Guul Draz
Jump to navigation
Jump to search
Guul Draz | |
---|---|
Information | |
Plane | Zendikar |
Formerly part of | Makindi Empire |
Scryfall Statistics | |
Guul Draz is one of the seven continents of Zendikar.[1] It is separated from Bala Ged by a giant marsh.
This is a humid region of teeming lagoons and tangled, fetid swamps. Humans and merfolk do great business on the waters, and it's the homeland of the non-native[2] Zendikar vampires. Predators stalk the wilds, and traps are hidden in mangrove jungles and around settlements. The rancid waterways that twist into the vast marshes and swamps conceal predators and plagues. There are more ruined sites here than elsewhere.
Notable locations
- Forsaken Monument
- a monument to the Eldrazi, likely raised by the Eternal Pilgrims.
- The Guul Draz Skyclave
- a floating ruin of a fortress. Once destroyed by the Roil, but now risen from the swamps again.[3]
- The Hanging Swamp
- a 20-mile wide sinkhole, north of the Hagra Cistern, with a floating swamp suspended above it in a glittering arc of water blobs connected by reeds.[4]
- Lake Jeft
- Rivers that flow south out of Pelakka wind their way to Lake Jeft, a large freshwater lake to the southwest. Its dark waters are thick with weeds and algae, but merfolk swim near the shores and up the rivers that feed the lake.[4]
- The Lake of Dust
- The northernmost part of Guul Draz is connected to Bala Ged and shared in that region’s utter destruction. The people who live nearby, including refugees who fled the area, now refer to the desolate swampland as the Lake of Dust. It is a massive scar of barren, chalky rock where no vegetation will grow and dust-filled riverbeds where water refuses to flow.[4]
- Nimana, the "Free City"
- a human city on the coast, a trade port for slavers.[5][1]
- Pelakka
- a former drainage system, now an area of predator-prowled badlands encircling Hagra.[6]
- Hagra
- a vast inland basin that gradually sank into the muck and water. The swamp is filled with piranha-infested marshes and a cistern with a huge complex of ruins.[6][1]
- Hagra Cistern
- an ancient merfolk-built structure at the edge of Hagra Swamp, originally meant to cleanse Eldrazi corruption by flooding and purifying the tainted land. Its magic failed over time, turning the area into a festering mire haunted by ogres and demons drawn to its lingering foulness. This is a post-Eldrazi ruin, meaning it was made after about -1400 AR.[7]
- Malakir
- former vampire capital, now a guarded fortress led by Drana of the Kalastria clan. See Malakir for details on the city's districts.[4]
- Hagra Cistern
- Hagra
- Zof
- a nasty bloodbog full of mosquitoes and crocodiles.[4]
Gallery
-
The Hanging Swamp.
-
Concept art of a Pelakka predator known as a floater.
In-game references
- Associated cards:
- Referred to:
References
- ↑ a b c Magic Creative Team (October 21, 2009). "A Planeswalker's Guide to Zendikar: Guul Draz". magicthegathering.com. Wizards of the Coast. Archived from the original on 2021-04-26.
- ↑ James Wyatt (May 13, 2015). "Stirring from Slumber". magicthegathering.com. Wizards of the Coast. Archived from the original on 2021-04-29.
- ↑ Ari Zirulnik and James Wyatt (September 1, 2020). "Zendikar: Thing Have Changed". magicthegathering.com. Wizards of the Coast.
- ↑ a b c d e f g James Wyatt (January 5, 2016) - The Art of Magic: The Gathering - Zendikar, WotC.
- ↑ Brandon O'Brien (September 25, 2020). "Hunger". magicthegathering.com. Wizards of the Coast.
- ↑ a b Doug Beyer (December 9, 2009). "Booster Quest!". magicthegathering.com. Wizards of the Coast. Archived from the original on 2021-04-29.
- ↑ a b James Wyatt (April 2016) - Plane Shift: Zendikar, WotC.