Witch's Weir
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Witch's Weir | |
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Information | |
Plane | Dominaria |
Colors |
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Part of | Buzzard's Bay, Storm Coast, Jamuraa |
Witch's Weir is the southern branch of the huge Buzzard's Bay on the Storm Coast of western Jamuraa, on the plane of Dominaria.
Description
Witch's Weir is the safest, although still dangerous, part of Buzzard's Bay. Here lies the keep of Fulmart's Fort and the rocky shoreline of the Goat's Walk. The weir also holds a port town also named Buzzard's Bay, which hosts the famous Seafarer's Quay and Adventurers' Guildhouse.[1]
History
In 3334 AR, Emperor Johan of Tirras journeyed with an entourage to the port of Buzzard's Bay, looking for the famous library of Shauku. He found only a small local book shop, but tortured the location of Shauku's domain in Arboria from the bookseller Hebe before he killed her.[1]
Gallery
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Map of Western Jamuraa
References
- ↑ a b Clayton Emery (2001). Magic: The Gathering - Jedit.