Sea Gate

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Sea Gate
Information
Plane Zendikar
Colors Blue mana
Part of Tazeem
Scryfall Statistics

Sea Gate is the largest and most developed city on the continent of Tazeem on Zendikar.[1]

Description

Sea Gate is built atop the massive stone dam that forms Halimar, Tazeem’s inland sea. A wide, flat expanse roughly twenty acres across is covered with stone, brick, and wooden buildings that house trade houses, blacksmiths, butchers, coopers, and shops of all kinds.[1] Narrow corridors and covered alleys protect inhabitants from frequent attacks by drakes, thunder eels, and other aerial predators. The city maintains a strong, well-trained militia to defend against raiders and monsters, which once mounted the most organized resistance against the Eldrazi incursion.[2]

At Sea Gate’s eastern edge stands the Lighthouse, a towering white stone cylinder that once served as the center of all learning on Tazeem. Its twenty floors were a repository for merfolk explorers and chroniclers, filled with leather scrolls detailing maps, spells, flora and fauna, archaeological discoveries, and studies of the Roil. A mystical blue flame, tended by merfolk mages, once guided ships safely into port, but it fell dark when the Eldrazi overran the settlement.[1][3]

After the Battle for Zendikar, a memorial was erected in the rebuilt city — a huge circle platform, with six massive stone hedrons equally spaced, surrounded by pieces of the original Sea Gate's wreckage.[4]

History

Sea Gate was once the beacon of civilization on Tazeem, but came under direct assault by the Eldrazi titans Ulamog and Kozilek. Though its defenders mounted a desperate resistance, Ob Nixilis shattered the hedron network restraining the titans, unleashing them upon the city.

The formation of the Gatewatch occurred on cliffs overlooking Sea Gate, and the Gatewatch took its name from the fallen city. Following the defeat of the Eldrazi titans, Sea Gate was rebuilt and stands reborn as a symbol of hope, unity, and learning for Zendikar’s survivors.[1]

After the War of the Spark, Nahiri returned to Zendikar and obtained the key to the lithoform core with Nissa in the Akoum Skyclave. There, she met with Kesenya and arranged to hire the expeditionary house's team consisting of Akiri, Orah, Kaza, and Zareth San, intending to head to the Murasa Skyclave to find the lithoform core itself. Jace arrived not very long after, and after questioning Kesenya, he received a note from her that simply said "Murasa".[4]

Gallery

In-game references

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References

  1. a b c d Magic Creative Team (December 2, 2009). "A Planeswalker's Guide to Zendikar: Tazeem and Merfolk". magicthegathering.com. Wizards of the Coast. Archived from the original on 2020-11-11.
  2. Magic Creative Team (October 2, 2015). "The Art of Zendikar". magicthegathering.com. Wizards of the Coast. Archived from the original on 2024-04-29.
  3. Magic Creative Team (October 2, 2015). "The Art of Zendikar". magicthegathering.com. Wizards of the Coast. Archived from the original on 2024-04-29.
  4. a b A. T. Greenblatt (September 9, 2020). "Episode 2: Race to the Murasa Skyclave". magicthegathering.com. Wizards of the Coast.