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{{Infobox keyword
{{Infobox keyword
| icon = Duels Indestructible symbol.png
| icon = mtga_indestructible.png
| icon2 = Duels Indestructible.png
| type = Static
| type = Static
| first_mech = Alpha
| first_mech = Alpha
| first = Darksteel
| first = Darksteel
| last = Evergreen
| last = Evergreen
| reminder = Effects that say "destroy" don’t destroy this.
| reminder = Damage and effects that say "destroy" don’t destroy this.
| stats = 85 cards<br/>{{W}}24% {{G}}9% {{B}}5% {{R}}3%<br/>{{U}}2%  Multicolor 23% <br/>{{type|Artifact}} 29% {{type|Land}} 1%
| storm = 1
| storm_ref=<ref>{{DailyRef|making-magic/storm-scale-mirrodin-and-scars-mirrodin-blocks-2018-06-11|Storm Scale: Mirrodin and Scars of Mirrodin Blocks|[[Mark Rosewater]]|2018-06-11}}</ref>
| stats = {{stats|W=65|G=32|B=20|R=8|U=5|GW=7|WB=7|RW=8|BG=4|BR=4|WU=2|RG=2|UB=1|UR=1|GU=2|M=4|C=3|A=30|L=5}}
}}
}}
'''Indestructible''' is an [[evergreen]] [[keyword ability]]. Indestructible permanents can't be [[destroy]]ed by rules or effects.  
'''Indestructible''' is an [[evergreen]] [[keyword ability]]. Indestructible permanents can't be [[destroy]]ed by rules or effects.  
Line 13: Line 16:
Indestructible permanents can still be put into their owner's [[graveyard]] by other means, such as by the "[[legend rule]]", by being [[sacrifice]]d or (in the case of creatures) having zero or less [[toughness]]. They can also be removed from the battlefield by being [[bounce]]d or [[exile]]d for example.
Indestructible permanents can still be put into their owner's [[graveyard]] by other means, such as by the "[[legend rule]]", by being [[sacrifice]]d or (in the case of creatures) having zero or less [[toughness]]. They can also be removed from the battlefield by being [[bounce]]d or [[exile]]d for example.


===History===
The first card that conferred indestructibility was <c>Consecrate Land</c> in ''[[Alpha]]'', followed by <c>Guardian Beast</c> in ''[[Arabian Nights]]'', but no other cards followed (and no formal rules existed) until ''[[Darksteel]]''.<ref>{{DailyRef|making-magic/enter…-matrix-2004-01-05|Enter… The Matrix|[[Mark Rosewater]]|January 05, 2004}}</ref><ref>{{DailyRef|making-magic/darksteel-returns-2010-12-13|The Darksteel Returns|[[Mark Rosewater]]|December 13, 2010}}</ref><ref>{{DailyRef|latest-developments/alone-darksteel-2010-12-17|Alone in the Darksteel|[[Tom LaPille]]|December 17, 2010}}</ref> The word was originally used as a normal English descriptor rather than as a keyword. In this way, it was just an attribute that some [[permanent]]s had.<ref>{{DailyRef|latest-developments/developing-indestructibility-2004-01-09|Developing Indestructibility|[[Randy Buehler]]|January 09, 2004}}</ref><ref>{{DailyRef|templating-indestructibility-2004-03-02|Templating indestructibility|[[Magic Arcana]]|March 02, 2004}}</ref> Enough players confused it with a keyword that [[R&D]] eventually decided to just make it one in ''[[Magic 2014]]''.<ref>{{DailyRef|making-magic/magic-2014-core-set-rules-preview-2013-05-23|''Magic 2014'' Core Set Rules Preview|Matt Tabak|May 23, 2013}}</ref><ref>{{DailyRef|making-magic/evergreen-eggs-ham-2015-06-08|Evergreen Eggs & Ham|[[Mark Rosewater]]|June 8, 2015}}</ref>
The first card that conferred indestructibility was <c>Consecrate Land</c> in ''[[Alpha]]'', followed by <c>Guardian Beast</c> in ''[[Arabian Nights]]'', but no other cards followed (and no formal rules existed) until ''[[Darksteel]]''.<ref>{{DailyRef|making-magic/enter…-matrix-2004-01-05|Enter… The Matrix|[[Mark Rosewater]]|January 05, 2004}}</ref><ref>{{DailyRef|making-magic/darksteel-returns-2010-12-13|The Darksteel Returns|[[Mark Rosewater]]|December 13, 2010}}</ref><ref>{{DailyRef|latest-developments/alone-darksteel-2010-12-17|Alone in the Darksteel|[[Tom LaPille]]|December 17, 2010}}</ref> The word was originally used as a normal English descriptor rather than as a keyword. In this way, it was just an attribute that some [[permanent]]s had.<ref>{{DailyRef|latest-developments/developing-indestructibility-2004-01-09|Developing Indestructibility|[[Randy Buehler]]|January 09, 2004}}</ref><ref>{{DailyRef|templating-indestructibility-2004-03-02|Templating indestructibility|[[Magic Arcana]]|March 02, 2004}}</ref> Enough players confused it with a keyword that [[R&D]] eventually decided to just make it one in ''[[Magic 2014]]''.<ref>{{DailyRef|making-magic/magic-2014-core-set-rules-preview-2013-05-23|''Magic 2014'' Core Set Rules Preview|Matt Tabak|May 23, 2013}}</ref><ref>{{DailyRef|making-magic/evergreen-eggs-ham-2015-06-08|Evergreen Eggs & Ham|[[Mark Rosewater]]|June 8, 2015}}</ref>


Starting with ''[[Kaladesh]]'', [[regeneration]] was retired. Instead, the phrase “gain indestructible until end of turn” came into being for new, but similar cards.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/150514667838/may-i-ask-you-on-rush-of-vitality-is|title=May I ask you on... Rush of Vitality?|September 16, 2016}}</ref><ref>{{DailyRef|beyond-basics/indestructible-inspiration-2017-09-21|Indestructible Inspiration|[[Gavin Verhey]]|September 21, 2017}}</ref>
Starting with ''[[Kaladesh]]'', [[regeneration]] was retired. Instead, the phrase “gain indestructible until end of turn” came into being for new, but similar cards.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/150514667838/may-i-ask-you-on-rush-of-vitality-is|title=May I ask you on... Rush of Vitality?|September 16, 2016}}</ref><ref>{{DailyRef|beyond-basics/indestructible-inspiration-2017-09-21|Indestructible Inspiration|[[Gavin Verhey]]|September 21, 2017}}</ref>


Indestructible is [[primary]] in [[white]], secondary in black and green, and tertiary in in blue and red.<ref name="Color Pie 2017">{{DailyRef|making-magic/mechanical-color-pie-2017-2017-06-05|Mechanical Color Pie 2017|[[Mark Rosewater]]|June 5, 2017}}</ref> White, and to a lesser extent green, tend to have creatures that naturally have indestructible. Black and green, as the replacement for regeneration, often have activated abilities that grant indestructible until end of turn. White will at times use temporary indestructibility where it used to use [[protection]].<ref name="Color Pie 2017"/>
Indestructible is [[primary]] in [[white]], secondary in black and green, and tertiary in blue and red.<ref name="Color Pie 2017">{{DailyRef|making-magic/mechanical-color-pie-2017-2017-06-05|Mechanical Color Pie 2017|[[Mark Rosewater]]|June 5, 2017}}</ref> White, and to a lesser extent green, tend to have creatures that naturally have indestructible. Black and green, as the replacement for regeneration, often have activated abilities that grant indestructible until end of turn. White will at times use temporary indestructibility where it used to use [[protection]].<ref name="Color Pie 2017"/>  
 
''[[Ikoria Commander]]'' introduced [[indestructible counter]]s.
===Removing indestructible===
Removing indestructible is a newer, rarely-seen ability, primarily given to red, as its damage-based removal translates poorly to exile effects. Using temporary indestructible as an analogue to regeneration, it acts as the successor to anti-regeneration text of the past.


==Rules==
==Rules==
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==Rulings==
==Rulings==
*Damage accumulates on indestructible creatures, and that damage is removed during the cleanup step.  
*Damage accumulates on indestructible creatures, and that damage is removed during the cleanup step.  
*Lethal damage is defined as an amount of damage greater than or equal to a creature’s toughness. Even though an indestructible creature isn't destroyed by lethal damage, that definition is still used for things like assigning [[trample]] damage.  
*Lethal damage is defined as an amount of damage greater than or equal to a creature's toughness. Even though an indestructible creature isn't destroyed by lethal damage, that definition is still used for things like assigning [[trample]] damage.  
*If a creature with lethal damage on it stops being indestructible, it's destroyed the next time state-based actions are checked.
*If a creature with lethal damage on it stops being indestructible, it's destroyed the next time state-based actions are checked.
*Being indestructible stops only effects that would destroy the permanent, including destruction due to lethal damage and destruction that doesn't allow [[regeneration]]. An indestructible permanent can be exiled, returned to a player's hand, put into a graveyard for having 0 or less toughness (via anything that gives -X/-X for example), or sacrificed.
*Being indestructible stops only effects that would destroy the permanent, including destruction due to lethal damage and destruction that doesn't allow [[regeneration]]. An indestructible permanent can be exiled, returned to a player's hand, put into a graveyard for having 0 or less toughness (via anything that gives -X/-X for example), or sacrificed.
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''Magic 2014'' updates:
''Magic 2014'' updates:
*In most cases, indestructible becoming a keyword doesn’t represent a functional change. There are two exceptions:
*In most cases, indestructible becoming a keyword doesn't represent a functional change. There are two exceptions:
*Previously, if a permanent was made indestructible by a resolving spell or ability (such as <c>Withstand Death</c>), and then that permanent lost its abilities, it would still be indestructible. This was because indestructible wasn’t an ability; it was just something true about the permanent. Now, the permanent will gain the ability indestructible, and it will lose this ability along with its other abilities.
*Previously, if a permanent was made indestructible by a resolving spell or ability (such as <c>Withstand Death</c>), and then that permanent lost its abilities, it would still be indestructible. This was because indestructible wasn't an ability; it was just something true about the permanent. Now, the permanent will gain the ability indestructible, and it will lose this ability along with its other abilities.
*Previously, if a group of permanents were made indestructible by a resolving spell or ability (such as creatures you control being affected by <c>Rootborn Defenses</c>), permanents that joined that group or entered the battlefield after that spell or ability resolved would also be indestructible. This was because the effect making the permanents indestructible wasn’t changing any of those permanents’ characteristics. Now, a permanent that enters the battlefield or comes under your control after the spell or ability resolves won’t have indestructible, as it wasn’t under your control at the appropriate time to gain it.
*Previously, if a group of permanents were made indestructible by a resolving spell or ability (such as creatures you control being affected by <c>Rootborn Defenses</c>), permanents that joined that group or entered the battlefield after that spell or ability resolved would also be indestructible. This was because the effect making the permanents indestructible wasn't changing any of those permanents’ characteristics. Now, a permanent that enters the battlefield or comes under your control after the spell or ability resolves won't have indestructible, as it wasn't under your control at the appropriate time to gain it.


==Examples==
==Examples==
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==Spells that grant Indestructible==
==Spells that grant Indestructible==
===Instant===
===Instant===
*<c>Orcish Medicine</c> {{1}}{{B}}
*<c>Withstand Death</c> {{G}}
*<c>Withstand Death</c> {{G}}


===Enchantment===
===Enchantment===
*<c>Indestructibility</c> {{3}}{{W}}
*<c>Indestructibility</c> {{3}}{{W}}
*<c>Tale of Tinúviel</c> {{3}}{{W}}{{W}}
*<c>Terra Eternal</c> {{2}}{{W}}
*<c>Terra Eternal</c> {{2}}{{W}}


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*<c>Aegis Angel</c> {{4}}{{W}}{{W}}
*<c>Aegis Angel</c> {{4}}{{W}}{{W}}
*<c>Avacyn, Angel of Hope</c> {{5}}{{W}}{{W}}{{W}}
*<c>Avacyn, Angel of Hope</c> {{5}}{{W}}{{W}}{{W}}
*<c>Archangel Avacyn</c> {{3}} {{W}}{{W}}
*<c>Archangel Avacyn</c> {{3}}{{W}}{{W}}
*<c>Darksteel Splicer</c> {{6}}{{W}}{{W}} ([[Golem]]s)
*<c>Dauntless Escort</c> {{1}}{{G}}{{W}}
*<c>Dauntless Escort</c> {{1}}{{G}}{{W}}
*<c>Deathless Angel</c> {{4}}{{W}}{{W}}
*<c>Deathless Angel</c> {{4}}{{W}}{{W}}
*<c>Kyodai, Soul of Kamigawa</c> {{3}} {{W}}
*<c>Slobad, Goblin Tinkerer</c> {{1}}{{R}}
*<c>Slobad, Goblin Tinkerer</c> {{1}}{{R}}
*<c>Spearbreaker Behemoth</c> {{5}}{{G}}{{G}}
*<c>Spearbreaker Behemoth</c> {{5}}{{G}}{{G}}


===Artifact===
===Artifact===
*<c>Bladed Battle-Fan</c> {{1}}{{B}}
*<c>Darksteel Forge</c> {{9}}
*<c>Darksteel Forge</c> {{9}}
*<c>Darksteel Garrison</c> {{2}}
*<c>Darksteel Garrison</c> {{2}}
*<c>Darksteel Plate</c> {{3}}
*<c>Darksteel Plate</c> {{3}}
*<c>Eldrazi Monument</c> {{5}}
*<c>Mithril Coat</c> {{3}}
*<c>Shield of Kaldra</c> {{4}}
*<c>Shield of Kaldra</c> {{4}}
*<c>That Which Was Taken</c> {{5}}
*<c>That Which Was Taken</c> {{5}}
Line 68: Line 83:


==Spells that grant Indestructible and more==
==Spells that grant Indestructible and more==
===Instant===
===Instant===
*<c>Heroic Intervention</c> {{1}}{{G}}
*<c>Heroic Intervention</c> {{1}}{{G}}
*<c>Break of Day</c> {{1}}{{W}}
*<c>Break of Day</c> {{1}}{{W}}
*<c>Mortal's Resolve</c> {{1}}{{G}}
*<c>Mortal's Resolve</c> {{1}}{{G}}
*<c>Lorehold Command</c> {{3}}{{R}}{{W}}
*<c>Offer Immortality</c> {{1}}{{B}}
*<c>Tamiyo's Safekeeping</c> {{G}}


===Enchantment===
===Enchantment===
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*<c>Thornling</c> {{3}}{{G}}{{G}}
*<c>Thornling</c> {{3}}{{G}}{{G}}
*<c>Timber Protector</c> {{4}}{{G}}
*<c>Timber Protector</c> {{4}}{{G}}
===Artifact===
*<c>Eldrazi Monument</c> {{5}}


===Land===
===Land===
*<c>Consecrate Land </c> {{W}}
*<c>Consecrate Land</c> {{W}}


==Cards that have Indestructible==
==Cards that have Indestructible==
===Creature===
===Creature===
*<c>Angelic Overseer</c> {{3}}{{W}}{{W}}
*<c>Angelic Overseer</c> {{3}}{{W}}{{W}}
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*<c>Blightsteel Colossus</c> {{12}}
*<c>Blightsteel Colossus</c> {{12}}
*<c>Bontu the Glorified</c> {{2}}{{B}}
*<c>Bontu the Glorified</c> {{2}}{{B}}
*<c>Brash Taunter</c> {{4}}{{R}}
*<c>Colossus of Akros</c> {{10}}
*<c>Colossus of Akros</c> {{10}}
*<c>Creepy Doll</c> {{5}}
*<c>Creepy Doll</c> {{5}}
*<c>Darksteel Colossus </c> {{11}}
*<c>Darksteel Colossus</c> {{11}}
*<c>Darksteel Gargoyle</c> {{7}}
*<c>Darksteel Gargoyle</c> {{7}}
*<c>Darksteel Hydra</c> {{X}}{{W}}{{B}}{{G}}
*<c>Darksteel Juggernaut</c> {{5}}
*<c>Darksteel Juggernaut</c> {{5}}
*<c>Darksteel Myr</c> {{3}}
*<c>Darksteel Myr</c> {{3}}
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*<c>Myojin of Night's Reach</c> {{5}}{{B}}{{B}}{{B}}
*<c>Myojin of Night's Reach</c> {{5}}{{B}}{{B}}{{B}}
*<c>Myojin of Seeing Winds</c> {{7}}{{U}}{{U}}{{U}}
*<c>Myojin of Seeing Winds</c> {{7}}{{U}}{{U}}{{U}}
*<c>Myojin of Towering Might</c> {{5}}{{G}}{{G}}{{G}}
*<c>Nylea, God of the Hunt</c> {{3}}{{G}}
*<c>Nylea, God of the Hunt</c> {{3}}{{G}}
*<c>Oketra the true</c> {{3}}{{W}}
*<c>Oketra the true</c> {{3}}{{W}}
Line 138: Line 154:
*<c>Stuffy Doll</c> {{5}}
*<c>Stuffy Doll</c> {{5}}
*<c>Tajic, Blade of the Legion</c> {{2}}{{R}}{{W}}
*<c>Tajic, Blade of the Legion</c> {{2}}{{R}}{{W}}
*<c>Toski, Bearer of Secrets</c> {{3}}{{G}}
*<c>Thassa, God of the Sea</c> {{2}}{{U}}
*<c>Thassa, God of the Sea</c> {{2}}{{U}}
*<c>Transcendent Master</c> {{1}}{{W}}{{W}}
*<c>Transcendent Master</c> {{1}}{{W}}{{W}}
Line 145: Line 162:


===Artifact===
===Artifact===
*<c>Darksteel Axe </c> {{1}}
*<c>Darksteel Axe</c> {{1}}
*<c>Darksteel Brute </c> {{2}}
*<c>Darksteel Brute</c> {{2}}
*<c>Darksteel Forge</c> {{9}}
*<c>Darksteel Forge</c> {{9}}
*<c>Darksteel Ingot</c> {{3}}
*<c>Darksteel Ingot</c> {{3}}
Line 162: Line 179:
*<c>Bonds of Mortality</c>
*<c>Bonds of Mortality</c>
*<c>Burn from Within</c>
*<c>Burn from Within</c>
*<c>Hour Of Devastation</c>
*<c>Exterminatus</c>
*<c>Hour of Devastation</c>
*<c>Rebel Salvo</c>
*<c>Shadowspear</c>
*<c>Smite the Deathless</c>
*<c>Soul Sear</c>


==References==
==References==
{{Reflist}}
{{Reflist}}


{{Keywords and abilities}}
{{Mechanics|keyword}}

Latest revision as of 07:12, 18 January 2024

Indestructible
[[File:{{#setmainimage:mtga_indestructible.png}}|70x70px]]
Keyword Ability
Type Static
Introduced Alpha (mechanic)
Darksteel (keyword)
Last used Evergreen
Reminder Text Indestructible (Damage and effects that say "destroy" don’t destroy this.)
Storm Scale 1[1]
Statistics
210 cards
{C} 1.4% {W} 31% {U} 2.4% {B} 9.5% {R} 3.8% {G} 15.2% {W/U} 1% {U/B} 0.5% {B/R} 1.9% {R/G} 1% {G/W} 3.3% {W/B} 3.3% {U/R} 0.5% {B/G} 1.9% {R/W} 3.8% {G/U} 1% {M} 1.9% {artifact symbol} 14.3% {land symbol} 2.4%
Other Symbols
[[File:{{#setmainimage:Duels Indestructible.png}}|70x70px]]
Scryfall Search
keyword:"Indestructible"

Indestructible is an evergreen keyword ability. Indestructible permanents can't be destroyed by rules or effects.

Description

Indestructible permanents can still be put into their owner's graveyard by other means, such as by the "legend rule", by being sacrificed or (in the case of creatures) having zero or less toughness. They can also be removed from the battlefield by being bounced or exiled for example.

History

The first card that conferred indestructibility was Consecrate Land in Alpha, followed by Guardian Beast in Arabian Nights, but no other cards followed (and no formal rules existed) until Darksteel.[2][3][4] The word was originally used as a normal English descriptor rather than as a keyword. In this way, it was just an attribute that some permanents had.[5][6] Enough players confused it with a keyword that R&D eventually decided to just make it one in Magic 2014.[7][8]

Starting with Kaladesh, regeneration was retired. Instead, the phrase “gain indestructible until end of turn” came into being for new, but similar cards.[9][10]

Indestructible is primary in white, secondary in black and green, and tertiary in blue and red.[11] White, and to a lesser extent green, tend to have creatures that naturally have indestructible. Black and green, as the replacement for regeneration, often have activated abilities that grant indestructible until end of turn. White will at times use temporary indestructibility where it used to use protection.[11]

Ikoria Commander introduced indestructible counters.

Removing indestructible

Removing indestructible is a newer, rarely-seen ability, primarily given to red, as its damage-based removal translates poorly to exile effects. Using temporary indestructible as an analogue to regeneration, it acts as the successor to anti-regeneration text of the past.

Rules

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

Indestructible
A keyword ability that precludes a permanent from being destroyed. See rule 702.12.

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 702.12. Indestructible
    • 702.12a Indestructible is a static ability.
    • 702.12b A permanent with indestructible can’t be destroyed. Such permanents aren’t destroyed by lethal damage, and they ignore the state-based action that checks for lethal damage (see rule 704.5g).
    • 702.12c Multiple instances of indestructible on the same permanent are redundant.

Rulings

  • Damage accumulates on indestructible creatures, and that damage is removed during the cleanup step.
  • Lethal damage is defined as an amount of damage greater than or equal to a creature's toughness. Even though an indestructible creature isn't destroyed by lethal damage, that definition is still used for things like assigning trample damage.
  • If a creature with lethal damage on it stops being indestructible, it's destroyed the next time state-based actions are checked.
  • Being indestructible stops only effects that would destroy the permanent, including destruction due to lethal damage and destruction that doesn't allow regeneration. An indestructible permanent can be exiled, returned to a player's hand, put into a graveyard for having 0 or less toughness (via anything that gives -X/-X for example), or sacrificed.
  • You can use a regeneration effect on an indestructible permanent, but since that permanent can't be destroyed, the effect does not apply, unless it loses indestructibility before the end of the end step, then it would regenerate.
  • Planeswalkers with indestructible will still have loyalty counters removed from them as they are dealt damage. If a planeswalker with indestructible has no loyalty counters, it will still be put into its owner's graveyard, as the rule that does this doesn't destroy the planeswalker.

Magic 2014 updates:

  • In most cases, indestructible becoming a keyword doesn't represent a functional change. There are two exceptions:
  • Previously, if a permanent was made indestructible by a resolving spell or ability (such as Withstand Death), and then that permanent lost its abilities, it would still be indestructible. This was because indestructible wasn't an ability; it was just something true about the permanent. Now, the permanent will gain the ability indestructible, and it will lose this ability along with its other abilities.
  • Previously, if a group of permanents were made indestructible by a resolving spell or ability (such as creatures you control being affected by Rootborn Defenses), permanents that joined that group or entered the battlefield after that spell or ability resolved would also be indestructible. This was because the effect making the permanents indestructible wasn't changing any of those permanents’ characteristics. Now, a permanent that enters the battlefield or comes under your control after the spell or ability resolves won't have indestructible, as it wasn't under your control at the appropriate time to gain it.

Examples

Example

Darksteel Ingot {3}
Artifact
Indestructible (Effects that say "destroy" don’t destroy this artifact.)
{T}: Add one mana of any color.

Spells that grant Indestructible

Instant


Enchantment

Creature

Artifact

Planeswalker

Spells that grant Indestructible and more

Instant

Enchantment

Creature

Land

Cards that have Indestructible

Creature

Artifact

Land

Spells that remove Indestructible

References

  1. Mark Rosewater (2018-06-11). "Storm Scale: Mirrodin and Scars of Mirrodin Blocks". magicthegathering.com. Wizards of the Coast.
  2. Mark Rosewater (January 05, 2004). "Enter… The Matrix". magicthegathering.com. Wizards of the Coast.
  3. Mark Rosewater (December 13, 2010). "The Darksteel Returns". magicthegathering.com. Wizards of the Coast.
  4. Tom LaPille (December 17, 2010). "Alone in the Darksteel". magicthegathering.com. Wizards of the Coast.
  5. Randy Buehler (January 09, 2004). "Developing Indestructibility". magicthegathering.com. Wizards of the Coast.
  6. Magic Arcana (March 02, 2004). "Templating indestructibility". magicthegathering.com. Wizards of the Coast.
  7. Matt Tabak (May 23, 2013). "Magic 2014 Core Set Rules Preview". magicthegathering.com. Wizards of the Coast.
  8. Mark Rosewater (June 8, 2015). "Evergreen Eggs & Ham". magicthegathering.com. Wizards of the Coast.
  9. Mark Rosewater (September 16, 2016). "May I ask you on... Rush of Vitality?". Blogatog. Tumblr.
  10. Gavin Verhey (September 21, 2017). "Indestructible Inspiration". magicthegathering.com. Wizards of the Coast.
  11. a b Mark Rosewater (June 5, 2017). "Mechanical Color Pie 2017". magicthegathering.com. Wizards of the Coast.
  12. Trick Jarrett (October 18, 2013). "Darksteel Mutation". magicthegathering.com. Wizards of the Coast.