Champions of Kamigawa: Difference between revisions

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===Flavor and storyline===
===Flavor and storyline===
{{Main|Outlaw: Champions of Kamigawa}}
{{Main|Outlaw: Champions of Kamigawa}}
The plane of [[Kamigawa]] is threatened as the [[spirits]] that are the essence of everything on it suddenly and inexplicably begin to wage [[Kami War|war]] with its mortal inhabitants. <ref>{{NewRef|feature/we-are-champions-my-friend-2004-08-30|We Are the Champions, My Friend|[[Rei Nakazawa]]|August 30, 2004}}</ref> <ref>{{NewRef|feature/land-ten-thousand-legends-2004-10-04|Land of Ten-Thousand Legends|[[Jay Moldenhauer-Salazar]]|October 04, 2004}}</ref> [[Michiko Konda|Michiko]], daughter of the warlord [[Konda]], abandons the shrinking safety of her father's [[Eiganjo|fortress]] to consult holy monks and the [[orochi]], trying to decipher the cause of the Kamis' rage. Yet when Michiko meets [[Toshiro Umezawa|Tetsuo Umezawa]], a thief and black magic user, she realizes that to avert the complete destruction of Kamigawa, she may have to make some unthinkable alliances.  
The plane of [[Kamigawa]] is threatened as the [[spirits]] that are the essence of everything on it suddenly and inexplicably begin to wage [[Kami War|war]] with its mortal inhabitants. <ref>{{NewRef|feature/we-are-champions-my-friend-2004-08-30|We Are the Champions, My Friend|[[Rei Nakazawa]]|August 30, 2004}}</ref> <ref>{{NewRef|feature/land-ten-thousand-legends-2004-10-04|Land of Ten-Thousand Legends|[[Jay Moldenhauer-Salazar]]|October 04, 2004}}</ref> [[Michiko Konda|Michiko]], daughter of the warlord [[Konda]], abandons the shrinking safety of her father's [[Eiganjo|fortress]] to consult holy monks and the [[orochi]], trying to decipher the cause of the Kamis' rage. Yet when Michiko meets [[Toshiro Umezawa|Toshi Umezawa]], a thief and black magic user, she realizes that to avert the complete destruction of Kamigawa, she may have to make some unthinkable alliances.  


To represent the war, the cards of the set are mostly divided into two groups: The physical beings with their regular magic, and the Kami spirits with their "arcane" magic.
To represent the war, the cards of the set are mostly divided into two groups: The physical beings with their regular magic, and the Kami spirits with their "arcane" magic.

Revision as of 16:46, 9 January 2019

For the accompanying novel to Champions of Kamigawa, see Outlaw: Champions of Kamigawa.
Champions of Kamigawa
[[File:{{#setmainimage:CHK logo.png}}|250px]]
Set Information
Set symbol
Symbol description Torii Gate
Design Brian Tinsman (lead)
Brandon Bozzi
Randy Buehler Jr.
Elaine Chase
Brady Dommermuth
Mike Elliott
Bill Rose
and Mark Rosewater
Development Brian Schneider (lead)
Brandon Bozzi
Elaine Chase
Mike Elliott
Matt Place
and Henry Stern
Art direction Jeremy Cranford
Release date October 1, 2004
Plane Kamigawa
Themes and mechanics Spiritcraft, Flip cards, Legendary cards, Arcane
Keywords/​ability words Bushido, Soulshift, Splice
Set size 306 (110 Common. 88 Uncommon. 88 Rare. 20 Land)
Expansion code CHK[2]
Development codename Earth
Kamigawa block
[[Champions of Kamigawa]] [[Betrayers of Kamigawa]] [[Saviors of Kamigawa]]
Magic: The Gathering Chronology
[[Fifth Dawn]] Champions of Kamigawa [[Unhinged]]

Champions of Kamigawa is the thirty-third Magic expansion and was released in October 2004 as the first set in the Kamigawa block. The prerelease was September 18, 2004. [3]

Set details

Champions of Kamigawa contained 306 black-bordered cards (88 rare, 88 uncommon, 110 common, and 20 basic lands). The card Brothers Yamazaki appeared with two different pictures, while the art of the basic lands of each type formed murals. [4] The story takes place on the plane of Kamigawa, which is thematically based on feudal Japan and related legends and myths. [5] [6] The Legendary supertype replaced the creature type "Legend" with this set. Every rare creature in the set, plus several uncommons, are Legendary. [7] The "Legend rule" was changed; whereas before another legend with the same name could not be played, two legendary permanents with the same name now caused each other to be put into the graveyard. [8] [9] The set also made minor rules adjustments for targeting, and introduced the evergreen keyword "Defender", which was retroactively applied to all previously printed cards with the type Wall and formally detached the creature type from its rules baggage. The expansion symbol of the set is a torii gate (a traditional Japanese gate most commonly found at the entrance of or within a shrine, where it symbolically marks the transition from the profane to the sacred). [10] Champions of Kamigawa restored colored mana symbols in the text box, which had been missing since Eighth Edition.

Marketing

Champions of Kamigawa was sold in 75-card tournament decks, 15-card boosters, four preconstructed theme decks and a fat pack. The booster packs featured artwork from Myojin of Cleansing Fire, Myojin of Seeing Winds and Myojin of Infinite Rage. The prerelease card was a foil alternate art Ryusei, the Falling Star. The set was accompanied by a novel by Scott McGough. A 1/1 Spirit Token for Forbidden Orchard et al. was offered as a Player Reward.

Flavor and storyline

The plane of Kamigawa is threatened as the spirits that are the essence of everything on it suddenly and inexplicably begin to wage war with its mortal inhabitants. [11] [12] Michiko, daughter of the warlord Konda, abandons the shrinking safety of her father's fortress to consult holy monks and the orochi, trying to decipher the cause of the Kamis' rage. Yet when Michiko meets Toshi Umezawa, a thief and black magic user, she realizes that to avert the complete destruction of Kamigawa, she may have to make some unthinkable alliances.

To represent the war, the cards of the set are mostly divided into two groups: The physical beings with their regular magic, and the Kami spirits with their "arcane" magic.

Tournament impact

Champions of Kamigawa, as well as the rest of Kamigawa block, was met with mostly negative reactions from players. The fact that all rare creatures were legendary was seen as cumbersome and annoying, particularly in mirror matches. Further, Flip cards were perceived as confusing and hard to keep track of. The set also was a significant downgrade in terms of raw power and card playability, and thus was often overshadowed by its predecessor Mirrodin block and successor Ravnica block.

Mechanics

Champions of Kamigawa introduced the keywords Bushido, Soulshift, and Splice, the first sorcery and instant subtype Arcane, and the visually striking flip cards. [13] Of these mechanics, the Arcane subtype, Splice, and Soulshift represented spirit-world magic. The flip cards contributed to another major mechanic throughout the block: legendary creatures (and permanents). The set also featured the first legendary enchantments, the Honden Shrines.

  • Arcane spells - some instant or sorcery spells have the Arcane subtype, which represent spells or abilities used by the kami. It does nothing by itself, but other cards may interact with it. [14] [15]
    • Splice onto Arcane - spells having this keyword can be "attached" to another Arcane spell for additional mana investment. The "spliced" spell remains in the player's hand able to be reused another time. [16]
  • Spirits - due to the nature of Kamigawa, this block contains a large proportion of creatures with the subtype Spirit. These spirits represent the kami themselves, and numerous cards in the block interact with them in special ways to provide synergy.
    • Soulshift - a keyword that appears on Spirit creatures and allows them to return another Spirit creature from the graveyard to its owner's hand when they perish.
    • "Spiritcraft" - many Spirits have abilities which trigger when another Spirit or an Arcane spell is played.
  • Bushido, or "way of the warrior", increases a creature's power and toughness by the Bushido number when it combats another creature. (This is usually compared to flanking, which weakens (-1/-1) the blockers of the creature.)
  • Flip cards - flip cards have a special Card frame with the top and the bottom halves of the cards holding text boxes, the bottom being upside-down, and the art of the card in the middle. If certain conditions specific to the card were met, the card could be "flipped" (the card was turned 180 degrees), changing into a different card permanently. [17]

Creature types

The following creature types are introduced in this expansion: Advisor, Monk, Moonfolk, Samurai, Zubera.

The following creature types are used in this expansion but also appear in previous sets: Assassin, Barbarian, Cleric, Demon, Dragon, Fox, Goblin, Hound, Ogre, Rat, Rogue, Shaman, Snake, Soldier, Spirit, Warrior, Wizard.

Cycles

Champions of Kamigawa has ten cycles.

Mirrored pairs

Reprinted cards

The following cards have been reprinted from previous sets and included in Champions of Kamigawa.

Functional reprints

Champions of Kamigawa has 16 functional reprints:

Colorshifted

Notable cards

In the tournament scene, Champions of Kamigawa contributed with a large number of finishers, like Kokusho, the Evening Star, Keiga, the Tide Star, Yosei, the Morning Star and Meloku the Clouded Mirror. It also provided excellent green mana fixing, like Sakura-Tribe Elder and Kodama's Reach, and an arsenal of cards that fueled multiple colored control decks, such as Gifts Ungiven. A notable sideboard card was also found in Cranial Extraction.

  • Sensei's Divining Top — A card which saw widespread tournament play due to the ability of setting up advantageous draws repeatedly and functioning as an emergency card-draw. The card was later banned in Extended and Modern, not due to power concerns but because the card tended to slow the game down immensely and was thus detrimental to tournament play. It is also a key piece in the a lock with Counterbalance (printed later in Coldsnap) due to its ability to change the card Counterbalance would reveal at instant-speed. Divining Top could also place itself on top of the library, making any spell with converted mana cost of 1 impossible to resolve.
  • Time Stop — Rules had to be added to the Comprehensive Rules for ending the turn thanks to this card.
  • Glimpse of Nature — A powerful card-drawing engine in conjunction with cheap or zero-cost creatures. Eventually banned in Modern.
  • Azusa, Lost but Seeking — While not highly prized during Kamigawa block itself, her popularity soared alongside that of the Commander format, where she fueled powerful mana-ramping strategies.
  • Kiki-Jiki, Mirror Breaker — A cornerstone for many combo decks abusing enters-the-battlefield triggers.

Theme decks

The preconstructed theme decks are:

Theme
deck name
Colors Included
{W} {U} {B} {R} {G}
Kami Reborn B G
Snake's Path G
Spiritbane R
Way of the Warrior W

References

External links