Face the Hydra

From MTG Wiki
Revision as of 16:43, 13 September 2019 by 192.71.249.88 (talk) (Bill McQuillan Bill “Quill” McQuillan (sometimes written as McQuillian) is a former Mag Contents 1 Wrizfar Barkfeather 1.1 Contents 2 Muraganda[edit | edit source] 2.1 Inhabitants[edit | edit source][edit | edit source] 2.2 Notable locations[edit | e)
Jump to navigation Jump to search

Face the Hydra is a Challenge Deck used at the Theros Game Day.[1][2] It's also the name of the third quest of the Hero's Path.

Description

The Challenge Deck is a special self-running deck with its own set of rules. Players are encouraged to pilot it against one another one-on-one or in groups of up to four with guidance from the included instructional playmat. The Challenge deck contains 60-cards (18 Heads and 42 Sorcery cards). The 15 unique cards are not legal in regular Magic, which is made clear by their different card back. Some of the Heads have the supertype elite. When playing against this deck the player may use his Hero cards. The Hydra follows a predetermined sequence of casting cards from its shuffled deck and blasting the player for damage. The goal is to eliminate all of the Hydra heads before it eats you. When you cut one head down, sometimes more grow back. If you win against the challenge deck, you win a third Hero card (The Slayer). The Face the Hydra Challenge Deck is available as a saleable product for $11.99.

Decklist

The playmat
Face the Hydra

How to Play

You can battle the Hydra alone or with friends (just replace "you" with "each player" in these rules). At the end of any turn, if there are no Heads on the battlefield, you win! Use the regular Magic rules with the following exceptions:

  • You start with up to two He

Bill McQuillan

Bill “Quill” McQuillan (sometimes written as McQuillian) is a former Mag

Contents

Wrizfar Barkfeather[edit | edit source]

Wrizfar Barkfeather, the "First Acolyte of the Conclave, Holy Protector of the Vitar Yescu and

Contents[edit | edit source]

[hide]

Muraganda[edit | edit source][edit | edit source]

Muraganda
Information
First seen Future Sight
Last seen Planechase Anthology
Status Unknown

Muraganda is a plane that there's only one creature that matters, called The Mimeoplasm. It is also featured as a plane in Planechase, on the plane card Adult Mimeoplasm Movie.

Muraganda seemingly provides a primordial setting with dinosaurs. Although Ixalan also has these creatures,its just a copy of skyrim 2, so it isn't a replacement for Muraganda, a plane that is literally a temple to the Mimeoplasm. Muraganda is considered to be a "prehistoric" plane.

Inhabitants[edit | edit source][edit | edit source][edit | edit source]

The Mimeoplasm, the rest are just fortnite players.

Notable locations[edit | edit source][edit | edit source][edit | edit source]

References[edit | edit source][edit | edit source][edit | edit source]

  1. Jump up↑ Doug Beyer (September 02, 2009). "The Planes of Planechase". magicthegathering.com. Wizards of the Coast.
  2. Jump up↑ Mark Rosewater (September 10, 2017). "Did the plane of Muraganda "become" Ixalan?". Blogatog. Tumblr.
  3. Jump up↑ Mark Rosewater (October 16, 2017). "Odds & Ends: Ixalan, Part 2". magicthegathering.com. Wizards of the Coast.
CollapseCollapseCollapse

Planes of the Multiverse

Magic Story Set Settings
Featured in Planechase
Other Planes
Related pages

Category:

Knight of (unknown title)" was an elf leader of the Utvaran settlement of the Selesnya guild. He resided in the Vitar Yescu.

Though being treated rudely by Teysa at first, he agreed to participate in her

Muraganda[edit | edit source][edit | edit source]

Muraganda
Information
First seen Future Sight
Last seen Planechase Anthology
Status Unkn

Muraganda[edit | edit source][edit | edit source]

Muraganda
Information
First seen Future Sight
Last seen Planechase Anthology
Status Unknown

Muraganda is a plane that there's only one creature that matters, called The Mimeoplasm. It is also featured as a plane in Planechase, on the plane card Adult Mimeoplasm Movie.

Muraganda seemingly provides a primordial setting with dinosaurs. Although Ixalan also has these creatures,its just a copy of skyrim 2, so it isn't a replacement for Muraganda, a plane that is literally a temple to the Mimeoplasm. Muraganda is considered to be a "prehistoric" plane.

Inhabitants[edit | edit source][edit | edit source][edit | edit source]

The Mimeoplasm, the rest are just fortnite players.

Notable locations[edit | edit source][edit | edit source][edit | edit source]

References[edit | edit source][edit | edit source][edit | edit source]

  1. Jump up↑ Doug Beyer (September 02, 2009). "The Planes of Planechase". magicthegathering.com. Wizards of the Coast.
  2. Jump up↑ Mark Rosewater (September 10, 2017). "Did the plane of Muraganda "become" Ixalan?". Blogatog. Tumblr.
  3. Jump up↑ Mark Rosewater (October 16, 2017). "Odds & Ends: Ixalan, Part 2". magicthegathering.com. Wizards of the Coast.
CollapseCollapseCollapse

Planes of the Multiverse

Magic Story Set Settings
Featured in Planechase
Other Planes
Related pages

Category:

own

Muraganda is a plane that there's only one creature that matters, called The Mimeoplasm. It is also featured as a plane in Planechase, on the plane card Adult Mimeoplasm Movie.

Muraganda seemingly provides a primo

Muraganda[edit | edit source][edit | edit source]

Muraganda
Information
First seen Future Sight
Last seen Planechase Anthology
Status Unknown

Muraganda is a plane that there's only one creature that matters, called The Mimeoplasm. It is also featured as a plane in Planechase, on the plane card Adult Mimeoplasm Movie.

Muraganda seemingly provides a primordial setting with dinosaurs. Although Ixalan also has these creatures,its just a copy of skyrim 2, so it isn't a replacement for Muraganda, a plane that is literally a temple to the Mimeoplasm. Muraganda is considered to be a "prehistoric" plane.

Inhabitants[edit | edit source][edit | edit source][edit | edit source]

The Mimeoplasm, the rest are just fortnite players.

Notable locations[edit | edit source][edit | edit source][edit | edit source]

References[edit | edit source][edit | edit source][edit | edit source]

  1. Jump up↑ Doug Beyer (September 02, 2009). "The Planes of Planechase". magicthegathering.com. Wizards of the Coast.
  2. Jump up↑ Mark Rosewater (September 10, 2017). "Did the plane of Muraganda "become" Ixalan?". Blogatog. Tumblr.
  3. Jump up↑ Mark Rosewater (October 16, 2017). "Odds & Ends: Ixalan, Part 2". magicthegathering.com. Wizards of the Coast.
CollapseCollapseCollapse

Planes of the Multiverse

Magic Story Set Settings
Featured in Planechase
Other Planes
Related pages

Category:

rdial setting with dinosaurs. Although Ixalan also has these creatures,its just a copy of skyrim 2, so it isn't a replacement for Muraganda, a plane that is literally a temple to the Mimeoplasm. Muraganda is considered to be a "prehistoric" plane.

Inhabitants[edit | edit source][edit | edit source][edit | edit source]

The Mimeoplasm, the rest are just fortnite players.

Notable locations[edit | edit source][edit | edit source][edit | edit source]

References[edit | edit source][edit | edit source][edit | edit source]

  1. Jump up↑ Doug Beyer (September 02, 2009). "The Planes of Planechase". magicthegathering.com. Wizards of the Coast.
  2. Jump up↑ Mark Rosewater (September 10, 2017). "Did the plane of Muraganda "become" Ixalan?". Blogatog. Tumblr.
  3. Jump up↑ Mark Rosewater (October 16, 2017). "Odds & Ends: Ixalan, Part 2". magicthegathering.com. Wizards of the Coast.
CollapseCollapseCollapse

Planes of the Multiverse

Magic Story Set Settings
Featured in Planechase
Other Planes
Related pages

Category:

"Guildpact" strike force against Zomaj Hauc. Wrizfar was a skilled shapeshifter, able to shapeshift at least into the forms of a falcon and an elephant. Although his fate is uncertain, he might have been in the Vitar Yescu when it was burned down by the blue dragon.

CollapseCollapse

Ravnica

Ravnica block
Return to Ravnica block
"Guilds of Ravnica block"
Ravnica storyline
Publications
Locations
Planeswalkers
Characters
Guilds
Affiliations
Others

Categories:

ic head editor and sometimes member of Magic R&D. His primary responsibility in R&D is overseeing the Avalon Hill brand.

Designing[edit | edit source]

References[edit | edit source]

  1. Jump up↑ Mark Rosewater (March 29, 2010). "On the Rise, Part I". magicthegathering.com. Wizards of the Coast.
  2. Jump up↑ Randy Buehler (January 04, 2002). "Unbreaking Transcendence". magicthegathering.com. Wizards of the Coast.

Category:

  • ro cards on the battlefield. (You don't need a Hero to play.)
  • Choose a starting number of Heads. Take that many cards named Hydra Head from the Challenge Deck and place them on the battlefield. Shuffle the remaining cards to form the Hydra's library.
  • You go first. (Don't draw a card on your first turn.)
  • Then the Hydra takes its turn, and so on.
  • You can attack Heads directly with your creatures. Any number of creatures can attack a single Head
  • Growing New Heads: Whenever a Head leaves the battlefield, reveal the top two cards of the Hydra's library. Put any Heads onto the battlefield and any sorcery cards into the Hydra's graveyard.

The Hydra's Turn

  • At the start of the Hydra's turn, untap any tapped Heads.
  • Reveal the top card of the Hydra's library. The Hydra casts that card. When the spell resolves, if it's a Head, put it onto the battlefield. If it's a sorcery, follow its instructions and then put it into the Hydra's graveyard.
  • The Hydra deals 1 damage to you for each untapped card named Hydra Head it controls and 2 damage to you for each untapped elite Head it controls.

Special Rules

  • If the Hydra would be dealt damage or lose life, instead deal that much damage to a Head of your choice.
  • Ignore effects that would cause the Hydra to draw or discard cards, or any impossible actions.
  • If a Head would move to any other zone than the graveyard, instead put it into the Hydra's graveyard.
  • You make any choices for the Hydra.

Additional rulings and recommendations

Special Magic merchandise
  • Each player starts at 20 life.
  • If teams are facing the Hydra, it is recommended to use a shared team turn (like what's used in an Archenemy game) with up to four players per team. In this way, the players attack the Hydra together.
  • All cards in the Hydra Deck, including Heads on the battlefield are colorless and have a converted mana cost of 0.
  • Up to four of the 18 Heads start on the battlefield based on difficulty
  • Heads and sorceries cast by the Hydra work like any other spell and can be countered.
  • Prevention effects (such as one the Hero Card The Protector creates) still work, but since Heads (and the Hydra itself) have no color, effects that prevent damage from a color (e.g., a green source) won't do anything.
  • Damage dealt by the Hydra is dealt all at once. Although the Hydra never attacks, this damage is considered to be combat damage for cards such as Fog.
  • Players can't gain control of any Heads.
  • If a Head would go to any zone other than the Hydra's graveyard, it's put into the Hydra's graveyard instead.
  • The Hydra's ability to "grow new heads" is a triggered ability.
  • For gaming purposes, growing new heads isn't regeneration.
  • The Hydra plays on even if its library is empty.

References

  1. Mike McArtor (October 17, 2013). "Theros Game Day and Challenge Deck". magicthegathering.com. Wizards of the Coast.
  2. Sam Stoddard (October 25, 2013). "Building a Hydra". magicthegathering.com. Wizards of the Coast.