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The '''Guilds of Ravnica''' are ten sociopolitical factions that hold power on the city plane of [[Ravnica (plane)|Ravnica]]. Each guild has its own distinct ideology that unifies its members with one another, with the guild itself, with its functions and purposes, and with its structure.
The '''Guilds of Ravnica''' are ten sociopolitical factions that hold power on the city plane of [[Ravnica (plane)|Ravnica]]. Each guild has its own distinct ideology that unifies its members with one another, with the guild itself, with its functions and purposes, and with its structure.


In the game of ''[[Magic: The Gathering]]'', guilds are represented by two-colored pairings of ''Magic''<nowiki>'</nowiki>s five [[Color Pie|colors]] and have, to date, been predominantly featured in the [[Ravnica]] and [[Return to Ravnica block]]s. <ref>{{DailyRef|mtgcom/feature/287|Getting Your Philosophy|[[Mark Rosewater]]|October 03, 2005}}</ref> <ref>{{DailyRef|mtgcom/daily/mr193|City Planning, Part II|[[Mark Rosewater]]|September 12, 2005}}</ref>  
In the game of ''[[Magic: The Gathering]]'', guilds are represented by two-colored pairings of ''Magic''<nowiki>'</nowiki>s five [[Color Pie|colors]] and have, to date, been predominantly featured in the [[Ravnica]] and [[Return to Ravnica block]]s. <ref>{{NewRef|getting-your-philosophy-2005-10-03|Getting Your Philosophy|[[Mark Rosewater]]|October 03, 2005}}</ref> <ref>{{NewRef|making-magic/city-planning-part-ii-2005-09-12|City Planning, Part II|[[Mark Rosewater]]|September 12, 2005}}</ref>  


==The ten Guilds==
==The ten Guilds==
[[File:Guilds of Ravnica.png|thumb|right|The guild crests and their place in the [[Color pie]]]]
[[File:Guilds of Ravnica.png|thumb|right|The guild crests and their place in the [[Color pie]]]]
The guilds are:<ref>[http://www.wizards.com/Magic/multiverse/planes.aspx?plane=ravnica Planes of Existence], Wizards of the Coast.</ref>
The guilds are:<ref>[http://magic.wizards.com/en/story/planes/ravnica Planes of Existence], Wizards of the Coast.</ref>
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Each guild has a [[Parun]], which is the founder of a guild and first guildmaster. Besides a guildmaster, each guild also features its own guildmages <ref>{{DailyRef|mtg/daily/arcana/1099|Guildmages Then and Now|[[Trick Jarrett]]|November 08, 2012}}</ref> and a champion.  
Each guild has a [[Parun]], which is the founder of a guild and first guildmaster. Besides a guildmaster, each guild also features its own guildmages <ref>{{NewRef|arcana/guildmages-then-and-now-2012-11-08|Guildmages Then and Now|[[Trick Jarrett]]|November 08, 2012}}</ref> and a champion.  


Some characters from Ravnica, such as the [[Guildless|unguilded]] [[Krenko]] <ref>{{DailyRef|mtg/daily/ur/204|Krenko, Mob Boss|[[Jenna Helland]]|July 18, 2012}}</ref> and <c title="Yeva">Yeva, Nature's Herald</c> of the Selesnya Conclave, <ref>{{DailyRef|mtg/daily/arcana/1020|Tracking Down the Legends|[[Monty Ashley]]|July 20, 2012}}</ref> are not featured in any of the cards from those blocks, but still bear the indelible influence of the guilds of Ravnica.
Some characters from Ravnica, such as the [[Guildless|unguilded]] [[Krenko]] <ref>{{NewRef|magic-story/krenko-mob-boss-2012-07-18|Krenko, Mob Boss|[[Jenna Helland]]|July 18, 2012}}</ref> and <c title="Yeva">Yeva, Nature's Herald</c> of the Selesnya Conclave, <ref>{{NewRef|arcana/tracking-down-legends-2012-07-20|Tracking Down the Legends|[[Monty Ashley]]|July 20, 2012}}</ref> are not featured in any of the cards from those blocks, but still bear the indelible influence of the guilds of Ravnica.


==History==
==History==
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Collectively, the guilds of Ravnica have ruled the plane for 10,000 years, since the signing of the ancient and magically potent ''[[Guildpact (spell)|Guildpact]]'', a binding spell, document, and contract, that details the specific role and responsibilities of each of these guilds.
Collectively, the guilds of Ravnica have ruled the plane for 10,000 years, since the signing of the ancient and magically potent ''[[Guildpact (spell)|Guildpact]]'', a binding spell, document, and contract, that details the specific role and responsibilities of each of these guilds.


Prior to the events of the novel ''[[Dissension (novel)|Dissension]]'', guilds would try to find loopholes so as to increase their power without breaching it. Following ''Dissension'', however, guilds are no longer bound by the document; and, although the guilds themselves have not completely collapsed, their influence on the city and plane of Ravnica has diminished, as demonstrated in the [[Return to Ravnica block]] storyline arc.<ref name="Adam Lee">{{DailyRef|mtg/daily/feature/210a|Ravnica, Then and Now|[[Adam Lee]]|August 29, 2012}}</ref>
Prior to the events of the novel ''[[Dissension (novel)|Dissension]]'', guilds would try to find loopholes so as to increase their power without breaching it. Following ''Dissension'', however, guilds are no longer bound by the document; and, although the guilds themselves have not completely collapsed, their influence on the city and plane of Ravnica has diminished, as demonstrated in the [[Return to Ravnica block]] storyline arc.<ref name="Adam Lee">{{NewRef|feature/ravnica-then-and-now-2012-08-29-0|Ravnica, Then and Now|[[Adam Lee]]|August 29, 2012}}</ref>


After the breaking of the ''Guildpact'', [[Teysa Karlov]] of the Orzhov Syndicate drafted a new, non-magical document amongst the guilds in the interest of cooperation and stability for Ravnica;<ref name="Adam Lee"/> however, the powerful and wealthy became even more powerful and wealthy and, by and large, the guilds had disappeared.
After the breaking of the ''Guildpact'', [[Teysa Karlov]] of the Orzhov Syndicate drafted a new, non-magical document amongst the guilds in the interest of cooperation and stability for Ravnica;<ref name="Adam Lee"/> however, the powerful and wealthy became even more powerful and wealthy and, by and large, the guilds had disappeared.


Gradually, the general populace's distrust of the guilds diminished and, once again, the guilds returned and became ascendant. <ref>{{DailyRef|mtg/daily/arcana/1087|Guild Symbols Are Everywhere|[[Monty Ashley]]|October 23, 2012}}</ref> <ref>{{DailyRef|mtg/daily/arcana/1117|Guild Symbols Are Still Everywhere!|[[Monty Ashley]]|December 04, 2012}}</ref> <ref>{{DailyRef|mtg/daily/arcana/1182|Guild Symbols in ''Gatecrash''|[[Monty Ashley]]|March 05, 2013}}</ref> Old guild and factional loyalties rekindled, and new guildmasters assumed the mantle of a majority of the guilds;<ref name="Adam Lee"/> only the Izzet League, Orzhov Syndicate, and the Cult of the Rakdos retained their original guildmasters.
Gradually, the general populace's distrust of the guilds diminished and, once again, the guilds returned and became ascendant. <ref>{{NewRef|arcana/guild-symbols-are-everywhere-2012-10-23|Guild Symbols Are Everywhere|[[Monty Ashley]]|October 23, 2012}}</ref> <ref>{{NewRef|arcana/guild-symbols-are-still-everywhere-2012-12-04|Guild Symbols Are Still Everywhere!|[[Monty Ashley]]|December 04, 2012}}</ref> <ref>{{NewRef|feature/guild-symbols-gatecrash-2013-03-05|Guild Symbols in ''Gatecrash''|[[Monty Ashley]]|March 05, 2013}}</ref> Old guild and factional loyalties rekindled, and new guildmasters assumed the mantle of a majority of the guilds;<ref name="Adam Lee"/> only the Izzet League, Orzhov Syndicate, and the Cult of the Rakdos retained their original guildmasters.


In the events of the Return to Ravnica block, planeswalker [[Jace Beleren]] collaborated with [[Niv-Mizzet]] of the Izzet League,<ref name="Adam Lee"/> while planeswalker [[Gideon Jura]] was in alliance with [[Aurelia]], commanding [[Boros Legion]] soldiers.<ref>{{DailyRef|mtg/daily/ur/233|The Greater Good|[[Adam Lee]]|February 6, 2013}}</ref>
In the events of the Return to Ravnica block, planeswalker [[Jace Beleren]] collaborated with [[Niv-Mizzet]] of the Izzet League,<ref name="Adam Lee"/> while planeswalker [[Gideon Jura]] was in alliance with [[Aurelia]], commanding [[Boros Legion]] soldiers.<ref>{{NewRef|uncharted-realms/greater-good-2013-02-04|The Greater Good|[[Adam Lee]]|February 6, 2013}}</ref>


==Guilds of Ravnica==
==Guilds of Ravnica==

Revision as of 06:01, 27 April 2017

Legendary Ravnicans. L to R: Rakdos, Niv-Mizzet, Tolsimir Wolfblood, Isperia, Borborygmos, Savra, Circu, Teysa, Firemane Angel,[note 1] and Momir Vig.

The Guilds of Ravnica are ten sociopolitical factions that hold power on the city plane of Ravnica. Each guild has its own distinct ideology that unifies its members with one another, with the guild itself, with its functions and purposes, and with its structure.

In the game of Magic: The Gathering, guilds are represented by two-colored pairings of Magic's five colors and have, to date, been predominantly featured in the Ravnica and Return to Ravnica blocks. [1] [2]

The ten Guilds

The guild crests and their place in the Color pie

The guilds are:[3]

Each guild has a Parun, which is the founder of a guild and first guildmaster. Besides a guildmaster, each guild also features its own guildmages [4] and a champion.

Some characters from Ravnica, such as the unguilded Krenko [5] and Yeva of the Selesnya Conclave, [6] are not featured in any of the cards from those blocks, but still bear the indelible influence of the guilds of Ravnica.

History

Guild flags from the Return to Ravnica block
The older crests from the Ravnica block

Collectively, the guilds of Ravnica have ruled the plane for 10,000 years, since the signing of the ancient and magically potent Guildpact, a binding spell, document, and contract, that details the specific role and responsibilities of each of these guilds.

Prior to the events of the novel Dissension, guilds would try to find loopholes so as to increase their power without breaching it. Following Dissension, however, guilds are no longer bound by the document; and, although the guilds themselves have not completely collapsed, their influence on the city and plane of Ravnica has diminished, as demonstrated in the Return to Ravnica block storyline arc.[7]

After the breaking of the Guildpact, Teysa Karlov of the Orzhov Syndicate drafted a new, non-magical document amongst the guilds in the interest of cooperation and stability for Ravnica;[7] however, the powerful and wealthy became even more powerful and wealthy and, by and large, the guilds had disappeared.

Gradually, the general populace's distrust of the guilds diminished and, once again, the guilds returned and became ascendant. [8] [9] [10] Old guild and factional loyalties rekindled, and new guildmasters assumed the mantle of a majority of the guilds;[7] only the Izzet League, Orzhov Syndicate, and the Cult of the Rakdos retained their original guildmasters.

In the events of the Return to Ravnica block, planeswalker Jace Beleren collaborated with Niv-Mizzet of the Izzet League,[7] while planeswalker Gideon Jura was in alliance with Aurelia, commanding Boros Legion soldiers.[11]

Guilds of Ravnica

Guild Crest Colors Parun Guildmaster Mazerunner Notable members
Formal Guildpact civic function
Notes
Azorius Senate
{W}{U}
Azor I Augustin IV
Leonos II
Isperia
Lavinia Ravnica's government and legal sector.
Boros Legion
{R}{W}
Razia Vinrenn
Aurelia
Tajic Agrus Kos Ravnica's security force, constabulary, and standing army.
House Dimir
{U}{B}
Szadek Lazav Mirko Vosk Circu Ravnica's couriers, information brokers, and librarians. In practice, little information on the Dimir is known. It is, however, known that the Dimir are involved in assassinations, criminal activity, and espionage on a contractual basis.
Golgari Swarm
{B}{G}
Svogthir Sisters of Stone Death
Savra
Jarad
Varolz Vraska Ravnica's agricultural and waste management sectors.
Gruul Clans
{R}{G}
Cisarzim Borborygmos Ruric Thar Ulasht
Domri Rade
Ravnica's foresters, gamekeepers, park rangers, wildlife officers, and wildskeepers. The Gruul Clans were not formally organized and, with time, became increasingly unorganized and fractured, with no central authority.

With the wilds declining, the role of the Clans has also diminished, and many Gruul Clans members and entire groups, or clans, have adopted an anarcho-primitivist ideology and become Ravnica's defenders of nature, intent on destroying civilization.
Izzet League
{U}{R}
Niv-Mizzet Melek Tibor and Lumia
Ral Zarek
Ravnica's formative and physical scientists and engineers.
Orzhov Syndicate
{W}{B}
Obzedat Teysa Ravnica's dominant religious order, as well as its largest bank. The parun of the Orzhov Syndicate, the Obzedat, is a council of the ghosts of Orzhov patriarchs and matriarchs, not a singular individual.

In practice, the Orzhov Syndicate is also involved in slavery, both in life and in the afterlife.
Cult of Rakdos
{B}{R}
Rakdos Izolda/Lyzolda[note 2] Exava Ravnica's entertainment, food industry, mining, and other blue-collar manual labor and pink-collar service sectors. In practice, the Cult of Rakdos is also involved in criminal activity, civil disorder, and slave trade industry.
Selesnya Conclave
{G}{W}
Mat'Selesnya Trostani Emmara Tandris Tolsimir Wolfblood
Yeva
Conservationists and charities, as well as a nature cult that competes with the Orzhova faith. The Selesnya Conclave parun, Mat'selesnya, is an elemental formed from the fusion of numerous dryads, and powers the Guildpact.
Simic Combine
{G}{U}
Simic[note 3] Momir Vig
Zegana
Vorel Project Kraj Ravnica's life scientists and conservationists.

Sources

Notes

  1. Supposedly, or at least according to the Ravnica block novels, all Ravnican angels other than Razia, the parun and one-time guild leader of the Boros Legion, are created in her image. As such, a Firemane Angel is a technically depiction of a legendary Ravnican; Razia.
  2. In the Dissension novel, Izolda/Lyzolda is the acting guildmistress of the Cult of Rakdos while the parun and guildmaster Rakdos hibernates.
  3. Cory J. Herndon, author of the Ravnica Cycle novels, has stated that the parun of the Simic Combine is a vedalken biomancer with the surname Simic.

References