For Mirrodin!: Difference between revisions

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'''For Mirrodin!''' is a [[keyword ability]] for [[equipment]] cards introduced in ''[[Phyrexia: All Will Be One]]''.<ref>{{DailyRef|feature/phyrexia-all-will-be-one-mechanics|Phyrexia: All Will Be One Mechanics|[[Matt Tabak]]|January 17, 2023}}</ref> It is the [[Mirran]] equivalent of [[Living weapon]].
'''For Mirrodin!''' is a [[keyword ability]] for [[equipment]] cards introduced in ''[[Phyrexia: All Will Be One]]''.<ref>{{DailyRef|feature/phyrexia-all-will-be-one-mechanics|Phyrexia: All Will Be One Mechanics|[[Matt Tabak]]|January 17, 2023}}</ref> It is the [[Mirran]] equivalent of [[Living weapon]].<ref name ="AWB1D">{{DailyRef|making-magic/phyrexia-all-will-be-one-direction-part-1|Phyrexia: All Will Be One Direction, Part 1|[[Mark Rosewater]]|January 17, 2023}}</ref>


==Description==
==Description==
When a card with For Mirrodin! [[enters the battlefield]], it creates a 2/2 red [[Rebel]] creature [[token]] and attaches itself to it.
When a card with For Mirrodin! [[enters the battlefield]], it creates a 2/2 red [[Rebel]] creature [[token]] and attaches itself to it.
The mechanic was designed to help give the surviving [[Mirran]]s representation as a draft archetype.<ref name ="AWB1D" /> [[R&D]] liked the idea of mirroring a mechanic from [[Scars of Mirrodin block|''Scars of Mirrodin'' block]] to show that the Mirrans have been surviving by co-opting some parts of New Phyrexia. One of the key notes from ''Scars of Mirrodin'' block was that all equipment with Living weapon had to provide a toughness boost to the equipped creature and that meant less space for other mechanical ideas. Using 2/2 Rebel tokens, rather than the 0/0 Germ tokens of Living weapon, allowed for more design freedom in the Equipment.


==Rules==
==Rules==

Revision as of 22:26, 17 January 2023

For Mirrodin!
Keyword Ability
Type Triggered
Introduced Phyrexia: All Will Be One
Last used Phyrexia: All Will Be One
Reminder Text For mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)
Statistics
4 cards
{U} 25% {R} 50% {R/W} 25%
Scryfall Search
keyword:"For Mirrodin!"

For Mirrodin! is a keyword ability for equipment cards introduced in Phyrexia: All Will Be One.[1] It is the Mirran equivalent of Living weapon.[2]

Description

When a card with For Mirrodin! enters the battlefield, it creates a 2/2 red Rebel creature token and attaches itself to it.

The mechanic was designed to help give the surviving Mirrans representation as a draft archetype.[2] R&D liked the idea of mirroring a mechanic from Scars of Mirrodin block to show that the Mirrans have been surviving by co-opting some parts of New Phyrexia. One of the key notes from Scars of Mirrodin block was that all equipment with Living weapon had to provide a toughness boost to the equipped creature and that meant less space for other mechanical ideas. Using 2/2 Rebel tokens, rather than the 0/0 Germ tokens of Living weapon, allowed for more design freedom in the Equipment.

Rules

Rulings

  • Like other Equipment, each Equipment with For Mirrodin! has an equip cost. You can pay this cost to attach an Equipment to another creature you control.

Examples

Example

Dragonwing Glider {3}{R}{R}
Artifact — Equipment
For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)
Equipped creature gets +2/+2 and has flying and haste.
Equip {3}{R}{R} ({3}{R}{R}: Attach to target creature you control. Equip only as a sorcery.)

References

  1. Matt Tabak (January 17, 2023). "Phyrexia: All Will Be One Mechanics". magicthegathering.com. Wizards of the Coast.
  2. a b Mark Rosewater (January 17, 2023). "Phyrexia: All Will Be One Direction, Part 1". magicthegathering.com. Wizards of the Coast.