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{{otheruses|Zendikar (disambiguation)}}
{{Infobox plane
{{Infobox plane
| name = Zendikar
| name = Zendikar
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| rabiah_ref = <ref>{{EzTumblr|http://markrosewater.tumblr.com/post/153826844168/the-rabiah-scale|title=The Rabiah Scale|November 29, 2016}}</ref>
| rabiah_ref = <ref>{{EzTumblr|http://markrosewater.tumblr.com/post/153826844168/the-rabiah-scale|title=The Rabiah Scale|November 29, 2016}}</ref>
| demonym = Zendikari
| demonym = Zendikari
| status = Recovering from [[Eldrazi]] attacks, being invaded by New Phyrexia's Machine Legion
| status = Recovering from [[Eldrazi]] attacks and New Phyrexia's invasion
}}
}}
[[File:Tazeem.jpg|thumb|<c>Tazeem</c>|255x255px]]
[[File:Tazeem.jpg|thumb|<c>Tazeem</c>|255x255px]]
'''Zendikar''', the setting for the [[Zendikar block|original Zendikar block]] and [[Battle for Zendikar block|both]] its [[Zendikar Rising|sequels]],<ref>{{DailyRef|arcana/zendikar-then-and-now-2015-09-28|Zendikar: Then and Now|[[Michael Yichao]]|September 28, 2015}}</ref> is a [[plane]] with powerful sources of [[mana]], which flows differently there. Its riches in mana and other wealth have made it a destination for [[Planeswalker]]s to explore and exploit. This promise is also enough to lure in various local explorers and adventurers.<ref>{{DailyRef|savor-flavor/journal-javad-nasrin-2009-10-13|The Journal of Javad Nasrin|[[Doug Beyer]]|October 14, 2009}}</ref>
'''Zendikar''', the setting for the [[Zendikar block|original Zendikar block]] and [[Battle for Zendikar block|both]] its [[Zendikar Rising|sequels]],<ref>{{DailyRef|arcana/zendikar-then-and-now-2015-09-28|Zendikar: Then and Now|[[Michael Yichao]]|September 28, 2015}}</ref> is an "adventure-world"<ref name="Choose 2">{{DailyRef|making-magic/choosing-your-battles-part-2|Choosing Your Battles, Part 2|[[Mark Rosewater]]|April 17, 2023}}</ref> [[plane]] with powerful sources of [[mana]], which flows differently there. Its riches in mana and other wealth have made it a destination for [[Planeswalker]]s to explore and exploit. This promise is also enough to lure in various local explorers and adventurers.<ref>{{DailyRef|savor-flavor/journal-javad-nasrin-2009-10-13|The Journal of Javad Nasrin|[[Doug Beyer]]|October 14, 2009}}</ref>


==Geography==
==Geography==
Line 21: Line 22:


Trap-riddled ruins can be found on every continent.<ref>{{DailyRef|feature/secrets-zendikar-2009-08-17|The Secrets of Zendikar|[[Wizards of the Coast]]|September, 2009}}</ref> Mysterious glyphs hint at truths long forgotten. Unspeakable monsters lurk in the quiet of these hidden monuments of a forgotten past. The ruins still emanate power, and both planeswalkers and local explorers will undergo great peril to reap their rewards.<ref>{{DailyRef|feature/dangerous-ruins-2009-12-21|Dangerous Ruins|[[Wizards of the Coast]]|January, 2010}}</ref>
Trap-riddled ruins can be found on every continent.<ref>{{DailyRef|feature/secrets-zendikar-2009-08-17|The Secrets of Zendikar|[[Wizards of the Coast]]|September, 2009}}</ref> Mysterious glyphs hint at truths long forgotten. Unspeakable monsters lurk in the quiet of these hidden monuments of a forgotten past. The ruins still emanate power, and both planeswalkers and local explorers will undergo great peril to reap their rewards.<ref>{{DailyRef|feature/dangerous-ruins-2009-12-21|Dangerous Ruins|[[Wizards of the Coast]]|January, 2010}}</ref>
===Locations===
Known locations across the seven continents include:
====Akoum====
*The '''Teeth of Akoum'''<ref name="AkoumGuide">{{DailyRef|savor-flavor/planeswalker’s-guide-zendikar-akoum-2010-01-13|A Planeswalker’s Guide to Zendikar: Akoum|[[Magic Creative Team]]|January 13, 2010}}</ref>
**'''Affa'''<ref name="AkoumGuide"/>
***The '''Affa Inn'''<ref name="AkoumGuide"/>
***The '''Akoum Expeditionary House'''<ref name="Eye"/>
**The '''Spikefields'''<ref name="Eye">[[Doug Beyer]] (2009), "''[[Journey to the Eye]]''", [[Wizards of the Coast]]</ref>
**The '''Windblast Gorge''' or '''Drake Ravine'''<ref name="Eye"/><ref>[[Doug Beyer]] (2010), "''[[Awakenings]]''", [[Wizards of the Coast]]</ref><ref name="ZendikarGuide">{{DailyRef|savor-flavor/planeswalkers-guide-zendikar-2009-09-09|A Planeswalker's Guide to Zendikar|Magic Creative Team|September 9, 2009}}</ref>
**A small training camp founded by the '''[[Anowon#League of Anowon|League of Anowon]]'''.<ref name="Eye"/><ref name="AkoumGuide"/>
**'''[[Fort Keff]]'''
**The '''[[Eye of Ugin]]'''<ref name="Eye"/>
*'''Goma Fada'''
*'''Tal Terig'''<ref name="GoblinGuide">{{DailyRef|savor-flavor/planeswalker’s-guide-zendikar-goblins-2009-12-16|A Planeswalker’s Guide to Zendikar: Goblins|Magic Creative Team|December 16, 2009}}</ref><ref name="AkoumGuide"/>
*'''Ora Ondar'''<ref name="AkoumGuide"/>
**The <c title="Khalni Stone">Khalni Gem</c>
*'''Glasspool'''<ref name="WorldwakeGuide">(2010). ''[https://archive.org/details/worldwake-players-guide-magic-the-gathering-2010 Worldwake Player's Guide].'' [[Wizards of the Coast]].</ref><ref name="Master">{{DailyRef|savor-flavor/master-arms-2009-09-23|The Master at Arms|[[Doug Beyer]]|September 23, 2009}}</ref><ref name="WorldwakeGuide"/>
**'''Ior'''<ref name="AkoumGuide"/><ref name="WorldwakeGuide"/>
*'''Glass Haven'''<ref name="Master"/>
*The '''Akoum Skyclave'''<ref name="Changed"/>
*'''Rogah Throughway'''<ref name="AkoumGuide"/>
*'''Akoum's Belt'''<ref name="AkoumGuide"/>
*The '''Pass of Woe'''<ref name="AkoumGuide"/>
====Bala Ged====
*Guum Wilds
**'''Riverroot'''
**The '''Surrakar Caves'''
**'''Bojuka Bay'''
**The '''Bordermire'''
**The '''Umung River'''
***'''Umungshore'''
*The '''Tangled Vale'''
*The '''Bala Ged Skyclave'''
====Guul Draz====
*'''Malakir'''
**'''Nirkana District'''<ref name="GuideDraz">{{DailyRef|savor-flavor/planeswalker’s-guide-zendikar-guul-draz-2009-10-21|A Planeswalker's Guide to Zendikar: Guul Draz|[[Magic Creative Team]]|October 21, 2009}}</ref>
**'''Kalastria District'''<ref name="GuideDraz"/>
**'''Emevera District'''<ref name="GuideDraz"/>
**'''Urnaav District'''<ref name="GuideDraz"/>
**'''Ghet District'''<ref name="GuideDraz"/>
*The '''Hagra Cistern'''<ref name="Booster">{{DailyRef|savor-flavor/booster-quest-2009-12-09|Booster Quest!|[[Doug Beyer]]|December 9, 2009}}</ref>
**The '''Pelakka Karst'''<ref name="Booster"/><ref name="GuideDraz"/>
*The '''Hanging Swamp'''
*The '''Free City of Nimana'''<ref name="Hunger">{{DailyRef|magic-story/hunger-2020-09-25|Hunger|[[Brandon O'Brien]]|September 25, 2020}}</ref><ref name="GuideDraz"/>
*The '''Guul Draz Skyclave'''<ref name="Changed"/>
====Murasa====
*The '''Murasa Wall'''<ref name="MurasaGuide">{{DailyRef|savor-flavor/planeswalkers-guide-zendikar-murasa-and-sejiri-2010-02-24|A Planeswalker's Guide to Zendikar: Murasa and Sejiri|[[Magic Creative Team]]|February 24, 2010}}</ref>
*The '''Cliffs of Kazuul''' and the '''Kazuul Road'''<ref name="MurasaGuide"/><ref name="ZendikarGuide"/><ref name="Tyrant">{{DailyRef|savor-flavor/tyrant-cliffs-2010-01-26|The Tyrant of the Cliffs|[[Magic Creative Team]]|January 27, 2010}}</ref>
*'''Sunder Bay''' or '''Sunder Cove'''<ref name="BalaGuide">{{DailyRef|savor-flavor/planeswalker’s-guide-zendikar-bala-ged-and-elves-2009-09-30|A Planeswalker's Guide to Zendikar: Bala Ged and Elves|[[Magic Creative Team]]|September 30, 2009}}</ref><ref name="Tyrant"/><ref name="MurasaGuide"/>
**The '''Tumbled Palace'''<ref name="BalaGuide"/><ref name="MurasaGuide"/>
*'''Glint Pass''',<ref name="MurasaGuide"/>
**The '''Cipher in Flames'''<ref name="MurasaGuide"/>
**'''Visimal, the Hidden City'''<ref name="MurasaGuide"/>
*The '''Pillar Plains'''<ref name="MurasaGuide"/>
**The '''Vazi River'''<ref name="MurasaGuide"/>
**'''Thunder Gap'''<ref name="Tyrant"/><ref name="MurasaGuide"/>
**The '''Wall of Omens'''<ref name="MurasaGuide"/>
*The '''Skyfang Mountains<ref name="MurasaGuide"/>''' or the '''Shatterskull Mountains<ref name="Moment">{{DailyRef|savor-flavor/moment-discovery-2009-10-07|The Moment of Discovery|[[Doug Beyer]]|October 7, 2009}}</ref>'''
**'''Shatterskull Pass'''<ref name="MurasaGuide"/>
**'''Zektar Shrine'''<ref name="Moment"/>
*The '''Na Plateau'''<ref name="MurasaGuide"/><ref name="Tyrant"/>
**The '''Singing City'''<ref name="MurasaGuide"/><ref>{{DailyRef|magic-story/episode-4-haunting-songs-and-whispered-warnings-2020-09-23|Episode 4: Of Haunting Songs and Whispered Warnings|[[A. T. Greenblatt]]|September 23, 2020}}</ref>
**'''Raimunza Falls'''<ref name="MurasaGuide"/>
**'''Raimunza Hive'''<ref name="MurasaGuide"/>
*The '''Living Spire'''<ref name="MurasaGuide"/>
**The '''Grindstone Crucible'''<ref name="MurasaGuide"/>
*'''Kazandu'''<ref name="Tyrant"/><ref name="MurasaGuide"/>
**The '''Raimunza River<ref name="MurasaGuide"/>'''
**'''Blackbloom Lake'''<ref name="MurasaGuide"/>
**'''Root caves'''<ref name="MurasaGuide"/>
***The '''Doom Maw'''<ref name="MurasaGuide"/>
***The '''Silent Gap'''<ref name="MurasaGuide"/>
***A third cave<ref name="MurasaGuide"/>
*The '''Murasa Skyclave'''<ref name="Changed"/>
====Ondu====
*The '''Makindi Trenches'''<ref name="OnduGuide"/>
**The '''Teetering Peaks<ref name="OnduGuide"/>''' or '''Teeterpeak'''
**The '''Prison of [[Omnath]]'''<ref name="Omnath">{{YouTubeRef|0eLeYrHgEEM|The Release of Omnath|channel=[[Good Morning Magic]]|date=February 24, 2023}}</ref><ref name="OnduGuide"/>
***The '''Soul Stair'''<ref name="OnduGuide"/><ref name="Omnath"/>
*'''Turntimber'''<ref name="OnduGuide"/>
**'''Mosscrack'''
**'''Graypelt''' or '''Greypelt'''<ref name="OnduGuide"/>
**'''Wolfbriar'''
*'''Agadeem'''<ref name="OnduGuide"/>
**'''Kabira'''<ref name="OnduGuide"/>
***'''Kabira Conservatory'''<ref name="OnduGuide"/>
**The '''Crypt of Agadeem'''<ref name="OnduGuide"/>
***The '''Crypt Maw'''<ref name="OnduGuide"/>
*'''Beyeen''' or the '''Crown of [[Cosi|Talib]]'''<ref name="OnduGuide"/>
**'''Mount Valakut'''<ref>{{DailyRef|savor-flavor/brooms-planes-and-valakuts-tales-inbox-2009-11-25|Brooms, Planes, and Valakuts: Tales from the Inbox|[[Doug Beyer]]|November 25, 2009}}</ref>
**'''Zulaport'''<ref name="OnduGuide"/>
**'''Boilbasin'''<ref name="Master"/><ref name="OnduGuide"/>
*'''Jwar'''<ref name="OnduGuide"/>
**The '''Strand of Jwar'''<ref name="OnduGuide"/>
**The '''Ondu Skyclave'''<ref name="Hunger"/>
*The '''Serpent's Maw'''<ref name="Hunger"/><ref name="OnduGuide"/>
====Sejiri====
*'''Midnight Pass'''<ref name="Guide4">{{DailyRef|savor-flavor/planeswalkers-guide-zendikar-murasa-and-sejiri-2010-02-24|A Planeswalker's Guide to Zendikar: Murasa and Sejiri|[[Magic Creative Team]]|January 27, 2010}}</ref>
*'''Ikiral'''<ref name="Guide4"/>
*'''Benthidrix'''<ref name="Guide4"/>
*'''Chill Depths'''
*The '''Sejiri Skyclave'''<ref name="Changed"/>
====Tazeem====
*'''[[Emeria]]<ref name="Battles"/>''' or '''Em's Realm'''<ref name="TazeemGuide">{{DailyRef|savor-flavor/planeswalker’s-guide-zendikar-tazeem-and-merfolk-2009-12-02|A Planeswalker's Guide to Zendikar: Tazeem and Merfolk|[[Magic Creative Team]]|December 02, 2009}}</ref>
*'''Halimar'''<ref name="TazeemGuide"/>
**The '''Halimar Sea Caves'''
**'''Sea Gate'''<ref name="TazeemGuide"/>
**The '''Lighthouse'''<ref name="TazeemGuide"/>
*'''Sky Rock'''<ref>{{DailyRef|uncharted-realms/survivors-sky-rock-2015-09-09|The Survivors of Sky Rock|[[Kimberly J. Kreines]]|September 9, 2015}}</ref><ref>{{DailyRef|magic-story/zendikar-resurgent-2016-02-24|Zendikar Resurgent|[[Ari Levitch]], [[Doug Beyer]], [[Kelly Digges]], and [[Kimberly J. Kreines]]|February 24, 2016}}</ref>
*'''Oran-Rief Forest'''<ref name="TazeemGuide"/>
*The '''Umara River'''
**The '''Umara River Gorge'''
**The '''Magosi Waterfall'''<ref name="TazeemGuide"/>
**The '''Magosi Portage'''<ref name="TazeemGuide"/>
**The '''Merfolk Enclave'''
*'''Coralhelm'''
*The '''Lun Bulwark'''<ref name="WorldwakeGuide"/>
*'''Jade Room'''<ref name="Guide5">{{DailyRef|savor-flavor/planeswalkers-guide-zendikar-2009-09-09|A Planeswalker's Guide to Zendikar|[[Magic Creative Team]]|September 9, 2009}}</ref>
*'''Hadatown'''<ref name="WorldwakeGuide"/>
*'''North Hada'''
*'''Ruins of Ysterid'''<ref name="TazeemGuide"/>
*'''Wren Grotto'''<ref name="TazeemGuide"/>
====Unknown Continent====
*'''Cliffhaven''', possibly in Ondu.
*'''Hedron Field''', a non-canon location.<ref name="Baseball">{{WebRef|url=https://secretlair.wizards.com/us/product/865798/magic-the-baseballing|title=Magic: The Baseballing|author=Scalefast Inc.|date=August 28, 2023|publisher=[[Wizards of the Coast]] [[Secret Lair]]}}</ref> Its name refers to the similarity between the shapes of hedrons and baseball diamonds. Goblins, elves, kor, and vampires make up the audience in its stands.


==Inhabitants==
==Inhabitants==
The plane is inhabited among others by [[goblin]]s, [[elves]], [[merfolk]], [[human]]s and [[vampire]]s.<ref>{{DailyRef|feature/races-zendikar-2009-08-17|The Races of Zendikar|[[Wizards of the Coast]]|September 2009}}</ref> It is also the home of the [[Kor]]<ref>{{DailyRef|savor-flavor/season-costumes-2009-10-27|The Season for Costumes|[[Doug Beyer]]|October 28, 2009}}</ref><ref>{{DailyRef|arcana/eldrazi-humans-and-kor-oh-my-2015-09-29|Eldrazi, Humans, and Kor, Oh My!|[[Michael Yichao]]|September 29, 2015}}</ref> (who have been abducted to other planes from Zendikar). Other races that can be found on Zendikar are [[angel]]s, [[ogre]]s, [[minotaur]]s, and [[giant]]s. A reptilian race of questionable sapience, known as the [[Surrakar]], dwelled exclusively on Zendikar but now seems to be extinct. Assorted wildlife, ranging from [[insect]]s to [[beast]]s also dwell on the plane, posing another threat for explorers not to be eaten or killed. Some of them, like the [[Jellyfish|Gomazoa]], have adapted to the flying topography. These look just like regular floating rocks.<ref>{{DailyRef|arcana/gomazoa-2009-10-01|Gomazoa|[[Magic Arcana]]|October 01, 2009}}</ref>
The plane is inhabited among others by [[goblin]]s, [[elves]], [[merfolk]], [[human]]s and [[vampire]]s.<ref>{{DailyRef|feature/races-zendikar-2009-08-17|The Races of Zendikar|[[Wizards of the Coast]]|September 2009}}</ref> It is also the home of the [[Kor]]<ref>{{DailyRef|savor-flavor/season-costumes-2009-10-27|The Season for Costumes|[[Doug Beyer]]|October 28, 2009}}</ref><ref>{{DailyRef|arcana/eldrazi-humans-and-kor-oh-my-2015-09-29|Eldrazi, Humans, and Kor, Oh My!|[[Michael Yichao]]|September 29, 2015}}</ref> (who have been abducted to other planes from Zendikar). Other races that can be found on Zendikar are [[angel]]s, [[ogre]]s, [[minotaur]]s, and [[giant]]s. A reptilian race of questionable sapience, known as the [[Surrakar]], dwelled exclusively on Zendikar but now seems to be extinct. Assorted wildlife, ranging from [[insect]]s to [[beast]]s also dwell on the plane, posing another threat for explorers not to be eaten or killed. Some of them, like the [[Jellyfish|Gomazoa]], have adapted to the flying topography. These look just like regular floating rocks.<ref>{{DailyRef|arcana/gomazoa-2009-10-01|Gomazoa|[[Magic Arcana]]|October 01, 2009}}</ref>


=== Culture ===
===Sapient races===
{{columns-list|colwidth=15em|
*[[Angel]]s {{mana|WUR}}
*[[Archon]]s {{W}}
*[[Demon]]s {{B}}
*[[Elves]] {{mana|WURG}}
*[[Giant]]s {{mana|WBRG}}
**Hurdas {{W}}
*[[Goblin]]s {{R}}
*[[Human]]s {{mana|WUBRG}}
*[[Kor]] {{mana|WBR}}
*[[Merfolk]] {{mana|WUBRG}}
*[[Minotaur]]s {{R}}
*[[Ogre]]s {{mana|BR}}
*[[Shade]]s {{B}}
*[[Shapeshifter]]s {{U}}
*[[Sphinx]]es {{U}}
*[[Spirit]]s {{mana|WBRG}}
*[[Surrakar]] {{mana|UB}}
*[[Troll]]s {{G}}
*[[Vampire]]s {{mana|WUBR}}
}}
 
===Artificial===
{{columns-list|colwidth=15em|
*[[Cat]]s
**Stonework Pumas {{C}}
*[[Construct]]s {{C}}
*[[Gargoyle]]s {{C}}
*[[Golem]]s {{C}}
*[[Illusion]]s {{U}}
*[[Thopter]]s {{C}}
*[[Wall]]s {{mana|WURGC}}
}}
 
===Other===
{{columns-list|colwidth=15em|
*[[Antelope]] {{mana|WG}}
**Gladeharts {{G}}
**Hartebeests {{W}}
*[[Ape]]s {{G}}
*[[Avatar]]s {{mana|WBG}}
*[[Basilisk]]s {{G}}
*[[Bat]]s {{B}}
*[[Beast]]s {{mana|WUBG}}
**Baloths {{G}}
**Gnarlids {{G}}
*[[Bird]]s {{mana|WU}}
**Hawks {{W}}
**Moas
**Owls {{U}}
**Terns {{U}}
*[[Boar]]s {{mana|WRG}}
*[[Cat]]s {{mana|WBG}}
**Lions {{W}}
**Lynxes {{W}}
**Felidars (Cat Beasts) {{W}}
**Scythecats {{G}}
**Shadowcats {{B}}
*[[Crab]]s {{U}}
*[[Crocodile]]s {{mana|B}}
*[[Dog]]s {{W}}
*[[Dragon]]s {{R}}
**Hellkites {{R}}
*[[Elemental]]s {{mana|WUBRG}}
**Hellhounds (Elemental Dogs) {{R}}
*[[Elephant]]s {{G}}
**Mammoths
**Terrastodons
*[[Fish]] {{U}}
**Eels
**Mantas
*[[Frog]]s {{G}}
*[[Fungus|Fungi]] {{G}}
*[[Griffin]]s {{W}}
*[[Hellion]]s {{R}}
*[[Horror]]s {{B}}
*[[Horse]]s
*[[Hydra]]s {{mana|BG}}
*[[Imp]]s {{B}}
*[[Insect]]s {{mana|BRG}}
**Beetles {{mana|BG}}
***Rhino Beetles {{G}}
**Geopedes {{R}}
**Jagwasps {{B}}
**Mantises {{G}}
**Mosquitos {{B}}
**Scutes {{G}}
**Ventcrawlers
*[[Jellyfish]]
**Gomazoa {{U}}
*[[Kraken]]s {{U}}
*[[Leviathan]]s {{U}}
*[[Lizard]]s {{mana|RG}}
**Grotags {{R}}
**Lagacs {{mana|RG}}
*[[Manticore]]s {{R}}
*[[Mouse|Mice]]
**Jerboas {{W}}
*[[Octopus]]es {{U}}
*[[Ooze]]s {{G}}
*[[Ox]]en {{W}}
*[[Phoenix]]es
**Firebirds {{R}}
*[[Plant]]s {{G}}
*[[Rat]]s {{B}}
*[[Scorpion]]s {{B}}
*[[Specter]]s {{B}}
*[[Serpent]]s {{mana|UG}}
*[[Skeleton]]s {{B}}
*[[Snake]]s {{mana|BG}}
**Boa constrictors {{mana|BG}}
**Cobras {{G}}
*[[Spider]]s {{G}}
*[[Squid]]s {{U}}
*[[Squirrel]]s {{G}}
*[[Turtle]]s {{U}}
*[[Wolf|Wolves]] {{G}}
*[[Wraith]]s {{B}}
*[[Wurm]]s {{mana|WBRG}}
*[[Zombie]]s {{B}}
**Nulls {{mana|BRG}}
}}
 
===Non-Native===
{{columns-list|colwidth=15em|
*[[Eldrazi]] {{mana|BRGC}}
*[[Phyrexian]]s {{mana|WUBRG}}
}}
 
===Culture===
A popular game among adventuring parties and expeditionary houses is the game ''Conquest''. Played with a fifteen-card deck, including ''Cunning'', ''Foe'', ''Victory'', and ''Power'', each card is revealed individually and adventurers take turns sharing true stories related to the shown card. The player with the most impressive story takes the card, and the player with the most cards after the game is the winner.<ref>{{DailyRef|magic-story/episode-2-race-murasa-skyclave-2020-09-09|Episode 2: Race to the Murasa Skyclave|[[A. T. Greenblatt]]|September 9, 2020}}</ref>
A popular game among adventuring parties and expeditionary houses is the game ''Conquest''. Played with a fifteen-card deck, including ''Cunning'', ''Foe'', ''Victory'', and ''Power'', each card is revealed individually and adventurers take turns sharing true stories related to the shown card. The player with the most impressive story takes the card, and the player with the most cards after the game is the winner.<ref>{{DailyRef|magic-story/episode-2-race-murasa-skyclave-2020-09-09|Episode 2: Race to the Murasa Skyclave|[[A. T. Greenblatt]]|September 9, 2020}}</ref>


Line 37: Line 302:


The great capital city of '''Makindi''', which gave its name to this kor empire, was in [[Ondu]]. To maintain the empire's hold over the world, kor stoneforgers built seven '''Skyclaves''' — military bases, government headquarters, and small cities that floated in the sky above each continent. Each Skyclave was built around a central power source like a miniature sun, designed as dozens of floating platforms that could close tightly into a sealed, hollow sphere for defense. As the world endured centuries under the Kor's oppressive rule, the empire's iron grip began to weaken. Over a century, the Skyclaves began to fall until only [[Tazeem#Notable Locations|Emeria, the Sky Ruin]] remained in the air.
The great capital city of '''Makindi''', which gave its name to this kor empire, was in [[Ondu]]. To maintain the empire's hold over the world, kor stoneforgers built seven '''Skyclaves''' — military bases, government headquarters, and small cities that floated in the sky above each continent. Each Skyclave was built around a central power source like a miniature sun, designed as dozens of floating platforms that could close tightly into a sealed, hollow sphere for defense. As the world endured centuries under the Kor's oppressive rule, the empire's iron grip began to weaken. Over a century, the Skyclaves began to fall until only [[Tazeem#Notable Locations|Emeria, the Sky Ruin]] remained in the air.
===The Eldrazi===
Over six thousand years before the Battle for Zendikar, [[The Three]] decided to force the Eldrazi into physical form and trap them on a plane, sacrificing that plane for the well-being of the Multiverse. They searched for a plane with lush ecosystems and uniquely dynamic mana — a powerful lure for the Eldrazi's insatiable hunger. They decided on Nahiri's own [[Zendikar]]. Sorin Markov lured the Eldrazi to the plane, directing their hunger to that unique mana, Ugin used his invisible breath to combat the Eldrazi and his colorless magic to bind them to the plane, and Nahiri had constructed a massive network of stone [[hedron]]s, whose power would form the bars of a planewide prison, forever preventing the Eldrazi from leaving.<ref name="Litho">{{DailyRef|ur/lithomancer-2014-10-29|The Lithomancer|[[Kelly Digges]]|October 29, 2014}}</ref> Ugin arranged the hedrons to direct [[leyline]]s of energy, which were <c title="not to be disrupted">Perilous Vault</c>.
The planeswalkers concentrated the power of their imprisonment spell in a secret location deep inside Zendikar's mountains of [[Akoum]]: a subterranean chamber called the <c>Eye of Ugin</c>. To make sure that the imprisonment would not be broken, the three planeswalkers sealed the chamber with a mystical lock: the Eye of Ugin could only be reactivated by the presence of three [[planeswalker]] sparks—and the colorless, invisible breath of Ugin, the spirit dragon himself. The planeswalkers' trap worked. Emrakul, Ulamog, and Kozilek manifested in physical form on Zendikar, became confined by the magic of the network of hedrons, and thanks to the magic of the imprisonment spell, sank into harmless dormancy. Their mission was complete, and the planeswalkers disbanded. Sorin and Ugin left the plane, while Nahiri remained to watch over Zendikar and protect the Eldrazi's prison.<ref name="Litho"/>
===The first awakening===
A few thousand years after the imprisonment of the Eldrazi by [[The Three]], the noxious creative force of Ulamog became an infection that took hold of the people who dared to live in [[Akoum]]'s mountains despite the tectonic instability of the region.<ref name="Art of Magic">[[James Wyatt]] (2016). ''The Art of Magic: The Gathering - Zendikar'', p. 48</ref> They became a sort of cult devoted to an imagined deity of the mountains, established a temple near the site of the prison, and began performing rituals inspired by their growing madness. The cultists avoided the notice of the increasingly reclusive [[Nahiri]] and over time and multiple generations, their rituals proved effective in loosening the bonds of the Eldrazi prison.
When the hedron network was disturbed, their [[Eye of Ugin|prison]] proved tenuous, and they came close to breaking free. A small fraction of their power was able to emerge which let loose legions of Eldrazi [[drone]]s.<ref name=":0">{{DailyRef|archive/uncharted-realms/stirring-slumber-2015-05-13|Stirring from Slumber|[[James Wyatt]]|May 13, 2015}}</ref> [[Zhulodok]] was among the first wave to awaken and its name was whispered first into the minds of desperate cultists and later screamed from the mouths of panicked victims.<ref name="Unbound">[[Eldrazi Unbound]] deck insert</ref>
Zhulodok razed the land and siphoned mana to fuel the eventual return of the three Titans.<ref name="Unbound"/> It marched across the land seeking anything to satiate its hunger. Mountains were crushed in its wake, splintered and carved out by Zhulodok and the monstrous forces at its back. It is said that a single night of feeding carved out the shape of the [[Akoum|Windblast Gorge]], once a towering range of mountains. Zhulodok's presence was said to inspire hunger and a thirst that could never be quenched, driving its enemies to consume each other ahead of the advance. This caused a famine so powerful that it even affected Ulamog's followers, though they understood this hunger as his gift, and followed it willingly. By following the path of carnage, the cultists who helped free the Eldrazi saw firsthand the power of consumption, and how to turn flesh and blood into power. Only twelve of them survived the initial wave of spawn emerging from the prison, but those twelve became the first vampire bloodchiefs, the progenitors of the vampire race.<ref name="Art of Magic"/> [[Nahiri]], who had remained on Zendikar to keep watch, called for aid from Sorin and Ugin. When her beacon went unanswered, alone she identified the disturbance in the hedron network and repaired it, returning the Eldrazi to their slumber.<ref name=":0"/> Even after Nahiri slew Zhulodok and sealed the Eldrazi in their hedronic prison again, the vampires would whisper the name of Ulamog's prophet for millennia to come as a curse against Zendikar itself.<ref name="Unbound"/>


===Urza's visit===
===Urza's visit===
At some point, [[Urza]] visited Zendikar, hoping that the hedrons' magic could stop Phyrexia. He deemed the matrix's power insufficient and so, he abandoned this idea.<ref name="Hedron"/>
At some point, [[Urza]] visited Zendikar, hoping that the hedrons' magic could stop Phyrexia. He deemed the matrix's power insufficient and so, he abandoned this idea.<ref name="Hedron"/>
===The Eldrazi===
Zendikar later became the prison of the [[Eldrazi]], an ancient and powerful race that devour planes and threatened the multiverse once in the past. They were sealed away by three ancient planeswalkers: [[Sorin Markov]], [[Ugin]], and [[Nahiri]]. The prisons of the Eldrazi weakened, and their minions broke free.<ref>{{DailyRef|worldwake-plane-revolt-2010-01-18|Worldwake: A Plane in Revolt|[[Doug Beyer]]|January 18, 2010}}</ref><ref>{{DailyRef|world-enraged-2009-12-21|A World Enraged|[[Wizards of the Coast]]|January 2010}}</ref><ref>{{DailyRef|feature/lands-awaken-2009-12-21|The Lands Awaken|[[Wizards of the Coast]]|January 2010}}</ref><ref>{{DailyRef|savor-flavor/look-awakening-world-2010-02-02|The Look of an Awakening World|[[Doug Beyer]]| February 03, 2010}}</ref> Sorin returned to the plane to seal them away once more, though his two comrades were nowhere to be found. [[Nissa Revane]], a native elven Planeswalker, assisted him, but her goals were to see the Eldrazi imprisoned elsewhere, away from Zendikar.<ref>{{DailyRef|zendikar-lethal-landscape-2009-09-06|Zendikar, the Lethal Landscape|[[Doug Beyer]]|September 07, 2009}}</ref>


===Meeting at the Eye of Ugin===
===Meeting at the Eye of Ugin===
Line 72: Line 346:


===Phyrexian invasion===
===Phyrexian invasion===
Zendikar was a target in [[New Phyrexia's Invasion of the Multiverse]].<ref name="Panel">{{YouTubeRef|-y3G-nFhN0I|First Look at March of the Machine|channel=[[Magic: The Gathering]]|date=February 19, 2023}}</ref> The now-[[Compleation|compleated]] planeswalker Nahiri arrived at the Emeria Skyclave and began realigning the plane's hedrons to facilitate Realmbreaker's incursion into the plane.<ref name="Battles">{{DailyRef|magic-story/battles-in-the-field-and-in-the-mind|''March of the Machine'' - Zendikar: Battles in the Field and in the Mind|[[A. T. Greenblatt]]|March 27, 2023}}</ref> As she worked to transform the Skyclave once more into a weapon of war, the [[Roil]] rose to meet her and was defeated, until the landscape below shifted to the gray uniformity of bed-rock for miles. As Phyrexians poured into Zendikar, Seagate was defeated once more.
Zendikar was a target in [[New Phyrexia's Invasion of the Multiverse]].<ref name="Panel">{{YouTubeRef|-y3G-nFhN0I|First Look at March of the Machine|channel=[[Magic: The Gathering]]|date=February 19, 2023}}</ref> The now-[[Compleation|compleated]] planeswalker Nahiri arrived at the Emeria Skyclave and began realigning the plane's hedrons to facilitate Realmbreaker's incursion into the plane.<ref name="Battles">{{DailyRef|magic-story/battles-in-the-field-and-in-the-mind|''March of the Machine'' - Zendikar: Battles in the Field and in the Mind|[[A. T. Greenblatt]]|March 27, 2023}}</ref> As she worked to transform the Skyclave once more into a weapon of war, the [[Roil]] rose to meet her and was defeated until the landscape below shifted to the gray uniformity of bed-rock for miles. Once complete, the Skyclave began its work as a Phyrexian engine, merging stone with metal, latticed flesh across the surface, and pouring rivers of oil into Zendikar's waterways. As Phyrexians scurried into Zendikar, Sea Gate was defeated once more.


A party under the command of [[Tazri]] attacked Nahiri in the heart of the transformed Skyclave.<ref name="Battles"/> Though Nahiri at first gained the upper hand with ease, the fight turned as the angels of [[New Capenna]] entered the Multiverse and gave angels everywhere access to [[Halo]]. With Linvala's newfound strength and Tazri's halo, the party managed to break Nahiri loose from the reformed [[Hedron]] network and knock her from her feet. As they escaped, they witnessed the Skyclave breaking and crashing to the ground with Nahiri still inside.<ref name="Battles"/>
A party under the command of [[Tazri]] attacked Nahiri in the heart of the transformed Skyclave.<ref name="Battles"/> Though Nahiri at first gained the upper hand with ease, the fight turned as the angels of [[New Capenna]] entered the Multiverse and gave angels everywhere access to [[Halo]]. With Linvala's newfound strength and Tazri's halo, the party managed to break Nahiri loose from the reformed [[Hedron]] network and knock her from her feet. As they escaped, they witnessed the Skyclave breaking and crashing to the ground with Nahiri still inside.<ref name="Battles"/>
===The Aftermath===
While the invaders were halted by Norn's demise, the terraforming remained, and Zendikar's leylines were badly damaged.<ref name="No Sparks Allowed">{{YouTubeRef|sImiwohnUYg|No Sparks Allowed – Aftermath Lore ft Rhystic Studies|[[LRRMTG]]|May 10, 2023}}</ref> Nahiri, now uncompleated and [[desparked]], worked to remove the metal from the Skyclave, wishing to use it to restore the lands, but the loss of her spark meant the scope of her mission was far greater than could be accomplished.<ref name="Repair">{{DailyRef|magic-story/beyond-repair|March of the Machine: The Aftermath - Beyond Repair|[[Emily Teng]]|May 2, 2023}}</ref>


==Languages==
==Languages==
*Ancient Kor, spoken by [[Nahiri]]
*Ancient Kor, spoken by [[Nahiri]]
**It has its runic writing system<ref name="Skyclave"/>
**It has its runic writing system<ref name="Skyclave"/>
*The [[Ondu|Graypelt]] tongue, from which the name [[Ashaya]] was derived
*The [[Ondu|Graypelt]] tongue
**"[[Ashaya]]" means "The Awoken World."<ref>{{DailyRef|magic-story/zendikar-2015-08-12|For Zendikar|[[Kimberly J. Kreines]]|August 12, 2015}}</ref>
**"[[Nissa Revane|Shaya]]" means "Worldwaker."<ref>{{DailyRef|magic-story/nissa-worldwaker-2014-06-25|Nissa, Worldwaker|[[Adam Lee]]|June 25, 2014}}</ref><ref name="Breaks">{{DailyRef|magic-story/she-who-breaks-the-world|March of the Machine: The Aftermath - She Who Breaks the World|[[Grace Fong]]|May 1, 2023}}</ref>
*The merfolk language, a highly-developed pictographic written language.<ref>{{DailyRef|savor-flavor/season-costumes-2009-10-28|The Season for Costumes|[[Doug Beyer]]|October 28, 2009}}</ref>
*The merfolk language, a highly-developed pictographic written language.<ref>{{DailyRef|savor-flavor/season-costumes-2009-10-28|The Season for Costumes|[[Doug Beyer]]|October 28, 2009}}</ref>
*''Uksil'', the druidic term for the language of the trees of Turntimber. It is believed that the creaking of the corkscrew-like trees is a secret language, and many have unsuccessfully attempted to understand it.<ref name="OnduGuide">{{DailyRef|savor-flavor/planeswalker’s-guide-zendikar-ondu-2009-11-11|A Planeswalker's Guide to Zendikar: Ondu|[[Magic Creative Team]]|November 11, 2009}}</ref>
*''Uksil'', the druidic term for the language of the trees of Turntimber. It is believed that the creaking of the corkscrew-like trees is a secret language, and many have unsuccessfully attempted to understand it.<ref name="OnduGuide">{{DailyRef|savor-flavor/planeswalker’s-guide-zendikar-ondu-2009-11-11|A Planeswalker's Guide to Zendikar: Ondu|[[Magic Creative Team]]|November 11, 2009}}</ref>
Line 93: Line 372:


===Visitors===
===Visitors===
{{columns-list|colwidth=15em|*[[Aminatou]]<ref name="Magic 22"/> (non-canon)
{{columns-list|colwidth=15em|
*[[Ajani Goldmane]]
*[[Aminatou]]<ref name="Magic 22"/> (non-canon)
*[[Chandra Nalaar]]
*[[Chandra Nalaar]]
*[[Garruk Wildspeaker]]
*[[Garruk Wildspeaker]]
Line 112: Line 393:
*[[Urza]]<ref name="Hedron">{{TwitterRef|LoreleyWrites|1587116866203426816}}</ref>
*[[Urza]]<ref name="Hedron">{{TwitterRef|LoreleyWrites|1587116866203426816}}</ref>
}}
}}
==Gallery==
<gallery>
File:ZendikarConcept7.jpg|Zendikar "mind map" by [[Aleksi Briclot]], featuring the plane's original name: Endrakar.
File:ZendikarConcept.jpg|Zendikar concept by [[Aleksi Briclot]].
File:ZendikarConcept2.jpg|Zendikar concept by [[Aleksi Briclot]].
File:ZendikarConcept3.jpg|Zendikar concept by [[Aleksi Briclot]].
File:ZendikarConcept4.jpg|Zendikar concept by [[Aleksi Briclot]].
File:ZendikarConcept5.jpg|Zendikar concept by [[Aleksi Briclot]].
File:ZendikarConcept6.jpg|Zendikar concept by [[Aleksi Briclot]].
File:ZendikarConcept8.jpg|Lavafield concept for the ''[[Zendikar Rising]]'' trailer.
</gallery>


==In-game references==
==In-game references==
Line 141: Line 434:
*<c>Brilliant Spectrum</c>
*<c>Brilliant Spectrum</c>
*<c>Broodhunter Wurm</c>
*<c>Broodhunter Wurm</c>
*<c>Calamity of the Titans</c>
*<c>Call the Scions</c>
*<c>Call the Scions</c>
*{{card|Cancel|Zendikar}}
*{{card|Cancel|Zendikar}}
Line 152: Line 446:
*<c>Elemental Bond</c>
*<c>Elemental Bond</c>
*<c>Elemental Uprising</c>
*<c>Elemental Uprising</c>
*{{card|Evolving Wild|Battle for Zendikar}}
*{{card|Evolving Wilds|Battle for Zendikar}}
*<c>Expedition Lookout</c>
*<c>Expedition Lookout</c>
*<c>Flame Slash</c>
*<c>Flame Slash</c>
Line 172: Line 466:
*<c>Mysteries of the Deep</c>
*<c>Mysteries of the Deep</c>
*<c>Nahiri's Lithoforming</c>
*<c>Nahiri's Lithoforming</c>
*<c>Nahiri's Resolve</c>
*<c>Nahiri's Warcrafting</c>
*<c>Nahiri's Warcrafting</c>
*<c>Natural Connection</c>
*<c>Natural Connection</c>
*{{card|Nature's Claim|Worldwake}}
*{{card|Nature's Claim|Worldwake}}
*{{card|Nissa's Chosen|Zendikar}}
*{{card|Nissa's Chosen|Duel Decks: Nissa vs. Ob Nixilis}}
*<c>Nissa's Renewal</c>
*<c>Nissa's Renewal</c>
*<c>Noyan Dar, Roil Shaper</c>
*<c>Noyan Dar, Roil Shaper</c>
Line 229: Line 524:
{{Zendikar|{{!}} |state=collapsed}}
{{Zendikar|{{!}} |state=collapsed}}
{{Planes of the Multiverse}}
{{Planes of the Multiverse}}
{{DISPLAYTITLE:Zendikar}}
[[Category:Planar types]]

Latest revision as of 02:17, 5 June 2024

For other uses, see Zendikar (disambiguation).
Zendikar
[[File:{{#setmainimage:Zendikar art.jpg}}|250px]]
Information
First seen Zendikar
Last seen March of the Machine
Planeswalkers Kiora, Nahiri, Nissa Revane
Rabiah Scale 2[1]
Status Recovering from Eldrazi attacks and New Phyrexia's invasion
Demonym Zendikari
Tazeem

Zendikar, the setting for the original Zendikar block and both its sequels,[2] is an "adventure-world"[3] plane with powerful sources of mana, which flows differently there. Its riches in mana and other wealth have made it a destination for Planeswalkers to explore and exploit. This promise is also enough to lure in various local explorers and adventurers.[4]

Geography

Zendikar's landscape is constantly shifting and changing.[5] This process is called The Roil.[6] It makes settlements very scarce and only a few outposts of civilization are present.

The plane consists of seven continents: Akoum, Bala Ged, Guul Draz, Murasa, Ondu, Sejiri, and Tazeem.[7] Bala Ged, Sejiri, and Tazeem were devastated by the Eldrazi, but are now recovering thanks to Nissa Revane's use of the Lithoform Core.

Another geographical feature to be noted is the large, floating polyhedron-shaped stones called hedrons that litter the landscape. For a long while, nobody was sure what they were but their gravity-defying existence hinted at the strange properties of gravity[8] and mana on the plane. These ancient, rune-carved monoliths are strewn across Zendikar. Up to ten miles long, some of these stones drift in the sky; others are buried in the ground, some whole, some broken.

Trap-riddled ruins can be found on every continent.[9] Mysterious glyphs hint at truths long forgotten. Unspeakable monsters lurk in the quiet of these hidden monuments of a forgotten past. The ruins still emanate power, and both planeswalkers and local explorers will undergo great peril to reap their rewards.[10]

Locations

Known locations across the seven continents include:

Akoum

Bala Ged

  • Guum Wilds
    • Riverroot
    • The Surrakar Caves
    • Bojuka Bay
    • The Bordermire
    • The Umung River
      • Umungshore
  • The Tangled Vale
  • The Bala Ged Skyclave

Guul Draz

  • Malakir
    • Nirkana District[19]
    • Kalastria District[19]
    • Emevera District[19]
    • Urnaav District[19]
    • Ghet District[19]
  • The Hagra Cistern[20]
  • The Hanging Swamp
  • The Free City of Nimana[21][19]
  • The Guul Draz Skyclave[18]

Murasa

Ondu

Sejiri

  • Midnight Pass[30]
  • Ikiral[30]
  • Benthidrix[30]
  • Chill Depths
  • The Sejiri Skyclave[18]

Tazeem

  • Emeria[31] or Em's Realm[32]
  • Halimar[32]
    • The Halimar Sea Caves
    • Sea Gate[32]
    • The Lighthouse[32]
  • Sky Rock[33][34]
  • Oran-Rief Forest[32]
  • The Umara River
    • The Umara River Gorge
    • The Magosi Waterfall[32]
    • The Magosi Portage[32]
    • The Merfolk Enclave
  • Coralhelm
  • The Lun Bulwark[16]
  • Jade Room[35]
  • Hadatown[16]
  • North Hada
  • Ruins of Ysterid[32]
  • Wren Grotto[32]

Unknown Continent

  • Cliffhaven, possibly in Ondu.
  • Hedron Field, a non-canon location.[36] Its name refers to the similarity between the shapes of hedrons and baseball diamonds. Goblins, elves, kor, and vampires make up the audience in its stands.

Inhabitants

The plane is inhabited among others by goblins, elves, merfolk, humans and vampires.[37] It is also the home of the Kor[38][39] (who have been abducted to other planes from Zendikar). Other races that can be found on Zendikar are angels, ogres, minotaurs, and giants. A reptilian race of questionable sapience, known as the Surrakar, dwelled exclusively on Zendikar but now seems to be extinct. Assorted wildlife, ranging from insects to beasts also dwell on the plane, posing another threat for explorers not to be eaten or killed. Some of them, like the Gomazoa, have adapted to the flying topography. These look just like regular floating rocks.[40]

Sapient races

Artificial

Other

Non-Native

Culture

A popular game among adventuring parties and expeditionary houses is the game Conquest. Played with a fifteen-card deck, including Cunning, Foe, Victory, and Power, each card is revealed individually and adventurers take turns sharing true stories related to the shown card. The player with the most impressive story takes the card, and the player with the most cards after the game is the winner.[41]

History

Murasa.

Ancient civilizations

Before the imprisonment of the Eldrazi, there were various civilizations on all continents, which worshiped a myriad of "unrecognizable" gods. These have been mistaken for Eldrazi ruins, leading to several misconceptions about the latter.[42]

Centuries before the arrival of the Eldrazi, the kor built an empire.[18] Driven originally by a desire to see the world united in peace and harmony, this empire quickly grew into an authoritarian state where the Kor imposed their ideals, laws, and structure upon the unwilling peoples of other continents. This imposition bred resistance among their subjects, and as they met with increasing resistance to their rule, they became more and more oppressive and tyrannical.

The great capital city of Makindi, which gave its name to this kor empire, was in Ondu. To maintain the empire's hold over the world, kor stoneforgers built seven Skyclaves — military bases, government headquarters, and small cities that floated in the sky above each continent. Each Skyclave was built around a central power source like a miniature sun, designed as dozens of floating platforms that could close tightly into a sealed, hollow sphere for defense. As the world endured centuries under the Kor's oppressive rule, the empire's iron grip began to weaken. Over a century, the Skyclaves began to fall until only Emeria, the Sky Ruin remained in the air.

The Eldrazi

Over six thousand years before the Battle for Zendikar, The Three decided to force the Eldrazi into physical form and trap them on a plane, sacrificing that plane for the well-being of the Multiverse. They searched for a plane with lush ecosystems and uniquely dynamic mana — a powerful lure for the Eldrazi's insatiable hunger. They decided on Nahiri's own Zendikar. Sorin Markov lured the Eldrazi to the plane, directing their hunger to that unique mana, Ugin used his invisible breath to combat the Eldrazi and his colorless magic to bind them to the plane, and Nahiri had constructed a massive network of stone hedrons, whose power would form the bars of a planewide prison, forever preventing the Eldrazi from leaving.[43] Ugin arranged the hedrons to direct leylines of energy, which were not to be disrupted.

The planeswalkers concentrated the power of their imprisonment spell in a secret location deep inside Zendikar's mountains of Akoum: a subterranean chamber called the Eye of Ugin. To make sure that the imprisonment would not be broken, the three planeswalkers sealed the chamber with a mystical lock: the Eye of Ugin could only be reactivated by the presence of three planeswalker sparks—and the colorless, invisible breath of Ugin, the spirit dragon himself. The planeswalkers' trap worked. Emrakul, Ulamog, and Kozilek manifested in physical form on Zendikar, became confined by the magic of the network of hedrons, and thanks to the magic of the imprisonment spell, sank into harmless dormancy. Their mission was complete, and the planeswalkers disbanded. Sorin and Ugin left the plane, while Nahiri remained to watch over Zendikar and protect the Eldrazi's prison.[43]

The first awakening

A few thousand years after the imprisonment of the Eldrazi by The Three, the noxious creative force of Ulamog became an infection that took hold of the people who dared to live in Akoum's mountains despite the tectonic instability of the region.[44] They became a sort of cult devoted to an imagined deity of the mountains, established a temple near the site of the prison, and began performing rituals inspired by their growing madness. The cultists avoided the notice of the increasingly reclusive Nahiri and over time and multiple generations, their rituals proved effective in loosening the bonds of the Eldrazi prison.

When the hedron network was disturbed, their prison proved tenuous, and they came close to breaking free. A small fraction of their power was able to emerge which let loose legions of Eldrazi drones.[45] Zhulodok was among the first wave to awaken and its name was whispered first into the minds of desperate cultists and later screamed from the mouths of panicked victims.[46]

Zhulodok razed the land and siphoned mana to fuel the eventual return of the three Titans.[46] It marched across the land seeking anything to satiate its hunger. Mountains were crushed in its wake, splintered and carved out by Zhulodok and the monstrous forces at its back. It is said that a single night of feeding carved out the shape of the Windblast Gorge, once a towering range of mountains. Zhulodok's presence was said to inspire hunger and a thirst that could never be quenched, driving its enemies to consume each other ahead of the advance. This caused a famine so powerful that it even affected Ulamog's followers, though they understood this hunger as his gift, and followed it willingly. By following the path of carnage, the cultists who helped free the Eldrazi saw firsthand the power of consumption, and how to turn flesh and blood into power. Only twelve of them survived the initial wave of spawn emerging from the prison, but those twelve became the first vampire bloodchiefs, the progenitors of the vampire race.[44] Nahiri, who had remained on Zendikar to keep watch, called for aid from Sorin and Ugin. When her beacon went unanswered, alone she identified the disturbance in the hedron network and repaired it, returning the Eldrazi to their slumber.[45] Even after Nahiri slew Zhulodok and sealed the Eldrazi in their hedronic prison again, the vampires would whisper the name of Ulamog's prophet for millennia to come as a curse against Zendikar itself.[46]

Urza's visit

At some point, Urza visited Zendikar, hoping that the hedrons' magic could stop Phyrexia. He deemed the matrix's power insufficient and so, he abandoned this idea.[47]

Meeting at the Eye of Ugin

Hedrons.

The meeting of Vol, Nalaar, and Beleren in the Eye of Ugin chamber loosened the bonds that kept the Eldrazi in torpor, and they rose to feed on the life of Zendikar again.

The Battle for Zendikar

Thousands of years ago when the Eldrazi first had awoken, the destruction was vast; the natural world nearly perished. The power of the Eldrazi was unfathomable, and humanoids didn't so much as slow down their progress. It took the return of The Three to put the great Eldrazi to sleep again. Since then, the planet created the Roil to battle the drones and with the new awakening, some humanoids received a mana infusion that enabled them to fight back. Within two years of the release of the Eldrazi, Sea Gate on Tazeem and the entire continents of Sejiri and Bala Ged were overrun.[48][49] However, the adventurers of Zendikar, even severely outgunned as they were, wouldn't fold to the Eldrazi abominations.[50]

Gideon Jura took command, and started gathering allies to take the offensive.[51] Battle-hardened veterans and desperate recruits flocked to his banner. The vampires of Malakir joined in,[52] as well as the Roil-mages of Noyan Dar.[53] Kiora, a Planeswalker native to Zendikar, brought her army of merfolk and colossal sea monsters to the fight. They began an attack on the Eldrazi-controlled Sea Gate, joined soon thereafter by Nissa. The Eldrazi were driven from the city, and Sea Gate's defensive ramparts were rebuilt and fortified. The soldiers of Zendikar celebrated a hard-won victory. Then, Jori En arrived with the news that Ulamog himself was approaching ....[54]

The Planeswalkers enacted a bold new plan. While Gideon's troops and Kiora's forces held the city against this fresh assault, Nissa called on the elemental power of the earth to raise sunken hedrons from the ground and move them into a ring around the Eldrazi titan. Jace activated the hedrons' magic, and Ulamog was trapped! Then everything collapsed. Ob Nixilis appeared, having followed Nissa from Bala Ged.[55] Gleaming with joy, he slaughtered the Kor guards and siphoned the power of the hedrons into himself, reigniting his spark. In one final act of vengeance against Zendikar, he destroyed the hedron network and awoke the slumbering Eldrazi titan Kozilek.[56]

Oath of the Gatewatch

In quick succession, the Planeswalkers dedicated to stopping the Eldrazi were either defeated or went missing. Beset by the distortions of Kozilek, general Tazri was saved by the protection of her halo. She regrouped with Noyan Dar, the vampire queen Drana and the Kor squad leader Munda, and, inspired by the angel she had killed long ago, took command.[57] Meanwhile, Chandra Nalaar showed up and freed her planeswalker friends. Their concerted attack managed to scare Ob Nixilis away from Zendikar.[58]

The four planeswalkers realized that they were helpless against large threats on their own, but that they could stand against just about any force in the Multiverse by working together. Thus they swore an oath to stand together and the Gatewatch was created.[59] Seeing that he could not keep his promise to Ugin to neither harm the Eldrazi nor allowing them to escape from Zendikar, Jace decided to slay the Titans with the Gatewatch's and Kiora's help. After consulting with Nissa, he described the leyline pattern to her that would bind Kozilek and Ulamog to Zendikar, drawing the bulk of the Titans into the plane so that their energy could be dispersed into Zendikar, killing them in the process. To attract them, the remaining forces of Zendikar's defenders would pose as bait.[60]

While the plan worked at first, with Gideon keeping the Eldrazi swarms away from the army, Kiora clearing out any other swarms, and Chandra supporting them, once the Eldrazi titans were anchored to Zendikar, their destructive essence threatened to assimilate Zendikar into themselves. Afraid, Kiora tried to persuade Nissa to release the Titans and allow them to flee, but Jace objected. Chandra offered to burn the Titans instead and after preventing Kiora from attacking Nissa, Jace agreed. The pyromancer then connected with the animist, allowing her to channel her pyromantic magic through Zendikar's Ley Lines directly into the Titans. In one brilliant blaze of flame, Ulamog and Kozilek were incinerated and destroyed, leaving only ashes raining from Zendikar's sky.[61] The rebuilding of civilization was lead by General-Commander Tazri.[62]

Zendikar Rising

Like an inflammation that persists after the infection is gone, the Roil remains active even after the destruction of the Eldrazi, and it remains one of the greatest hazards to adventurers who brave the wilds of Zendikar.[18]

In the wake of the Eldrazi's fall, a plan was needed to rebuild Sea Gate. Unfortunately, the Sea Gate Reconstruction Project found itself with a plan too many. Each of the five expeditionary houses presented its vision for a wonderful new city. Fed up with the houses' infighting, Commander Tazri drafted a plan of her own. The angel Linvala immediately stood behind Tazri's proposal, and the word of an angel swayed even the stingiest expeditionary house. Within a year, the city was restored.

Around the same time, an expedition of adventurers ascended through the ruins of Emeria and discovered the remnants of the Skyclave, which the merfolk had once claimed was the castle of their goddess.[18] In the course of their exploration, they triggered the magical defenses of the ancient Skyclave — and awakened the other six. Whatever their ruin and disrepair, all seven Skyclaves rose back into the air and opened. Above every continent, people looked to the sky and saw shattered fragments of cyclopean ruins drifting slowly among the clouds. While the entirety of the ruins took to the skies, broken-off chunks did not necessarily reattach. This resulted in free-floating structures, out of reach of the average adventurer. While Zendikar is rife with talented line-slingers, few were interested in risking their lives to access these obscure ruins—not when the "accessible" Skyclaves were filled with treasures of their own.

Two guardians returned to Zendikar, but they were at odds on how to restore Zendikar to its former glory. Guilt-ridden Nahiri vowed to negate the Roil, by using ancient kor technology. She didn't care if this would be accomplished at a massive cost of lives.[63] Nissa Revane opposed her. In the end, Nissa Revane prevailed, and restored the soil and wild nature of Zendikar by use of the Lithoform Core.[64]

Phyrexian invasion

Zendikar was a target in New Phyrexia's Invasion of the Multiverse.[65] The now-compleated planeswalker Nahiri arrived at the Emeria Skyclave and began realigning the plane's hedrons to facilitate Realmbreaker's incursion into the plane.[31] As she worked to transform the Skyclave once more into a weapon of war, the Roil rose to meet her and was defeated until the landscape below shifted to the gray uniformity of bed-rock for miles. Once complete, the Skyclave began its work as a Phyrexian engine, merging stone with metal, latticed flesh across the surface, and pouring rivers of oil into Zendikar's waterways. As Phyrexians scurried into Zendikar, Sea Gate was defeated once more.

A party under the command of Tazri attacked Nahiri in the heart of the transformed Skyclave.[31] Though Nahiri at first gained the upper hand with ease, the fight turned as the angels of New Capenna entered the Multiverse and gave angels everywhere access to Halo. With Linvala's newfound strength and Tazri's halo, the party managed to break Nahiri loose from the reformed Hedron network and knock her from her feet. As they escaped, they witnessed the Skyclave breaking and crashing to the ground with Nahiri still inside.[31]

The Aftermath

While the invaders were halted by Norn's demise, the terraforming remained, and Zendikar's leylines were badly damaged.[66] Nahiri, now uncompleated and desparked, worked to remove the metal from the Skyclave, wishing to use it to restore the lands, but the loss of her spark meant the scope of her mission was far greater than could be accomplished.[67]

Languages

  • Ancient Kor, spoken by Nahiri
    • It has its runic writing system[63]
  • The Graypelt tongue
  • The merfolk language, a highly-developed pictographic written language.[71]
  • Uksil, the druidic term for the language of the trees of Turntimber. It is believed that the creaking of the corkscrew-like trees is a secret language, and many have unsuccessfully attempted to understand it.[27]
  • The Faduun of Jwar Isle speak a language unknown to modern scholars.

Planeswalkers

Native

Visitors

Gallery

In-game references

Represented in:
Associated cards:
Referred to:

References

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Sources

External links