres]]|October 3, 2018}}</ref><ref name=":0">[[Django Wexler]] (June, 2019), ''[[The Gathering Storm/Chapter One]]''. Del Rey.</ref>  After an intruder infiltrated [[Nivix]], the Firemind revealed to Zarek that he had been aware of Ral’s little secrets all along.<ref name=":0" />
Niv-Mizzet knows about other planes and planeswalkers and has figured out that [[Nicol Bolas|a threat]] to Ravnica is coming. He has started an experiment that should remove the [[Guildpact (spell)|Guildpact]] and let him empower himself, but he needs the help of the other guilds to pull it off.<ref name="Ravnica art book"/> To work on <c title="his research">Firemind's Research</c> he has headed away from the main part of the city and has left [[Ral Zarek]] behind as acting guildleader.<ref>Flavor text for <c>Command the Storm</c></ref> Zarek initially appeared to be secretly in league with [[Nicol Bolas]] but later refused offers of service as relayed through [[Tezzeret]].<ref name="Guide">{{DailyRef|feature/flavorful-guide-guilds-ravnica-2018-10-03|A Flavorful Guide to the Guilds of Ravnica|[[Chas Andres]]|October 3, 2018}}</ref><ref name=":0">[[Django Wexler]] (June, 2019), ''[[The Gathering Storm/Chapter One]]''. Del Rey.</ref>  After an intruder infiltrated [[Nivix]], the Firemind revealed to Zarek that he had been aware of Ral's little secrets all along.<ref name=":0" />


When he failed to acquire the power of the [[Living Guildpact]] from the Interlocus, Niv-Mizzet was forced to fight Bolas on his own merits. The battle was brief, leaving only Niv's charred bones behind; however, the Firemind had been preparing for this. Zarek's role as guildmaster was confirmed by Bolas, but Ral continued to fight the elder dragon by carrying out the final orders of the Firemind. In the [[War of the Spark (event)|War of the Spark]], Zarek's role was pivotal in enlisting the help from the other guilds to fight the [[Dreadhorde]] and to resurrect Niv-Mizzet as the Living Guildpact.<ref name="Weisman Ravnica novel">[[Greg Weisman]] (April 2019). "''[[War of the Spark: Ravnica]]''". Del Rey.</ref>
When he failed to acquire the power of the [[Living Guildpact]] from the Interlocus, Niv-Mizzet was forced to fight Bolas on his own merits. The battle was brief, leaving only Niv's charred bones behind; however, the Firemind had been preparing for this. Zarek's role as guildmaster was confirmed by Bolas, but Ral continued to fight the elder dragon by carrying out the final orders of the Firemind. In the [[War of the Spark (event)|War of the Spark]], Zarek's role was pivotal in enlisting help from the other guilds to fight the [[Dreadhorde]] and to resurrect Niv-Mizzet as the Living Guildpact.<ref name="Weisman Ravnica novel">[[Greg Weisman]] (April 2019). "''[[War of the Spark: Ravnica]]''". Del Rey.</ref>
 
===Phyrexian Invasion and aftermath===
During [[New Phyrexia's Invasion of the Multiverse]], [[Vraska]] led the Phyrexian forces against Ravnica but was defeated by Ral Zarek with a sonic weapon attuned against the [[glistening oil]].<ref name="The Same">{{DailyRef|magic-story/one-and-the-same|March of the Machine Ravnica: One And The Same|[[Alison Lührs]]|March 24, 2023}}</ref> Along with many members of the [[Simic Combine]], numerous Izzet willingly underwent compleation out of sheer curiosity,<ref name="MOM Guide">{{DailyRef|feature/planeswalkers-guide-to-march-of-the-machine|Planeswalker's Guide to ''March of the Machine'': The Phyrexian Invasion of the Multiverse|[[Emily Teng]]|April 11, 2023}}</ref> resulting in great distrust from the other guilds.<ref name="No Sparks Allowed">{{YouTubeRef|sImiwohnUYg|No Sparks Allowed – Aftermath Lore ft Rhystic Studies|[[LRRMTG]]|May 10, 2023}}</ref>
 
Much of the rebuilding after the Invasion was spearheaded by the Izzet League, as they shelved their wild, destructive experiments in favor of reconstruction and public works projects.<ref name="Guide to MKM">{{DailyRef|feature/planeswalkers-guide-to-murders-at-karlov-manor|Planeswalker's Guide to ''Murders at Karlov Manor''|[[Emily Teng]]|February 1, 2024}}</ref> Their unexpected dedication toward reconstruction has swayed the general populace to view them, if not favorably, in a neutral light. Much of this is thanks to Guildmaster Ral Zarek, who enforced a strict limit on personal experiments. While this practical approach had been well received by the rest of Ravnica, it caused much internal friction. Many chafed at these restrictions, and a significant number of members defected as a result. Many of these defectors have set up their own independent research labs and engineering firms, where they can continue to experiment as they like, even if it's on a smaller budget.


==In the game==
==In the game==
Line 86: Line 117:
====''Return to Ravnica'': Overload====
====''Return to Ravnica'': Overload====
{{Main|Overload}}
{{Main|Overload}}
Inspired by [[Kenneth Nagle|Ken Nagle]]'s ''The Great Designer Search'' <c>Radiate</c>-inspired Dispersion mechanic,<ref name="RoI2">{{DailyRef|making-magic/return-investment-part-2-2012-09-10|Return on Investment, Part 2|[[Mark Rosewater]]|September 10, 2012}}</ref> like Replicate, Overload is a static ability solely featured on instant and sorcery spells. Unlike Replicate, however, it enables its controller to play a spell with Overload for its Overload cost to change the range of a spell from a single target to each possible target. Issues in designing and developing cards with Overload included the rarity of the cards, the playability of both sides of the cards, and the guaranteeing of a one-sided effect, without inadvertent side-effects.<ref>{{DailyRef|making-magic/designing-izzet-2012-11-08|Designing for Izzet|[[Mark Rosewater]]|November 12, 2012}}</ref>
Inspired by [[Kenneth Nagle|Ken Nagle]]'s ''The Great Designer Search'' <c>Radiate</c>-inspired Dispersion mechanic,<ref name="RoI2">{{DailyRef|making-magic/return-investment-part-2-2012-09-10|Return on Investment, Part 2|[[Mark Rosewater]]|September 10, 2012}}</ref> like Replicate, Overload is a static ability solely featured on instant and sorcery spells. Unlike Replicate, however, it enables its controller to play a spell with Overload for its Overload cost to change the range of a spell from a single target to each possible target. Issues in designing and developing cards with Overload included the rarity of the cards, the playability of both sides of the cards, and the guaranteeing of a one-sided effect, without inadvertent side effects.<ref>{{DailyRef|making-magic/designing-izzet-2012-11-12|Designing for Izzet|[[Mark Rosewater]]|November 12, 2012}}</ref>


====''Guilds of Ravnica'': Jump-start====
====''Guilds of Ravnica'': Jump-start====
Line 95: Line 126:
====Species and races====
====Species and races====
Species and races associated with the Izzet League include:
Species and races associated with the Izzet League include:
{{columns-list|colwidth=15em|
{{columns-list|colwidth=15em|
*[[Djinn]]
*[[Construct]]s
*[[Cyclops|Cyclopes]]
*[[Djinn]]i
*[[Dragon]]s
*[[Dragon]]s
*[[Drake]]s
*[[Drake]]s
*[[Cyclops|Cyclopes]]
*[[Elemental]]s
*[[Elemental]]s
*[[Faerie]]s
*[[Faerie]]s
*[[Goblin]]s
*[[Goblin]]s
*[[Human]]s
*[[Human]]s
*[[Illusion]]s
*[[Ogre]]s
*[[Ogre]]s
*[[Vedalken]]
*[[Viashino]]
*[[Viashino]]
*[[Wall]]s
*[[Weird]]s
*[[Weird]]s
}}
}}
Line 112: Line 146:
====Classes====
====Classes====
Classes associated with the Izzet League include:
Classes associated with the Izzet League include:
 
*[[Artificer]]s
*[[Detective]]s
*[[Shaman]]s
*[[Wizard]]s
*[[Wizard]]s


==Notable members==
==Notable members==
{{columns-list|colwidth=15em|
{{columns-list|colwidth=15em|
*[[Babolax]]
*[[Babolax]]
*[[Crixizix]]
*[[Crixizix]]
*[[Kaluzax]]
*[[Kaluzax]]
*[[Kylox]]
*[[Maree]]
*[[Maree]]
*[[Melek]]
*[[Melek]]
Line 142: Line 178:
File:Izzet Logo.png|Return to Ravnica block crest.
File:Izzet Logo.png|Return to Ravnica block crest.
File:Izzet location1.jpg|Izzet [[gate|guildgate]]
File:Izzet location1.jpg|Izzet [[gate|guildgate]]
File:IzzetConcept.jpg|Izzet concept by [[Aleksi Briclot]].
File:IzzetConcept2.jpg|Izzet concept by [[Aleksi Briclot]].
File:IzzetConcept3.jpg|Izzet concept by [[Aleksi Briclot]].
File:IzzetConcept4.jpg|Izzet concept by [[Aleksi Briclot]].
File:CLU Izzet League.png|[[Half deck]] summary card used in ''[[Ravnica: Clue Edition]]''.
File:Izzet League.png|[[Return to Ravnica]] art.
</gallery>
</gallery>



Latest revision as of 08:17, 22 April 2024

Izzet League
[[File:{{#setmainimage:Izzet Logo.png}}|150px]]
Alternative Names
The Magewrights[1]
Lore Information
Parun Niv-Mizzet
Guild Leader Niv-Mizzet (now the Living Guildpact)
Ral Zarek (incumbent)
Guild Champion Tibor and Lumia
Melek
Niv-Mizzet
Guild Hall Nivix
Game Information
Colors {U}{R}
Mechanics Replicate
(Guildpact)
Overload
(Return to Ravnica)
Jump-start
(Guilds of Ravnica)
Featured Sets
Guildpact
Return to Ravnica
Duel Decks: Izzet vs. Golgari
Guilds of Ravnica
Signet Flavor Text
"The Izzet signet is redesigned often, each time becoming closer to a vanity portrait of Niv-Mizzet." — Izzet Signet
Scryfall Search
watermark:"Izzet"

The Izzet League, also known as The Magewrights,[2] is a blue/red guild from the plane and city of Ravnica.[3] Introduced in Guildpact[4], the guild is also featured in Return to Ravnica, the Izzet vs. Golgari set[5] and Guilds of Ravnica.

Izzet basic lands from Guilds of Ravnica

Background

The Izzet League is charged with attending to Ravnican civic works,[6] including water supply systems, sewers, heating systems, boilers, and roadways.[2][7][8] In addition to carrying out these functions, the Izzet members — obsessive, keen, and creative intellectuals, who often have short attention spans[9] — are known to perform magical experiments, ever with reckless abandon and sometimes with spectacular but severe results.[6][10][11] In this way, they are an engineering firm run by a particularly enthusiastic research laboratory. Unlike the other guilds, the Izzet do not openly strive for hegemony of the city and the plane. Instead, integral to the Izzet League, a guild of masters of both theoretical and applied science and spellcraft, is the passionate seeking of, and thirst for, knowledge.[12] Combined with their drive for discovery and child-like curiosity, the brilliant but capricious and whimsical Izzet magewrights jump to and from ideas as they see fit, discarding old ideas for new ones that attract their attention.[6] In this regard, they can be likened to ambivalent or benevolent mad and absent-minded scientists/professors.[13]

Similarly to the Cult of Rakdos, the Izzet League, with its worship of its parun and guildmaster of the Izzet League, Niv-Mizzet, has been described as a cult of personality.[14]

Niv-Mizzet

An Izzet mage from the Wizards of the Coast Guildpact Style Guide.
Main article: Niv-Mizzet

The brilliant of Ravnica flock to Niv-Mizzet, the most intelligent being on Ravnica.[15][16] Powerful enough to live to tell the tale of his fight against the nephilim[17] and capable of seizing control of the city and plane of Ravnica,[18] Niv-Mizzet is content with not taking over Ravnica, in large part due to his fickleness and odium for monotony, as ruling and running Ravnica would become tedious.[15]

Although varieties of dragon-kin, such as drakes, wyverns, and wurms, are present in Ravnica, Niv-Mizzet is said to be the last true dragon.[18] As would be reasonably expected of him due to his vanity, Niv-Mizzet has numerous lesser clones of himself; other than as his underlings, the full purpose of these dragon clones, however, remains unknown.[18] Testimonies to the significance as well as vanity of Niv-Mizzet is reflected in the uniforms of Izzet League members and the names of inventions or structures, such as Mizzium, a metal invented by Niv-Mizzet; Nivix, the guild hall of the Izzet League;[19] and Izzet, the name of the guild itself.[15][20] The alchemically-boosted clothing of the Izzet are flamboyant, with bright fabrics dyed in the colors of their draconic leader's scales and shiny metals.[3]

Niv-Mizzet is conducting a scattered, grand meta-project he calls the Interlocus.[21] The purpose of the Interlocus—and indeed, its existence at all—is difficult to detect, as the sheer range and number of experiments that feed into it would fail to suggest any kind of pattern to most observers.

Izmundi

The servants of Niv-Mizzet who make up his court are referred to as the Izmundi.[21] Niv-Mizzet uses them to guide his machinations and to keep him abreast of the happenings in the wider world. The Izmagnus are the most powerful members of the Izmundi court, and form a smaller board with five to seven members (some members' identities remain secret) who serve as Niv-Mizzet's closest advisors. Even members of the Izmagnus are not privy to Niv-Mizzet's highest-level plans and goals.

Ral Zarek

Main article: Ral Zarek

Ral Zarek is a blue and red-aligned planeswalker, born to the city plane of Ravnica and a high-ranking guildmage to the Izzet League. During his ascension, he thought to have managed to hide this fact from Niv-Mizzet, a very impressive task. Ral is the chief researcher investigating the ancient codes laid out in the Tenth District, the leylines and secrets that make up the Implicit Maze that so fascinates Niv-Mizzet. Ral then takes the role as the Izzet's maze runner after killing Melek.

Chemisters, blast-seekers and mech-mages

The Izzet chemisters are alchemists who forge mizzium and other elements into arcane tools.[21] They experiment with new alloys, energies, and runic markings. The chemisters are highly competitive, which often leads to spirited rivalries and petty in-fighting. Blastseekers are Izzet mages who wield and control the arcane tools devised by the chemisters. Sometimes the blastseekers manipulate orbs of elemental energy that float in mutual orbits, crackling concentric disks of power, or streams of lava-bubbling water. Izzet blast-seekers and chemisters might have up to forty attendants, most of whom are vedalken, due to their natural focus and organizational skills. Mech-mages make use of all sorts of inventions and artifacts.

Laboratories

The Izzet League is organized into units designated as laboratories that specialize in certain fields of research.[22] Though they all operate under the general guidance of the lzmundi, each laboratory is typically left alone to conduct its research.

  • The Laboratory of Pyrology has a prominent facility in the guildhall, Nivix. Its emphasis is on heat, fire, and explosion.
  • The Laboratory of Storms and Electricity focuses on controlling the weather as well as containing and conducting electrical energy. Its headquarters is in a spire atop Nivix, known as the Lightning Rod.
  • Research into smelting and forging, most often using the magical metal known as mizzium, is conducted at the Laboratory of Metallurgy, which has a small outpost in the Tenth District's Smelting Quarter.
  • The magical science of transmuting one substance to another is the study of the Laboratory of Alchemy.
  • The Laboratory of Orientation, concerned with teleportation and spatial recombination, has multiple Workshops that seem to appear and disappear at random.
  • The Laboratory of Mimeography studies means of duplication.
  • The Laboratory of Continuism emphasizes the study of temporal manipulation.
  • Research into counter-magic and redirection takes place in the Laboratory of Arcane Geometry, which has a small presence in Prism University in the Tenth District.
  • The Laboratory of Gravitational Inversion researches means of flight and maintains a workshop near Augustin Station in the Tenth District.
  • The Laboratory of Plasma-Dermatology emphasizes the combining of opposing elements, to create creatures called weirds.

Weirds

Main article: Weird

Supposedly created during the Katazar-Razblat Elemental Symposium, weirds are the semi-sentient, walking-paradox result of a fusion of elementals of opposing elements, of fire and water and earth and electricity.[20] Weirds are a creature type unique to the Izzet League, and function as ubiquitous lab assistants and "pets" of Izzet League members.[20]

The Firemind

The Firemind is an extrasensory link with Niv-Mizzet's consciousness and omniscience, between selected, worthy Izzet League subordinates, Crixizix being one, and Niv-Mizzet himself.[18] Members of the Izzet League who are deemed worthy must first pass a test before they may communicate with Niv-Mizzet.[18]

Inventions

Name Inventor Description Cards
Haemalectric switch Possibly Ral Zarek A small, cylindrical device that electrocutes Glistening oil.[23][24]
Projektor Kylox[16] A small brass machine with a glass screen that displays notes and drawings.[25] Information can be added using an associated stylus tipped with mizzium.
Pyrowork Shimmering cascades of magic that fill the sky with a dizzying array of colors.[26] A magical form of fireworks.

History

Founded by parun Niv-Mizzet, an ancient, brilliant, capricious, and narcissistic dragon, the Izzet League continuously creates and destroys and is obsessively driven by a desire for discoveries.[1] Being the analog of scientists and engineers on Ravnica and the masters of innovation and spellcraft, the Izzet are also responsible for the design and implementation of most of Ravnica's infrastructure and inventions.[27] They are the only guild that comprehends metamagic, which is the understanding of how magic works.[2]

Ravnica block

Introduced in the Magic storyline in the novel Guildpact, the Izzet League are depicted as passionate thinkers, largely via the viewpoint of Crix (later Crixizix),[28] a goblin courier who initially serves under a mage lord Zomaj Hauc but is later chosen, and promoted, by Niv-Mizzet.[18]

Return to Ravnica block

After fighting with the Nephilim, Niv-Mizzet was not seen for a while. Former guildmages wondered what use this new-found freedom could mean for the Izzet, but without a word from their guildmaster, the Izzet League became scattered and chaotic.[17]

Most Ravnicans saw the disappearance of Niv-Mizzet as the end of the Izzet guild. It wasn't until the emergence of large Izzet works being built and strange warehouses humming with manacoils throughout the night that the Ravnicans began to change their presumptions. The ancient dragon parun didn't have to be visible to control his guild. During his absence, he used the power of the Firemind to reach out to his guildmages with a complex array of new and mysterious projects for the Izzet League to work on.[17]

Guilds of Ravnica block

Lately, the Izmundi have been demanding more significant discoveries and faster results, so much so that chemisters have resorted to running experiments day and night for fear of losing their labs.[29] All their efforts are leading to one outcome: the development of superweapons.[30]

Niv-Mizzet knows about other planes and planeswalkers and has figured out that a threat to Ravnica is coming. He has started an experiment that should remove the Guildpact and let him empower himself, but he needs the help of the other guilds to pull it off.[30] To work on his research he has headed away from the main part of the city and has left Ral Zarek behind as acting guildleader.[31] Zarek initially appeared to be secretly in league with Nicol Bolas but later refused offers of service as relayed through Tezzeret.[32][33] After an intruder infiltrated Nivix, the Firemind revealed to Zarek that he had been aware of Ral's little secrets all along.[33]

When he failed to acquire the power of the Living Guildpact from the Interlocus, Niv-Mizzet was forced to fight Bolas on his own merits. The battle was brief, leaving only Niv's charred bones behind; however, the Firemind had been preparing for this. Zarek's role as guildmaster was confirmed by Bolas, but Ral continued to fight the elder dragon by carrying out the final orders of the Firemind. In the War of the Spark, Zarek's role was pivotal in enlisting help from the other guilds to fight the Dreadhorde and to resurrect Niv-Mizzet as the Living Guildpact.[34]

Phyrexian Invasion and aftermath

During New Phyrexia's Invasion of the Multiverse, Vraska led the Phyrexian forces against Ravnica but was defeated by Ral Zarek with a sonic weapon attuned against the glistening oil.[23] Along with many members of the Simic Combine, numerous Izzet willingly underwent compleation out of sheer curiosity,[35] resulting in great distrust from the other guilds.[36]

Much of the rebuilding after the Invasion was spearheaded by the Izzet League, as they shelved their wild, destructive experiments in favor of reconstruction and public works projects.[37] Their unexpected dedication toward reconstruction has swayed the general populace to view them, if not favorably, in a neutral light. Much of this is thanks to Guildmaster Ral Zarek, who enforced a strict limit on personal experiments. While this practical approach had been well received by the rest of Ravnica, it caused much internal friction. Many chafed at these restrictions, and a significant number of members defected as a result. Many of these defectors have set up their own independent research labs and engineering firms, where they can continue to experiment as they like, even if it's on a smaller budget.

In the game

Guild mechanics

Guildpact: Replicate

Main article: Replicate

Designed as "polycast" and with the Izzet League's in-game identity being one heavily oriented around instant and sorcery spells, replicate is a static and triggered ability that allows a card's controller to copy a spell with replicate as many times as the card's replicate cost was paid.[38]

Return to Ravnica: Overload

Main article: Overload

Inspired by Ken Nagle's The Great Designer Search Radiate-inspired Dispersion mechanic,[39] like Replicate, Overload is a static ability solely featured on instant and sorcery spells. Unlike Replicate, however, it enables its controller to play a spell with Overload for its Overload cost to change the range of a spell from a single target to each possible target. Issues in designing and developing cards with Overload included the rarity of the cards, the playability of both sides of the cards, and the guaranteeing of a one-sided effect, without inadvertent side effects.[40]

Guilds of Ravnica: Jump-start

Main article: Jump-start

A keyword ability on instants and sorceries that allows the player to play the spell directly from their graveyard for the additional cost of discarding a card.

Creature types

Species and races

Species and races associated with the Izzet League include:

Classes

Classes associated with the Izzet League include:

Notable members

See also

Gallery

References

  1. a b Wizards of the Coast (July 25, 2008). "Planes of Existence: Ravnica". magicthegathering.com. Wizards of the Coast.
  2. a b c Guildpact Player's Guide (2006). Wizards of the Coast.
  3. a b Magic Arcana (March 01, 2006). "Guildpact Style Guide: Izzet". magicthegathering.com. Wizards of the Coast.
  4. Rei Nakazawa (January 9, 2006). "Signing Onto the Guildpact". Magicthegathering.com.
  5. Magic Arcana (August 08, 2012). "Duel Decks: Izzet vs. Golgari". magicthegathering.com. Wizards of the Coast.
  6. a b c Rei Nakazawa (September 5, 2005). "Life in the Big City". magicthegathering.com. Wizards of the Coast. Archived from the original on August 15, 2020.
  7. Magic Arcana (March 02, 2006). "Pipes and Boilers". magicthegathering.com. Wizards of the Coast.
  8. Monty Ashley (November 13, 2012). "Working in the Lab". magicthegathering.com. Wizards of the Coast.
  9. Magic Arcana (January 16, 2006). "Smart and a little crazy". magicthegathering.com. Wizards of the Coast.
  10. Magic Arcana (February 28, 2006). "Goblin Forkomancer". magicthegathering.com. Wizards of the Coast.
  11. Chris Gleeson (October 30, 2018). "Building the gUilds – Izzet League". magicthegathering.com. Wizards of the Coast.
  12. Mark Rosewater (February 27, 2006). "Creative Differences". magicthegathering.com. Wizards of the Coast.
  13. Guildpact Theme Deck: Izzet Gizmometry — Wizards of the Coast
  14. Barinellos (July 15, 2012). "Which current planeswalkers would make the best couple?". MTG Salvation.
  15. a b c Matt Cavotta (January 11, 2006). "Niv-Mizzet, the Fountainhead". Magicthegathering.com.
  16. a b Emily Teng (February 6, 2024). "The Legends (and characters) of Murders at Karlov Manor". magicthegathering.com. Wizards of the Coast.
  17. a b c Adam Lee (August 29, 2012). "Ravnica, Then and Now". magicthegathering.com. Wizards of the Coast.
  18. a b c d e f Cory J. Herndon. (2006.) Ravnica Cycle, Book III: Dissension, Wizards of the Coast. ISBN-13 978-0786940011.
  19. Magic Arcana (January 17, 2006). "Lurker of Nivix". magicthegathering.com. Wizards of the Coast.
  20. a b c Matt Cavotta (March 1, 2006). "An In-Depth Look at the Izze- Hey, Look at That!". magicthegathering.com. Wizards of the Coast.
  21. a b c Magic Creative Team (May 9, 2012). "Planeswalker's Guide to Return to Ravnica", Part 2". magicthegathering.com. Wizards of the Coast.
  22. James Wyatt and Jeremy Crawford (November 2018). "D&D Guildmasters' Guide to Ravnica", Wizards of the Coast.
  23. a b Alison Lührs (March 24, 2023). "March of the Machine Ravnica: One And The Same". magicthegathering.com. Wizards of the Coast.
  24. Alison Lührs (April 1, 2024). "Outlaws of Thunder Junction - Epilogue 1: Bring the End, Part 1". magicthegathering.com. Wizards of the Coast.
  25. Seanan McGuire (January 15, 2024). "Episode 7: Rot Before Recovery". magicthegathering.com. Wizards of the Coast.
  26. Seanan McGuire (December 5, 2023). "Murders at Karlov Manor - Episode 1: Ghosts of Our Past". magicthegathering.com. Wizards of the Coast.
  27. Doug Beyer (September 02, 2009). "The Planes of Planechase". magicthegathering.com. Wizards of the Coast.
  28. Cory J. Herndon. (2006.) Ravnica Cycle, Book II: Guildpact, Wizards of the Coast. ISBN-13 978-0786939893.
  29. Nicky Drayden (October 17, 2018). "Testing the Dark Waters". magicthegathering.com. Wizards of the Coast.
  30. a b James Wyatt (January 2019). "The Art of Magic: The Gathering - Ravnica". Wizards of the Coast
  31. Flavor text for Command the Storm
  32. Chas Andres (October 3, 2018). "A Flavorful Guide to the Guilds of Ravnica". magicthegathering.com. Wizards of the Coast.
  33. a b Django Wexler (June, 2019), The Gathering Storm/Chapter One. Del Rey.
  34. Greg Weisman (April 2019). "War of the Spark: Ravnica". Del Rey.
  35. Emily Teng (April 11, 2023). "Planeswalker's Guide to March of the Machine: The Phyrexian Invasion of the Multiverse". magicthegathering.com. Wizards of the Coast.
  36. No Sparks Allowed – Aftermath Lore ft Rhystic Studies (Video). YouTube.
  37. Emily Teng (February 1, 2024). "Planeswalker's Guide to Murders at Karlov Manor". magicthegathering.com. Wizards of the Coast.
  38. Aaron Forsythe (March 3, 2006). "Yes It Iz". magicthegathering.com. Wizards of the Coast.
  39. Mark Rosewater (September 10, 2012). "Return on Investment, Part 2". magicthegathering.com. Wizards of the Coast.
  40. Mark Rosewater (November 12, 2012). "Designing for Izzet". magicthegathering.com. Wizards of the Coast.

External links