Conjure

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Conjure
Keyword Action
Introduced Jumpstart: Historic Horizons
Last used Alchemy Horizons: Baldur's Gate
Reminder Text Conjure (A conjured card is added to the game.)
Statistics
47 cards
{W} 14.9% {U} 25.5% {B} 25.5% {R} 6.4% {G} 10.6% {W/U} 2.1% {U/B} 6.4% {B/R} 2.1% {W/B} 2.1% {B/G} 2.1% {R/W} 2.1%
Scryfall Search
keyword:"conjures?d?\s"

Conjure is a designed-for-digital, MTG Arena-specific keyword action introduced in Jumpstart: Historic Horizons.[1][2] It creates cards which were not originally in the player's deck or sideboard - they are created from the action itself, but behave like normal cards thereafter.

Description

Conjure creates a card for you to use that didn't exist before – not a token or a copy of a spell (like Reversal of Fortune), but an actual card that can sit in your hand until you are ready to use it. It remains a card even when cast or otherwise changing zones, just like normal cards from the deck. This can include cards that aren’t otherwise in a set or format, like Ponder, Stormfront Pegasus, or an original dual land (none of which are collectible in the same set as the cards that do the conjuring).

You might conjure to your hand, your library, your graveyard, or even directly to the battlefield, and once you do, the card is a full card for all rules purposes. The only difference from a regular card once created, is that of course, it does not remain in the deck once the game is over.

Conjure was inspired by the Mystery Booster concept of token cards.[3] Currently, the mechanic isn't part of the Comprehensive Rules.[4]

Related mechanics

Conjuring is similar to effects that access cards from outside the game. Like conjuring, the game doesn't recognize those cards as existing before being brought in, they behave like normal cards once brought in, and they don't remain in a deck once the game ends. However, conjured cards don't need to be collected and legally owned by players. They also obey no sideboard restrictions on the number or legality of cards, only the parameters set by the effect itself, which can even include information that wasn't known before the game started, like conjuring copies of the opponent's cards.

Cards drafted from a spellbook behave just like conjured cards - that is, they're just like any other card other than the fact they didn't exist before being drafted. However, the two mechanics share no terminology, in-game relationship, or game rules. One card (Tome of the Infinite) blends the two ideas by conjuring from a spellbook rather than drafting from it.

Example

Example

Wingsteed Trainer {3}{W}
Creature — Human
2/3
When Wingsteed Trainer enters the battlefield or attacks, conjure a Stormfront Pegasus card into your hand.

Card list

The following is a list of cards that can be conjured.[5]

Set Cardname Conjures To
Jumpstart: Historic Horizons Boneyard Aberration Reassembling Skeleton Your graveyard
Jumpstart: Historic Horizons Freyalise, Skyshroud Partisan Regal Force The battlefield
Jumpstart: Historic Horizons Kiora, the Tide's Fury Kraken Hatchling Your hand
Jumpstart: Historic Horizons Sarkhan, Wanderer to Shiv Shivan Dragon Your hand
Jumpstart: Historic Horizons Shoreline Scout Tropical Island Your hand
Jumpstart: Historic Horizons Teyo, Aegis Adept Lumbering Lightshield The battlefield
Jumpstart: Historic Horizons Tome of the Infinite Assault Strobe
Dark Ritual
Duress
Fog
Force Spike
Giant Growth
Light of Hope
Lightning Bolt
Ponder
Swords to Plowshares
Your hand
Jumpstart: Historic Horizons Wingsteed Trainer Stormfront Pegasus Your hand
Alchemy: Innistrad Expedition Supplier Utility Knife The battlefield
Alchemy: Innistrad Suntail Squadron Suntail Hawk Your hand
Alchemy: Innistrad Toralf's Disciple Lightning Bolt Your library

References