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{{Distinguish|Batch}} | {{Distinguish|Batch}} | ||
'''Batching''' is a [[R&D]] [[List of Magic slang|slang term]] used for the action of taking various (preexisting) game components and then connecting them into a larger group with a new word.<ref>{{DailyRef|making-magic/historic-story-2018-04-09|A Historic Story|[[Mark Rosewater]]|April 9, 2018}}</ref> [[Mark Rosewater]] sees batching as a design tool with interesting design space.<ref>{{DailyRef|making-magic/more-maro-maro-2019-12-02|More Maro on Maro|[[Mark Rosewater]]| December 2, 2019}}</ref> | '''Batching''' is a [[R&D]] [[List of Magic slang|slang term]] used for the action of taking various (preexisting) game components and then connecting them into a larger group with a new vocabulary word.<ref>{{DailyRef|making-magic/historic-story-2018-04-09|A Historic Story|[[Mark Rosewater]]|April 9, 2018}}</ref> [[Mark Rosewater]] sees batching as a design tool with interesting design space.<ref>{{DailyRef|making-magic/more-maro-maro-2019-12-02|More Maro on Maro|[[Mark Rosewater]]|December 2, 2019}}</ref><ref>{{EzTumblr|https://markrosewater.tumblr.com/post/690316972910608384|title=What would you say is your more important card-design of the last decade?|July 20, 2022}}</ref> | ||
==Black border== | ==Description== | ||
* '''[[Historic]]''' was the first example of batching.<ref name="Mechanics">{{DailyRef|feature/dominaria-mechanics-2018-03-21|''Dominaria'' mechanics|[[Matt Tabak]]|March 21, 2018}}</ref> It collectively refers to [[artifact]]s, anything with the [[legendary]] [[supertype]], and [[Saga]]s. | Batching is encouraging players to mix and match different components that they never before would have mixed and matched strategically, and usually mixing things of different type, so not just two different creature types.<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/690391926164389888|title=Why do you consider batching and grouping new?|July 21, 2022}}</ref> | ||
* '''[[Party]]''' is a mechanic that batches [[Cleric]], [[Rogue]], [[Warrior]], and [[Wizard]].<ref>{{DailyRef|feature/zendikar-rising-mechanics-2020-09-01|Zendikar Rising Mechanics|[[Matt Tabak]]|September 1, 2020}}</ref> | |||
For batching to work, you have to be able to list every component that is part of that batch. If you can make a definitive list, the rules can batch it.<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/688969981095018496|title=If you can make a definitive list, the rules can batch it.|July 5, 2022}}</ref> | |||
===Black border=== | |||
*'''[[Historic]]''' was the first example of batching.<ref name="Mechanics">{{DailyRef|feature/dominaria-mechanics-2018-03-21|''Dominaria'' mechanics|[[Matt Tabak]]|March 21, 2018}}</ref> It collectively refers to [[artifact]]s, anything with the [[legendary]] [[supertype]], and [[Saga]]s. It refers to historic largely in the context of cast spells or cards off the battlefield, though a small pool refer to historic permanents. | |||
*'''[[Party]]''' is a mechanic that batches [[Cleric]], [[Rogue]], [[Warrior]], and [[Wizard]].<ref>{{DailyRef|feature/zendikar-rising-mechanics-2020-09-01|Zendikar Rising Mechanics|[[Matt Tabak]]|September 1, 2020}}</ref><ref>{{EzTumblr|https://markrosewater.tumblr.com/post/690422047916048384|title=Are you *sure* that party ought to be properly considered a type of batching?|July 21, 2022}}</ref> It refers to creatures controlled, and the designs in its debut set ''[[Zendikar Rising]]'' used it to return a numerical value - one digital design refers to it like a type, and uses expanded in later sets. | |||
*'''[[Modified]]''' is a batching term formally introduced in ''[[Kamigawa: Neon Dynasty]]''. It refers to creatures that are [[equipped]], [[enchanted]], or have [[counter (marker)|counters]] on them. By definition, Modified creatures can only exist on the battlefield, and are treated like a normal subset. | *'''[[Modified]]''' is a batching term formally introduced in ''[[Kamigawa: Neon Dynasty]]''. It refers to creatures that are [[equipped]], [[enchanted]], or have [[counter (marker)|counters]] on them. By definition, Modified creatures can only exist on the battlefield, and are treated like a normal subset. | ||
*'''[[Outlaw]]''' refers to permanents with the [[Assassin]], [[Mercenary]], [[Pirate]], [[Rogue]] or [[Warlock]]s creature type and was introduced in ''[[Outlaws of Thunder Junction]]''. This batch is the first that is conventional [[typal coupling]] and is used like any other form of typal. | |||
===Acorn=== | |||
*'''Decorated''' cards include [[premium]]s, [[promo]]s and cards with [[alternate art]] or alternate [[card frame]]s.<ref>{{TwitterRef|wizards_magic|1326283502904553474|author=[[Magic: The Gathering]]|title=In the spirit of giving, here's a look at Topdeck the Halls!|date=November 10, 2020}}</ref> This batching term was found on the [[Acorn card]] <c>Topdeck the Halls</c>. | |||
== | ===Heroes of the Realm=== | ||
* ''' | *'''Nostalgic''' collectively refers to [[artifact]]s, anything with the [[legendary]] [[supertype]], and any cards that use the [[retro frame]].<ref>{{WebRef|url=https://www.reddit.com/r/magicTCG/comments/1at3qvd/h22_treizeci_sun_of_serra/|title=[H22] Treizeci, Sun of Serra|author=u/RBGolbat|publisher=Reddit|date=February 16, 2024}}</ref> This batching term was found on the [[Heroes of the Realm]] card <c>Treizeci, Sun of Serra</c> and is a reference to the [[30th Anniversary promo]]s. | ||
==Unreleased== | ===Unreleased=== | ||
* '''Mystical''' was considered for ''[[Throne of Eldraine]]''. It would batch [[artifact]]s, [[enchantment]]s, and [[Faerie]]s.<ref>{{DailyRef|making-magic/throne-eldraine-vision-design-handoff-part-2-2019-11-18|Throne of Eldraine Vision Design Handoff, Part 2|[[Mark Rosewater]]|November 18, 2019}}</ref> | *'''Mystical''' was considered for ''[[Throne of Eldraine]]''. It would batch [[artifact]]s, [[enchantment]]s, and [[Faerie]]s.<ref>{{DailyRef|making-magic/throne-eldraine-vision-design-handoff-part-2-2019-11-18|Throne of Eldraine Vision Design Handoff, Part 2|[[Mark Rosewater]]|November 18, 2019}}</ref> | ||
* At one point in the design of ''[[Baldur's Gate]]'', [[R&D]] was exploring batching all the [[class]] [[creature type]]s ( | *At one point in the design of ''[[Baldur's Gate]]'', [[R&D]] was exploring batching all the [[class]] [[creature type]]s ("'''[[Party|Megaparty]]'''").<ref>{{DailyRef|making-magic/going-baldurs-gate-part-1-2022-05-23|Going Baldur's Gate, Part 1|[[Mark Rosewater]]|May 23, 2022}}</ref><ref>{{EzTumblr|https://markrosewater.tumblr.com/post/685093856758366208/in-todays-article-you-mention-the-team-looked-at|May 23, 2022|archiveurl=https://web.archive.org/web/20220808194910/https://magic.wizards.com/en/articles/archive/making-magic/going-baldurs-gate-part-1-2022-05-23?utm_source=MTGNexus&utm_medium=SetPreviews|archivedate=August 8, 2022}}</ref><ref>{{DailyRef|making-magic/commander-legends-battle-baldurs-gate-vision-design-handoff-2022-06-06|''Commander Legends: Battle for Baldur's Gate'' Vision Design Handoff|[[Mark Rosewater]]|June 06, 2022|archiveurl=https://web.archive.org/web/20220705015450/https://magic.wizards.com/en/articles/archive/making-magic/commander-legends-battle-baldurs-gate-vision-design-handoff-2022-06-06|archivedate=July 5, 2022}}</ref> | ||
==See also== | ==See also== | ||
* [[ | *[[Typal coupling]] (a similar concept).<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/688970414726234113|title=I've having a hard time telling the difference between "batching" and "tribal coupling".|July 5, 2022}}</ref> | ||
==References== | ==References== | ||
{{Reflist}} | {{Reflist}} | ||
{{mechanics|misc}} | |||
[[Category:Magic slang]] | [[Category:Magic slang]] | ||
[[Category:Miscellaneous mechanics]] | [[Category:Miscellaneous mechanics]] |
Latest revision as of 00:00, 16 April 2024
- Not to be confused with Batch.
Batching is a R&D slang term used for the action of taking various (preexisting) game components and then connecting them into a larger group with a new vocabulary word.[1] Mark Rosewater sees batching as a design tool with interesting design space.[2][3]
Description
Batching is encouraging players to mix and match different components that they never before would have mixed and matched strategically, and usually mixing things of different type, so not just two different creature types.[4]
For batching to work, you have to be able to list every component that is part of that batch. If you can make a definitive list, the rules can batch it.[5]
Black border
- Historic was the first example of batching.[6] It collectively refers to artifacts, anything with the legendary supertype, and Sagas. It refers to historic largely in the context of cast spells or cards off the battlefield, though a small pool refer to historic permanents.
- Party is a mechanic that batches Cleric, Rogue, Warrior, and Wizard.[7][8] It refers to creatures controlled, and the designs in its debut set Zendikar Rising used it to return a numerical value - one digital design refers to it like a type, and uses expanded in later sets.
- Modified is a batching term formally introduced in Kamigawa: Neon Dynasty. It refers to creatures that are equipped, enchanted, or have counters on them. By definition, Modified creatures can only exist on the battlefield, and are treated like a normal subset.
- Outlaw refers to permanents with the Assassin, Mercenary, Pirate, Rogue or Warlocks creature type and was introduced in Outlaws of Thunder Junction. This batch is the first that is conventional typal coupling and is used like any other form of typal.
Acorn
- Decorated cards include premiums, promos and cards with alternate art or alternate card frames.[9] This batching term was found on the Acorn card Topdeck the Halls.
Heroes of the Realm
- Nostalgic collectively refers to artifacts, anything with the legendary supertype, and any cards that use the retro frame.[10] This batching term was found on the Heroes of the Realm card Treizeci, Sun of Serra and is a reference to the 30th Anniversary promos.
Unreleased
- Mystical was considered for Throne of Eldraine. It would batch artifacts, enchantments, and Faeries.[11]
- At one point in the design of Baldur's Gate, R&D was exploring batching all the class creature types ("Megaparty").[12][13][14]
See also
- Typal coupling (a similar concept).[15]
References
- ↑ Mark Rosewater (April 9, 2018). "A Historic Story". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (December 2, 2019). "More Maro on Maro". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (July 20, 2022). "What would you say is your more important card-design of the last decade?". Blogatog. Tumblr.
- ↑ Mark Rosewater (July 21, 2022). "Why do you consider batching and grouping new?". Blogatog. Tumblr.
- ↑ Mark Rosewater (July 5, 2022). "If you can make a definitive list, the rules can batch it.". Blogatog. Tumblr.
- ↑ Matt Tabak (March 21, 2018). "Dominaria mechanics". magicthegathering.com. Wizards of the Coast.
- ↑ Matt Tabak (September 1, 2020). "Zendikar Rising Mechanics". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (July 21, 2022). "Are you *sure* that party ought to be properly considered a type of batching?". Blogatog. Tumblr.
- ↑ Magic: The Gathering (November 10, 2020). "In the spirit of giving, here's a look at Topdeck the Halls!". Twitter.
- ↑ u/RBGolbat (February 16, 2024). "[H22] Treizeci, Sun of Serra". Reddit.
- ↑ Mark Rosewater (November 18, 2019). "Throne of Eldraine Vision Design Handoff, Part 2". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (May 23, 2022). "Going Baldur's Gate, Part 1". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (May 23, 2022). "In todays article you mention the team looked at...". Blogatog. Tumblr.
- ↑ Mark Rosewater (June 06, 2022). "Commander Legends: Battle for Baldur's Gate Vision Design Handoff". magicthegathering.com. Wizards of the Coast. Archived from the original on July 5, 2022.
- ↑ Mark Rosewater (July 5, 2022). "I've having a hard time telling the difference between "batching" and "tribal coupling".". Blogatog. Tumblr.