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[[File:Ravnica legends.png|thumb|350 px|right|Legendary Ravnicans. '''L to R''': [[Rakdos]], [[Niv-Mizzet]], [[Tolsimir Wolfblood]], [[Isperia]], [[Borborygmos]], [[Savra]], [[Circu]], [[Teysa]], <c>Firemane Angel</c>,<ref group="note">Supposedly, or at least according to the Ravnica block novels, all Ravnican angels other than [[Razia]], the [[parun]] and one-time guild leader of the [[Boros Legion]], are created in her image. As such, a <c>Firemane Angel</c> is a technically depiction of a legendary Ravnican; <card title="Razia">Razia, Boros Archangel</card>.</ref> and [[Momir Vig]].]]
[[File:Ravnica legends.png|thumb|350 px|right|Legendary Ravnicans. '''L to R''': [[Rakdos]], [[Niv-Mizzet]], [[Tolsimir Wolfblood]], [[Isperia]], [[Borborygmos]], [[Savra]], [[Circu]], [[Teysa]], <c>Firemane Angel</c>,<ref group="note">Supposedly, or at least according to the Ravnica block novels, all Ravnican angels other than [[Razia]], the [[parun]] and one-time guild leader of the [[Boros Legion]], are created in her image. As such, a <c>Firemane Angel</c> is technically a depiction of a legendary Ravnican; <c title="Razia">Razia, Boros Archangel</c>.</ref> and [[Momir Vig]].]]


The '''Guilds of Ravnica''' are ten sociopolitical factions with their unique identities. In the city and plane of [[Ravnica (plane)|Ravnica]], some individuals are affiliated with one of them. Each guild has its own distinct ideology that unifies its members with one another and the guild itself, functions and purposes, as well as a structure, if any at all.
The '''Guilds of Ravnica''' are ten sociopolitical factions that hold power on the city plane of [[Ravnica]]. Each guild has its own distinct ideology that unifies its members with one another, with the guild itself, with its functions and purposes, and with its structure. The strong identities produced by the creative and design team have made the guild names synonymous for player identity and two-color decks, even if the profile is not exactly true to all aspects.


In the game of ''[[Magic: The Gathering]]'', guilds represent two-colored pairings of ''Magic''<nowiki>'</nowiki>s five [[Color Pie|colors]] and have, to date, been predominantly featured in the [[Ravnica]] and [[Return to Ravnica block]]s. <ref>{{DailyRef|mtgcom/feature/287|Getting Your Philosophy|[[Mark Rosewater]]|October 03, 2005}}</ref> <ref>{{DailyRef|mtgcom/daily/mr193|City Planning, Part II|[[Mark Rosewater]]|September 12, 2005}}</ref>  
In the game of ''[[Magic: The Gathering]]'', guilds are represented by two-colored pairings of ''Magic''<nowiki>'</nowiki>s five [[Color Pie|colors]] and have, to date, been predominantly featured in the [[Ravnica block|Ravnica]], [[Return to Ravnica block|Return to Ravnica]] and [[Guilds of Ravnica block|Guilds of Ravnica]] blocks.<ref>{{DailyRef|getting-your-philosophy-2005-10-03|Getting Your Philosophy|[[Mark Rosewater]]|October 03, 2005}}</ref><ref>{{DailyRef|making-magic/city-planning-part-ii-2005-09-12|City Planning, Part II|[[Mark Rosewater]]|September 12, 2005}}</ref><ref name="Guide">{{DailyRef|feature/flavorful-guide-guilds-ravnica-2018-10-03|A Flavorful Guide to the Guilds of Ravnica|[[Chas Andres]]|October 3, 2018}}</ref>  


==The ten Guilds==
==The ten guilds==
[[File:Guilds of Ravnica.png|thumb|right|The guild crests and their place in the [[Color pie]]]]
[[File:Guilds of Ravnica.png|thumb|The guild crests and their place in the [[color pie]]]]
The guilds are:<ref>[http://www.wizards.com/Magic/multiverse/planes.aspx?plane=ravnica Planes of Existence], Wizards of the Coast.</ref>
The guilds are:<ref>[http://magic.wizards.com/en/story/planes/ravnica Planes of Existence], Wizards of the Coast.</ref>
{| ||
*{{W/U}} [[Azorius Senate]] {{nowrap|{{guild|Azorius}}}}
|-
*{{U/B}} [[House Dimir]] {{nowrap|{{guild|Dimir}}}}
|
*{{B/R}} [[Cult of Rakdos]] {{nowrap|{{guild|Rakdos}}}}
*{{w}}{{u}} [[no]]
*{{R/G}} [[Gruul Clans]] {{nowrap|{{guild|Gruul}}}}
*{{u}}{{b}} [[banter]]
*{{G/W}} [[Selesnya Conclave]] {{nowrap|{{guild|Selesnya}}}}
*{{b}}{{r}} [[Cult of awsesome]]
*{{W/B}} [[Orzhov Syndicate]] {{nowrap|{{guild|Orzhov}}}}
*{{r}}{{g}} [[Gruul is the besrt]]
*{{U/R}} [[Izzet League]] {{nowrap|{{guild|Izzet}}}}
*{{g}}{{w}} [[Selesnya Conclave]]
*{{B/G}} [[Golgari Swarm]] {{nowrap|{{guild|Golgari}}}}
|
*{{R/W}} [[Boros Legion]] {{nowrap|{{guild|Boros}}}}
*{{w}}{{b}} [[Orzhov Syndicate]]
*{{G/U}} [[Simic Combine]] {{nowrap|{{guild|Simic}}}}
*{{u}}{{r}} [[Izzet League]]
 
*{{b}}{{g}} [[Golgari Swarm]]
 
*{{r}}{{w}} [[Boros Legion]]
Each guild has a [[Parun]], which is the founder of a guild and first guildmaster. Besides a guildmaster, each guild also features its own guildmages<ref>{{DailyRef|arcana/guildmages-then-and-now-2012-11-08|Guildmages Then and Now|[[Trick Jarrett]]|November 08, 2012}}</ref> and a champion.
*{{g}}{{u}} [[Simic Combine]]
|}


Each guild has a [[Parun]], which is the founder of a guild and first guildmaster. Besides a guildmaster, each guild always features a guildmage <ref>{{DailyRef|mtg/daily/arcana/1099|Guildmages Then and Now|[[Trick Jarrett]]|November 08, 2012}}</ref> and a champion.  
Some characters from Ravnica, such as the [[Guildless|unguilded]] [[Krenko]]<ref>{{DailyRef|magic-story/krenko-mob-boss-2012-07-18|Krenko, Mob Boss|[[Jenna Helland]]|July 18, 2012}}</ref> and <c title="Yeva">Yeva, Nature's Herald</c> of the Selesnya Conclave,<ref>{{DailyRef|arcana/tracking-down-legends-2012-07-20|Tracking Down the Legends|[[Monty Ashley]]|July 20, 2012}}</ref> are not featured in any of the cards from those blocks, but still bear the indelible influence of the guilds of Ravnica.


Certain characters from the city and plane of Ravnica or associated with Ravnica and its guilds, such as the [[Guildless|unguilded]] [[Krenko]] <ref>{{DailyRef|mtg/daily/ur/204|Krenko, Mob Boss|[[Jenna Helland]]|July 18, 2012}}</ref> and <c title="Yeva">Yeva, Nature's Herald</c> of the Selesnya Conclave <ref>{{DailyRef|mtg/daily/arcana/1020|Tracking Down the Legends|[[Monty Ashley]]|July 20, 2012}}</ref> are not featured in any of the sets from those blocks, however, but bear the indelible influence of the guilds of Ravnica.
===Set distribution===
Due to the equal weight given to all ten guilds, this allows for the color pie to be expressed slightly differently<ref>{{DailyRef|making-magic/investment-part-1-2012-09-03/Return on Investment, Part 1|[[Mark Rosewater]]|September 03, 2012}}</ref>. Ravnica block had an unusual 4/3/3 split, with the first set having only one blue and red guild, with the second and third having a color with two guilds to make up for it. The next two blocks were five-guild splits, and the ally and enemy mixing the normal structure of the pie. [[Return to Ravnica block]] had a pie where Red and Black were switched and "ally" was first, and [[Guilds of Ravnica block]] had one where Blue and White were switched and "enemy" was first. There are hence three more of these "switched pies" for use in the future.


==History==
== History ==
[[File:Ten Guilds of Return to Ravnica Block 2.JPG|thumb|right|Guild flags from the [[Return to Ravnica block]]]]
[[File:Guilds of Ravnica crests.jpg|thumb|right|The older crests from the [[Ravnica block]]]]
Collectively, the guilds of Ravnica have ruled the plane for 10,000 years, since the signing of the ancient and magically potent ''[[Guildpact (spell)|Guildpact]]'', a binding spell, document, and contract, that details the specific role and responsibilities of each of these guilds.
Collectively, the guilds of Ravnica have ruled the plane for 10,000 years, since the signing of the ancient and magically potent ''[[Guildpact (spell)|Guildpact]]'', a binding spell, document, and contract, that details the specific role and responsibilities of each of these guilds.


Prior to the events of the novel ''[[Dissension (novel)|Dissension]]'', guilds would try to find loopholes so as to increase their power without breaching it. Following ''Dissension'', however, guilds are no longer bound by the document; and, although the guilds themselves have not completely collapsed, their influence on the city and plane of Ravnica has diminished, as demonstrated in the [[Return to Ravnica block]] storyline arc.<ref name="Adam Lee">{{DailyRef|mtg/daily/feature/210a|Ravnica, Then and Now|[[Adam Lee]]|August 29, 2012}}</ref>
Prior to the events of the novel ''[[Dissension (novel)|Dissension]]'', guilds would try to find loopholes so as to increase their power without breaching it. Following ''Dissension'', however, guilds are no longer bound by the document; and, although the guilds themselves did not completely collapse, their influence on the city and plane of Ravnica diminished, as demonstrated in the [[Return to Ravnica block]] storyline arc.<ref name="Adam Lee">{{DailyRef|feature/ravnica-then-and-now-2012-08-29-0|Ravnica, Then and Now|[[Adam Lee]]|August 29, 2012}}</ref>


After the breaking of the ''Guildpact'', [[Teysa Karlov]] of the Orzhov Syndicate drafted a new, non-magical document amongst the guilds in the interest of cooperation and stability for Ravnica;<ref name="Adam Lee"/> however, the powerful and wealthy became even more powerful and wealthy and, by and large, the guilds had disappeared.
After the breaking of the ''Guildpact'', [[Teysa Karlov]] of the Orzhov Syndicate drafted a new, non-magical document amongst the guilds in the interest of cooperation and stability for Ravnica;<ref name="Adam Lee" /> however, the powerful and wealthy became even more powerful and wealthy and, by and large, the guilds had disappeared.


Gradually, the general populace's distrust of the guilds diminished and, once again, the guilds returned and became ascendant. <ref>{{DailyRef|mtg/daily/arcana/1087|Guild Symbols Are Everywhere|[[Monty Ashley]]|October 23, 2012}}</ref> <ref>{{DailyRef|mtg/daily/arcana/1117|Guild Symbols Are Still Everywhere!|[[Monty Ashley]]|December 04, 2012}}</ref> Old guild and factional loyalties rekindled, and new guildmasters assumed the mantle of a majority of the guilds;<ref name="Adam Lee"/> only the Izzet League, Orzhov Syndicate, and the Cult of the Rakdos retained their original guildmasters.
Gradually, the general populace's distrust of the guilds diminished and, once again, the guilds returned and became ascendant.<ref>{{DailyRef|arcana/guild-symbols-are-everywhere-2012-10-23|Guild Symbols Are Everywhere|[[Monty Ashley]]|October 23, 2012}}</ref><ref>{{DailyRef|arcana/guild-symbols-are-still-everywhere-2012-12-04|Guild Symbols Are Still Everywhere!|[[Monty Ashley]]|December 04, 2012}}</ref><ref>{{DailyRef|feature/guild-symbols-gatecrash-2013-03-05|Guild Symbols in ''Gatecrash''|[[Monty Ashley]]|March 05, 2013}}</ref> Old guild and factional loyalties rekindled, and new guildmasters assumed the mantle of a majority of the guilds;<ref name="Adam Lee" /> only the Izzet League, Orzhov Syndicate, and the Cult of the Rakdos retained their original guildmasters.


In the events of the Return to Ravnica block, planeswalker [[Jace Beleren]] collaborated with [[Niv-Mizzet]] of the Izzet League,<ref name="Adam Lee"/> while planeswalker [[Gideon Jura]] was in alliance with [[Aurelia]], commanding [[Boros Legion]] soldiers.<ref>{{DailyRef|mtg/daily/ur/233|The Greater Good|[[Adam Lee]]|February 6, 2013}}</ref>
In the events of the Return to Ravnica block, planeswalker [[Jace Beleren]] collaborated with [[Niv-Mizzet]] of the Izzet League,<ref name="Adam Lee" /> while planeswalker [[Gideon Jura]] was in alliance with [[Aurelia]], commanding [[Boros Legion]] soldiers.<ref>{{DailyRef|uncharted-realms/greater-good-2013-02-04|The Greater Good|[[Adam Lee]]|February 6, 2013}}</ref> The [[Implicit Maze]] moved Jace into the central [[Living Guildpact]] role, with [[Lavinia]] acting as his manager.
 
By the events of [[Guilds of Ravnica block]], Nicol Bolas's plan to funnel planeswalkers into Ravnica had almost reached fruition. Jace had been lost in Ixalan after his defeat on Amonkhet, allowing for non-native planeswalkers [[Kaya Cassir]] and [[Dovin Baan]] to usurp control over the Orzhov and Azorius respectively. Natives [[Vraska]], [[Domri Rade]] and [[Ral Zarek]] also fell under his sway through various machinations. However, the [[War of the Spark/Event|War of the Spark]] united the guilds in a way not seen since the signing, letting [[Niv-Mizzet]] take on the Guildpact role. As Bolas desired sparks, most of the populace and the guild's power structures remained after the invasion.
 
[[New Phyrexia's Invasion of the Multiverse]] was a much more devastating attack. Guildmaster Vraska was compleated and led the compleated Golgari Swarm to the surface, using Realmbreaker's roots to expose the Undercity. The Azorius were the greatest focus of her ire, and the Izzet and Simic had high compleation rates from their curiosity. With no real cure for compleation, those infected were left catatonic after [[Elesh Norn]]'s demise, suggesting a large portion of these four guilds taking the highest casualties.


==Guilds of Ravnica==
==Guilds of Ravnica==
{| class="wikitable" cellpadding="3" style="background-color:#F0F0F0;"  
{| class="wikitable"  
! scope="col" rowspan="1" style="background-color:#B0C4DE;"|'''Guild'''
! colspan="2" |Guild
! scope="col" style="background-color:#C0C0C0;"|'''Crest'''
!Crest
! scope="col" style="background-color:#C0C0C0;"|'''Colors'''
!Guildhall
! scope="col" style="background-color:#C0C0C0;"|'''[[Parun]]'''
![[Parun]]
! scope="col" style="background-color:#C0C0C0;"|'''[[Guildmaster]]'''
!Other [[Guildmaster]]s
! scope="col" style="background-color:#C0C0C0;"|'''[[Mazerunner]]'''
![[Mazerunner]]
! scope="col" style="background-color:#C0C0C0;"|'''Notable members'''
!Notable members
! scope="col" style="background-color:#C0C0C0;"|<center>'''Formal [[Guildpact (spell)|Guildpact]] civic function'''</center>
!Formal [[Guildpact (spell)|Guildpact]] civic function
! scope="col" style="background-color:#C0C0C0;"|<center>'''Notes'''</center>
! Notes
|-
|-
|-style="background-color:#FFFFFF;"
|{{W}}<br>{{U}}||[[Azorius Senate|'''Azorius''' Senate]]||[[File:Azorius Logo.png|left|70px|link=]]
| [[Azorius Senate|'''Azorius''' Senate]] || [[File:Azorius Logo.png|left|70px|link= ]]
|[[Prahv]] / [[New Prahv]]||[[Azor I]]||[[Augustin IV ]] <br>[[Isperia]]<br>[[Dovin Baan]]<br>[[Lavinia]]
| <center>{{w}}{{u}}</center> || [[Azor I]] || [[Augustin IV ]]<br />[[Leonos II]]<br />[[Isperia]]
|[[Lavinia]]||[[Bruvac]]
| [[Lavinia]] ||
|Ravnica's government and legal sector.
| style="font-size: 90%" | Ravnica's government and legal sector.
|
|
|-style="background-color:#FFFFFF;"
|-
| [[Boros Legion|'''Boros''' Legion]] || [[File:Boros Logo.png|left|75px|link= ]]
|{{U}}<br>{{B}}||[[House Dimir|House '''Dimir''']]||[[File:Dimir Logo.png|left|70px|link=]]
| <center>{{r}}{{w}}</center> || [[Razia]] || [[Vinrenn]]<br />[[Aurelia]]
|[[Duskmantle]]||[[Szadek]]||[[Lazav]]
| [[Tajic]] || [[Agrus Kos]]
|[[Mirko Vosk]]||[[Circu]]<br> [[Etrata]]
| style="font-size: 90%" | Ravnica's security force, constabulary, and standing army.
|Ravnica's couriers, information brokers, and librarians.
|In practice, little information on the Dimir is known. It is, however, known that the Dimir are involved in assassinations, criminal activity, and espionage on a contractual basis.
|-
|{{B}}<br>{{R}}||[[Cult of Rakdos|Cult of '''Rakdos''']]||[[File:Rakdos Logo.png|left|75px|link=]]
|[[Rix Maadi]]||[[Rakdos]]||[[Izolda|Izolda/Lyzolda]]<ref group="note">In the ''Dissension'' novel, Izolda/Lyzolda is the acting guildmistress of the Cult of Rakdos while the parun and guildmaster Rakdos hibernates.</ref>
|[[Exava]]||[[Judith]]<br>[[Massacre Girl]]
|Ravnica's entertainment, food industry, mining, and other blue-collar manual labor and pink-collar service sectors.
|In practice, the Cult of Rakdos is also involved in criminal activity, civil disorder, and slave trade industry.
|-
|{{R}}<br>{{G}}||[[Gruul Clans|'''Gruul''' Clans]]||[[File:Gruul Logo.png|left|70px|link=]]
|[[Skarrg]]||[[Cisarzim]]||[[Borborygmos]]<br>[[Domri Rade]]
|[[Ruric Thar]]||[[Ulasht]]<br>[[List of secondary characters/Ravnica|Nikya]]
|Ravnica's foresters, gamekeepers, park rangers, wildlife officers, and wildskeepers.
|The Gruul Clans were not formally organized and, with time, became increasingly unorganized and fractured, with no central authority. With the wilds declining, the role of the Clans has also diminished, and many Gruul Clans members and entire groups, or clans, have adopted an anarcho-primitivist ideology and become Ravnica's defenders of nature, intent on destroying civilization.
|-
|{{G}}<br>{{W}}||[[Selesnya Conclave|'''Selesnya''' Conclave]]||[[File:Selesnya Logo.png|left|70px|link=]]
| [[Vitu-Ghazi]]||[[Mat'Selesnya]]||[[Trostani]]
|[[Emmara Tandris]]||[[Tolsimir Wolfblood]]<br>[[Yeva]]
|Conservationists and charities, as well as a nature cult that competes with the Orzhova faith.
|The Selesnya Conclave parun, Mat'selesnya, is an elemental formed from the fusion of numerous dryads, and powers the Guildpact.
|-
|{{W}}<br>{{B}}||[[Orzhov Syndicate|'''Orzhov''' Syndicate]]||[[File:Orzhov Logo.png|left|75px|link=]]
|[[Orzhova]]|| [[Obzedat]]||[[Kaya]]
|[[Teysa]]||[[Tomik]]
|Ravnica's dominant religious order, as well as its largest bank.
|The parun of the Orzhov Syndicate, the Obzedat, is a council of the ghosts of Orzhov patriarchs and matriarchs, not a singular individual. In practice, the Orzhov Syndicate is also involved in slavery, both in life and in the afterlife.
|-
|{{U}}<br>{{R}}||[[Izzet League|'''Izzet''' League]]||[[File:Izzet Logo.png|left|70px|link=]]
|[[Nivix]]||[[Niv-Mizzet]]||[[Ral Zarek]]
|[[Melek]]||[[Tibor and Lumia]]
| Ravnica's formative and physical scientists and engineers.
|
|
|-style="background-color:#FFFFFF;"
|-
| [[House Dimir|House '''Dimir''']] || [[File:Dimir Logo.png|left|70px|link= ]]
| {{B}}<br>{{G}}||[[Golgari Swarm|'''Golgari''' Swarm]]||[[File:Golgari Logo.png|left|70px|link=]]
| <center>{{u}}{{b}}</center> || [[Szadek]] || [[Lazav]]
| [[Svogthos]]/ [[Korozda]]||[[Svogthir]]
| [[Mirko Vosk]] || [[Circu]]
|[[Sisters of Stone Death]]<br>[[Savra]]<br>[[Jarad]]<br>[[Vraska]]
|[[Varolz]]
|[[Izoni]]<br>[[Mazirek]]<br>[[Storrev]]
|Ravnica's agricultural and waste management sectors.
|-
|{{R}}<br>{{W}}|| [[Boros Legion|'''Boros''' Legion]]||[[File:Boros Logo.png|left|75px|link=]]
|[[Sunhome]]||[[Razia]]||[[Feather]]<br>[[Aurelia]]
|[[Tajic]]||[[Agrus Kos]]
|Ravnica's security force, constabulary, and standing army.
|
|
| style="font-size: 90%" | Officially, House Dimir does not exist.<P></P>In practice, little information on the Dimir is known. It is, however, known that the Dimir are involved in assassinations, criminal activity, and espionage on a contractual basis.
|-
|-style="background-color:#FFFFFF;"
|{{G}}<br>{{U}}||[[Simic Combine|'''Simic''' Combine]]||[[File:Simic Logo.png|left|70px|link=]]
| [[Golgari Swarm|'''Golgari''' Swarm]] || [[File:Golgari Logo.png|left|70px|link= ]]
| [[Novijen]] / [[Zameck]]||Simic<ref group="note">[[Cory J. Herndon]], author of the ''[[Ravnica Cycle]]'' novels, has stated that the parun of the Simic Combine is a [[vedalken]] biomancer with the surname Simic.</ref>||[[Momir Vig]]<br>[[Zegana]]<br>[[Vannifar]]
| <center>{{b}}{{g}}</center> || [[Svogthir]] || [[Sisters of Stone Death]]<br />[[Savra]]<br />[[Jarad]]
| [[Vorel]]||[[Project Kraj]]<br>[[List of secondary characters/Ravnica|Roalesk]]
| [[Varolz]] || [[Vraska]]
|Ravnica's life scientists and conservationists.
| style="font-size: 90%" | Ravnica's agricultural and waste management sectors.
|
|-style="background-color:#FFFFFF;"
| [[Gruul Clans|'''Gruul''' Clans]] || [[File:Gruul Logo.png|left|70px|link= ]]
| <center>{{r}}{{g}}</center> ||[[Cisarzim]] || [[Borborygmos]]
| [[Ruric Thar]] || [[Ulasht]]<br />[[Domri Rade]]
| style="font-size: 90%" | Ravnica's conservation officers, earth scientists, foresters, gamekeepers, park rangers, wildlife officers, and wildskeepers.
| style="font-size: 90%" | The Gruul Clans were not formally organized and, with time, became increasingly unorganized and fractured, with no central authority.<P></P>With the wilds declining, the role of the Clans has also diminished, and many Gruul Clans members and entire groups, or clans, have adopted an anarcho-primitivist ideology and become Ravnica's defenders of nature, intent on destroying civilization.
|-style="background-color:#FFFFFF;"
| [[Izzet League|'''Izzet''' League]] || [[File:Izzet Logo.png|left|70px|link= ]]
| <center>{{u}}{{r}}</center> || |[[Niv-Mizzet]] ||
| [[Melek]] || [[Tibor and Lumia]]<br />[[Ral Zarek]]
| style="font-size: 90%" | Ravnica's formative and physical scientists and engineers.
|
|-style="background-color:#FFFFFF;"
| [[Orzhov Syndicate|'''Orzhov''' Syndicate]] || [[File:Orzhov Logo.png|left|75px|link= ]]
| <center>{{w}}{{b}}</center> || |[[Obzedat]] ||
| [[Teysa]] ||
| style="font-size: 90%" | Ravnica's aristocracy, church, businesspeople, and lawyers ("advokists").
| style="font-size: 90%" | The parun of the Orzhov Syndicate, the Obzedat, is a council of the ghosts of Orzhov patriarchs and matriarchs, not a singular individual.<P></P>In practice, the Orzhov Syndicate is also involved in slavery in life and in the afterlife.
|-style="background-color:#FFFFFF;"
| [[Cult of Rakdos|Cult of '''Rakdos''']] || [[File:Rakdos Logo.png|left|75px|link= ]]
| <center>{{b}}{{r}}</center> || [[Rakdos]] || [[Izolda|Izolda/Lyzolda]]<ref group="note">In the ''Dissension'' novel, Izolda/Lyzolda is the acting guildmistress of the Cult of Rakdos while the parun and guildmaster Rakdos hibernates.</ref>
| [[Exava]] ||
| style="font-size: 90%" | Ravnica's entertainment, food industry, mining, and other blue-collar manual labor and pink-collar service sectors.
| style="font-size: 90%" | In practice, the Cult of Rakdos is also involved in criminal activity, civil disorder, and slave trade industry.
|-style="background-color:#FFFFFF;"
| [[Selesnya Conclave|'''Selesnya''' Conclave]] || [[File:Selesnya Logo.png|left|70px|link= ]]
| <center>{{g}}{{w}}</center> || |[[Mat'Selesnya]] || [[Trostani]]
| [[Emmara Tandris]] || [[Tolsimir Wolfblood]]<br/>[[Yeva]]
| style="font-size: 90%" | Ravnica's auxiliary constabulary, peacekeepers, and religionists.
| style="font-size: 90%" | The Selesnya Conclave parun, Mat'selesnya, is an elemental formed from the fusion of numerous dryads, and powers the Guildpact.
|-style="background-color:#FFFFFF;"
| [[Simic Combine|'''Simic''' Combine]] || [[File:Simic Logo.png|left|70px|link= ]]
| <center>{{g}}{{u}}</center> || Simic<ref group="note">[[Cory J. Herndon]], author of the ''[[Ravnica Cycle]]'' novels, has stated that the parun of the Simic Combine is a [[vedalken]] biomancer with the surname Simic.</ref> || [[Momir Vig]]<br />[[Zegana]]
| [[Vorel]] || [[Project Kraj]]
| style="font-size: 90%" | Ravnica's life scientists and engineers.
|
|
|}
|}


==Sources==
==Graphical evolution==
*[[Cory J. Herndon]]. (2005.) ''Ravnica Cycle, Book I: Ravnica'', [[Wizards of the Coast]]. ISBN-13 978-0786937929.
<gallery>
*[[Cory J. Herndon]]. (2006.) ''Ravnica Cycle, Book II: Guildpact'', [[Wizards of the Coast]]. ISBN-13 978-0786939893.
File:Guilds of Ravnica crests.jpg|The older crests from the [[Ravnica block]]
*[[Cory J. Herndon]]. (2006.) ''Ravnica Cycle, Book III: Dissension'', [[Wizards of the Coast]]. ISBN-13 978-0786940011.
File:Ten Guilds of Return to Ravnica Block 2.JPG|Guild flags from the [[Return to Ravnica block]]
</gallery>
 
==Sources==  
*[[Cory J. Herndon]]. (2005.) "Ravnica Cycle, Book I: [[Ravnica (novel)|Ravnica]]", Wizards of the Coast. ISBN-13 978–0786937929.
*[[Cory J. Herndon]]. (2006.) "Ravnica Cycle, Book II: [[Guildpact (novel)|Guildpact]]", Wizards of the Coast. ISBN-13 978–0786939893.
*[[Cory J. Herndon]]. (2006.) "Ravnica Cycle, Book III: [[Dissension (novel)|Dissension]]", Wizards of the Coast. ISBN-13 978–0786940011.


==Notes==
==Notes==
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{{Reflist}}
{{Reflist}}


{{Guilds of Ravnica}}
{{Ravnica|guilds{{!}}*}}
 
<references group="note" />
[[Category:Guilds of Ravnica|*]]

Latest revision as of 05:11, 4 July 2024

Legendary Ravnicans. L to R: Rakdos, Niv-Mizzet, Tolsimir Wolfblood, Isperia, Borborygmos, Savra, Circu, Teysa, Firemane Angel,[note 1] and Momir Vig.

The Guilds of Ravnica are ten sociopolitical factions that hold power on the city plane of Ravnica. Each guild has its own distinct ideology that unifies its members with one another, with the guild itself, with its functions and purposes, and with its structure. The strong identities produced by the creative and design team have made the guild names synonymous for player identity and two-color decks, even if the profile is not exactly true to all aspects.

In the game of Magic: The Gathering, guilds are represented by two-colored pairings of Magic's five colors and have, to date, been predominantly featured in the Ravnica, Return to Ravnica and Guilds of Ravnica blocks.[1][2][3]

The ten guilds

The guild crests and their place in the color pie

The guilds are:[4]


Each guild has a Parun, which is the founder of a guild and first guildmaster. Besides a guildmaster, each guild also features its own guildmages[5] and a champion.

Some characters from Ravnica, such as the unguilded Krenko[6] and Yeva of the Selesnya Conclave,[7] are not featured in any of the cards from those blocks, but still bear the indelible influence of the guilds of Ravnica.

Set distribution

Due to the equal weight given to all ten guilds, this allows for the color pie to be expressed slightly differently[8]. Ravnica block had an unusual 4/3/3 split, with the first set having only one blue and red guild, with the second and third having a color with two guilds to make up for it. The next two blocks were five-guild splits, and the ally and enemy mixing the normal structure of the pie. Return to Ravnica block had a pie where Red and Black were switched and "ally" was first, and Guilds of Ravnica block had one where Blue and White were switched and "enemy" was first. There are hence three more of these "switched pies" for use in the future.

History

Collectively, the guilds of Ravnica have ruled the plane for 10,000 years, since the signing of the ancient and magically potent Guildpact, a binding spell, document, and contract, that details the specific role and responsibilities of each of these guilds.

Prior to the events of the novel Dissension, guilds would try to find loopholes so as to increase their power without breaching it. Following Dissension, however, guilds are no longer bound by the document; and, although the guilds themselves did not completely collapse, their influence on the city and plane of Ravnica diminished, as demonstrated in the Return to Ravnica block storyline arc.[9]

After the breaking of the Guildpact, Teysa Karlov of the Orzhov Syndicate drafted a new, non-magical document amongst the guilds in the interest of cooperation and stability for Ravnica;[9] however, the powerful and wealthy became even more powerful and wealthy and, by and large, the guilds had disappeared.

Gradually, the general populace's distrust of the guilds diminished and, once again, the guilds returned and became ascendant.[10][11][12] Old guild and factional loyalties rekindled, and new guildmasters assumed the mantle of a majority of the guilds;[9] only the Izzet League, Orzhov Syndicate, and the Cult of the Rakdos retained their original guildmasters.

In the events of the Return to Ravnica block, planeswalker Jace Beleren collaborated with Niv-Mizzet of the Izzet League,[9] while planeswalker Gideon Jura was in alliance with Aurelia, commanding Boros Legion soldiers.[13] The Implicit Maze moved Jace into the central Living Guildpact role, with Lavinia acting as his manager.

By the events of Guilds of Ravnica block, Nicol Bolas's plan to funnel planeswalkers into Ravnica had almost reached fruition. Jace had been lost in Ixalan after his defeat on Amonkhet, allowing for non-native planeswalkers Kaya Cassir and Dovin Baan to usurp control over the Orzhov and Azorius respectively. Natives Vraska, Domri Rade and Ral Zarek also fell under his sway through various machinations. However, the War of the Spark united the guilds in a way not seen since the signing, letting Niv-Mizzet take on the Guildpact role. As Bolas desired sparks, most of the populace and the guild's power structures remained after the invasion.

New Phyrexia's Invasion of the Multiverse was a much more devastating attack. Guildmaster Vraska was compleated and led the compleated Golgari Swarm to the surface, using Realmbreaker's roots to expose the Undercity. The Azorius were the greatest focus of her ire, and the Izzet and Simic had high compleation rates from their curiosity. With no real cure for compleation, those infected were left catatonic after Elesh Norn's demise, suggesting a large portion of these four guilds taking the highest casualties.

Guilds of Ravnica

Guild Crest Guildhall Parun Other Guildmasters Mazerunner Notable members Formal Guildpact civic function Notes
{W}
{U}
Azorius Senate
Prahv / New Prahv Azor I Augustin IV
Isperia
Dovin Baan
Lavinia
Lavinia Bruvac Ravnica's government and legal sector.
{U}
{B}
House Dimir
Duskmantle Szadek Lazav Mirko Vosk Circu
Etrata
Ravnica's couriers, information brokers, and librarians. In practice, little information on the Dimir is known. It is, however, known that the Dimir are involved in assassinations, criminal activity, and espionage on a contractual basis.
{B}
{R}
Cult of Rakdos
Rix Maadi Rakdos Izolda/Lyzolda[note 2] Exava Judith
Massacre Girl
Ravnica's entertainment, food industry, mining, and other blue-collar manual labor and pink-collar service sectors. In practice, the Cult of Rakdos is also involved in criminal activity, civil disorder, and slave trade industry.
{R}
{G}
Gruul Clans
Skarrg Cisarzim Borborygmos
Domri Rade
Ruric Thar Ulasht
Nikya
Ravnica's foresters, gamekeepers, park rangers, wildlife officers, and wildskeepers. The Gruul Clans were not formally organized and, with time, became increasingly unorganized and fractured, with no central authority. With the wilds declining, the role of the Clans has also diminished, and many Gruul Clans members and entire groups, or clans, have adopted an anarcho-primitivist ideology and become Ravnica's defenders of nature, intent on destroying civilization.
{G}
{W}
Selesnya Conclave
Vitu-Ghazi Mat'Selesnya Trostani Emmara Tandris Tolsimir Wolfblood
Yeva
Conservationists and charities, as well as a nature cult that competes with the Orzhova faith. The Selesnya Conclave parun, Mat'selesnya, is an elemental formed from the fusion of numerous dryads, and powers the Guildpact.
{W}
{B}
Orzhov Syndicate
Orzhova Obzedat Kaya Teysa Tomik Ravnica's dominant religious order, as well as its largest bank. The parun of the Orzhov Syndicate, the Obzedat, is a council of the ghosts of Orzhov patriarchs and matriarchs, not a singular individual. In practice, the Orzhov Syndicate is also involved in slavery, both in life and in the afterlife.
{U}
{R}
Izzet League
Nivix Niv-Mizzet Ral Zarek Melek Tibor and Lumia Ravnica's formative and physical scientists and engineers.
{B}
{G}
Golgari Swarm
Svogthos/ Korozda Svogthir Sisters of Stone Death
Savra
Jarad
Vraska
Varolz Izoni
Mazirek
Storrev
Ravnica's agricultural and waste management sectors.
{R}
{W}
Boros Legion
Sunhome Razia Feather
Aurelia
Tajic Agrus Kos Ravnica's security force, constabulary, and standing army.
{G}
{U}
Simic Combine
Novijen / Zameck Simic[note 3] Momir Vig
Zegana
Vannifar
Vorel Project Kraj
Roalesk
Ravnica's life scientists and conservationists.

Graphical evolution

Sources

Notes

  1. Supposedly, or at least according to the Ravnica block novels, all Ravnican angels other than Razia, the parun and one-time guild leader of the Boros Legion, are created in her image. As such, a Firemane Angel is technically a depiction of a legendary Ravnican; Razia.
  2. In the Dissension novel, Izolda/Lyzolda is the acting guildmistress of the Cult of Rakdos while the parun and guildmaster Rakdos hibernates.
  3. Cory J. Herndon, author of the Ravnica Cycle novels, has stated that the parun of the Simic Combine is a vedalken biomancer with the surname Simic.

References

  1. Mark Rosewater (October 03, 2005). "Getting Your Philosophy". magicthegathering.com. Wizards of the Coast.
  2. Mark Rosewater (September 12, 2005). "City Planning, Part II". magicthegathering.com. Wizards of the Coast.
  3. Chas Andres (October 3, 2018). "A Flavorful Guide to the Guilds of Ravnica". magicthegathering.com. Wizards of the Coast.
  4. Planes of Existence, Wizards of the Coast.
  5. Trick Jarrett (November 08, 2012). "Guildmages Then and Now". magicthegathering.com. Wizards of the Coast.
  6. Jenna Helland (July 18, 2012). "Krenko, Mob Boss". magicthegathering.com. Wizards of the Coast.
  7. Monty Ashley (July 20, 2012). "Tracking Down the Legends". magicthegathering.com. Wizards of the Coast.
  8. September 03, 2012. "[[Mark Rosewater]]". magicthegathering.com. Wizards of the Coast.
  9. a b c d Adam Lee (August 29, 2012). "Ravnica, Then and Now". magicthegathering.com. Wizards of the Coast.
  10. Monty Ashley (October 23, 2012). "Guild Symbols Are Everywhere". magicthegathering.com. Wizards of the Coast.
  11. Monty Ashley (December 04, 2012). "Guild Symbols Are Still Everywhere!". magicthegathering.com. Wizards of the Coast.
  12. Monty Ashley (March 05, 2013). "Guild Symbols in Gatecrash". magicthegathering.com. Wizards of the Coast.
  13. Adam Lee (February 6, 2013). "The Greater Good". magicthegathering.com. Wizards of the Coast.