Menace: Difference between revisions

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| last = Evergreen
| last = Evergreen
| reminder = This creature can't be blocked except by two or more creatures.
| reminder = This creature can't be blocked except by two or more creatures.
| stats = {{stats|U=1|B=56|R=40|G=1|UB=2|BR=8|WB=2|BG=5|RW=3|M=4|C=2|A=2}}
| stats = {{stats|U=1|B=118|R=90|G=3|UB=5|BR=17|RG=6|WB=3|UR=2|BG=15|RW=5|M=12|C=2|A=11|L=1}}
|icon=Menace.png
|icon=Menace.png
| icon2 = Duels Menace.png
}}
}}
'''Menace''' is an [[evergreen]] [[keyword ability]]. Creatures with menace can't be [[blocked]] except by two or more [[creatures]].<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/180974817488/are-you-happy-with-menace-as-it-exists-today-or|title=Are you happy with menace, as it exists today? |December 09, 2018}}</ref>
'''Menace''' is an [[evergreen]] [[keyword ability]]. Creatures with menace can't be [[blocked]] except by two or more [[creatures]].<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/180974817488/are-you-happy-with-menace-as-it-exists-today-or|title=Are you happy with menace, as it exists today? |December 09, 2018}}</ref>


==History==
==History==
Menace was introduced in ''[[Magic Origins]]'' to replace [[Intimidate]] which had turned out to be too "swingy"{{-}}its strength varied too heavily based on the colors of the opponent's deck. The Menace mechanic had existed since <c>Goblin War Drums</c> from ''[[Fallen Empires]]'' and used to be [[primary]] in [[black]] and secondary in [[red]].<ref>{{DailyRef|making-magic/evergreen-eggs-ham-2015-06-08|Evergreen Eggs & Ham|[[Mark Rosewater]]|June 8, 2015}}</ref><ref>{{DailyRef|feature/magic-origins-mechanics-article-2015-06-22|''Magic Origins'' Mechanics Article|[[Matt Tabak]]|June 22, 2015}}</ref><ref>{{DailyRef|feature/magic-origins-release-notes-2015-07-08|''Magic Origins'' Release Notes|[[Wizards of the Coast]]|July 8, 2015}}</ref> Nowadays menace is primary in both black and red. There's been some talk that a third color should be secondary or tertiary.<ref name="Color Pie 2017">{{DailyRef|making-magic/mechanical-color-pie-2017-2017-06-05|Mechanical Color Pie 2017|[[Mark Rosewater]]|June 5, 2017}}</ref>
Menace was introduced in ''[[Magic Origins]]'' to replace [[Intimidate]] which had turned out to be too "swingy"{{-}}its strength varied too heavily based on the colors of the opponent's deck. The Menace mechanic had existed since <c>Goblin War Drums</c> from ''[[Fallen Empires]]'' and used to be [[primary]] in [[black]] and secondary in [[red]].<ref>{{DailyRef|making-magic/evergreen-eggs-ham-2015-06-08|Evergreen Eggs & Ham|[[Mark Rosewater]]|June 8, 2015}}</ref><ref>{{DailyRef|feature/magic-origins-mechanics-article-2015-06-22|''Magic Origins'' Mechanics Article|[[Matt Tabak]]|June 22, 2015}}</ref><ref>{{DailyRef|feature/magic-origins-release-notes-2015-07-08|''Magic Origins'' Release Notes|[[Wizards of the Coast]]|July 8, 2015}}</ref> Nowadays menace is primary in both black and red. There's been some talk that a third color should be secondary or tertiary.<ref name="Color Pie 2017">{{DailyRef|making-magic/mechanical-color-pie-2017-2017-06-05|Mechanical Color Pie 2017|[[Mark Rosewater]]|June 5, 2017}}</ref>  


Some older cards with this ability received [[errata]] so they now have menace.
Some older cards with this ability received [[errata]] so they now have menace.
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==Rulings==
==Rulings==
* Once a creature with menace is legally blocked by two or more creatures, removing those blockers from combat won't change or undo the block.
*Once a creature with menace is legally blocked by two or more creatures, removing those blockers from combat won't change or undo the block.


==Example==
==Example==
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==Cards that grant menace==
==Cards that grant menace==
{{columns-list|colwidth=15em|
{{columns-list|colwidth=15em|
*All cards that [[suspect]] a creature.
*<c>Angrath, Captain of Chaos</c> (planeswalker)
*<c>Angrath, Captain of Chaos</c> (planeswalker)
*<c>Anikthea, Hand of Erebos</c> (enchantment creatures)
*<c>Artillery Enthusiast</c> ([[Modified]])
*<c>Atarka Pummeler</c> ([[Formidable]])
*<c>Atarka Pummeler</c> ([[Formidable]])
*<c>Baleful Beholder</c> (Fear Ray)
*<c>Baleful Beholder</c> (Fear Ray)
*<c>Barbarian Class</c> ([[Class]])
*<c>Barbarian Class</c> ([[Class]])
*<c>Beamtown Beatstick</c> (Equipment)
*<c>Belligerent Sliver</c> (Slivers you control)
*<c>Belligerent Sliver</c> (Slivers you control)
*<c>Blight Mound</c> (Attacking Pests)
*<c>Blight Mound</c> (Attacking Pests)
*<c>Blood-Chin Rager</c> (Warriors you control, on attack)
*<c>Blood-Chin Rager</c> (Warriors you control, on attack)
*<c>Blood Curdle</c> (as a menace counter)
*<c>Blood Curdle</c> (as a menace counter)
*<c>Book of Mazarbul</c> ({{Chapter|III}})
*<c>Call of the Death-Dweller</c> (as a menace counter)
*<c>Call of the Death-Dweller</c> (as a menace counter)
*<c>Captain's Hook</c> (equipment)
*<c>Captain's Hook</c> (equipment)
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*<c>Frontier Warmonger</c> (creatures attacking opponents or their Planeswalkers)
*<c>Frontier Warmonger</c> (creatures attacking opponents or their Planeswalkers)
*<c>Giant Spectacle</c> (Aura)
*<c>Giant Spectacle</c> (Aura)
*<c>Gift of Wrath</c> (Aura)
*<c>Gimli's Axe</c> (equipment)
*<c>Glaive of the Guildpact</c> (equipment)
*<c>Glaive of the Guildpact</c> (equipment)
*<c>Gleaming Overseer</c> (Zombie tokens you control)
*<c>Gleaming Overseer</c> (Zombie tokens you control)
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*<c>Grusilda, Monster Masher</c> (Combined, Enchanted, Equipped creature you control)
*<c>Grusilda, Monster Masher</c> (Combined, Enchanted, Equipped creature you control)
*<c>Gruul War Chant</c> (enchantment)
*<c>Gruul War Chant</c> (enchantment)
*<c>Hag of Noxious Nightmares</c> (Warlocks)
*<c>Hagra Constrictor</c> (creatures you control with a +1/+1 counter)
*<c>Hagra Constrictor</c> (creatures you control with a +1/+1 counter)
*<c>Hazmat Suit (Used)</c> (un-Aura)
*<c>Hazmat Suit (Used)</c> (un-Aura)
*<c>Imposing Visage</c> (Aura)
*<c>Imposing Visage</c> (Aura)
*<c>Iroas, God of Victory</c> (God)
*<c>Iroas, God of Victory</c> (God)
*<c>Kaito's Pursuit</c> (Rogues and Ninjas you control)
*<c>Kathril, Aspect Warper</c> (as a menace counter)
*<c>Kathril, Aspect Warper</c> (as a menace counter)
*<c>Komainu Battle Armor</c> (equipment)
*<c>Lord of the Accused</c> (zombies)
*<c>Lord of the Accused</c> (zombies)
*<c>Lose Calm</c>
*<c>Lose Calm</c>
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*<c>Madcap Skills</c> (Aura)
*<c>Madcap Skills</c> (Aura)
*<c>Moodmark Painter</c> ([[Undergrowth]])
*<c>Moodmark Painter</c> ([[Undergrowth]])
*<c>Myrkul's Invoker</c> (creatures you control)
*<c>Nezumi Road Captain</c> (Vehicles you control)
*<c>Odric, Lunarch Marshal</c> (if a creature you control has menace)
*<c>Odric, Lunarch Marshal</c> (if a creature you control has menace)
*<c>Piper of the Swarm</c> (Rats you control)
*<c>Piper of the Swarm</c> (Rats you control)
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*<c>Ravager's Mace</c> (Equipment)
*<c>Ravager's Mace</c> (Equipment)
*<c>Rogue Class</c> ([[Class]])
*<c>Rogue Class</c> ([[Class]])
*<c>Saverok, Ferocious Usurper</c>
*<c>Scrounged Scythe</c> (Equipment if Human)
*<c>Scrounged Scythe</c> (Equipment if Human)
*<c>Sethron, Hurloon General</c> (Minotaurs)
*<c>Sethron, Hurloon General</c> (Minotaurs)
*<c>Skanos, Black Dragon Vassal</c>
*<c>Sticky Fingers</c> (Aura)
*<c>Stirring Bard</c>
*<c>Swarm Guildmage</c>
*<c>Swarm Guildmage</c>
*<c>Tentative Connection</c>
*<c>Tentative Connection</c>
*<c>Terror of Kruin Pass</c> (Werewolves you control</c>
*<c>Terror of Kruin Pass</c> (Werewolves you control)
*<c>Two-Headed Sliver</c> (Slivers you control)
*<c>Two-Headed Sliver</c> (Slivers you control)
*<c>Untamed Hunger</c> (Aura)
*<c>Untamed Hunger</c> (Aura)
*<c>Vow of Torment</c> (Aura)
*<c>Vow of Torment</c> (Aura)
*<c>Wilson, Fearsome Bear</c>
}}
==Super menace==
Some creatures have an evasion ability that stops them from being blocked by less than three creatures (compared with two creatures in regular menace).<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/732538521391349760/youve-probably-gotten-asked-this-before-but-have|title=Have you guys thought about changing menace so something like menace X |October 29, 2023}}</ref> This ability could be called "super menace" as slang.
{{columns-list|colwidth=15em|
*<c>Gorilla Berserkers</c>
*<c>Guile</c>
*<c>Hexmark Destroyer</c> (six)
*<c>Pathrazer of Ulamog</c>
*<c>Phyrexian Colossus</c>
*<c>Rampaging Ceratops</c>
*<c>Sonorous Howlbonder</c>
*<c>Troll of Khazad-dûm</c>
*<c>Underworld Cerberus</c>
}}
}}



Latest revision as of 06:18, 16 February 2024

Menace
[[File:{{#setmainimage:Menace.png}}|70x70px]]
Keyword Ability
Type Evasion
Introduced Fallen Empires (mechanic)
Magic Origins (keyword)
Last used Evergreen
Reminder Text Menace (This creature can't be blocked except by two or more creatures.)
Statistics
291 cards
{C} 0.7% {U} 0.3% {B} 40.5% {R} 30.9% {G} 1% {U/B} 1.7% {B/R} 5.8% {R/G} 2.1% {W/B} 1% {U/R} 0.7% {B/G} 5.2% {R/W} 1.7% {M} 4.1% {artifact symbol} 3.8% {land symbol} 0.3%
Other Symbols
[[File:{{#setmainimage:Duels Menace.png}}|70x70px]]
Scryfall Search
keyword:"Menace"

Menace is an evergreen keyword ability. Creatures with menace can't be blocked except by two or more creatures.[1]

History

Menace was introduced in Magic Origins to replace Intimidate which had turned out to be too "swingy"—its strength varied too heavily based on the colors of the opponent's deck. The Menace mechanic had existed since Goblin War Drums from Fallen Empires and used to be primary in black and secondary in red.[2][3][4] Nowadays menace is primary in both black and red. There's been some talk that a third color should be secondary or tertiary.[5]

Some older cards with this ability received errata so they now have menace.

Ikoria: Lair of Behemoths introduced menace counters.

Rules

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

Menace
An evasion ability that makes creatures unblockable by a single creature. See rule 702.111, “Menace.”

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 702.111. Menace
    • 702.111a Menace is an evasion ability.
    • 702.111b A creature with menace can’t be blocked except by two or more creatures. (See rule 509, “Declare Blockers Step.”)
    • 702.111c Multiple instances of menace on the same creature are redundant.

Rulings

  • Once a creature with menace is legally blocked by two or more creatures, removing those blockers from combat won't change or undo the block.

Example

Example

Boggart Brute {2}{R}
Creature — Goblin Warrior
3/2
Menace (This creature can't be blocked except by two or more creatures.)

Cards that grant menace

Super menace

Some creatures have an evasion ability that stops them from being blocked by less than three creatures (compared with two creatures in regular menace).[6] This ability could be called "super menace" as slang.

References

  1. Mark Rosewater (December 09, 2018). "Are you happy with menace, as it exists today?". Blogatog. Tumblr.
  2. Mark Rosewater (June 8, 2015). "Evergreen Eggs & Ham". magicthegathering.com. Wizards of the Coast.
  3. Matt Tabak (June 22, 2015). "Magic Origins Mechanics Article". magicthegathering.com. Wizards of the Coast.
  4. Wizards of the Coast (July 8, 2015). "Magic Origins Release Notes". magicthegathering.com. Wizards of the Coast.
  5. Mark Rosewater (June 5, 2017). "Mechanical Color Pie 2017". magicthegathering.com. Wizards of the Coast.
  6. Mark Rosewater (October 29, 2023). "Have you guys thought about changing menace so something like menace X". Blogatog. Tumblr.