Araithia Shokta: Difference between revisions

From MTG Wiki
Jump to navigation Jump to search
>Hunterofsalvation
No edit summary
No edit summary
Line 8: Line 8:
'''Araithia Shokta''', nicknamed "'''Rat'''", is a 16-year-old [[guildless]] girl from [[Ravnica]] who is torn between joining the [[Selesnya]]n, [[Gruul]], and [[Cult of Rakdos|Rakdos]] [[Ravnican guild|guilds]].<ref>{{EzTumblr|https://vorthosjay.tumblr.com/post/183542617921/storytelling-in-magic-the-gathering-panel-at-eccc|title=Storytelling in Magic: the Gathering Panel at ECCC 2019|March 18, 2019}}</ref> She is often someone who rambles on in a conversation.
'''Araithia Shokta''', nicknamed "'''Rat'''", is a 16-year-old [[guildless]] girl from [[Ravnica]] who is torn between joining the [[Selesnya]]n, [[Gruul]], and [[Cult of Rakdos|Rakdos]] [[Ravnican guild|guilds]].<ref>{{EzTumblr|https://vorthosjay.tumblr.com/post/183542617921/storytelling-in-magic-the-gathering-panel-at-eccc|title=Storytelling in Magic: the Gathering Panel at ECCC 2019|March 18, 2019}}</ref> She is often someone who rambles on in a conversation.


She acted as [[Teyo Verada]]'s guide to the city plane, when that young [[planeswalker]] first arrived.<ref name="Weisman Ravnica novel">[[Greg Weisman]] (April 2019). "''[[War of the Spark: Ravnica]]''". Del Rey.</ref> As it was his first time planeswalking, she told him what she knew of planewalking and the plane of Ravnica. Rat has a unique, albeit involuntary ability, to remain unnoticed by most people and easily forgettable by them, unless much focus is intentionally drawn to her by someone who can see already her. The only people who seem to notice her were Hekara (before her death and resurrection), her mother, her godfather, and recently Teyo and [[Kaya]]. This ability became very useful during the War of the Spark, as it gave her a chance at attacking unsuspecting enemies.
She acted as [[Teyo Verada]]'s guide to the city plane, when that young [[planeswalker]] first arrived.<ref name="Weisman Ravnica novel">[[Greg Weisman]] (April 2019). "''[[War of the Spark: Ravnica]]''". Del Rey.</ref> As it was his first time planeswalking, she told him what she knew of planewalking and the plane of Ravnica. Rat has a unique, albeit involuntary ability, to remain unnoticed by most people and easily forgettable by them, unless much focus is intentionally drawn to her by someone who can see already her. The only people who seem to notice her were Hekara (before her death and resurrection), her mother, her godfather, and recently Teyo and [[Kaya]]. This ability became very useful during the War of the Spark, as it gave her a chance at attacking unsuspecting enemies. She played a big role in helping her team navigate the city, along with recruiting some of the more resisting guilds in the war.


==Note==
==Note==

Revision as of 14:20, 28 April 2019

Araithia Shokta
[[File:{{#setmainimage:Araithia Shokta.png}}|250px]]
Details
Race Human
Birthplace Ravnica
Lifetime ~4545 AR -

Araithia Shokta, nicknamed "Rat", is a 16-year-old guildless girl from Ravnica who is torn between joining the Selesnyan, Gruul, and Rakdos guilds.[1] She is often someone who rambles on in a conversation.

She acted as Teyo Verada's guide to the city plane, when that young planeswalker first arrived.[2] As it was his first time planeswalking, she told him what she knew of planewalking and the plane of Ravnica. Rat has a unique, albeit involuntary ability, to remain unnoticed by most people and easily forgettable by them, unless much focus is intentionally drawn to her by someone who can see already her. The only people who seem to notice her were Hekara (before her death and resurrection), her mother, her godfather, and recently Teyo and Kaya. This ability became very useful during the War of the Spark, as it gave her a chance at attacking unsuspecting enemies. She played a big role in helping her team navigate the city, along with recruiting some of the more resisting guilds in the war.

Note

Rat does not have a card in War of the Spark. The way the timetable works is that the set work is done mostly before the novel gets written, so if something originates from the book being written, it doesn’t show up in the card set.[3]

References