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{{DISPLAYTITLE:''Gatecrash''/Intro packs}}
{{DISPLAYTITLE:''Gatecrash''/Intro packs}}
''[[Gatecrash]]'' has five bicolored [[guilds of Ravnica|guild]]-centric [[intro pack]]s.<ref name ="Intro Packs">{{DailyRef|mtg/daily/arcana/1139|''Gatecrash'' Intro Packs (and Fat Pack)|[[Monty Ashley]]|January 3, 2013}}</ref>
{{SubTabs
|sub1 = Event decks
|sub2 = Intro packs
}}
''[[Gatecrash]]'' has five bicolored [[Ravnican guild|guild]]-centric [[intro pack]]s.<ref>{{DailyRef|arcana/gatecrash-intro-packs-and-fat-pack-2013-01-03|''Gatecrash'' Intro Packs (and Fat Pack)|[[Monty Ashley]]|January 3, 2013}}</ref><ref>{{DailyRef|arcana/gatecrash-intro-pack-decklists-2013-01-22|''Gatecrash'' Intro Pack Decklists|[[Monty Ashley]]|January 22, 2013}}</ref>
__TOC__
__TOC__
==Boros Battalion==
==Boros Battalion==
'''Boros Battalion''' is a [[red]]/[[white]] intro pack centering around the [[Azorius Senate]].
'''Boros Battalion''' is a [[red]]/[[white]] intro pack centering around the [[Boros Legion]].
{{Cquote|Wield the might of the Azorius, and crush your opponents beneath the weight of the law.


The Azorius aren't the usual tedious, droning bureaucrats. They take a more "activist" approach. Start the game off with a few threats like Concordia Pegasus, <c>Soulsworn Spirit</c>, or <c>Stealer of Secrets</c>, then capitalize on the detain mechanic to ensure that your opponent's threats never get in the way of your attack. Powerful cards like <c>Righteous Authority</c> and <c>Archon of the Triumvirate</c> perform double duty, developing your board while neutralizing your opponent's ability to interact with your creatures.
[[File:GTC Boros Battalion.jpg|250 px|right]]
 
<deck title="Boros Battalion">
This deck plays out like a classic tempo-oriented deck, putting on pressure from the earliest turns of the game and never relenting until the opponent falls. In a tempo deck, a "pump" spell like <c>Swift Justice</c> saves your attacking creature to fight again another day, and a "bounce" spell like Dramatic Rescue gets a potential blocker out of your way before combat. Evasive creatures like <c>Skyline Predator</c> and <c>Battleflight Eagle</c> will fly right over the top of your opponent's defenses. Don't be afraid to cast your inexpensive creatures with detain abilities when your opponent has no creatures. You have to keep up the attack!
 
If you want your air force to pack more of a punch, blue-white cards like <c>Geist of Saint Traft</c> from the ''[[Innistrad]]'' set and the Azorius guild's own <c>Isperia, Supreme Judge</c> can ensure you're always hitting hard. Card-drawing powerhouses like <c>Sphinx's Revelation</c> or the ''[[Dark Ascension]]'' set's <c>Sturmgeist</c> can make certain that your threats keep coming. Finally, if you want to keep your opponent's threats locked safely behind bars, look no further than <c>Martial Law</c>, an enchantment that detains a creature of your choice every turn.}}
 
[[File:GTC Azorius Advance.jpg|250 px|right]]
<deck title="Azorius Advance">
Lands
Lands
12 Island
1 Boros Guildgate
12 Mountain
12 Plains
12 Plains
1 Azorius Guildgate


Creatures
Creatures
1 Archon of the Triumvirate
1 Armored Transport
2 Azorius Arrester
1 Bomber Corps
1 Azorius Justiciar
1 Boros Elite
2 Battleflight Eagle
2 Canyon Minotaur
2 Bazaar Krovod
1 Court Street Denizen
2 Concordia Pegasus
2 Daring Skyjek
1 Lyev Skyknight
1 Ember Beast
1 New Prahv Guildmage
1 Firefist Striker
3 Silvercoat Lion
1 Firemane Avenger
1 Skyline Predator
2 Fortress Cyclops
1 Soulsworn Spirit
1 Foundry Champion
2 Stealer of Secrets
1 Ordruun Veteran
2 Trained Caracal
2 Skyknight Legionnaire
2 Vassal Soul
1 Sunhome Guildmage
 
2 Warclamp Mastiff
Enchantments
2 Warmind Infantry
2 Arrest
3 Wojek Halberdiers
1 Righteous Authority


Instants
Instants
1 Angel's Mercy
1 Aerial Maneuver
1 Dramatic Rescue
2 Arrows of Justice
2 Show of Valor
1 Shielded Passage
1 Swift Justice


Sorceries
Sorceries
1 Inaction Injunction
1 Act of Treason
1 Mark for Death
1 Mugging
1 Righteous Charge


Artifacts
Artifacts
2 Azorius Keyrune
2 Boros Keyrune
1 Tablet of the Guilds
</deck>
</deck>


{{Deck rares|holo-1=Archon of the Triumvirate|rare-last=Righteous Authority}}
{{Deck rares|holo-1=Foundry Champion|rare-last=Firemane Avenger}}


==Dimir Dementia==
==Dimir Dementia==
'''Izzet Ingenuity''' is a [[blue]]/[[black]] intro pack centering around [[House Dimir]].
'''Dimir Dementia''' is a [[blue]]/[[black]] intro pack centering around [[House Dimir]].
{{Cquote|The mad geniuses of the Izzet League are known for their brilliant innovation—and catastrophic experimentation. The "Izzet Ingenuity" deck takes advantage of both. When you win, you win big. Harness the genius of the Izzet League, and immolate your opponents with a flurry of arcane power.


Start out by building yourself an army—the Goblin tokens created by <c>Krenko's Command</c> and <c>Goblin Rally</c> are a good start—then add an air force of flying creatures like <c>Welkin Tern</c> and <c>Runewing</c>. Use <c>Cobblebrute</c> to trade with bigger threats, and attack with a flier when you can. Spend the early turns getting creatures onto your own side of battlefield rather than casting spells to deal with your opponent's creatures.
[[File:GTC Dimir Dementia.jpg|250 px|right]]
 
<deck title="Dimir Dementia">
When your opponents least expect it, pull the trigger with an <c>Electrickery</c> or <c>Teleportal</c>, and they'll never know what hit them. Or untap with a <c>Guttersnipe</c> on the battlefield ready to turn a burst of instant and sorcery spells into tons of damage. Or play your fifth land to cast <c>Hypersonic Dragon</c> and immediately send it in on offense. Or maybe you'll just cast a spell with overload like <c>Mizzium Mortars</c> or <c>Blustersquall</c> to devastate your opponent's defenses and then charge in to end the game.
 
If you find yourself looking to cast even bigger flurries of spells, the flashback mechanic from the Innistrad block is a great way to ensure that your <c>Guttersnipe</c>s and <c>Blistercoil Weird</c>s live up to their potential. Cards with flashback can be cast a second time from your graveyard. If big monsters are more your cup of tea, look to Izzet cards like <c>Utvara Hellkite</c> and <c>Niv-Mizzet, Dracogenius</c> himself.}}
 
[[File:RTR Izzet Ingenuity.jpg|250 px|right]]
<deck title="Izzet Ingenuity">
Lands
Lands
1 Dimir Guildgate
12 Island
12 Island
12 Mountain
13 Swamp
1 Izzet Guildgate


Creatures
Creatures
2 Blistercoil Weird
2 Balustrade Spy
3 Cobblebrute
1 Consuming Aberration
2 Goblin Electromancer
2 Deathcult Rogue
2 Guttersnipe
2 Dinrova Horror
1 Hypersonic Dragon
1 Duskmantle Guildmage
1 Nivix Guildmage
3 Gutter Skulk
3 Runewing
1 Incursion Specialist
1 Tenement Crasher
1 Jace's Phantasm
1 Mindeye Drake
1 Mortus Strider
1 Sage's Row Denizen
1 Vedalken Entrancer
1 Welkin Tern
1 Welkin Tern
2 Wight of Precinct Six


Enchantments
Enchantments
1 Pursuit of Flight
2 Death's Approach


Instants
Instants
2 Annihilating Fire
2 Grisly Spectacle
1 Blustersquall
1 Totally Lost
1 Chandra's Fury
1 Downsize
2 Electrickery
1 Explosive Impact
1 Thoughtflare


Sorceries
Sorceries
2 Goblin Rally
1 Coerced Confession
2 Krenko's Command
1 Last Thoughts
1 Mizzium Mortars
1 Midnight Recovery
1 Teleportal
1 Paranoid Delusions
1 Wild Guess
1 Rise from the Grave
1 Shadow Slice
1 Whispering Madness


Artifacts
Artifacts
2 Izzet Keyrune
2 Dimir Keyrune
</deck>
</deck>


{{Deck rares|holo-1=Hypersonic Dragon|rare-last=Mizzium Mortars}}
{{Deck rares|holo-1=Consuming Aberration|rare-last=Whispering Madness}}
 
==Rakdos Raid==
'''Rakdos Raid''' is a [[black]]/[[red]] intro pack centers around the [[Cult of Rakdos]].
{{Cquote|With the "Rakdos Raid" deck, you'll rein in the chaos of the Rakdos horde, and revel in the carnage of your enemy's downfall. At the core of the deck are creatures with the unleash ability. A creature with unleash can enter the battlefield with a +1/+1 counter on it—if it gives up the idea of playing defense. Get ready to start attacking your opponent and hit hard and fast.
 
In the early game, you should use the unleash ability of nearly every creature you cast. Creatures like <c>Rakdos Cackler</c> and and <c>Rakdos Shred-Freak</c> take chunks out of your opponents' life totals before they can even react. Keep bringing the pain with enormous, high-impact threats like <c>Minotaur Aggressor</c> and <c>Cryptborn Horror</c>, while using your removal spells to kill any blocker that stands in the way.
 
When your opponents attempt to stabilize by keeping creatures back on defense, spells like <c>Traitorous Instinct</c> and <c>Crippling Blight</c> will punish them for giving you that extra time while you maintain the tempo of your attack. If your assault isn't enough to end the game, you can use cards like <c>Hellhole Flailer</c> and <c>Shrieking Affliction</c> to finish things off.


If you're looking for a few more giant creatures to complement this deck, check out <c>Thundermaw Hellkite</c> from the ''[[Magic 2013]]'' core set or <c>Desecration Demon</c>. If you enjoy watching your opponents struggle to keep cards in their hands when you have <c>Shrieking Affliction</c> on the battlefield, try <c>Liliana of the Veil</c>, a planeswalker card from the ''[[Innistrad]]'' set. If you simply want to bring the maximum amount of power to the battlefield in the minimum amount of time, consider calling on <c>Rakdos, Lord of Riots</c> himself.}}
==Gruul Goliaths==
'''Gruul Goliaths''' is a red/[[green]] intro pack centering around the [[Gruul Clans]].


[[File:RTR Rakdos Raid.jpg|250 px|right]]
[[File:GTC Gruul Goliaths.jpg|250 px|right]]
<deck title="Rakdos Raid">
<deck title="Gruul Goliaths">
Lands
Lands
13 Forest
1 Gruul Guildgate
12 Mountain
12 Mountain
12 Swamp
1 Rakdos Guildgate


Creatures
Creatures
1 Bellows Lizard
1 Arbor Elf
1 Bloodfray Giant
2 Centaur Courser
2 Canyon Minotaur
2 Disciple of the Old Ways
1 Carnival Hellsteed
1 Duskdale Wurm
1 Cryptborn Horror
2 Fire Elemental
2 Gore-House Chainwalker
1 Foundry Street Denizen
1 Hellhole Flailer
1 Ghor-Clan Rampager
1 Minotaur Aggressor
1 Gruul Ragebeast
2 Rakdos Cackler
1 Primal Huntbeast
2 Rakdos Shred-Freak
1 Ripscale Predator
1 Ravenous Rats
1 Rubblehulk
1 Rix Maadi Guildmage
2 Ruination Wurm
1 Sewer Shambler
1 Scab-Clan Charger
1 Spawn of Rix Maadi
1 Skarrg Guildmage
3 Tormented Soul
1 Skinbrand Goblin
2 Zombie Goliath
1 Slaughterhorn
2 Viashino Shanktail
2 Zhur-Taa Swine


Enchantments
Enchantments
1 Blood Reckoning
1 Alpha Authority
2 Crippling Blight
1 Verdant Haven
1 Deviant Glee
1 Shrieking Affliction


Instants
Instants
1 Auger Spree
1 Pit Fight
1 Cower in Fear
1 Predator's Rapport
1 Volcanic Geyser


Sorceries
Sorceries
1 Assassin's Strike
2 Ground Assault
1 Mind Rot
1 Ranger's Path
1 Traitorous Instinct


Artifacts
Artifacts
2 Rakdos Keyrune
2 Gruul Keyrune
</deck>
</deck>


{{Deck rares|holo-1=Carnival Hellsteed|rare-last=Cryptborn Horror}}
{{Deck rares|holo-1=Rubblehulk|rare-last=Gruul Ragebeast}}


==Golgari Growth==
==Orzhov Oppression==
'''Golgari Growth''' is a [[black]]/[[green]] intro pack centers around the [[Golgari Swarm]].
'''Orzhov Oppression''' is a white/black intro pack centering around the [[Orzhov Syndicate]].
{{Cquote|The Golgari don't discriminate based on paltry factors like whether a creature is alive. Any warm—or cold—body will do the job. That's why the scavenge mechanic is so powerful: when you put that card's power back on the battlefield in the form of +1/+1 counters, it's like the creature never died at all!


The first few turns will play out just as they would with any deck: cast creatures, develop your board, remove threats. Eventually, though, your opponents will be forced to kill your <c>Drudge Beetle</c>s, <c>Korozda Monitor</c>s, and <c>Terrus Wurm</c>. That's when the scavenge mechanic kicks into gear. Pile a swath of +1/+1 counters onto whichever creature you have left, and your opponents can't help but succumb to the assault.
[[File:GTC Orzhov Oppression.jpg|250 px|right]]
 
<deck title="Orzhov Oppression">
The key to winning with this deck is to always have a creature on the battlefield. Because so many of your cards can be reused from the graveyard, it will often be the best play to trade resources with your opponent. At the same time, though, you don't want to leave those scavenge cards stuck in your graveyard. If you can scavenge, say, a <c>Dreg Manger</c>, to put three +1/+1 counters on a <c>Daggerdrome Imp</c>, you'll be attacking with a 4/4 creature with flying and lifelink every turn. With numbers like that, who cares what your opponent is up to?
 
If you want to take the graveyard aspect of this deck even further, look to <c>Jarad, Golgari Lich Lord</c>, who can transform a graveyard full of fresh bodies into a powerful asset. Alternatively, if a fast <c>Wild Beastmaster</c>-fueled assault is more up your alley, the regenerating Lotleth Troll provides a ready docking bay for all the +1/+1 counters you'd ever care to throw around.}}
 
[[File:RTR Golgari Growth.jpg|250 px|right]]
<deck title="Golgari Growth">
Lands
Lands
12 Forest
1 Orzhov Guildgate
12 Swamp
12 Plains
1 Golgari Guildgate
13 Swamp


Creatures
Creatures
1 Acidic Slime
2 Basilica Guards
1 Corpsejack Menace
3 Basilica Screecher
2 Daggerdrome Imp
1 Guardian Lions
1 Dreg Mangler
1 High Priest of Penance
2 Drudge Beetle
2 Kingpin's Pet
1 Gobbling Ooze
1 Knight of Obligation
2 Golgari Longlegs
1 Shadow Alley Denizen
1 Korozda Guildmage
2 Silvercoat Lion
2 Korozda Monitor
1 Smog Elemental
2 Slitherhead
2 Syndicate Enforcer
1 Sluiceway Scorpion
1 Tormented Soul
1 Slum Reaper
1 Treasury Thrull
1 Stonefare Crocodile
1 Vizkopa Guildmage
1 Terrus Wurm
1 Zombie Goliath
1 Veilborn Ghoul
3 Walking Corpse
1 Wild Beastmaster


Enchantments
Enchantments
1 Disentomb
1 Blood Reckoning
2 Dying Wish
1 Gift of Orzhova
1 One Thousand Lashes


Instants
Instants
1 Aerial Predation
1 Executioner's Swing
1 Grisly Salvage
2 Launch Party
1 Murder
1 Murder
1 Serpent's Gift
1 Rain of Blades


Sorceries
Sorceries
1 Rites of Reaping
2 Angelic Edict
1 Treasured Find
1 Purge the Profane


Artifacts
Artifacts
2 Golgari Keyrune
1 Jayemdae Tome
2 Orzhov Keyrune
</deck>
</deck>


{{Deck rares|holo-1=Corpsejack Menace|rare-last=Wild Beastmaster}}
{{Deck rares|holo-1=Treasury Thrull|rare-last=High Priest of Penance}}
 
==Selesnya Surge==
'''Selesnya Surge''' is a [[green]]/[[white]] intro pack centers around the [[Selesnya Conclave]].
{{Cquote|Unite together behind the banner of Selesnya, and take command of an army that adds to its ranks with every step. This deck centers around the Selesnya guild's populate mechanic, which allows you to make a copy of any creature token you control. That means your first order of business is getting a token onto the battlefield as quickly as possible.


<c>Seller of Songbirds</c>, <c>Centaur's Herald</c>, and <c>Call of the Conclave</c> are great token-making cards to get things started. Not only do you get creatures on the battlefield, but those tokens make populate spells like <c>Trostani's Judgment</c> and <c>Druid's Deliverance</c> substantially more powerful as they spawn a creature to go along with their regular effect. Before you know it, your side of the battlefield will be filled with too many creatures for your opponent to handle.
==Simic Synthesis==
'''Simic Synthesis''' is a green/blue intro pack centering around the [[Simic Combine]].


Remember that there's a big difference between having zero tokens on the battlefield and having one, even if it's nothing but a 1/1 Bird. That single Bird can turn into a flying armada with a couple attacks from <c>Wayfaring Temple</c> or get a sizable boost from <c>Phantom General</c>. But the token made by <c>Grove of the Guardian</c> is at the top of the pyramid. If one 8/8 with vigilance is difficult to deal with, imagine what it's like to contend with a battlefield full of them!
[[File:GTC Simic Synthesis.jpg|250 px|right]]
 
<deck title="Simic Synthesis">
If you're looking to take this deck in a different direction, one of the best ways to go is up. <c>Entreat the Angels</c> from the ''[[Avacyn Restored]]'' set can summon an insane number of 4/4 flying Angels, and the 5/5 <c>Armada Wurm</c> brings along a 5/5 Wurm friend when it enters the battlefield. And like a true guild leader, <c>Trostani, Selesnya's Voice</c> can tap to populate every turn.}}
 
[[File:RTR Selesnya Surge.jpg|250 px|right]]
<deck title="Selesnya Surge">
Lands
Lands
12 Forest
12 Forest
11 Plains
13 Island
1 Grove of the Guardian
1 Simic Guildgate
1 Selesnya Guildgate


Creatures
Creatures
1 Arbor Elf
2 Adaptive Snapjaw
1 Axebane Stag
1 Chronomaton
1 Brushstrider
1 Cloudfin Raptor
3 Centaur Courser
2 Crocanura
1 Centaur Healer
1 Crowned Ceratok
2 Centaur's Herald
2 Drakewing Krasis
1 Healer of the Pride
1 Elusive Krasis
1 Phantom General
1 Fathom Mage
1 Risen Sanctuary
1 Frilled Oculus
3 Seller of Songbirds
1 Ivy Lane Denizen
1 Vitu-Ghazi Guildmage
2 Kraken Hatchling
1 Wayfaring Temple
1 Leyline Phantom
1 Merfolk of the Depths
1 Sapphire Drake
2 Shambleshark
1 Zameck Guildmage
 
Enchantments
2 Encrust
2 Forced Adaptation


Instants
Instants
2 Chorus of Might
2 Bioshift
1 Druid's Deliverance
1 Hindervines
2 Eyes in the Skies
1 Tower Defense
1 Heroes' Reunion
1 Rootborn Defenses
2 Savage Surge
2 Trostani's Judgment


Sorceries
Sorceries
2 Bountiful Harvest
1 Sleep
2 Call of the Conclave
1 Unexpected Results
1 Coursers' Accord
1 Urban Evolution


Artifacts
Artifacts
2 Selesnya Keyrune</deck>
2 Simic Keyrune
 
</deck>
{{Deck rares|holo-1=Grove of the Guardian|rare-last=Wayfaring Temple}}


==See also==
{{Deck rares|holo-1=Fathom Mage|rare-last=Unexpected Results}}
*[[Return to Ravnica block/Preconstructed theme decks]]


==References==
==References==
{{Reflist}}
{{Reflist}}


==External links==
{{Ravnica|block intro packs|Return to}}
*
 
{{RTR theme decks}}
[[Category:Return to Ravnica block intro packs|*]]
 
{{BA}}

Latest revision as of 12:34, 28 July 2023

Warning: Display title "<i>Gatecrash/Intro packs</i>" overrides earlier display title "<i>Gatecrash</i>/Intro packs".

Gatecrash/Intro packs
 
 
 

Gatecrash has five bicolored guild-centric intro packs.[1][2]

Boros Battalion

Boros Battalion is a red/white intro pack centering around the Boros Legion.

The rares in this deck are Foundry Champion (holographic foil) and Firemane Avenger.

Dimir Dementia

Dimir Dementia is a blue/black intro pack centering around House Dimir.

The rares in this deck are Consuming Aberration (holographic foil) and Whispering Madness.

Gruul Goliaths

Gruul Goliaths is a red/green intro pack centering around the Gruul Clans.

The rares in this deck are Rubblehulk (holographic foil) and Gruul Ragebeast.

Orzhov Oppression

Orzhov Oppression is a white/black intro pack centering around the Orzhov Syndicate.

The rares in this deck are Treasury Thrull (holographic foil) and High Priest of Penance.

Simic Synthesis

Simic Synthesis is a green/blue intro pack centering around the Simic Combine.

The rares in this deck are Fathom Mage (holographic foil) and Unexpected Results.

References

  1. Monty Ashley (January 3, 2013). "Gatecrash Intro Packs (and Fat Pack)". magicthegathering.com. Wizards of the Coast.
  2. Monty Ashley (January 22, 2013). "Gatecrash Intro Pack Decklists". magicthegathering.com. Wizards of the Coast.