Plane
Plane | |
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Card Type | |
Subtype | Planar type |
Scryfall Search | |
type:"Plane" |
A plane is a self-contained world or universe of any size found within the Multiverse of Magic: The Gathering. While planes can be governed by any conceivable set of rules and natural laws, or indeed even inconceivable ones, most planes visited in the storyline are comfortably similar to Earth.[1][2]
Most planes are spheres with an atmosphere and one or more suns and moons; they resemble planets. But there is no law of physics common to all planes of the Multiverse.[3] Planes can be infinite expanses of matter, tiny specks of empty space, or logic-defying inversions of normal reality. A plane can contain an entire, sprawling universe or nothing at all.
Card type
Planechase introduced plane cards that represent specific locations on various planes. Each plane card has a subtype corresponding to the plane the location is found on. Plane cards are the size of two regular magic cards side by side.
From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- Plane
- A card type seen only on nontraditional Magic cards in the Planechase casual variant. A plane card is not a permanent. See rule 311, “Planes.”
From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- 311. Planes
- 311.1. Plane is a card type seen only on nontraditional Magic cards. Only the Planechase casual variant uses plane cards. See rule 901, “Planechase.”
- 311.2. Plane cards remain in the command zone throughout the game, both while they’re part of a planar deck and while they’re face up. They’re not permanents. They can’t be cast. If a plane card would leave the command zone, it remains in the command zone.
- 311.3. Plane subtypes are listed after a long dash, and may be multiple words: “Plane — Serra’s Realm.” All words after the dash are, collectively, a single subtype. Planar subtypes are called planar types. A plane can have only one subtype. See rule 205.3n for the complete list of planar types.
- 311.4. A plane card may have any number of static, triggered, and/or activated abilities. As long as a plane card is face up in the command zone, its static abilities affect the game, its triggered abilities may trigger, and its activated abilities may be activated.
- 311.5. The controller of a face-up plane card is the player designated as the planar controller. Normally, the planar controller is whoever the active player is. However, if the current planar controller would leave the game, instead the next player in turn order that wouldn’t leave the game becomes the planar controller, then the old planar controller leaves the game. The new planar controller retains that designation until they leave the game or a different player becomes the active player, whichever comes first.
- 311.6. A face-up plane card that’s turned face down becomes a new object.
- 311.7. Each plane card has a triggered ability that triggers “Whenever chaos ensues.” These are called chaos abilities. Each one is indicated by a chaos symbol to the left of the ability, though the symbol itself has no special rules meaning. This ability triggers if the chaos symbol is rolled on the planar die (see rule 901.9b), if a resolving spell or ability says that chaos ensues, or if a resolving spell or ability states that chaos ensues for a particular object. In the last case, the chaos ability can trigger even if that plane card is still in the planar deck but revealed. A chaos ability is controlled by the current planar controller.
Subtypes
Planar types are the only subtypes (other than the creature type "Time Lord") where spaces are considered part of a single name, rather than separators between different subtypes. Therefore, no Plane cards have multiple subtypes. Only five planes have spaces in their names: The Abyss, Bolas's Meditation Realm, The Library, New Phyrexia, and Serra's Realm.
From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- 205.3n Planes have their own unique set of subtypes; these subtypes are called planar types. The planar types are The Abyss, Alara, Alfava Metraxis, Amonkhet, Androzani Minor, Antausia, Apalapucia, Arcavios, Arkhos, Azgol, Belenon, Bolas’s Meditation Realm, Capenna, Cridhe, The Dalek Asylum, Darillium, Dominaria, Earth, Echoir, Eldraine, Equilor, Ergamon, Fabacin, Fiora, Gallifrey, Gargantikar, Gobakhan, Horsehead Nebula, Ikoria, Innistrad, Iquatana, Ir, Ixalan, Kaladesh, Kaldheim, Kamigawa, Kandoka, Karsus, Kephalai, Kinshala, Kolbahan, Kylem, Kyneth, The Library, Lorwyn, Luvion, Mars, Mercadia, Mirrodin, Moag, Mongseng, Moon, Muraganda, Necros, New Earth, New Phyrexia, Outside Mutter’s Spiral, Phyrexia, Pyrulea, Rabiah, Rath, Ravnica, Regatha, Segovia, Serra’s Realm, Shadowmoor, Shandalar, Shenmeng, Skaro, Spacecraft, Tarkir, Theros, Time, Trenzalore, Ulgrotha, Unknown Planet, Valla, Vryn, Wildfire, Xerex, Zendikar, and Zhalfir.
List of Plane cards
Non-canon planes
The following non-canon planes are shown on Planechase cards from Universes Beyond sets.[4]
References
- ↑ "Planes of Existence", magicthegathering.com, Wizards of the Coast. (Internet Archive snapshot)
- ↑ "Explore the Many Planes of Existence", magicthegathering.com, Wizards of the Coast.
- ↑ Wizards of the Coast (March, 2012). "Ask Wizards - March 2012". magicthegathering.com. Wizards of the Coast.
- ↑ Gavin Sheehan (July 20, 2023). "Magic: The Gathering Showed Off The Doctor Who Cards At SDCC". Bleeding Cool. Archived from the original on July 21, 2023.