Nephilim: Difference between revisions
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'''Nephilim''' is [[creature type]] unique to the ''[[Guildpact]]'' set. | '''Nephilim''' is [[creature type]] unique to the ''[[Guildpact]]'' set. | ||
Nephilim (singular: ''nephil''; Hebrew) were powerful monstrosities with limited intelligence, that were venerated by the [[Cult of Yore]], who saw them as the | Nephilim (singular: ''nephil''; Hebrew) were powerful monstrosities with limited intelligence, that were venerated by the [[Cult of Yore]], who saw them as the “Old Gods”.<ref>''[[Dissension (book)|Dissension]]''</ref><ref>{{NewRef|feature/wake-call-2006-02-22|Wake Up Call|[[Matt Cavotta]]|February 22, 2006}}</ref> As such they were a symbol of the old [[Ravnica]], before the time of the [[Guildpact (spell)|Guildpact]]. Unlike the created lords of the Guildpact, these entities did not make demands or accept sacrifices. They did not require or answer prayers. They were there only to humble; living, walking examples of the world's vastness, diversity, unpredictability, danger, wonder, horror, and complexity beyond comprehension.<ref>{{NewRef|arcana/guildpact-zoom-ins-2006-12-20|''Guildpact'' Zoom-Ins|[[Magic Arcana]]|April 03, 2006}}</ref> | ||
The Nephilim were subdued thousands of years before the events of the ''[[Ravnica block]]'', and imprisoned deep below the plane's surface. Their precise origins are unknown. Once awakened by construction works in the [[Utvara]] district, five of the creatures fed on a [[dragon]] corpse and grew in size and power, showing a shared ability to absorb power from other beings. Almost forgotten for | The Nephilim were subdued thousands of years before the events of the ''[[Ravnica block]]'', and imprisoned deep below the plane's surface. Their precise origins are unknown. Once awakened by construction works in the [[Utvara]] district, five of the creatures fed on a [[dragon]] corpse and grew in size and power, showing a shared ability to absorb power from other beings. Almost forgotten for 10 000 years, the return of the Nephilim was seen as a sign for change and indeed it coincided with the fall of the Guildpact at the [[Decamillennial]]. Though they defeated [[Niv-Mizzet]], he managed to destroy two of them. The remaining three made it to the center of [[Ravnica|Ravnica City]] where they were eventually subdued. [[Rakdos]] defeated one of them. | ||
The five [[rare]] [[creatures]] of the [[cycle]] have different appearances; some are [[spirit]]-like, others [[beast]]-like. Each costs four [[mana]] of separate [[colors]]; the excluded color is the [[enemy color]] of the middle two colors. | The five [[rare]] [[creatures]] of the [[cycle]] have different appearances; some are [[spirit]]-like, others [[beast]]-like. Each costs four [[mana]] of separate [[colors]]; the excluded color is the [[enemy color]] of the middle two colors. | ||
* <c>Yore-Tiller Nephilim</c> | * <c>Yore-Tiller Nephilim</c> ({{W}}{{U}}{{B}}{{R}}) | ||
* <c>Glint-Eye Nephilim</c> | * <c>Glint-Eye Nephilim</c> ({{U}}{{B}}{{R}}{{G}}) | ||
* <c>Dune-Brood Nephilim</c> | * <c>Dune-Brood Nephilim</c> ({{B}}{{R}}{{G}}{{W}}) | ||
* <c>Ink-Treader Nephilim</c> | * <c>Ink-Treader Nephilim</c> ({{R}}{{G}}{{W}}{{U}}) | ||
* <c>Witch-Maw Nephilim</c> | * <c>Witch-Maw Nephilim</c> ({{G}}{{W}}{{U}}{{B}}) | ||
==Trivia== | |||
*The name is taken from eponymous Hebrew biblical creatures. ''Nephilim'' is derived from the Hebrew ‏נָפַל‎, | == Trivia == | ||
*The Nephilim were the first cards printed that needed exactly four different colors to play. None saw any tournament play, however, as their admittedly unique abilities were not seen to justify the difficulty of assembling those colors. <ref>{{NewRef|making-magic/absence-2013-05-10|Absence|[[Mark Rosewater]]|May 13, 2013}}</ref> | |||
* The name is taken from eponymous Hebrew biblical creatures. ''Nephilim'' is derived from the Hebrew ‏נָפַל‎, “those who cause others to fall”. | |||
* The Nephilim were the first cards printed that needed exactly four different colors to play. None saw any tournament play, however, as their admittedly unique abilities were not seen to justify the difficulty of assembling those colors.<ref>{{NewRef|making-magic/absence-2013-05-10|Absence|[[Mark Rosewater]]|May 13, 2013}}</ref> | |||
** Until now they are the only four colored cards so far. | ** Until now they are the only four colored cards so far. | ||
*Dune-Brood Nephilim produces [[Sand]] creature [[tokens]]. | * Dune-Brood Nephilim produces [[Sand]] creature [[tokens]]. | ||
*''[[Dissension]]'' had two cards referring to the Nephilim: the [[aura]] <c>Blessing of the Nephilim</c> and the [[instant]] <c>Might of the Nephilim</c>. | * ''[[Dissension]]'' had two cards referring to the Nephilim: the [[aura]] <c>Blessing of the Nephilim</c> and the [[instant]] <c>Might of the Nephilim</c>. | ||
== References == | |||
{{reflist}} | {{reflist}} | ||
{{Ravnica|affiliations}} | {{Ravnica|affiliations}} | ||
[[Category:Creature types]] | [[Category:Creature types]] |
Revision as of 19:41, 12 May 2016
Nephilim is creature type unique to the Guildpact set.
Nephilim (singular: nephil; Hebrew) were powerful monstrosities with limited intelligence, that were venerated by the Cult of Yore, who saw them as the “Old Gods”.[1][2] As such they were a symbol of the old Ravnica, before the time of the Guildpact. Unlike the created lords of the Guildpact, these entities did not make demands or accept sacrifices. They did not require or answer prayers. They were there only to humble; living, walking examples of the world's vastness, diversity, unpredictability, danger, wonder, horror, and complexity beyond comprehension.[3]
The Nephilim were subdued thousands of years before the events of the Ravnica block, and imprisoned deep below the plane's surface. Their precise origins are unknown. Once awakened by construction works in the Utvara district, five of the creatures fed on a dragon corpse and grew in size and power, showing a shared ability to absorb power from other beings. Almost forgotten for 10 000 years, the return of the Nephilim was seen as a sign for change and indeed it coincided with the fall of the Guildpact at the Decamillennial. Though they defeated Niv-Mizzet, he managed to destroy two of them. The remaining three made it to the center of Ravnica City where they were eventually subdued. Rakdos defeated one of them.
The five rare creatures of the cycle have different appearances; some are spirit-like, others beast-like. Each costs four mana of separate colors; the excluded color is the enemy color of the middle two colors.
- Yore-Tiller Nephilim ()
- Glint-Eye Nephilim ()
- Dune-Brood Nephilim ()
- Ink-Treader Nephilim ()
- Witch-Maw Nephilim ()
Trivia
- The name is taken from eponymous Hebrew biblical creatures. Nephilim is derived from the Hebrew נָפַל, “those who cause others to fall”.
- The Nephilim were the first cards printed that needed exactly four different colors to play. None saw any tournament play, however, as their admittedly unique abilities were not seen to justify the difficulty of assembling those colors.[4]
- Until now they are the only four colored cards so far.
- Dune-Brood Nephilim produces Sand creature tokens.
- Dissension had two cards referring to the Nephilim: the aura Blessing of the Nephilim and the instant Might of the Nephilim.