For Mirrodin!: Difference between revisions
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==Rules== | ==Rules== | ||
{{CR+G|For Mirrodin!}} | |||
==Rulings== | ==Rulings== |
Revision as of 21:34, 3 February 2023
For Mirrodin! | |
---|---|
Keyword Ability | |
Type | Triggered |
Introduced | Phyrexia: All Will Be One |
Last used | Phyrexia: All Will Be One |
Reminder Text | For mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) |
Statistics |
13 cards 38.5% 7.7% 38.5% 7.7% 7.7% |
Scryfall Search | |
keyword:"For Mirrodin!" |
For Mirrodin! is a keyword ability for equipment cards introduced in Phyrexia: All Will Be One.[1] It is the Mirran equivalent of Living weapon.[2]
Description
When a card with For Mirrodin! enters the battlefield, it creates a 2/2 red Rebel creature token and attaches itself to it.
The mechanic was designed to help give the surviving Mirrans representation as a draft archetype.[2] R&D liked the idea of mirroring a mechanic from Scars of Mirrodin block to show that the Mirrans have been surviving by co-opting some parts of New Phyrexia. One of the key notes from Scars of Mirrodin block was that all equipment with Living weapon had to provide a toughness boost to the equipped creature and that meant less space for other mechanical ideas. Using 2/2 Rebel tokens, rather than the 0/0 Germ tokens of Living weapon, allowed for more design freedom in the Equipment.
In design, the mechanic was known as "Take up Arms".[3]
Rules
From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- For Mirrodin!
- A keyword ability that creates a 2/2 red Rebel creature token and then attaches the Equipment with the ability to that token. See rule 702.163, “For Mirrodin!”
From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)
- 702.163. For Mirrodin!
- 702.163a For Mirrodin! is a triggered ability. “For Mirrodin!” means “When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this Equipment to it.”
Rulings
- The Rebel enters the battlefield as a 2/2 creature, then the Equipment becomes attached to it. Abilities that trigger when a creature enters the battlefield see that a 2/2 creature entered the battlefield.[4]
- If the Rebel is destroyed, the Equipment stays on the battlefield. Similarly, you may pay its equip cost to move it from the Rebel token to another creature you control.
- If the ability causes two Rebel tokens to be created (due to an effect such as that of Mondrak, Glory Dominus), the Equipment becomes attached to only one of them.
- The Equipment enters the battlefield unattached like other Equipment. If for some reason it leaves the battlefield before the triggered ability resolves, you'll still create the Rebel creature token.
- Like other Equipment, each Equipment with For Mirrodin! has an equip cost. You can pay this cost to attach an Equipment to another creature you control.
Examples
Example
Dragonwing Glider
Artifact — Equipment
For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)
Equipped creature gets +2/+2 and has flying and haste.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
References
- ↑ Matt Tabak (January 17, 2023). "Phyrexia: All Will Be One Mechanics". magicthegathering.com. Wizards of the Coast.
- ↑ a b Mark Rosewater (January 17, 2023). "Phyrexia: All Will Be One Direction, Part 1". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (January 23, 2023). "Phyrexia: All Will Be One Direction, Part 2". magicthegathering.com. Wizards of the Coast.
- ↑ Jess Dunks (January 27, 2023). "Phyrexia: All Will Be One Release Notes". magicthegathering.com. Wizards of the Coast.